Author Topic: Evil The Borito KOF XII Thread Of No Mai Me Bouncy  (Read 13839 times)

0 Members and 1 Guest are viewing this topic.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« on: July 22, 2009, 05:19:14 PM »
    KOF XII is out this week in the U.S. only at Gamestop/EB!  For all other stores, the ship date is July 28th.  Japan gets it on the 30th, and poor Europe doesn't get it until August 28th for whatever reason.  (Yurop, LOL LOL)

    Info ripped-off from the NeoGAF thread, which itself uses pictures and videos from other sites:

Quote
(Image removed from quote.)
(Image removed from quote.)
Mature and Elizabeth-- Console exclusive characters
(Image removed from quote.)(Image removed from quote.)
(Image removed from quote.)
Key Staff:
Director (Console Version): Miwako Jinsenji
Producer: Masaaki Kukino
Lead Designer: Nonna
Character Designer: Eisuke Ogura


Features:
  • Battle on 3 players teams
  • New handrawn sprites
  • New gameplay mechanics : Critical Counter System, Sousai (Deadlock) and Guard Attack
  • Arcade,Versus,Practice and Online modes
  • Ranked matches (Exclusive to XBOX360 using TrueSkill matchmaking)
  • Clan support (Exclusive to Playstation 3)
  • Online lobbies up to 8 players.
  • Record your battles and share it online with other KOF fans
  • Two control schemes: Normal and Simple
    • Normal: Same control scheme as the arcade version
    • Simple: Simple commands for specials: Direction + Button.(Perfect for new players)

Offline game modes:
  • Time Trial (Arcade)
  • Vs Mode (Single and Team play)
  • Practice
Online game modes:[/B]
  • Vs Mode (Single and Team Play)


(Image removed from quote.)

Basic commands

Light Punch :A
Strong Punch:B
Light Kick  :C
Strong Kick :D

Dash                      : Tap Forward,Forward (Quickly)
Forward Emergency Evasion : A+B
Backward Emergency Evasion: Backward+A+B
Blow Back Attack          : C+D (Possible in air)
Forward Throw             : Forward+A+C
Reverse Throw             : Forward+A+C
FallBreaker               : A,B,C or D

Systems:

Critical Counter
  • The Critical Counter gauge is filled by attacking and receiving damage.
  • You cant use Critical Counter attacks if you or your opponent is airborne.
  • Once the Critical Counter gauge reachs 'MAX' it start to deplete until the gauge goes back to zero-
  • You can defend yourself of Critical Counter attacks using Sousai among other alternatives.
(Image removed from quote.)
(Image removed from quote.)

Sousai (Deadlock)
  • You can nullify projectiles.
  • You get minimal damage when using Cancel Attacks after Sousai.
(Image removed from quote.)

Guard Attack
  • Guard Attacks are effective against low,mid and high attacks.
  • Guard Attacks are uneffective against trows.
(Image removed from quote.)

Notation:

P: Any Punch button
K: Any Kick button
LP:Light Punch
SP:Strong Punch
LK:Light Kick
SK:Strong Kick
HCF: Half Circle Forward
QCF: Quarter Circle Forward
HCB: Half Circle Backward
QCB: Quarter Circle Backward
HCBF: Half Circle Backward then Forward
HBF:Hold Backward then Forward
HDU:Hold Down then Up
FBF:Forward Backward Forward
DP:Forward, Down, Down Forward. (Also known as Dragon Punch)
RDP:Backward, Down, Down,Backward. (Also known as Reverse Dragon Punch)
Quote

(Image removed from quote.)





(Image removed from quote.)






(Image removed from quote.)

