Author Topic: Cogs: AAAAAAAAAAAHHHHHHHHHHHHHHH  (Read 1168 times)

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Bebpo

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Cogs: AAAAAAAAAAAHHHHHHHHHHHHHHH
« on: May 09, 2009, 09:05:13 PM »


So I bought Cogs because the guy on indiegames.com talked about how he's been loving it, because it has steam achievements and because the concept of a 3d incredible machine type game where you rotate around to make a 3-dimensional working machine sounded neat.

Then I started the first puzzle and I realized THIS IS A SLIDING BLOCK GAME AHHHHHHHHHHH.  Sliding block puzzles, whether they are in Layton or Silent Hill 5 or any game are like THE WORST PUZZLES EVER MADE.  So now imagine an entire game of NOTHING BUT THEM and then they're even harder than normal because of the added 3rd dimension.  AHHHHHHHHHHHHHHHHHHHHH

;_;


Beezy

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Re: Cogs: AAAAAAAAAAAHHHHHHHHHHHHHHH
« Reply #1 on: May 09, 2009, 09:13:05 PM »
Omg that's horrible. :lol

Howard Alan Treesong

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Re: Cogs: AAAAAAAAAAAHHHHHHHHHHHHHHH
« Reply #2 on: May 09, 2009, 09:32:32 PM »
even worse is I love sliding block puzzles and I got like five puzzles in before I had to quit in disgust. the game is just not fun for anyone

hopefully you learned a lesson about trying demos first!
乱学者

Bebpo

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Re: Cogs: AAAAAAAAAAAHHHHHHHHHHHHHHH
« Reply #3 on: May 09, 2009, 11:00:39 PM »
The timing thing was pretty bogus, yeah.

Howard Alan Treesong

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Re: Cogs: AAAAAAAAAAAHHHHHHHHHHHHHHH
« Reply #4 on: May 09, 2009, 11:02:22 PM »
I can deal with any sliding block puzzle as long as it's just "moves blocks from points A to points B"

once it introduced a timing element where blocks changed their status when you moved them and they needed to be synchronized ... no, fuck YOU
乱学者

Himu

  • Senior Member
Re: Cogs: AAAAAAAAAAAHHHHHHHHHHHHHHH
« Reply #5 on: May 09, 2009, 11:03:50 PM »
Sliding block puzzles are fine in small doses but a whole game of that shit?

Holy crap.  :-X
IYKYK

Himu

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Re: Cogs: AAAAAAAAAAAHHHHHHHHHHHHHHH
« Reply #6 on: May 09, 2009, 11:05:19 PM »
[youtube=560,345]lZzWVkJ5fZk[/youtube]

Oh God.

 :yuck :yuck :yuck
IYKYK

Bebpo

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Re: Cogs: AAAAAAAAAAAHHHHHHHHHHHHHHH
« Reply #7 on: May 09, 2009, 11:15:21 PM »
To its credit, the polish is very nice.  Great visuals, menus, music and even achievements.

pilonv1

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Re: Cogs: AAAAAAAAAAAHHHHHHHHHHHHHHH
« Reply #8 on: May 09, 2009, 11:51:54 PM »
yeah i thought it looked fantastic, then i read what it was :-\
itm

HyperZoneWasAwesome

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Re: Cogs: AAAAAAAAAAAHHHHHHHHHHHHHHH
« Reply #9 on: May 10, 2009, 12:30:56 AM »
I was on Bebpo's path about a week ago until I watched the trailer.  Now I'm very glad that money went towards Ceville instead.

Bebpo

  • Senior Member
Re: Cogs: AAAAAAAAAAAHHHHHHHHHHHHHHH
« Reply #10 on: May 10, 2009, 12:56:55 AM »
See I have many problems that lead me to certain doom:

A.  I don't watch trailers usually
B.  I don't even look closely at screenshots usually, I just glance at them as I scroll down
C.  I don't play demos because I have enough full games to play I feel like I have no time for demos
D.  I listen to everyone's recommendations and anyone liking anything in any genre gets me interested in playing it
E.  I am a bad bad bad impulse purchaser, especially for anything $10 or under
;_;

I was on Bebpo's path about a week ago until I watched the trailer.  Now I'm very glad that money went towards Ceville instead.

One day I'll give Ceville & Goblins 4 a shot.  Both are fairly reasonably priced now at $20 and got solid reviews from people who play adventure games.  But I have a boatload of adventure games to get through right now, so I'll wait a while.

The Sceneman

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Re: Cogs: AAAAAAAAAAAHHHHHHHHHHHHHHH
« Reply #11 on: May 10, 2009, 01:40:56 AM »
the sliding block puzzle in Silent Hill 5 is sooooooo shit

and wow this game sounds like torture. Who gives a fuck if it looks nice
#1

chronovore

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Re: Cogs: AAAAAAAAAAAHHHHHHHHHHHHHHH
« Reply #12 on: May 11, 2009, 08:02:10 AM »
Does "sliding block" mean "like the vending machine unlock game from Bioshock"?

Bebpo

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Re: Cogs: AAAAAAAAAAAHHHHHHHHHHHHHHH
« Reply #13 on: May 12, 2009, 01:14:32 AM »
I played more of this.  I really like the music, menus, and visual design.  Sometimes the levels are really neat in how they are setup and bring new ideas never seen before in sliding block puzzles.  But then some puzzles don't make any sense like one where you had to speed up a clock to match the speed of another clock ??? I beat that by accident.

Does "sliding block" mean "like the vending machine unlock game from Bioshock"?

Yep.