This game is alright so far. Best parts are the challenges during missions, the music and the occasional stronger enemy battle.
Swinging reminds me of Mirror's Edge a bit. When you get the hang of it, it can be very elegant and fun to use; when you struggle, it's a mess of animation and controls. It does seem a bit more difficult than it needs to be. I think they could have put more functions there instead of evade. I don't think I've used evade once so far. It's really fun to use in the areas where you fight the strong enemies, like the flying ones, since they take place in open areas.
If it wasn't for the challenges, I might really get annoyed that the first two or three hours is the same stuff over and over. I go to the green marker on the screen, kill enemies, jack a computer, repeat. Maybe the whole game is just like this, I don't know yet. But the challenges are cool because they give you more to do within that same-y level structure.
I got the PS3 version and the game looks alright. Some parts look bad, these cave parts I'm in now look good. No tearing, frame rate seems like it goes from 60 to 25.
The story is probably the funniest best/worst story in a game I've played lately. Rad himself looks like someone pooped on his head. During the cutscenes he's all gruff about hating the military; during the game he yells out things like "THAT HAD TO HURT!" or "I'LL SEND YOU THE BILL LATER" when he kills people. The story seems like it's about Bionic people wanting to keep their bionics or some shit like that. The best was in a cutscene I just saw where a woman is saying that she helped destroy a city because she didn't want to lose her bionic legs and use a wheel chair. She actually helped kill thousands to avoid using a wheel chair, yet they try and play it off like she might be good because she didn't kill Rad right away.
The radiation and water shit is stupid though. You can't even go too high or else the game would kill you, and dying means losing all progress from the last checkpoint, including challenge progress.
uh, and I don't think it can really be compared to the spider-man games now that I've played it some. Swinging is a lot more complicated than just being near buildings in those games. A lot of times you can miss a swing because you weren't close enough, or just that material couldn't be hooked onto. Swinging in spider-man is a way to get through the open world much faster. Swinging in bionic commando is the main part of the platforming gameplay.