Author Topic: Mercenaries 2 is haw-haw-hawesome  (Read 1835 times)

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The Sceneman

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Mercenaries 2 is haw-haw-hawesome
« on: June 08, 2009, 05:45:54 AM »
best sandbox game ever? I just played an hour and it was nothing but racial sterotypes, cigar smoking and shit blowing up massively!

And yeah, Im the new borys

How the fuck did GTAIV get shit so so so so so so wrong?

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chronovore

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #1 on: June 08, 2009, 07:12:20 AM »
The funny thing about Mercs 2 is that it's not nearly as good as Mercs 1. It would have been a great game on it's own, but somewher along the line the difficulty was dumbed down a bit, the AI cheapened, and QA was apparently given a month off just before they shipped, because it's riddled with goofy bugs.

However, yeah, it's pretty great. They also used QTEs in the least-annoying way I've seen, for high-end vehicle hijacking. Each one has its own sequence, with it's own timing. Nothing more exciting than getting kicked off a flying helicopter, grappling it again before you hit the ground and die, then pulling the pilot out and taking it over. All hopefully before the ground-to-air missiles hit.

Powerslave

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #2 on: June 08, 2009, 08:24:26 AM »
holy crap this game looks awesome

CHOW CHOW

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #3 on: June 08, 2009, 09:19:59 AM »
red faction guerrilla completely destroys mercs 2
hey

bork

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #4 on: June 08, 2009, 05:39:12 PM »
I couldn't get into it; the best sandbox game is still Saint's Row 2 IMO.
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Van Cruncheon

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #5 on: June 08, 2009, 05:42:42 PM »
yeah, red faction takes a steaming dump on mercs 2
duc

demi

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #6 on: June 08, 2009, 06:11:55 PM »
rofl, mercs 2
fat

bork

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #7 on: June 08, 2009, 08:20:57 PM »
Red Faction doesn't quite strike me as being a "sandbox game."  It's open-world, sure, but beyond some shooting and blowing shit up, there's nothing else you can do.  Even when you "steal" vehicles, the drivers willingly get out of the car and let you drive off.
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demi

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #8 on: June 08, 2009, 08:24:35 PM »
you can also destroy anything in your way. like a sandbox.
fat

chronovore

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #9 on: June 09, 2009, 02:50:24 AM »
I couldn't get into it; the best sandbox game is still Saint's Row 2 IMO.

I like SR2 heaps better than Mercs 2, but am not sure why. Both have their share of bugs, and SR2's were arguably more interfering with achieving the game's goals: SR2 didn't even acknowledge co-op mission completion prior to their patch, and it was required for its Achievements.

Maybe it's just that SR2 is just more immersive and malleable. The pedestrians have a wider range of incident-dialog lines. Hell, I get tired of hearing my OWN merc chatter the same repetitive line in Mercs 2, but I'm still waiting to hear all the lines of my own character, my Homies, and even pedestrians in SR2.

Mercs 2 is also guilty of dumbing down the gameplay from the first version. I felt genuinely challenged, sometimes to the point of taking it as a personal affront, in the first game. There was no question I was going to finish each boss, it simply became a matter of how badly I was going to violate their base and humiliate their peons before making off with their boss to load into a AN chopper. I have had no trouble with any of the HVTs this time around except having them fall in water and die.  There was also the matter of keeping on every Faction's "good side," and that was a LOT to manage last time. This time it's just a 20% hit on your bank account...

Oh, and Mercs 2's co-op implementation doesn't let you get very far away from each other, which was game-breaking when in a co-op race mission. GAH! I could go on and on. It's a good game, but not the GREAT game it should have been. I'm still hemming and hawing over finishing the last mission, so hit me up for co-op.

The Sceneman

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #10 on: June 09, 2009, 07:05:53 AM »
yeah sorry Im not on tonight, got a blocked, runny nose and sore head so not gaming!

Ive got Mercs for a week (but will probably pick it up anyway as its cheap now).

I can tell its B gaming for sure, but I had fun with it for the short time I played last night

Saints 2 was my #2 game of 2008, it was goty until I played Fallout 3. would be sweet if you helped me get the Blue Collar achievement Chronovore... I was gonna say in the SR2 thread: I think it is possible to do single player, but really fucking hard. I was driving to the finish line of level 10 tow truck, was about 30 feet away from the goal then BOOM rammed by the FBI truck.