Shane Bettenhausen interviews KOF producer Masaaki Kukino:
Franchise Background
Art and Design

Official trailers:
First trailer
First character trailer
Second character trailer
Consumer version trailer

Legacy Trailer
Sousai Trailer

Combo Movies:
Ash Crimson
Duo Lon
Shen Woo
Kyo Kusanagi
Benimaru Nikaido
Goro Daimon
Terry Bogard
Andy Bogard
Joe Higashi
Kim
Raiden
Ryo Sakazaki
Robert Garcia
Leona Heidern
Clark Still
Ralf Jones
Athena Asamiya
Sie Kensou
Chin Gentsai
Iori Yagami
Mature
Elisabeth Branctorche

Match Movies
Iori gameplay
Direct feed
Arcade Infinity direct feed matches

(Image removed from quote.)

Official Wallpapers
(1024x768)



Wallpapers by DarKaoZ (Former Gaffer)
(1920x1200)




[/list]
« Last Edit: July 23, 2009, 12:30:52 AM by the lyte edge »
ど助平

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #1 on: July 22, 2009, 05:22:57 PM »
I went and pre-ordered KOF for both platforms today at EB Games.  Should be in stock friday!  Maybe they bumped up the ship to try and stop Marvel Vs. Capcom 2 from eating into their sales?   :lol

Still concerned about the potential CC abuse (some are saying it's being blown way out of proportion) and also the net code.  The game is going to be out in a day or two, and there's still no reviews or even previews talking about the online.  Then again, AFAIK, BlazBlue didn't either.
ど助平

Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #2 on: July 22, 2009, 05:30:17 PM »
The only review I've seen is Famitsu's 5/5/7/5
野球

Akala

  • Easy Victor
  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #3 on: July 22, 2009, 05:31:55 PM »
No Mai No Buy :punch

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #4 on: July 22, 2009, 05:37:49 PM »
The only review I've seen is Famitsu's 5/5/7/5

Dengeki (I think) also reviewed it a few weeks back, with a higher score.  There's also the laughable Official XBox Magazine review, which was a complete joke.  Famitsu's reviews, as always, mean nothing though.  It just means SNK didn't throw enough (or any?) money at them, lolol.

If this 1up article is to be believed:

Quote
If you thought that the hardcore game types at Weekly Famitsu would be kind to homegrown fighting-game favorite The King of Fighters XII, it's perhaps time to think again.

Japan's #1 game magazine gave the SNK fighter a mere 22 points in this week's issue, with individual scores of 5, 5, 7 and 5. As expected, the reviewers heaped praise upon the visuals, which "have impact" and "are a huge advance over previous games, making each character's charms really stand out." Very few complaints were made about the fighting action itself -- "Battles become tests of how well you can read your opponent," one wrote. "It's a great feeling when you connect with a critical counter or guard attack."

Instead, the gripes chiefly focused on the lack of volume in the game, especially if you aren't into online play. "There's nothing to do apart from 1-on-1 play," one said. "There are fewer characters, there's no story mode, and the whole thing's taken a cut power-wise. Unless you're online or have friends willing to play with you, I fear you're going to get bored fast." Another noted that "having 20-ish characters in a team-battle fighting game is just too few" and also brought up the lack of story components, such as hidden bosses and endings: "Going through the trouble of introducing all of these visually-striking characters and not discussing the story and plotlines that should serve as their backbone seems like a missed opportunity."

Really?  REALLY Famitsu?  "If you buy this multiplayer game with single player in mind, yer gonna get bored!!!"   ::) ::) ::) ::) ::) ::) ::)  Now, if we compare XII to BlazBlue, yes, it seems barebones, but I play fighting games for MULTIPLAYER.  If they seriously docked this game because of the lack of single player options, that's pretty fucked up, even for Famitsu.

While we don't know how the quality of the online play will be, KOF XII definitely has more online features (LOBBIES for up eight players and the Clan system on PS3) than SF4 does.  And the "22 characters" comment?  Yeah, that's definitely too low a number!  Lemme go play BlazBlue with it's...uh...10...characters...and SF4, with 25.  SO MANY MORE.   ::)
« Last Edit: July 22, 2009, 05:40:51 PM by the lyte edge »
ど助平

demi

  • cooler than willco
  • Administrator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #5 on: July 22, 2009, 05:51:56 PM »
Famitsu review sounds pretty good. I will get BlazBlue instead.
fat

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #6 on: July 22, 2009, 05:54:51 PM »
Here's the laughable OXM review.  The funny thing is that this is like a month old.  There's no way they played it online, or online enough against enough people to form any kind of real judgement.

