Author Topic: EverQuest fatties enraged about lack of cake, hard churros at Fan Faire  (Read 9084 times)

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The Fake Shemp

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From the Internets:

Maybe it says something about fans of MMORPGs when Sony Online Entertainment holds a weekend-long Fan Faire and the first thing people complain about on their forums is that there was not enough food.

Gentlemen, it’s a nerd convention, not the Steakountry Buffet.

Here’s a picture of the woefully nourishment-denied EverQuest II fanbase attending one of the panels, as floated across twitpic:



:lol :lol :lol
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Bocsius

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When you lose 1 billion dollars (:drevil) in the middle of 2G2D, I guess there have to be cutbacks.

Bocsius

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One or two of them probably post here, the rest are on GAF.

Bocsius

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Couldn't have been. He spent the whole weekend at
spoiler (click to show/hide)
Home™
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Bildi

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I wish I had a morbidly obese girlfriend to go to nerd conventions with. :(

Barry Egan

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tragic op.  I could barely get through it.

Phoenix Dark

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 :lol

Was EQ fun back in the day? I know little about it
010

ToxicAdam

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Maybe Sony should serve salad next year.



GilloD

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:lol

Was EQ fun back in the day? I know little about it

I played EQ from Day One for about two years. I was in high school and had no other interests except a bitchy girlfriend who once gave me a BJ while I was questing.

EQ was HARDCORE. You couldn't solo and any death was +- 6 hours or more of work. Took like 2 weeks to level. Best MMO ever.
wha

Cyanista

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EQ was very hard, I concur.  Quests were nearly nonexistent, so you were grinding open, contested spawns for every bit of experience you got.  Night time was actually too dark to see (if you didn't have night vision or a light source equipped), death took experience and sometimes newly gained levels, your corpse had ALL your stuff on it and you'd have to fight your way to it to loot your gear (when the plane of fear opened some people lost everything they had), and there was a skill you had to raise for every single ability.  Like, your swimming started at 1 and you had to PRACTICE if you wanted to swim at a decent speed.

People who bought accounts had no chance of completing high end content (lol guk or sol b) because the game was HARD.









I miss it.
omg

Phoenix Dark

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EQ was very hard, I concur.  Quests were nearly nonexistent, so you were grinding open, contested spawns for every bit of experience you got.  Night time was actually too dark to see (if you didn't have night vision or a light source equipped), death took experience and sometimes newly gained levels, your corpse had ALL your stuff on it and you'd have to fight your way to it to loot your gear (when the plane of fear opened some people lost everything they had), and there was a skill you had to raise for every single ability.  Like, your swimming started at 1 and you had to PRACTICE if you wanted to swim at a decent speed.

People who bought accounts had no chance of completing high end content (lol guk or sol b) because the game was HARD.









I miss it.

shieeit  :-\

*find his dead body on a flying mount in WoW*
010

BlueTsunami

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That type of hardcore experience sounds awesome. Reminds me of my two day sting playing Ultima Online... I kept getting player killed though :lol
:9

GilloD

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That type of hardcore experience sounds awesome. Reminds me of my two day sting playing Ultima Online... I kept getting player killed though :lol

I almost miss it. Like, any journey between two points was a major struggle. Mages used to make SERIOUS money offering to teleport people. There was also a crazy tension involved- If you died inside a dungeon, you had to go in naked to get your corpse back. Within like 3 days or something. Whcih meant finding a party that didn't mind having dead weight on board, haha.

Getting health/mana back meant 15-20min downtimes.
wha

BlueTsunami

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No doubt. There seems to be a correlation between this tension and a sense of accomplishment from doing mundane things (like mining some ingots and not being killed on the way).
:9

Van Cruncheon

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"hd everquest" isn't exactly a selling point. i had to play everquest 1 for a retrospective in massive magazine, and it was unimaginably ugly, buggy, and dull. someone telling me it is superior to wow or lotro is like trying to tell me to ditch burnout for crazy frog racing.
duc

Van Cruncheon

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No doubt. There seems to be a correlation between this tension and a sense of accomplishment from doing mundane things (like mining some ingots and not being killed on the way).

as a muse fan, you should recognize stockholm syndrome
duc

The Fake Shemp

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Crazy Frog Racing is for REAL gamers!
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Van Cruncheon

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"simple" is good. "buggy, ugly, unbalanced, poorly designed, glitchy, unintuitive, and hopeless archaic" is not so good.
duc

The Fake Shemp

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I like how Green Man says he appreciates the "simpler times" and he is like 16-years-old. :lol
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Barry Egan

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:bow Ultima Online :bow2

Van Cruncheon

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he was *6* when everquest started. at six -- hell, even at 13! -- i would play the most wretched shit, like tiertex amiga ports, and think they were FUCK AMAZING because THERE WERE GRAPHICS AND OMG.
duc

demi

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lol.
fat

originalz

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Here's a link to that thread:

http://forums.station.sony.com/station/posts/list.m?topic_id=11500014156

It is pretty impressive how everyone talks about the food.