So yeah I'll definitely invite you to a Mercs 2 and Saints session at some point soon. (you will have to excuse my kiwi accent though)

And to all the haterz: Red Faction is next on my to-play list





« Last Edit: June 09, 2009, 07:12:10 AM by Scenester »
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cool breeze

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #11 on: June 09, 2009, 12:32:26 PM »
I don't get why others are so down on Mercs 2.  Red Faction is better, but Mercs 2 was still awesome.  The destruction of each games are on a completely different scale.  You can't pick up a fuel truck, lob it at a building using a helicopter, then bombard the entire area with rockets until two or three skyscrapers go down in Red Faction.  But the buildings in Red Faction aren't just static objects that you can't climb into.  You can be on the top floor of a building and hammer your way through to the ground.  Both games are fun.

If Just Cause 2 did destruction, that would probably be better.

ManaByte

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #12 on: June 09, 2009, 03:04:21 PM »
Anyone know if the PC version of Mercs 2 has the Obama/Palin DLC?
CBG

chronovore

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #13 on: June 09, 2009, 10:40:52 PM »
Scene-star, no problemo. :-)  Get better first; I own SR2 and Mercs 2 and can play them anytime.

As for the DLC, it sounds like it's PUNY. Something like 4 missions and the two skins for characters... and I think they can't be played in missions or somesuch... Here's a link to actual news about it:
Quote
http://www.dpadmagazine.com/2008/12/15/free-mercenaries-2-dlc-available-now-on-xblm-and-psn/
Pandemic has released a free DLC pack for Mercenaries 2: World In Flames.

The “Blow It Up Again Pack”, which weighs in at 377MB, contains a collection of new gameplay modes including Urban Rampage, Death Race, Arms Race and Mercs Blitz, as well as some patriotic characters to choose from. We’re not entirely sure who they are though because Pandemic hasn’t told us…

The DLC is free for the rest of the year from Xbox LIVE Marketplace and PlayStation Store.

So, shit, apparently it was FREE for two weeks and I managed to snooze through that. It's only 160 spacebucks, so I may take the less-than-the-price-of-a-latte plunge.

ManaByte

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #14 on: June 10, 2009, 04:29:01 PM »
Quote
as well as some patriotic characters to choose from. We’re not entirely sure who they are though because Pandemic hasn’t told us…

Fucking idiots. Pandemic was hyping the hell out of that DLC prior to the election. Everyone knows who the characters are.

CBG

The Sceneman

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #15 on: June 10, 2009, 04:39:20 PM »
uhhhhhhhh, I think that pres release thingy was being sarcastic?
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demi

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #16 on: June 10, 2009, 04:40:18 PM »
uhhhhhhhh, I think that pres release thingy was being sarcastic?

republicunts dont understand sarcasm
fat

chronovore

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #17 on: June 19, 2009, 02:14:27 AM »
Playing more of this recently, wrapping up the campaign at last after putting it on hiatus for over 1/2 a year.

It's not a bad game by any stretch, but it screws up so much that the original got right. Last night I invaded a UP's Caracas airstrip and set up camp on the main hangar's building, parking a stolen helicopter on it. There's an Achievement for sniping 50 vehicle drivers, so I set about getting that done; UP already hated me so why not pick on them, eh?

Soon after I opened fire, the game's new tattletale mechanic kicks off. In Mercs 1, if the faction sees you do something bad to them, they'd drop your reputation an amount based on what they'd witnessed. In Mercs 2 this has a two-step process: someone in the area will begin calling their superior officer, tattling on you. There's a countdown timer, and if you take the tattler out before it runs down, you're safe. If you don't, the faction reduces your reputation -AND- sends reinforcements.

In this case, I'm up on this building, going postal on the various mounted-weapon pickup "Technicals" running around the base of the building, and the reinforcement that arrives is a helicopter. I 'jack that (so much easier than in Mercs 1... unfortunately way too easy) which gives me the heli I rode in on, and this new one, which I also deposit on the roof, then begin sniping again.