Quote
OXM official review

Considering the number of sequels that SNK has deemed necessary to bestow upon us, we figure it should have finally perfected it's King of Fighters formula. Unfortunately, this 12th installment (a port from Japanese arcades) doesn't quite get it right.

The King of Fighters XII gives us everything we've come to expect from the long and storied franchise: Six hand-drawn fighters per match meeting with basic arcade-style fighting, all set around hand-drawn backgrounds. Problem is, the aesthetics are disconcerting. The backgrounds tend to be very different artistically from the characters, and most of the time they're way too busy. Even if we wanted to focus on the somewhat dull and awkwardly controlled battle at hand, it's rendered almost impossible by the huge amount of animation in the background. Throw that on top of slow-moving and uninteresting characters, and you've got a brawler that hasn't gotten the polish a truly good fighter needs.

THE VERDICT
+Hand-drawn characters and backgrounds...
-...that end up taking away from the overall experience.
-Slow-moving, boring to use control scheme
?Maybe it's time for a new fighting franchise?

Rating: 6.5

LOL x 100000   :lol :lol :lol :lol 

Written by someone who has no idea what the fuck he is talking about.
ど助平

demi

  • cooler than willco
  • Administrator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #7 on: July 22, 2009, 05:55:34 PM »
"?Maybe it's time for a new fighting franchise?"

Wow, good review. There's another mark for BlazBlue
fat

MCD

  • Fastest selling shit
  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #8 on: July 22, 2009, 06:03:17 PM »
can i get easy 1000 like blazblue?

is the online system the same for both consoles?

is it casualfaggy?

IS IT GOOD?

Herr Mafflard

  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #9 on: July 22, 2009, 06:25:11 PM »
Quote
and poor Europe doesn't get it until August 28th for whatever reason.  (Yurop, LOL LOL)


well that's not too bad, I guess

considering BlazBlue doesn't get here till October 30th, I think :'(

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #10 on: July 22, 2009, 10:42:50 PM »
Interactive Distractions podcast with Shane Bettenhausen.  He talks for an hour and a half about KOF XII:

http://interactivedistractions.com/2009/07/22/indis-ep-kof-xii-talk-with-shane-bettenhausen/

I started listening to this, and one of the voices sounded very familar.  Then the guy starts talking about this guy he worked with that used to get Neo-Geo AES carts from work and sign his pay check right back over...

...and then I realized it was my former game shop manager from years ago and he was talking about me! :lol

can i get easy 1000 like blazblue?

is the online system the same for both consoles?

is it casualfaggy?

IS IT GOOD?

It's KOF.  I'd put it on the same level as Street Fighter as far as entry goes, but the difference is that you have to learn three characters as opposed to just one.  They also offer an easy mode for inputs where you just hit directions and a button to do moves.  The online is different on both systems.  360 gets ranked matches with True Skill ratings, PS3 gets a clan system with clan rankings.

Can't answer the other stuff yet dude!
ど助平

BlackMage

  • The Panty-Peeler
  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #11 on: July 22, 2009, 11:34:39 PM »
is there no Billy Kane?! I can't make a team without him!
« Last Edit: July 22, 2009, 11:37:29 PM by BlackMage »
UNF

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #12 on: July 22, 2009, 11:48:57 PM »
is there no Billy Kane?! I can't make a team without him!

