Guacamelee - beat the game, got all the orbs and powerups. I'm now doing the inferno challenges, thing I got about 9 of them down. Overall, I liked the game, as it was a Metroidvania-style game where you actually need to use platforming and memorize enemy patterns to win. I did get a bit sick of breaking enemy 'shields' and those enemies where you had to toggle between light/dark to beat. As well as the long hit-stun..
South Park: The Stick of Truth - nearing the end, gonna probably beat it over the next few days.
Gone Home - played through this yesterday. Yeah, these indie walking simulator games definitely are not for me. Also, for a 90's themed game, the music was fucking horrible. I did like the amount of interaction, it reminded me a lot of Shenmue, but without any of the entertaining gameplay hooks Shenmue had. Also the subject matter was definitely... different. Not really something I'd normally be into, nor is it anything relatable, but I'm glad that there are people out there making storylines different from your typical Star Wars/Lord of the Rings/Alien style storyline that most games follow.
spoiler (click to show/hide)
Was disappointed the game was pretty straightforward and extremely grounded with its storyline... I was thinking they would reveal a big twist, like your character was dead, or the family was dead, or there was some sort of supernatural element...
Ys 5 - so, one of the few Ys games I have left to beat. Judged on its own merits, it's not a bad game, but it feels like Random SNES Action RPG #213 than a Ys. Seriously, the more muted color palette, SNES synthesized classical music, more weighted sense of movement (and the fact you attack with a sword, the first in the game to have this), lack of cinematics/VA, and smaller areas are such a stark contrast to the fast paced, bright colors, 80's synthpop nature of Ys 1/2/4. I could see why this is one of the 2 'black sheep' of the series.