I admit that it is difficult to feel empathy about “donut Friday” being scaled back, and I myself had a rude reawakening to the entitlement of western developers when I came back from 10 1/2 years of development in Japan. Even so, there is no question that studios Rely on the goodwill and peer pressure of workers to put in far in excess of 40 hours a week. 50 hours a week is pretty common day-to-day, and in crunch 70-80 is standard.
I’ve mentioned before, but I have been informed by a former Rockstar employee that I dodged a bullet when they decided to change the job description of the one I had been applying for. I love their product, I don’t want to make it in the environment I have heard about.