To trim the story a bit, I sniped the remaining headcount without another heli showing up, and after awhile I needed to leave and come back just to repopulate the base with trucks. The reinforcements, though announced, could not arrive until I'd cleared the wreckage of my previous efforts. And at no point did things "escalate." They sent the same technicals time and again, and no tanks or mortar lobbers/recoilless rifles. The helicopters that showed up were the same cheapies over and over. The game seriously would benefit from a GTA-style escalation in wanted level, with ever-more-dangerous vehicles and troops showing up. Also, helicopters apparently cannot manifest more than two at a time, or it may have been the overall vehicle count, with all the burning heaps below preventing anything new from showing up.

Taking and holding the airstrip was complete cakewalk, though I'd never dream of trying a similar stunt in Mercs 1. I recall helicopters were very hard to hijack, almost impossibly so, and they rained down holy hell and chopped up my health pretty badly. These Mercs 2 choppers could just as easily hang off and stay annoying permanently, but the AI appears designed to give players a chance to grab the vehicle frequently, and you're invulnerable while going through the hijacking QTE. Also, what the hell is the idea of having any high value area with NO, none, nada ground-to-air defense. Mercs 1 had AA vehicles pretty much no matter where you went, even within 30s drive of the first, main AN HQ. Why not at least even spawn some guys with rocket launchers? Not manifesting something appropriate to deal with the current threat just makes the game feel really dumb, really dead.

Oh, and I've not seen it in Mercs 2, but the original had entrances to underground bunkers; these would disgorge vehicles until you hit them with enough high-damage ordinance. I guess Pandemic thought they could just send reinforcements in from any other direction, but it hasn't turned out that way at all.

OK, I'm done harping and comparing them. Mercs 2 is OK, and I'm looking forward to finishing it. I enjoyed Mercs 1 more than just about any other sandbox game that isn't BULLY, so I'm worried some errant nostalgia is clouding my memories.

Scenester, I'll catch you for some game time this weekend, but I think after I wrap up the main story this game is going on the long-storage shelf.

chronovore

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #18 on: June 26, 2009, 01:35:49 AM »
I've got the penultimate mission to get the Nukyular Bunker Buster and then the one to get Carmona, using the NBB. Everything else is done, and I'm ready to be done with this game.

Scenester, I'm wondering if this game is buggy enough to unlock "Digital Man" for BOTH of us if we're in co-op in my campaign when I unlock the last shop item... Plus if you want we can go for "No More Mr. Nice Guy" (all factions are Hostile) if you like. I'm planning on stinking up my gameworld something fierce as I exit it for the final time.

The Sceneman

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #19 on: June 26, 2009, 07:12:39 PM »
yeah cool cool, sorry I still havent played shit all Mercs 2  :( It got kinda backlogged with my Peggle addiction. We gotta play again soon though!
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chronovore

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #20 on: June 28, 2009, 10:56:01 PM »
No problemo, but I went ahead and blew through the last missions and finished the game. I'm still up for helping you grab the co-op Achievements if you want, and also willing to get everyone pissed off at you if you need help there. :-)

I thought about dropping the cheap points to get the DLC, but screw it. I'm done until I go back for the "Aces High" (no HVTs killed) Achievement. In Mercs one I got all but one of them alive, but in Mercs 2, the game's just too finicky. If you get within close proximity to an HVT then go 50 meters or so away, they are killed automatically. Either their own men shoot them, or they kill themselves out of a realization of how bad their AI is. 

950/1000 is grating though, so I'll eventually go back for it.

Kestastrophe

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #21 on: June 30, 2009, 10:03:45 PM »
Quote from: chronovore
950/1000 is grating though, so I'll eventually go back for it.
:bow chronovore
You are a saint. I do not have the patience for this game
jon

chronovore

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #22 on: June 30, 2009, 10:19:57 PM »
 :-*

Most of it was honestly nostalgia for the first game spilling over into the sequel, and a Scandinavian stubborn-streak that covers my entire back. I can't blame anyone for tossing it after the first couple missions. Tuning-wise, bug-wise, just-about-everything-wise, it was an annoying, unsatisfying, un-challenging game.

 :bow Mercenaries: Playground of Destruction :bow2 -- may it never be saddled with another half-assed sequel.

The Sceneman

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #23 on: July 06, 2009, 04:31:47 AM »
fuck this game is driving me bananas! Im up to a mission where you have to defend a church from heaps of tanks. For some reason while Im blowing up the baddies the faction Im helping out decides they dont like me anymore and I fail the mission! And capturing HVTs alive... hoo boy. While youre trying to waste their friends the HVT will magically die!

