Half Minute Hero 2uh wow i didn't expect this to be out so soon... i guess i'm automaticaly accustomed to japanese game getting announced and then getting released 5 month later
anyway back in the random thread i said i wasn't really excited about this because the time when i cared about it was long gone, but more than that it's that half minute hero was a very good game, but it was a very good game based on his gimmick, like an internet meme, repeating it just doesn't have the same punch so i tought it would be just sort of like patapon 2 in that it would be more of the same without much tought put on it...
... and i'm not really far from it, the game start after the ending of the first half minute hero, the world is now at peace and you play as yusha (literaly hero) a soldier from the kingdom tasked with defeating 8 magical bullshit monsters and then without spoiling the game too much things evolve from there
and it's really hard to shake this "been there,done that" feeling, the stages are still varied enough to make the game interessing but so far i haven't seen one that really amused me (like the boss that would slowly turn the land into a monochromatic gameboy rpg in the original) most of the jokes are also gone
the big difference from the original is that the rpg element are now much more prominent, instead of picking each stage from a select stage option you simply travel the overworld like you would do in an actual rpg, and while traveling you can have normal fight which can increase your base level when you enter a stage (so for example currently i'm level 10 on the overworld so i start every stage right from level 10), if you go back to a previous stage you retain all the equipment you got so it's totaly possible to get a super weapon from stage 15 and use it to defeat the boss of stage 1 without to bother even fighting a single mob, you also gain money on the overworld which you can use to buy item you might have missed in a stage
then there are other rpg-like feature like the ability to make a party, weapon have skills that yusha can learn and there is also some sort of really rudimentary class system where yusha does better with certain weapon and skills depending on his class
titles are still there but now every X titles you gain, you get a reward so there is now a reason to hunt for them other than bragging right, there is also another feature where you can mix weapon together to get stronger weapons
the last new feature introduced is somewhat spoilerish so i'm going to put it under spoiler
spoiler (click to show/hide)
some of the monster you fight are giants and will automaticaly kill you if you bump them, to defeat them you have to engage them in combat with your moving castle and the castle can be customized with items you buy from merchant, this sounded awesome back when i heard it but it's not exactly the giant kaiju combat i pictured in my mind as a lot of giant mobs are just variation of the standard mobs and the castle is just a thing with legs that bump into enemies
the game is also much more chatty,it's not uncommon to get interrupted in the overworld so that yusha can have some flashback, the plot is total jrpg cheese to the point of including a rivalry with a childhood friend who looks like a sephiroth poser and played way too straight for such a game, (with the exclusion of the goddess of time, who even goes as far as saying that yusha is having "an emo moment") that also reminds me, callback to the previous game are plenty, in fact you even meet some of the characters from the original game
the other game mode from the original seems to be gone, leaving space only for hero 30, but there is now a multiplayer mode, a boss rush mode, a time attack mode and a map editor...