This is also pretty good,

Quote
I think the only dark cloud was when we ran into someone who played on our server and we were like " hey cool, we're from that server too" and this guy looked at our badges and said to get away from him cause our guild was ruining the server. We thought he was kidding at first, cause we didn't know this guy, but he just gave us this " talk to the hand" gesture and walked away.

pilonv1

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:rofl

EQ is serious business
itm

Barry Egan

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Quote
yeah the churros were as solid as a rock (still ate 3 lol)

BlueTsunami

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No doubt. There seems to be a correlation between this tension and a sense of accomplishment from doing mundane things (like mining some ingots and not being killed on the way).

as a muse fan, you should recognize stockholm syndrome

:lol

;_;
:9

Joe Molotov

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It was the 10th Anniversary of EQ, and they didn't even get a cake. Sounds like a nightmare.
©@©™

originalz

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Who actually expects good food from these events anyway?  The food at TGS sucks and you have to pay for it.

The Fake Shemp

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THE CAKE WAS A LIE.
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Eel O'Brian

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some of those people look like they have titties on their legs
sup

brawndolicious

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That's so they can masturbate without switching windows to a web browser.

It's the next step in our evolution. 

Robo

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obo

ToxicAdam

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The Summer of 1995, Major MUD.

http://en.wikipedia.org/wiki/MajorMUD


:bow


The Sceneman

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this is a pretty good thread  :) nothing beats lol'ing at MMORPG losers
#1

chronovore

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Who actually expects good food from these events anyway?  The food at TGS sucks and you have to pay for it.

Who the hell eats in a convention center? Just cross the road there to the mall, and hit up the tonkatsu place, or the washoku place. Even that little espresso/bakery thing on the first floor is pretty good.

archie4208

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Like Prole said EQ sucked and the only people who think positively about it are washed in a sea of nostalgia.  Sitting at a spawn for 8+ hours killing a level 15 enemy for your epic weapon is not fun at all.

GilloD

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Like Prole said EQ sucked and the only people who think positively about it are washed in a sea of nostalgia.  Sitting at a spawn for 8+ hours killing a level 15 enemy for your epic weapon is not fun at all.

No doubt. It was terrible. But it's like 100% nostalgia. I remember camping a spawn like 8 hours a day for 4 days with my best friend. We'd sit in my room and read comics and watch anime and wait for the thing to pop. Is that a fun, "good" game? No way. But it's a complete trip.
wha

ManaByte

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EQ was a mans MMO.

This. Every time I see people bitching about WoW on the official forums, I want someone to force them to sit down and play UO/EQ/Vanguard for ONE WEEK. They'll never bitch about anything in WoW ever again.

Vanguard isn't exactly HD EQ because they made it a bit easier than EQ prior to the beta. The whole reason why the horses in Vanguard have slots for saddlebags was so that you could store a spare set of gear for corpse runs. That was nullified when they made it possible to summon your corpse at the bindstones and making soulbound items remain on the character even through death. They still do have exp loss on death and non-instanced dungeons though.
CBG

ManaByte

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Yay. They unlocked the 51/50 EQ server.
Like Prole said EQ sucked and the only people who think positively about it are washed in a sea of nostalgia.  Sitting at a spawn for 8+ hours killing a level 15 enemy for your epic weapon is not fun at all.

No doubt. It was terrible. But it's like 100% nostalgia. I remember camping a spawn like 8 hours a day for 4 days with my best friend. We'd sit in my room and read comics and watch anime and wait for the thing to pop. Is that a fun, "good" game? No way. But it's a complete trip.

Back during beta in 98 I remember getting up for work and hearing my roommate killing Gnolls in Blackburrow. I came home 12 hours later, and I still heard dying Gnolls coming from his computer.
CBG

Van Cruncheon

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Yay. They unlocked the 51/50 EQ server.
Like Prole said EQ sucked and the only people who think positively about it are washed in a sea of nostalgia.  Sitting at a spawn for 8+ hours killing a level 15 enemy for your epic weapon is not fun at all.

No doubt. It was terrible. But it's like 100% nostalgia. I remember camping a spawn like 8 hours a day for 4 days with my best friend. We'd sit in my room and read comics and watch anime and wait for the thing to pop. Is that a fun, "good" game? No way. But it's a complete trip.

Back during beta in 98 I remember getting up for work and hearing my roommate killing Gnolls in Blackburrow. I came home 12 hours later, and I still heard dying Gnolls coming from his computer.

has your friend ever had a woman let him put his cream filling in her


or find a twinkie he didn't put in himself
duc

Eel O'Brian

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what the fuck is a gnoll
sup

chronovore

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what the fuck is a gnoll

It's not a knoll, though gnolls can live near knolls.

archie4208

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what the fuck is a gnoll



The scourge of North Qeynos :teehee

Eel O'Brian

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that's an unfortunate foot
sup

archie4208

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He killed my level 1 paladin that was named after a Pokemon gym leader. :(

ManaByte

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Yay. They unlocked the 51/50 EQ server.
Like Prole said EQ sucked and the only people who think positively about it are washed in a sea of nostalgia.  Sitting at a spawn for 8+ hours killing a level 15 enemy for your epic weapon is not fun at all.

