I've had too much
Watchdogs Legion on the brain as I'm burning through it during this thanksgiving holiday trying to finish it up before my uplay+ one month sub runs out next week.
Woke up thinking about how to fix the game on the gameplay-side. Because it's clearly a game where a lot of the pieces are there, but something went seriously wrong during development and it's just missing the core of making the gameplay work and not being a shallow repetitive piece of shit (btw, Edge just gave Valhalla an 8 and Legion a 5, so it's not just har har Ubi sandbox games are like this; Legion is really fundementally lacking core design systems in a way none of their other games are [plus it's the most unfinished buggy game they've put out and this is after a 6 month delay]).
Here is what I came up with this morning:
Active SquadsWhat if you'd select 3 characters at a time to be in your active squad and can instantly change between them with a button? And they all had passive abilities and each job class was more unique since they didn't have to be solo-able for any mission?
Example - Bank Heist
(Team: Disguise master - Hacker - Heavy)
Passive abilities for having the character in your active squad (Disguise - 25% reduced awareness in red areas; Hacker - everyone can do basic hacks while Hacker is in party; Heavy - everyone takes 25% reduced damage while in party)1. Disguise character puts on bank/security disguise and walks through initial checkpoint, gets where team needs to be.
2. Switch to hacker, hacker fires off spider-bots and drones and grabs security keys and does what's needed to hack into the vault.
3. UH OH, ALARM IS OFF, ENEMY WAVES INCOMING, hacker engineers a couple of standing turrets and switches to the Heavy, a heavy armored unit with a giant bulletproof shield he can put on his back to stop rear damage or set down and use as moveable cover. He also has a big gun. Use the shield cover + turrets + big gun to fight off enemy waves.
4. Make an exit - If you had a getaway driver, switch to them and instantly pull up a getaway car and drive off undetectable. Got too much heat going on and have a Transient? Switch to them and blend into the crowd to lose heat.
Also...there's your 3 player co-op mode. Every player can pick a character that brings something unique to the table and working as team you pull off missions together. For Vs. can be team vs team deathmatch or objective based.
Like that would work so well with the base they have. It makes so much more sense to have an active team of three so you're not limited to just using the same couple of people and gadgets. Would also make a lot more classes useful because they could bring something to the table.
Also, go a step further and give each class type an ability tree (construction workers, street performers, etc...) and have the class level up the more you use them. Unlock new active/passive abilities.
Plus more achievement/completionist stuff there with unlock all abilities for all classes (also incentives for using every class).
Ok, now hire me Ubisoft. For the right salary I'm open to switching careers