Author Topic: Crysis 2 thread;Crysis 3 announced(2013,PC/360/PS3)  (Read 64298 times)

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archie4208

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Re: Crysis 2
« Reply #60 on: April 09, 2010, 05:09:47 PM »
dumbing down games :gloomy

Tieno

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Re: Crysis 2
« Reply #61 on: April 09, 2010, 05:11:14 PM »
dumbing down games :bow2
i

Great Rumbler

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Re: Crysis 2
« Reply #62 on: April 09, 2010, 05:35:00 PM »
there's only going to be two powers: power and stealth, and they're both button presses away for "accessibility" (re-re console gamers)

 :derp CONSOLE SHOOTERS :derp

Bleh, speed was awesome.
dog

maxy

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Re: Crysis 2
« Reply #63 on: April 09, 2010, 05:42:49 PM »
there's only going to be two powers: power and stealth, and they're both button presses away for "accessibility" (re-re console gamers)

 :derp CONSOLE SHOOTERS :derp

Bleh, speed was awesome.
Bleh,FUD

Everything is still there,just combined together.

Power mode - Enhanced speed and strength

Armour mode - Energy is drained instead of health.

Infiltration mode - Player's footsteps are softened. An invisibility cloak can be activated, which will drain energy.

Tactical mode - The weapons enemies use will be named, the cause of death and names of corpses will be shown, and items of interest will be highlighted.
cat

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Re: Crysis 2
« Reply #64 on: April 09, 2010, 05:44:27 PM »
there's only going to be two powers: power and stealth, and they're both button presses away for "accessibility" (re-re console gamers)

 :derp CONSOLE SHOOTERS :derp

Bleh, speed was awesome.
Bleh,FUD

Everything is still there,just combined together.

Power mode - Enhanced speed and strength

Armour mode - Energy is drained instead of health.

Infiltration mode - Player's footsteps are softened. An invisibility cloak can be activated, which will drain energy.

Tactical mode - The weapons enemies use will be named, the cause of death and names of corpses will be shown, and items of interest will be highlighted.

So wait, they just moved the modes around a bit? Ban Crushed.
« Last Edit: April 09, 2010, 05:46:17 PM by Great Rumbler »
dog

maxy

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Re: Crysis 2
« Reply #65 on: April 09, 2010, 05:51:45 PM »
Yes,old news...

One new mode...tactical

cat

Great Rumbler

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Re: Crysis 2
« Reply #66 on: April 09, 2010, 05:52:22 PM »
Yes,old news...

One new mode...tactical



It's the same, except that the speed boost goes into Strength and there's a new mode that gives you tactical information.
dog

WrikaWrek

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Re: Crysis 2
« Reply #67 on: April 09, 2010, 07:41:43 PM »
I think the trailer is pretty awesome, but the suit has gotten...."fat".

cool breeze

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Re: Crysis 2
« Reply #68 on: April 09, 2010, 08:09:50 PM »
It isn't just the suit.  In general there is a lot more heft to the style of the game, from the faces to the weapons to how much space that gun takes up on the screen as you play it.

there's only going to be two powers: power and stealth, and they're both button presses away for "accessibility" (re-re console gamers)

 :derp CONSOLE SHOOTERS :derp

Bleh, speed was awesome.
Bleh,FUD

Everything is still there,just combined together.

Power mode - Enhanced speed and strength

Armour mode - Energy is drained instead of health.

Infiltration mode - Player's footsteps are softened. An invisibility cloak can be activated, which will drain energy.

Tactical mode - The weapons enemies use will be named, the cause of death and names of corpses will be shown, and items of interest will be highlighted.

http://www.shacknews.com/onearticle.x/63228
Quote
the developer has streamlined the four powers of the original (Stealth, Speed, Strength, Armor) into two for the shooter sequel--Power and Stealth.
That doesn't necessarily mean that players of the sequel will have less abilities than they did in the first as Power and Stealth encompass elements of all four.

