More thoughts on Resident Evil 2 Remake:
Note that I have not played VII or VIII but to my knowledge, they are more serious in tone while returning to the series' roots in classical horror as opposed to the more action thriller oriented approach of RE5 and 6. RE2 cribbing from its original game isn't much of a surprise. What is a surprise is the change in tone. Similarly to the original REmake, REmake 2 is more serious, less giggles, less cheese and this impacts the gameplay in a tremendous way by making it more "realistic" if it were by having wooden boards, zombies taking longer to go down, and ammo being more sparse compared to the original.
I noticed that the RE logo is the same for all of the modern titles, including the new RE4 remake.
Why this matters - Because it feels like Resident Evil as a franchise now likes to stick to its brand of serious horror. The franchise is more consistent now in the tone and gameplay style it hopes to achieve. Because of this, I think we can expect REmake 4 to be more serious in tone, less jokey. This is all pretty significant because in the original Leon barely takes anyone seriously and is dropping one-liner after one-liner. The result is a game that is more action-oriented and packed than any of the previous Resident Evil's up to this point. I expect RE4's remake to be a tremendous departure from the original. The trailer we've seen so far hints at that but I think it'll be a shock for many people for sure. This means the game will probably have less suplexes, less "you're small time". The tone and gameplay may transition from being more action-packed to complete horror show and I don't think a lot of people are ready for this. In REmake 2 there's a lot of points where the game "breaks" its rules. Marvin turns into a zombie, and some zombies start to follow you into the Main Hall, a previously safe place. Rule break #1. Later, you encounter Mr. X. You learn he can follow you into Main Hall. Nowhere is safe except a few rooms. Rule break #2. This is all thanks to REmake 2 not having a single load time and the area is interconnected. In RE4 one of the main things that keeps you safe are maps. If you want to avoid a fight you can just dodge some Los Illuminaods and head for the door. They won't be able to follow you. What if in REmake 4...they can?

Combined with more limited ammo, no loading between maps it could probably lead to the entire game having the same tone as when you first visit the village and you're attacked until the bell rings. It could be a total game changer and now REmake 4 is my most anticipated game because of the sheer potential. It's already the best 3d game ever made but there's potential here, if they don't fuck it up, to make it
even better.