Author Topic: Split Second  (Read 5349 times)

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duckman2000

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Split Second
« on: May 29, 2009, 02:10:32 AM »

duckman2000

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Re: Split Second
« Reply #1 on: May 29, 2009, 02:53:06 AM »

Yeti

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Re: Split Second
« Reply #2 on: May 29, 2009, 03:18:54 AM »
That trailer looked pretty fun. How was Pure? I never played it.
WDW

pilonv1

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Re: Split Second
« Reply #3 on: May 29, 2009, 03:22:10 AM »
Pure is fucking awesome.
itm

Brehvolution

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Re: Split Second
« Reply #4 on: May 29, 2009, 09:58:49 AM »
I'll be following this one. If that is what gameplay looks like, I'm hyped. :hyper
©ZH

Bildi

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Re: Split Second
« Reply #5 on: May 29, 2009, 10:07:46 AM »
WOW.

And Blackrock are doing it?  :hyper SOLD :hyper

fistfulofmetal

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Re: Split Second
« Reply #6 on: May 29, 2009, 11:50:31 AM »
so will every race be scripted exactly the same? lap 1 > silo crashes, lap 2 > terminal explodes, lap 3 > plane crashes infront of track? that could be cool the first time but would get kinda lame after awhile.
nat

WrikaWrek

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Re: Split Second
« Reply #7 on: May 29, 2009, 11:59:11 AM »
Shit game.

Veidt

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Re: Split Second
« Reply #8 on: May 29, 2009, 12:30:16 PM »
Holy shit. Pure is released?
What the fuck, it must be a shit game if I totally forgot about it. Racing games...  :/

WrikaWrek

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Re: Split Second
« Reply #9 on: May 29, 2009, 12:32:02 PM »

cool breeze

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Re: Split Second
« Reply #10 on: May 29, 2009, 12:36:18 PM »
the gimmick looks like it will get old fast.  Other than that it looks fine.

Did anyone else see that Blur footage? not too good

dark1x

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Re: Split Second
« Reply #11 on: May 29, 2009, 01:31:02 PM »
the gimmick looks like it will get old fast.  Other than that it looks fine.

Did anyone else see that Blur footage? not too good
I actually got a bit of Hydro Thunder adventure racing vibe from it.  :P  That could be a lot of fun.

duckman2000

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Re: Split Second
« Reply #12 on: May 29, 2009, 01:45:30 PM »
Infinity Ward presents Modern Racing

demi

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Re: Split Second
« Reply #13 on: May 29, 2009, 01:56:12 PM »
the trailer looks nice, i hope that shit happens real time. i would buy it just for that.
fat

brawndolicious

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Re: Split Second
« Reply #14 on: May 29, 2009, 03:49:28 PM »
Yeah, it sounds like a great idea for multiplayer.

fistfulofmetal

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Re: Split Second
« Reply #15 on: May 29, 2009, 03:49:55 PM »
but those events will still be pre-canned right? can't imagine they would leave it all to chance of physics.
nat

demi

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Re: Split Second
« Reply #16 on: May 29, 2009, 04:19:50 PM »
so it's like Burnout Kart but instead of gay shells you get GIANT FUCKING AIRPLANES
fat

brawndolicious

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Re: Split Second
« Reply #17 on: May 29, 2009, 09:21:50 PM »
EXACTLY.  It's the timing of your explosions that's important.

Bildi

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Re: Split Second
« Reply #18 on: May 31, 2009, 07:31:12 PM »
So you get the ability you get the ability to kill people with an aeroplane and so on?  Is that the idea?

If so - most awesome thing ever.

pilonv1

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Re: Split Second
« Reply #19 on: May 31, 2009, 08:48:20 PM »
sounds better than BLUR
itm

Bildi

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Re: Split Second
« Reply #20 on: June 03, 2009, 12:01:55 AM »
What if.... what if this is like Beetle Adventure Racing 2? :omg

duckman2000

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Re: Split Second
« Reply #21 on: June 03, 2009, 12:04:10 AM »
I just watched the "old" trailer for Split Second, and it makes more sense now, with the whole TV show angle. It's pretty damned hot, really.

Yeti

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Re: Split Second
« Reply #22 on: June 03, 2009, 10:45:35 AM »
This may be the first "realistic" racing game I ever buy.
WDW

cool breeze

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Re: Split Second
« Reply #23 on: June 04, 2009, 03:23:11 AM »
[youtube=560,345]g3w4on4QdQo[/youtube]

gameplay of it

the hud thing is kinda stupid, but the game looks fun

Bildi

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Re: Split Second
« Reply #24 on: June 04, 2009, 03:33:13 AM »
I have to admit, I really like the HUD idea.  Games like this sometimes falter because you have to take your eyes off the road to view the HUD in a corner of the screen and then you crash or miss a turn.  And the gauge is big enough that you don't have to look directly at it. 