Activating the Power (PWR) ability provides elements of Strength, Speed and Armor while Stealth (STLTH) allows one to temporarily move about the level both invisibly and silently for a brief amount of time, as noted by an on-screen indicator.

This streamlining also means there's no need for a power-selecting pop-up menu a la the original Crysis. Instead, the presentation indicated that players can switch between the two, Power and Stealth, at a press of a button.

I don't mind it that much.  I'm not against change assuming the result is something as good if not better than the original.  On paper it sounds like they're dumbing it down but if it works for the game, then why not.

brawndolicious

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Re: Crysis 2
« Reply #69 on: April 09, 2010, 09:12:51 PM »
So what's the point of Tactical Mode?  Does it help you spot enemies?

Crushed

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Re: Crysis 2
« Reply #70 on: April 09, 2010, 09:59:26 PM »
So what's the point of Tactical Mode?  Does it help you spot enemies?

Yes, and I believe it also tells you what weapons their carrying and other stats that will assist you in deciding which way you will approach a situation.

Isn't that basically just an expanded version of the binoculars from the first game>
wtc

brawndolicious

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Re: Crysis 2
« Reply #71 on: April 09, 2010, 10:41:02 PM »
Yeah I remember something like that in Far Cry but I guess it would look more techy and nice now.  Sort of like the x-ray goggles in Batman.

Of course, the AI in Crysis is far from perfect so they need to upgrade that shit for this to be useful.

brawndolicious

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Re: Crysis 2
« Reply #72 on: April 10, 2010, 05:10:05 AM »
Not really caring.  The console versions right now already run smooth never going under 30 fps in the previews, and they're still pre-alpha so I can definitely trust Crytek's abilities.  Where is that quote from anyways?

The Fake Shemp

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Re: Crysis 2
« Reply #73 on: April 10, 2010, 12:16:16 PM »
Looks pretty awesome.

How long until we get a $15 XBLA/PSN dumbed down port of the original?
PSP

archie4208

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Re: Crysis 2
« Reply #74 on: April 10, 2010, 04:15:28 PM »


:gloomy consoles :gloomy

maxy

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Re: Crysis 2
« Reply #75 on: April 10, 2010, 04:20:02 PM »
PS3 footage :teehee


Nobody should worry about Crysis 2 graphics,console or PC...it will be amazing

cat

demi

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Re: Crysis 2
« Reply #76 on: April 10, 2010, 04:26:40 PM »
No, it wont. Crysis is garbage
fat

TakingBackSunday

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Re: Crysis 2
« Reply #77 on: April 10, 2010, 04:30:10 PM »
that screen looks like an upscaled conduit grab
püp

cool breeze

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Re: Crysis 2
« Reply #78 on: April 10, 2010, 04:36:29 PM »
terrible screen shot but probably just a bad capture.  reminds me of that first area of Darksiders.

speaking of the conduit





even the screens for the sequel are completely butchered.  I played the first game ( :'() and that didn't look nearly as bad as these screens do.  It seems like only the Japanese and French mastered the art of faking screen shots

TakingBackSunday

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Re: Crysis 2
« Reply #79 on: April 10, 2010, 05:02:41 PM »
The conduit got a lot of noise because of its customization, but even the customization options blow cock, the game still controls like shit no matter what.  Terrible terrible engine.

All FPS games on the Wii should copy the Metroid Prime Trilogy for control (or Red Steel 2's control if they use WM+ -- the game actually controls really well).
püp

cool breeze

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Re: Crysis 2
« Reply #80 on: April 10, 2010, 05:51:28 PM »
I agree.  I had a chance to play a bit of Red Steel 2 at a friends house last week and while the game seemed a bit dull, the aiming controls felt very natural compared to The Conduit or other shooters on the system.  Even with all the options in The Conduit it never felt felt right, and that's pretty bad considering you need to spend a good bit of time just tweaking the controls to make them work before playing.  You could even kinda steer the camera when pointing outside the screen in RS2.

Crushed

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Re: Crysis 2
« Reply #81 on: April 10, 2010, 06:28:37 PM »
(Image removed from quote.)