Nope, no Billy.  WE GON' HAVE TO START ALL OVER
ど助平

Enl

  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #13 on: July 23, 2009, 12:19:34 AM »
No Mai or Blue either.  :'(
mmm

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #14 on: July 23, 2009, 12:32:30 AM »
Yeah, yeah.  It's time to quit bitchin' about the roster and get ready to bitch about the online (if it sucks).   :lol
ど助平

Jansen

  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #15 on: July 23, 2009, 09:14:00 AM »
- not hd
- shit roster
- shit netcode (you know it's true)

+ ???

hope it bombs

MCD

  • Fastest selling shit
  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #16 on: July 23, 2009, 09:50:28 AM »
not hd?

you better be trollin' jansen, after all the WE DRAW EACH FRAME BY FRAME IN HD BLAHBLAHBLAH bullshit they spouted this better be hd. 

Jansen

  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #17 on: July 23, 2009, 10:24:00 AM »
character sprites are not hd. that part of my post is not trolling. iirc they are guilty gear resolution

CurseoftheGods

  • just hanging around, being shitty
  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #18 on: July 23, 2009, 11:15:27 AM »
character sprites are not hd. that part of my post is not trolling. iirc they are guilty gear resolution

This is correct. The backgrounds are HD, though.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #19 on: July 23, 2009, 01:05:50 PM »
Looks like the release date got pushed back to the 28th everywhere.  AGAIN.   :lol

 :-\
ど助平

Van Cruncheon

  • live mas or die trying
  • Banned
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #20 on: July 23, 2009, 01:44:50 PM »
god i hate ash crimson and his shitty team
duc

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #21 on: July 23, 2009, 01:59:39 PM »
Ash is such a cute chick!
ど助平

MCD

  • Fastest selling shit
  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #22 on: July 23, 2009, 08:00:02 PM »
after reading lyte raaaaage posts on gaf, i ain't supporting this shit.

hope it bombs - Jansen.

Van Cruncheon

  • live mas or die trying
  • Banned
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #23 on: July 23, 2009, 09:36:37 PM »
actually, shen woo is okay

but ash and duo long can eat hell's finest bag of itself
duc

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #24 on: July 23, 2009, 09:52:37 PM »
after reading lyte raaaaage posts on gaf, i ain't supporting this shit.

hope it bombs - Jansen.

Haha, I'm not all "raaaage," I'm still looking very forward to this-- with a certain set of expectations, that is!   :lol  I was just doing fanboy control tactics over there.
ど助平

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #25 on: July 23, 2009, 09:59:22 PM »
Is Gamestop fucking with me?  I just got an automated call from them telling me KOF XII would be available for pick-up tomorrow.   :o

  :hyper
« Last Edit: July 23, 2009, 10:09:04 PM by the lyte edge »
ど助平

MCD

  • Fastest selling shit
  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #26 on: July 23, 2009, 10:25:21 PM »
You showed that ferasis his place, bitch didn't even play it and his all viral mode.

will only get it at a cheap price/used.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #27 on: July 23, 2009, 10:38:06 PM »
Wait for the impressions from people who know what the fuck they are talking about before deciding.  There was one in the GAF thread who has played a bit of the arcade version and was pretty happy with the game play.  Everyone else is just hyping or bitching about a game they haven't even fucking played. 

You'll notice all my criticisms are non-game play related, and that's for a reason.  The important things with this game are how well it plays and how the online is, and few have played enough of the arcade version, and fucking NO ONE can give a proper report on the online. 

Let me be your guinea pig here!
« Last Edit: July 23, 2009, 10:43:15 PM by the lyte edge »
ど助平

cool breeze

  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #28 on: July 23, 2009, 11:01:01 PM »
yeah, I got the call, but don't know if I want to buy it

I still haven't really gotten into Blazblue and I don't know if I need another fighting game right now

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #29 on: July 25, 2009, 02:34:13 AM »
My initial impressions.

First-off, DAMAGE CONTROL-- The game is supposed to be getting a PATCH ADDRESSING THE ONLINE PROBLEMS BY THE 28TH.  Let's give them a chance before outright bashing them; BlazBlue's netcode was not at its stellar level until it too got patched.  (Although still far better than this game has been)

For some time now, I've felt that KOF XII seemed like a beta.  The game comes off as unfinished in several areas-- some characters don't animate as well as others, move sets for some characters feel limited, there's a  lack of game modes, an end boss, and only six stages to fight on, with two of them being palette swaps.  The game doesn't even have character taunts! 