I wish they would have shown a first-person view though.

Bildi

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Re: Split Second
« Reply #25 on: June 04, 2009, 03:36:12 AM »
WTF at the guy asking "is this out now?"  SMH, what a goose.

duckman2000

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Re: Split Second
« Reply #26 on: June 04, 2009, 03:45:12 AM »
Damn that's hot

Brehvolution

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Re: Split Second
« Reply #27 on: June 04, 2009, 10:25:06 AM »
Should be awesome in multiplayer. :hyper
©ZH

Beezy

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Re: Split Second
« Reply #28 on: June 04, 2009, 10:44:50 AM »
And this doesn't come out until almost a year from now? I wonder what will be added by then...

fistfulofmetal

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Re: Split Second
« Reply #29 on: June 04, 2009, 10:53:21 AM »
i'm still blown away by disney making hardcore games.
nat

Eel O'Brian

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Re: Split Second
« Reply #30 on: June 04, 2009, 12:07:10 PM »
why does every racing game seem to be set on a planet that has three suns

other than that, looks pretty cool, i actually like the hud
sup

duckman2000

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Re: Split Second
« Reply #31 on: June 04, 2009, 12:12:04 PM »
i'm still blown away by disney making hardcore games.

:wtf "Hardcore games?" It's arcade action racing with big explosions.

2010!?! God fucking damn it  >:(
« Last Edit: June 04, 2009, 12:22:55 PM by duckman2000 »

fistfulofmetal

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Re: Split Second
« Reply #32 on: June 04, 2009, 12:20:35 PM »

:wtf "Hardcore games?" It's arcade action racing with big explosions.

fast cars, buildings toppling, planes crashing, etc not what i expect from Disney.
nat

cool breeze

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Re: Split Second
« Reply #33 on: June 04, 2009, 01:01:29 PM »


I have to admit, I really like the HUD idea.  Games like this sometimes falter because you have to take your eyes off the road to view the HUD in a corner of the screen and then you crash or miss a turn.  And the gauge is big enough that you don't have to look directly at it. 

I wish they would have shown a first-person view though.

that's my concern.  I sorta get why they have the HUD like that (even if I still think it's a bit dumb) but how will it look in first person? I always play in first person, and if I don't, I look at the road ahead, not the bumper of my car. 

and another video http://www.gametrailers.com/video/e3-09-split-second/50788

chronovore

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Re: Split Second
« Reply #34 on: June 04, 2009, 01:06:59 PM »
i'm still blown away by disney making hardcore games.

Yeah, I'm kind of baffled that they're going out of their way to make games that aren't tied into their existing Disney characters, worlds, or other IP. I mean, Pure could just have easily come out as Toon Town Karts: Big Air or whatever. It's stunning that they're taking this angle while Nintendo puts Mario in everything they can cram him into. Mario: plumber and TENNIS PRO.

duckman2000

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Re: Split Second
« Reply #35 on: June 04, 2009, 02:35:45 PM »

Bildi

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Re: Split Second
« Reply #36 on: June 04, 2009, 07:27:50 PM »
that's my concern.  I sorta get why they have the HUD like that (even if I still think it's a bit dumb) but how will it look in first person? I always play in first person, and if I don't, I look at the road ahead, not the bumper of my car. 

and another video http://www.gametrailers.com/video/e3-09-split-second/50788

I too hope they can figure out something that works and looks OK in first person, as I use it all the time as well.  I do find that in Burnout I'm forced to play third person so I can see what is happening to cars next to me that I'm barging so maybe I'll have to play third person anyway in this.

I hope not though, it seems it's more about using the weapons than running into others.

pilonv1

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Re: Split Second
« Reply #37 on: June 04, 2009, 09:41:49 PM »
I always had faith in the Pure devs. :bow2

2010??? fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu

oh well i can keep playing pure :hyper
itm

Re: Split Second
« Reply #38 on: June 04, 2009, 09:46:33 PM »
I watched the developers live demo it on G4. Looked really good.
野球

cool breeze

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Re: Split Second
« Reply #39 on: June 07, 2009, 08:53:02 PM »
I was talking about this game earlier with a friend and he pointed out that the HUD is basically an extension of the car and also helps show the angle when in the air or drifting.  That's actually pretty smart.  I take back what I said about it being stupid.


chronovore

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Re: Split Second
« Reply #40 on: June 08, 2009, 02:38:52 AM »
Any word on if this will support a wheel? Do a lot or arcade racers even support a wheel?