:gloomy consoles :gloomy

:derp POWER OF CELL :derp

You could even kinda steer the camera when pointing outside the screen in RS2.

I think that's a M+ thing, which is cool. I was honestly thinking about getting it, even if it is a bit dull and the story is poo.
« Last Edit: April 10, 2010, 06:30:12 PM by Crushed »
wtc

TakingBackSunday

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Re: Crysis 2
« Reply #82 on: April 10, 2010, 06:34:57 PM »
I really like Red Steel 2.  It's dull at first, but once you learn a few moves to pull of with the sword its really fun.  When you face off against a boss battle, the sword fights get really fast and hectic.  It's real cool.
püp

Smooth Groove

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Re: Crysis 2
« Reply #83 on: April 10, 2010, 06:36:52 PM »

Third

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Re: Crysis 2
« Reply #84 on: April 10, 2010, 07:18:23 PM »
Looks awful. PC tards now have one less titel to brag about. Should've stayed on the PC.

WrikaWrek

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Re: Crysis 2
« Reply #85 on: April 10, 2010, 07:44:51 PM »
But, if the game looks amazing on the PC, who gives a shit that the PS3 version looks like a PS3 version?

maxy

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Re: Crysis 2
« Reply #86 on: April 12, 2010, 12:23:46 PM »
hype hype hype

Impressions from NYC world premiere

http://www.incrysis.com/index.php?option=com_content&task=view&id=862&Itemid=1

Quote
The level starts with the player very high up in a building, I’d say about 20 stories up. Nomad is given some brief directions by his commander, because it’s hard to pay attention as Nathan pans around from this high vantage point. Crysis 2 on an early 360 development build months away from release is, regardless of platform, flat out the most visually stunning game in history. Period. I cannot adequately describe the richness, depth of detail, and the pure sensation that you are in a Nanosuit 2 bustling about New York City. I had a flashback to the very first time I walked out of the bunker and into the tropical paradise in the first level Far Cry. There aren’t enough superlatives to put his correctly on paper.

Quote
The power mode will allow large leaps from building to building and to move things.

 :omg :hyper
cat

maxy

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cat

WrikaWrek

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Re: Crysis 2
« Reply #88 on: May 13, 2010, 12:20:59 PM »
Bleh

Not impressed. Metro 2033 impressed me more.

Great Rumbler

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Re: Crysis 2
« Reply #89 on: May 13, 2010, 12:23:42 PM »
The two big things that Crytek's engines do is physics and lightning, neither of which you can really get a good impression of from a still picture.
dog

WrikaWrek

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Re: Crysis 2
« Reply #90 on: May 13, 2010, 12:24:11 PM »
True


Bebpo

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Re: Crysis 2
« Reply #92 on: May 20, 2010, 03:15:34 AM »
Alien designs look cool as always.  This team nails the art.

maxy

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Re: Crysis 2
« Reply #93 on: June 05, 2010, 05:48:34 AM »
Yay,Crytek is back to bitchslap every exclusive-non exclusive console developer :bow2

New footage on gametrailers.com...
looks amazing even on gametrailers shitty quality,tearing magnifier player
There is some Crysis footage there and even that tears like crazy...i have no clue how they do it  :yuck

Sandbox is still there,like in Crysis :bow2

That Geoff Keighley is annoying as hell,true console tard.
cat

brawndolicious

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Re: Crysis 2
« Reply #94 on: June 05, 2010, 07:22:17 AM »
Borys is wrong, it looks way better than the first game.

maxy

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Re: Crysis 2
« Reply #95 on: June 05, 2010, 07:37:37 AM »
I don't see what is so special about those two screenshots ,maybe foliage...but it would have to be in motion to see that

Not to mention that game has to be playable,those two screens look like somebody crammed as much stuff as he could and called it a day.

But random modder with CE3 will do stuff far beyond CE2...so the PC community will be satisfied


cat

maxy

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Re: Crysis 2
« Reply #96 on: June 05, 2010, 06:15:58 PM »
There is some hope for Borys

Gaf resident pixel counter posted this


Quote
A screen capture from the footage shows a double tearing artifact, which happens when the frame buffer is being rendered faster than the refresh rate.