The lack of clarification on the game's netcode also had me worried, and unfortunately, while KOF XII's netcode is better than SNK's Xbox Live Arcade fighting game releases, it still pales in comparison to the competition.  Hopefully the forthcoming patch will fix all of this.

Playing KOF XII offline and online feels like two different fighters.  Offline, the game is fast and furious, with incredibly responsive control and an great character animation.  The game plays smoother than any KOF before it, and the added critical counters, which thus far do not feel like they break the game in any way, plus changed-up CD attacks give the game a type of "focus attack" and "parry" system.  The way that characters' attacks can also cancel each other out also gives the game a fresh feeling.  It's cool to see a physical attack cancel out a projectile, for example.

XII's visuals are a mixed bag.  The backgrounds look fantastic, and there's some trademark SNK humor going on in them; it comes off like a Metal Slug game on steroids, and while the character sprites are HUGE and very detailed, they are also incredibly pixellated, and filtering them only makes them appear too blurry.  Comparing both versions of the game, I find that the PS3 version actually looks a little better than the 360 version does.  The game's animation is very well done, but I don't know if it tops the now decade-old Third Strike; some characters definitely look more animated than others.  While all of the sprites go well together, Athena looks a little bizarre, as her head (and eyes) are massive in size compared to all of the other characters. 

I want to reserve judgement on this game until the patch is released.  Right now I am very impressed with the game play overall, but it needs to have good netcode to make it a complete package.  If the patch does fix the game's current (horrible) problems, I'd recommend KOF XII despite all its shortcomings, but if not, stick with Street Fighter IV and/or BlazBlue, and wait for the next (finished) iteration of the game.  Here's hoping!
ど助平

Jansen

  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #30 on: July 25, 2009, 04:27:34 AM »
which ver has better loadtimes and does the ps3 ver support custom soundtracks?

i'm thinking of getting this for ps3 that way i can play it while i wait for left4dead lobbies to fill up

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #31 on: July 25, 2009, 05:55:52 AM »
Damn, I gotta say, all flaws aside-- the game play is AWESOME!  Now I want that patch to come through more than ever!   :lol  Some characters still feel kinda gimped though.  Mature and Elizabeth, the two home version only characters, both feel incomplete.  Mature only has TWO FUCKING MOVES, what gives?  I guess they were more concerned with giving her Mai's bust.

which ver has better loadtimes and does the ps3 ver support custom soundtracks?

i'm thinking of getting this for ps3 that way i can play it while i wait for left4dead lobbies to fill up

Load times seemed the same on both.  Pretty quick, and installing really didn't make much of a difference to me. 

I had better online matches on the PS3 version tonight.  Even a healthy amount of GOOD matches with very little to no lag!   :o

No custom soundtrack support that I noticed.  You can also use mics in-game on PS3.  For once.
« Last Edit: July 25, 2009, 05:58:12 AM by the lyte edge »
ど助平

Jansen

  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #32 on: July 25, 2009, 07:42:53 AM »
mmm may hafta switch my order to ps3 then.

i'd like to have a game that i can play in short intervals as i wait for my victims to show up in l4d

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #33 on: July 25, 2009, 07:26:59 PM »
Forgot to add that when you make your own rooms, you can then fight against the CPU in exhibition matches while you wait for people to join.
ど助平

Jansen

  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #34 on: July 25, 2009, 10:17:13 PM »
where are replay videos sent when you upload them?

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #35 on: July 27, 2009, 04:37:08 AM »
The 1.01 update patch is now up for the PS3 version!  That was quicker than expected.

But HOLY SHIT-- IT'S 772 MB!   :o  Makes me wonder if they fixed fucking everything, from the lag, to the online select glitches, to being unable to quit out of lobbies while spectating, to the replay issues.  I'm eager to find out...