No doubt. It was terrible. But it's like 100% nostalgia. I remember camping a spawn like 8 hours a day for 4 days with my best friend. We'd sit in my room and read comics and watch anime and wait for the thing to pop. Is that a fun, "good" game? No way. But it's a complete trip.

Back during beta in 98 I remember getting up for work and hearing my roommate killing Gnolls in Blackburrow. I came home 12 hours later, and I still heard dying Gnolls coming from his computer.

has your friend ever had a woman let him put his cream filling in her


or find a twinkie he didn't put in himself

Yes but he shot her then shot himself in the head back in January.
CBG

Van Cruncheon

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that's quite the ringing endorsement for the everquest lifestyle
duc

etiolate

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Archaic and slow to advance game design isn't challenging, its CRAP. EQ, WoW and anyone else included. It's like people forgot they're supposed to be having fun while playing a game.



ManaByte

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Archaic and slow to advance game design isn't challenging, its CRAP. EQ, WoW and anyone else included. It's like people forgot they're supposed to be having fun while playing a game.




Well, for example death should be something you REALLY want to avoid in a MMO. In WoW death has become nothing more than a repair bill and free teleport. It trivilizes the content really. It character death isn't something you want to avoid then it kills some of the challenge. On the other hand if you lose something like exp and need to do a corpse run it makes difficult fights mire rewarding when you just scrape by and avoid a wipe.
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BlueTsunami

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gnolls are also bitches in Stone Soup (Rouge like game)
:9

Eel O'Brian

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i don't remember gnolls from D&D
sup

Eel O'Brian

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i didn't say they didn't exist, i said i didn't remember them

sup

The Fake Shemp

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Yay. They unlocked the 51/50 EQ server.
Like Prole said EQ sucked and the only people who think positively about it are washed in a sea of nostalgia.  Sitting at a spawn for 8+ hours killing a level 15 enemy for your epic weapon is not fun at all.

No doubt. It was terrible. But it's like 100% nostalgia. I remember camping a spawn like 8 hours a day for 4 days with my best friend. We'd sit in my room and read comics and watch anime and wait for the thing to pop. Is that a fun, "good" game? No way. But it's a complete trip.

Back during beta in 98 I remember getting up for work and hearing my roommate killing Gnolls in Blackburrow. I came home 12 hours later, and I still heard dying Gnolls coming from his computer.

has your friend ever had a woman let him put his cream filling in her


or find a twinkie he didn't put in himself

Yes but he shot her then shot himself in the head back in January.

Wtf.
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Eel O'Brian

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you know, because they quite obviously exist in that universe from all the, you know, pictures and stuff

think before you post

someone should make a schoolhouse rock cartoon about that
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Eel O'Brian

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you keep thinking that, gown trampler
sup

border

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In WoW death has become nothing more than a repair bill and free teleport. It trivilizes the content really. It character death isn't something you want to avoid then it kills some of the challenge.
Having to run halfway across the zone to resurrect is enough of a penalty to make me want to avoid death. 

I have no ideal how or why people put up with EQ's bullshit death mechanics, considering there were all kinds of cheapass ways to die, other players could get monsters aggro'ed onto you.  Having to reclaim all my gear from a corpse that's hours away doesn't make me want to avoid death, it just makes me want to avoid playing the game.

archie4208

  • Senior Member
There is a reason why WoW's subscription base is over 10 million and why EQ capped out at 500,000.  WoW is EQ done right.

In WoW death has become nothing more than a repair bill and free teleport. It trivilizes the content really. It character death isn't something you want to avoid then it kills some of the challenge.
Having to run halfway across the zone to resurrect is enough of a penalty to make me want to avoid death. 

I have no ideal how or why people put up with EQ's bullshit death mechanics, considering there were all kinds of cheapass ways to die, other players could get monsters aggro'ed onto you.  Having to reclaim all my gear from a corpse that's hours away doesn't make me want to avoid death, it just makes me want to avoid playing the game.

To be fair, necromancers could summon corpses and they eventually lessened the death penalties later on in the game's life.  After ~an hour, your corpse would pop up either at the entrance to a zone or in a specified graveyard zone.

Eel O'Brian

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sup

Cyanista

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You know, I was going to post defending everquest...because not only did I play, but I knew other people of normal sizes and levels of attractiveness that did...

But the more I think about it, the more I think "Fuck EQ" for starting me on addictive MMO games.  Now it's like I always have to be playing one, even if it sucks and I hate it.

Fuck you, Everquest, for making me unable to stop playing WoW.  
omg

Eel O'Brian

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if it makes you happy to think that
sup