It's crazy hard to tune wheel controllers into racers designed around the controller.

duckman2000

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Re: Split Second
« Reply #41 on: December 01, 2009, 08:47:43 PM »

Brehvolution

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Re: Split Second
« Reply #42 on: December 01, 2009, 08:53:12 PM »
Thanks for the info. :hyper

THis game tickles me funny for some reason. Definitely on my radar
©ZH

Stoney Mason

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Re: Split Second
« Reply #43 on: December 01, 2009, 08:58:56 PM »
PURE was full of awesome which is why I'm keeping my eye on this one.

Sho Nuff

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Re: Split Second
« Reply #44 on: December 01, 2009, 09:13:16 PM »
Played this at pax. It was very fun but the frame rate was ropey

chronovore

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Re: Split Second
« Reply #45 on: December 02, 2009, 01:16:00 AM »
Played this at pax. It was very fun but the frame rate was ropey
Buh. Anything pre-launch is to be forgiven for framerate issues. Showing off a game to the general public is like one of those dreams where you show up for class but forgot to wear pants.

Stoney Mason

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Re: Split Second
« Reply #46 on: January 22, 2010, 07:12:24 PM »
[youtube=560,345][/youtube]

Brehvolution

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Re: Split Second
« Reply #47 on: January 23, 2010, 02:56:44 PM »
:bow
©ZH

Bebpo

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Re: Split Second
« Reply #48 on: January 23, 2010, 06:47:37 PM »
It looks fun, but it still seems missing something that Burnout had.  I think it's the car damage it might be the lack of extensive car damage with pieces flying everywhere.

I liked Pure though so will give them the benefit of doubt that it will be a good burnout replacement.

duckman2000

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Re: Split Second
« Reply #49 on: January 23, 2010, 08:00:41 PM »
I suppose it might not work with the whole roadside hazard thing, but I do wish there were some more airy environments, like mountain or lakeside tracks. That's like the one thing Pure did well.


duckman2000

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Re: Split Second
« Reply #51 on: January 27, 2010, 09:29:48 PM »
Downtown

http://www.gametrailers.com/video/exclusive-downtown-split-second/61306

Slowdown and every other issue imaginable  :gloomy
« Last Edit: January 27, 2010, 09:35:31 PM by duckman2000 »

Stoney Mason

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Re: Split Second
« Reply #52 on: January 28, 2010, 02:07:12 AM »
Embed videos

Still looks great to me.

[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]

Cormacaroni

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Re: Split Second
« Reply #53 on: January 28, 2010, 03:00:46 AM »
Any word on if this will support a wheel? Do a lot or arcade racers even support a wheel?

After trying to play Burnout with a wheel...I have no enthusiasm for even trying this type of game with a wheel. The sensitivity is completely different. You'd have to be wrenching the wheel back and forth like crazy - it'd get destroyed. That sort of thing is fun in an arcade cab though.
vjj

Stoney Mason

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Re: Split Second
« Reply #54 on: March 11, 2010, 10:10:57 AM »
http://www.giantbomb.com/quick-look-road-show-splitsecond/17-2159/

[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
« Last Edit: March 11, 2010, 10:15:02 AM by Stoney Mason »

Brehvolution

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Re: Split Second
« Reply #55 on: March 11, 2010, 11:25:27 AM »
Blur just got served.
©ZH

duckman2000

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Re: Split Second
« Reply #56 on: March 11, 2010, 11:33:33 AM »
I really hope that's some beginner class and that we'll get much faster classes right away. Looks stupid slow.

cool breeze

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Re: Split Second
« Reply #57 on: March 11, 2010, 11:41:11 AM »
Looks fun but I hate how brown it looks.  Even the sky is brown. 

Beezy

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Re: Split Second
« Reply #58 on: March 11, 2010, 02:31:03 PM »
Blur just got served.
Riiiiiight....

I'll probably end up getting both, but so far I'm not liking how random the power plays are in Split Second. You have no idea where they're gonna come from and it doesn't look like there's anyway to leave traps for people behind you. It also looks kinda slow...

Stoney Mason

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Re: Split Second
« Reply #59 on: March 11, 2010, 02:37:23 PM »
I'm still very much interested to play Split Second but I also like blur now. I think its possible to like both of them. Now that I understand what Blur is I also feel more solid about it. I still need to play Split Second to reach that same comfort level.