...in like two hours.   :-\ :lol
ど助平

Beezy

  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #36 on: July 27, 2009, 04:43:31 AM »
 :lol

MCD

  • Fastest selling shit
  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #37 on: July 27, 2009, 05:20:03 AM »
no wonder 360 patch will be out later.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #38 on: July 27, 2009, 05:57:31 AM »
Some are speculating maybe it's a mandatory install, although I already installed the game...

The patch adds friend matches (and invite options when you make rooms, FINALLY) and definitely improves the online from all accounts.  I am booting it up right now to test for myself!
ど助平

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #39 on: July 27, 2009, 06:08:39 AM »
Played one post-patch match.  STILL laggy.  NOTICEABLY BETTER, but laggy.  Gotta try more matches out first, of course.

BUT THE FUCKING GLITCHES ARE STILL THERE ARGH
ど助平

MCD

  • Fastest selling shit
  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #40 on: July 27, 2009, 06:10:35 AM »
hope it bombs - Jansen.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #41 on: July 27, 2009, 06:13:18 AM »
I can only hope that match was against someone who possibly hasn't gotten the patch yet.

And yes, this patch makes it a mandatory install.  20gb PS3 owners cry.
ど助平

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #42 on: July 27, 2009, 06:29:37 AM »
Had a better much.  A MUCH better match.  Gave me hope, then another blue-bar player comes in and it locks up again!  I wasn't even playing; just spectating.   :-\

I'm in a room now waiting to play; the people I am spectating are having good, but still nowhere near smooth match. 

Gonna wait until tomorrow for more people to get the patch and all that, but post-patch, it's still nowhere near SF4 (not point in even mentioning the godly BB) or HD Remix.

And there's still no option to quit out of a room when you spectating.   :maf
ど助平

Jansen

  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #43 on: July 27, 2009, 08:24:44 PM »
welp i bought it anyway (ps3 version). should be here later this week


bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #44 on: July 28, 2009, 12:43:56 AM »
welp i bought it anyway (ps3 version). should be here later this week



There really IS a great game under all the shortcomings/problems.

Today's new rumor is that the patch that hit the PS3 yesterday is actually NOT the network patch and that the network patch is hitting tomorrow.  Seems kind of hard to believe, since the patch update details say it improves online, but hey, if another patch comes out that further addresses the game's online problems, I'm all for it.
ど助平

Jansen

  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #45 on: July 28, 2009, 10:50:22 AM »
oh yeah my psn id is xeroxinlola

add me fellas if ya want super easy wins

MCD

  • Fastest selling shit
  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #46 on: July 28, 2009, 02:58:57 PM »
my 360 red ringed right when my friend played kof12 on it.

goddammit snk.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #47 on: July 28, 2009, 04:31:42 PM »
tree-sitty's been patched!

First match post-patch: Against a guy with no connection bars.  Laggiest match I have ever played.

Second matches: Played 6-7 matches against Enk.  His connection bar display fluctuated between red and yellow; we had a pretty good connection and I can't complain too much, so it's definitely better now.  I think the best way to play the game is in rooms of 2 players only.  If anyone with a bad connection enters a room while you are playing, there's lag. 
ど助平

demi

  • cooler than willco
  • Administrator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #48 on: July 28, 2009, 08:03:26 PM »
So basically, buy BlazBlue instead. Thanks Lyte
fat

Akala

  • Easy Victor
  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #49 on: July 28, 2009, 09:39:46 PM »
kind of surprised to see this at walmart! good news is, it'll be $20 soon! :hyper

spoiler (click to show/hide)
or it will be one of those games that stays $60 for two years.  :'(
[close]

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #50 on: July 29, 2009, 07:39:27 AM »
LOL #1



LOL #2

[youtube=560,345][/youtube]

 :lol :lol :lol

 :'(

ど助平

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #51 on: July 30, 2009, 10:48:53 PM »
Quote
Today at 12:48pm
Dear King of Fighters XII fans,

This week’s launch of THE KING OF FIGHTERS XII represents the culmination of four years of hard work to deliver a rebirth for the KOF franchise, but several key issues have arisen since its release that must be addressed. Rest assured that SNK PLAYMORE is fully committed to supporting the King of Fighters XII community by working to further improve the gameplay experience.

