i finaly decided to give a try to that chaos seed game that got fan-translated a while ago, it's pretty fucking complicated for a snes game
- the earth is dying and the only way to restore it is to harvest energy and pump it into a furnace
- to harvest energy you need to build a dungeon, you start in a single room and move around like any normal action rpg but you can use energy to knock down walls and build more rooms
- so you pull out the dungeon map and there is like a bajillion of dot indicating where you can harvest energy
- so you find a nice location with tons of energy dots and build a furnace room in it
- but wait! the furnace won't produce much energy so you need to build a refinery room to produce sennen to upgrade the furnace
- getting sennen isn't enough,you need to transfer the sennen to the actual furnace by summoning little dragons, how do you summon dragons? by building a summoning room!
- but just summoning the dragons isn't enough, you need to give the dragons patrol route so that they wander all up and down the dungeon
- room require energy to work, upgrading a room force the room to use more energy, if a room start using more energy than it produce the only way to make it work again is by summoning monkey to transfer the energy from the furnace to the rooms
- every 30 seconds a in-game turn passes letting you change patrol route, and making the furnace produce all the sweet energy you need to progress with the game
- everytime a turn passes invaders from the above come and you have to punch them like in any action rpg, the invader can fuck up your room in which case you will need to summon rooster to repair you rooms, and they can also murder your dragons and monkey which you need to revive if they die
- this is where it starts to get stupid... there is a feng shui subsystem where everytime you build a room, the room gets an element depending on the square you built it,connect it with a room of another elements and you can buy special upgrade's for that room but only if the feng shui elements are compatible between each other and... basicaly fuck feng shui!
- lastly there are more kind of rooms to help you from fending out invaders, there is an alarm room that tell you from where the invader are entering your dungeon, a teleport room that let you cover bigger distance by using energy, a trap room which damage the invader if they enter it
- mostly amusing the game is divided in scenario's rather than being played like a standard rpg... each scenario also has multiple ending and you have to score every ending if you want to unlock everything
tl;dr - it's an action rpg but there is a strong management component that i didn't think i would see from a snes game, made even more stupid by some sort of really obtuse feng shui system, the actual action part is so-so but the combination makes the game feels unique and it's got nice graphics and music (like every snes game might i add, snes

)