that civilization boardgame i was talking a few post ago is surprisingly complicated...
- yellow token represent population,you start with 5 yellow token, 2 token produce metal, 2 token produce food and 1 token produce lightbulbs
- when food and metal get produced the resource gets represented by blue tokens
- if you make too many resource's than avaiable blue token you suffer from corruption and have to give some back
- on each turn you can do up to a number of actions which depend on your government, on standard you can do 4 normal action and 2 military related action
- action include building new structure like mines and farms
- but you can only do so by making new yellow token by consuming foods
- but if you make too many yellow token, you get unhappy faces and you have to build temple's to create happy faces
- and the more people you make the more food they consume therefore forcing you to create more farm
- alternatively you can use your action to pick card from above
- card include event that give you a one-shoot boost,technological upgrade to your mines and farms (to play with lightbulbs) historical figure that represent leaders (alas there is a gandhi card but he doesn't get to nuke anybody) and world wonder that give you permanent bonus effect upon built (and without that annoying rule of having to discard all your hard earned work if an unknown opponent finish first!)
- when your turn ends every military action unspent give you military card
- military card are divided in 4 type's, event,attacks,colonies and tactics
- if you play an event it get "planted" then one of the old event played by another player gets resolved, event usualy helps the player with the biggest military force
- if you play an attack (using military actions) your military strenght is compared to your opponent military strenght and if you it's higher your opponent suffers from something bad while you get a reward out of it
- tactics card give you a military strenght bonus if your army feature certain card (for example a cavalry tactics give you a bonus if your army feature 2 horse unit)
- lastly colonies give you a reward upon being conquered but require you to sacrifice unit to capture, the catch is if you sacrifice too many unit you open yourself to potential attack
tl;dr basicaly the whole game is an all balancing act, you need to build mines to crank out new building,wonders and military unit but to do so, you need more people, but to get more people you need food, and the more people you have, the more smiles you need to keep everyone happy, and while trying to balance all this you have to keep building scoring structures otherwise your score suffer from it and if you don't build a military force your opponent will trample all over you