Well at least Ive recruited the Jet Pilot now, Chrono we can finish up my co-op achievements soon and maybe hit some more SR2?
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chronovore

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #24 on: July 06, 2009, 06:11:19 AM »
I know the mission you're doing. It's infamous for being hard. It's really, really hard unless you've brought Tank Buster airstrikes to the party. I did it in co-op with Sho Nuff, and it was still hard -- he kept DYING. Frickin' ammunition sponge. (:-*@sho nuff)

Yeah, I'm your huckleberry for the co-op achievements. Hit me up whenever, then let's bag some Saints story mission co-op.

The Sceneman

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #25 on: July 07, 2009, 02:57:40 AM »
finally did that mission! I saved the Tank Buster shells for when I was in a pinch then BAM theyre all dead!

Now Im just going around capturing HVTs. The bugs get better! youre carrying a dude and the copter lands to pick him up. 'Press Y to load HVT' okay, sweet. NO DONT DROP THE FUCKER PICK HIM UP AGAIN NO DONT GET IN THE COPTER YOU DUMB SHIT, repeat 5 times until the HVT is loaded. Woo
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chronovore

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #26 on: July 07, 2009, 05:32:48 AM »
Yes, I've been there, too. Seriously, no joke, if you want to find out why there was a sequel, if you want to know that this game SHOULD have played like, grab Mercenaries 1.

If you want the same kind of feeling, the level of difficult and general "yee haw, that was ROUGH. Let's do it AGAIN!" feeling, but with Achievements and modern graphics, make Red Faction Guerrilla your next purchase.

muckhole

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #27 on: July 07, 2009, 01:09:28 PM »
I found the only semi-reliable way to get all the HVT's alive was to use a chopper from way up high to take the bunkers with the rocket guys out first, then land and use the sniper rifle and find a vantage point that was literally on the border of where the enemy AI could see you. Then I'd clear out everybody I possibly could from a distance, retreating every so often if I was spotted by too many baddies. It felt cheap, but got it done.

Even then, I'd save right before trying, as they'd kill the HVT with friendly fire more often than not. Frustrating.
fek

chronovore

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #28 on: July 07, 2009, 08:21:28 PM »
Since you were saving and reloading, it means the low-level baddies would reset anyway. But if the HVT is killed, I understand that leaving the area far enough to force a reload (halfway across the map) the HVT will pull a Lazarus and reset along  with the buildings and emplaced weapons.

I have not checked, but if it autosaves after HVT death, I'ma jump a flight to Australia and pimp slap the dev team. It almost seems that Mercs 1, hallowed be its name, was a fluke for Pandemic. I remember playing through Destroy All Humans, thinking "Wow, this sucks. Hard to believe it's made by the same people that made Mercenaries!" The irony of that statement came back to me many times during my Mercs 2 playthrough.

My plan when I go back for them is to give one a shot, and if he dies I'll just bail across the map to try a different one, crisscrossing until I clear them all.

I miss the Han Solo and Indy Jones skins, from when Mercs was a LucasArts-published title. Mercs 2 needs a MEGAFORCE skin option. Barry Bostwick, feathered hair, polyester jumpsuits. Disco headbands. You know you want it. "DEEDS NOT WORDS!"

muckhole

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #29 on: July 07, 2009, 10:40:00 PM »
I'm fairly sure that it doesn't auto-save when a HVT gets killed, but don't take my word on that. The second one died, I would exit the game and reload.

I wonder if we'll ever see a third. I loved it, warts and all, though I'm sure I shaved a few years off my life playing it stressing those stupid HVT's.
fek

chronovore

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Re: Mercenaries 2 is haw-haw-hawesome
« Reply #30 on: July 08, 2009, 01:06:02 AM »
That's another thing, though: the Save/Load routine is ass-tacular. Quitting was hard, loading was hard.
Start Menu > Quit > Really? Yes/No > LOADING FRONT END > (plays transition) Options > (plays transition) Manage Save Data >  (plays transition) Load Data Selection >  (plays transition) LOADING MAIN GAME...

Didn't Mercs 1 offer "LOAD" from its in-game Pause menu?