In this case, I assume that the video was being captured at 60hz and by look of the artifact (the size mid section is less than half of the whole picture) the game is being rendered at over 120hz.

There is definitely some double tearing in gametrailers footage...

If true... :omg 120 fps PC footage
cat

maxy

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Re: Crysis 2
« Reply #97 on: June 06, 2010, 04:18:17 AM »
Gameplay footage only...SD or 720p upscale

[youtube=560,345][/youtube]
cat

Tieno

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Re: Crysis 2
« Reply #98 on: June 06, 2010, 05:00:01 AM »
Looks boring and bland. KZ2 looked more interesting, even though it ended up being 'just' a nice shooter.
i

TripleA

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Re: Crysis 2
« Reply #99 on: June 06, 2010, 09:38:24 AM »
Hmm, it looks very inferior to Crysis 1.

Actually now that I think about it, it looks like MW2 running @720p.

Great Rumbler

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Re: Crysis 2
« Reply #100 on: June 06, 2010, 12:30:06 PM »
Physics look pretty awesome.
dog

brawndolicious

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Re: Crysis 2
« Reply #101 on: June 07, 2010, 02:29:34 AM »
Well Borys, wtf do you see Crysis 1 doing better?

maxy

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Re: Crysis 2
« Reply #102 on: June 11, 2010, 03:46:49 AM »
Some  news

Autumn release date

MP beta is planned,sign up bellow,maybe you will get lucky...
http://www.mycrysis.com/newsdetails.php?news=43632
No date yet

I'm pretty sure that free keys will be given also
btw,multiplayer is being developed by Crytek UK,former Free Radical

Could be good...
cat

dark1x

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Re: Crysis 2
« Reply #103 on: June 11, 2010, 07:46:47 AM »
You guys are being way too harsh here.  Yes, it doesn't look as impressive as Crysis, but it still looks pretty solid and seems like it should play well.  The original was a great game regardless of its visuals so I'm definitely excited about this.

That is likely console footage anyways.  The game should look better on the PC and, hopefully, run much better than the first game due to optimizations made to support consoles.

demi

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Re: Crysis 2
« Reply #104 on: June 11, 2010, 08:52:05 AM »
maxy if u get a free key GIVE IT TO ME
fat

maxy

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Re: Crysis 2
« Reply #105 on: June 11, 2010, 08:59:46 AM »
Ok,if i find free keys,one will be yours
cat

Smooth Groove

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Re: Crysis 2
« Reply #106 on: June 12, 2010, 02:09:57 PM »
Gameplay footage only...SD or 720p upscale

[youtube=560,345][/youtube]

Horrible.  Massive downgrade total.  Looks lifelessly stale like most "Power of the Cell" games that only look good at first glance. 

maxy

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Re: Crysis 2
« Reply #107 on: June 14, 2010, 07:42:55 PM »






Maximum graphics

 Crytek :bow2
cat

brawndolicious

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Re: Crysis 2
« Reply #108 on: June 14, 2010, 07:49:16 PM »
I'm pretty sure I read that those caustic refractions are actually in real-time.

Smooth Groove

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Re: Crysis 2
« Reply #109 on: June 14, 2010, 09:41:02 PM »
Those shots look like that big robot game from Eidos which was made for the Dreamcast and PC. 

TripleA

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Re: Crysis 2
« Reply #110 on: June 14, 2010, 10:02:26 PM »
You guys are being way too harsh here.  Yes, it doesn't look as impressive as Crysis, but it still looks pretty solid and seems like it should play well.  The original was a great game regardless of its visuals so I'm definitely excited about this.

That is likely console footage anyways.  The game should look better on the PC and, hopefully, run much better than the first game due to optimizations made to support consoles.

Ofcourse it will look better on PC.

