finished rorona with the bestest ending,i really wanted to platinum this but doing so requires getting all the endings,there are 7 character endings,4 generic ending and 3 special endings for a total of 14 endings,everytime you finish the game you have to watch the ending sequence as a whole (whose first part is always the same) including the credit... the credit alone last 5 minutes so you have to waste like a whole hour and half watching the same sequence over and over...
then there is the fact that the ending you get depends on whoever is your best buddy so to control which ending you get, you have to purposely piss the person of the endings you already got, adding more time to the ordeal,some of the misc achievement are a pain in the ass too,there is one that requires you to kill every monster in the game but some of them appear only when the game want, so a lot of reloading is involved
anyway at the end of the day it's a neat game,the first time i played it i hated the fetch quest nature of the game... most cutscene won't happen unless you run fetch quest for your party member and you can't get the bestest ending unless you run A TONS of random fetch quest for the population,the plot also require you to fetch specific items too... this would make for an horrible game but there is an easy way to copy your items (which in turn makes progress in this game EXTREMELY easy,you don't even need to bother with a good chunk of the dungeons) and you have a small amount of control about what item get requested so once you get the hang out of it,it's pretty easy to cheese the system and be done with it,still you spend so much time bringing 3 cakes to one of your party member so he can finaly become your buddy that it can get annoying...
battles in this game are also totaly screwed up,after the first half of the game you get an item that deal so much damage that it kills even the super optional boss in 2 hits,of course you could opt to not use the item at all but the system is just as standard turn based as it can be and there are other way to cheese it,you can make potion that automaticaly fully heal you everytime you take any sort of damage,and there is an item that double your def basicaly making you immune to most attack
so thinking it with a straight head it would be a bad game,but i really digged the character,music and animu feeling of the game which at the end of the day are the sort of stuff i care when i play an rpg anyway,rorona itself is an amazing main character,she's funny without resorting to cheap jokes and all around likeable with her happy-go-lucky attitude,i'm happy to know she has a role in both sequel's! by comparison ayesha feels a little like a dumb bimbo at times... the game never degrade into cheap drama too,there is no big evil at the end,in fact there isn't even a final boss! i think the most amazing thing in this games is that the MC has parent which are alive and do not have any sort of relevance into the plot,they don't die,they don't turn into monsters,they don't get kidnapped... they just are there to add more character,compare that to tales of graces FATHERISDEAD

anyway at this point i have no reason to not play totori next,it will be like i'm a psvita owner
