If we're talking about how awesome Splinter Cell looked, I can totally hype that game up more. I saw three different videos of that same missions and each one was completely different with the exception of that final area. A lot of the gameplay elements they have sound really simple too. The white outline that appears is the your last known position for the enemy, so you can let them see you there, know where they think you are, and sneak up from behind. Even the quick take down thing is based on vats like points that need to be filled up through regular take downs. So if there are four enemies in the room, you would only be able to take out three with the pistol. If you use a shotgun, that takes up even more points, but it has the added benefit of blowing a hole through cover or a door.
I'm pretty jazzed for Conviction. Only issue is that the frame rate is iffy, but it's not final yet.