My concern is the bolded part. I have a bad feeling that we'll have to deal with meh performance all over again.

cool breeze

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Re: Crysis 2
« Reply #111 on: June 14, 2010, 10:51:04 PM »
http://www.gametrailers.com/video/e3-2010-crysis-2/101432

The gametrailers footage is kinda boring, but this new stuff from E3 looks awesome.  I don't know why people seem down on it.  well, it does look very different than Crysis 1 in how it plays.

Great Rumbler

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Re: Crysis 2
« Reply #112 on: June 14, 2010, 11:30:58 PM »
http://www.gametrailers.com/video/e3-2010-crysis-2/101432

The gametrailers footage is kinda boring, but this new stuff from E3 looks awesome.  I don't know why people seem down on it.  well, it does look very different than Crysis 1 in how it plays.

The physics, lighting, and particle effects look really awesome
dog

Smooth Groove

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Re: Crysis 2
« Reply #113 on: June 14, 2010, 11:35:26 PM »
would have looked better with DX11 effects instead of being dumped down for console DX9

WrikaWrek

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Re: Crysis 2
« Reply #114 on: June 14, 2010, 11:39:40 PM »
Smooth Grove dropping the hammer of truth

maxy

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Re: Crysis 2
« Reply #115 on: June 15, 2010, 06:56:10 AM »
Quote
Crysis in 3D is… well, it's still Crysis. In 3D. I don't mean to sound reductive; I was impressed with some of the tricks Crytek displayed to make the 3D version of the game more immersive, including layering and subtle movement of the HUD over the game world, and the sense of verticality and height in particular were heightened by the effect. Meanwhile, there was no perceivable performance decrease with 3D mode active, and perhaps more surprisingly to some, this was all running with no issues at all on the Xbox 360, a quiet refutation of Sony's nascent push to lay claim to the technology in the public conscience.

360 3D :bow2


PS3 3D   :piss2

cat

dark1x

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Re: Crysis 2
« Reply #116 on: June 15, 2010, 09:49:18 AM »
Looked great in that demonstration.  Buying on the PC for certain, but I'm impressed they were able to deliver those visuals on a console. 

would have looked better with DX11 effects instead of being dumped down for console DX9
Neither console is limited by the DX9 standard.  The 360 has a GPU capable of effects beyond what you can do with DX9 and the PS3 can rely on the CPU to perform effects the GPU isn't capable of.  Considering their age, they can both produce some pretty amazing visuals even by PC standards.

Of course, I know how you think, so you probably won't agree.   :-*

cool breeze

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Re: Crysis 2
« Reply #117 on: June 16, 2010, 11:46:48 AM »
http://www.gametrailers.com/video/e3-2010-crysis-2/101804
http://www.gametrailers.com/video/e3-2010-crysis-2/101802

first video shows off a larger area where you can jump from the street into a building and stuff like that

Smooth Groove

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Re: Crysis 2
« Reply #118 on: June 16, 2010, 12:55:22 PM »
:lol

I'm not a fucking Indian so it's unsurprising that I'd spell something wrong here and there.  Still, dump as in shit, works in this example. 

Looked great in that demonstration.  Buying on the PC for certain, but I'm impressed they were able to deliver those visuals on a console. 

would have looked better with DX11 effects instead of being dumped down for console DX9
Neither console is limited by the DX9 standard.  The 360 has a GPU capable of effects beyond what you can do with DX9 and the PS3 can rely on the CPU to perform effects the GPU isn't capable of.  Considering their age, they can both produce some pretty amazing visuals even by PC standards.

Of course, I know how you think, so you probably won't agree.   :-*

Be real, dawg.  We all know Crysis did a lot of stuff 3 yrs ago that's even now beyond the capabilities of the consoles, no matter how they're programmed.  There's no way Crysis 2 would only look like this if the AMD 5xxx and Fermi were the target platforms. 

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Re: Crysis 2
« Reply #119 on: June 16, 2010, 12:59:47 PM »
The only thing I don't like about what I see of Crysis 2 so far is how it seems to be straying from the Crysis formula and moving towards the style of every other FPS out there right now, specifically how you aren't just one guy on your own but now you've got all these Marines and other guys fighting with you.
dog