We’re pleased to announce that the next software update will address the animation glitch that users have encountered in which Elisabeth’s character sprite becomes “frozen” for the duration of the round when the character Raiden performs a specific move on her.

While software update solutions are being devised, we can offer some tips to those users who are experiencing exceptionally poor online performance. First, we suggest limiting the number of players in a room to two, as the addition of a spectator with a slow connection can currently create latency for all users in the room. Also, if your Internet connection is configured behind a firewall using NAT Type 3, we recommend reconfiguring your setup to utilize NAT Type 1 (for PS3) or an “open” setting (for Xbox 360).

Also, we’d like to take this opportunity to explain one feature of the Xbox 360 version. When playing online with the Xbox 360 version of KOF XII, players who continually battle the same opponent in multiple Ranked Matches in the same lobby will not receive additional True Skill Rank Points. This is an intentional decision to keep players from abusing the system to reap massive rewards by preying on one player. If you want to earn True Skill Rank Points, you must make a new room or leave simply leave the room and come back.


-SNK Playmore
ど助平

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #52 on: August 03, 2009, 08:13:31 PM »
Some interesting developments have come out in the last few days:

-The J-strategy guide is out.  One of the pages is filled with rough sketch sprite versions of all the characters.  The rough versions look BETTER than what we got.  Look at Ralf, Clark, Elizabeth and Athena in particular.  Iori has a better stance and Ryo looks more like the older Mr. Karate version.



Then at the bottom, you've got three NEW character designs that they didn't use.  In fact, the guide has a number of designs for brand new characters...and they didn't use a single one!



-There's an unused stage that can be found in this video: http://822digital.com/videogame_kof12_t1.html.  It's from an early version of the game, but WHY cut it?  Especially with so few stages to begin with!   :lol:

-So what else? Well, someone went through the data on the 360 version, and look what popped up:

Quote
.data:827B0660 # "elisabeth"
.data:827B0664 .long aDuolon_0 # "duolon"
.data:827B0668 .long aShen_0 # "shen"
.data:827B066C .long aKyo_0 # "kyo"
.data:827B0670 .long aBenimaru_0 # "benimaru"
.data:827B0674 .long aDaimon # "daimon"
.data:827B0678 .long aIori_0 # "iori"
.data:827B067C .long aMature_0 # "mature"
.data:827B0680 .long aVice_0 # "vice"
.data:827B0684 .long aTerry_0 # "terry"
.data:827B0688 .long aAndy_0 # "andy"
.data:827B068C .long aJoe_0 # "joe"
.data:827B0690 .long aAthena_0 # "athena"
.data:827B0694 .long aKensou_0 # "kensou"
.data:827B0698 .long aChin_0 # "chin"
.data:827B069C .long aKim_0 # "kim"
.data:827B06A0 .long aHwa_0 # "hwa"
.data:827B06A4 .long aRaiden_0 # "raiden"
.data:827B06A8 .long aRyo_0 # "ryo"
.data:827B06AC .long aRobert_0 # "robert"
.data:827B06B0 .long aTakuma_0 # "takuma"
.data:827B06B4 .long aRalf_0 # "ralf"
.data:827B06B8 .long aClark_0 # "clark"
.data:827B06BC .long aLeona_0 # "leona"
.data:827B06C0 .long aAsh_0 # "ash"
.data:827B06C4 .long aBoss_chara # "boss_chara"
.data:827B06C8 .long aDarkash_chara # "darkash_chara"
.data:827B06CC .long aMai_0 # "mai"
.data:827B06D0 .long aKing_0 # "king"
.data:827B06D4 .long aYuri_0 # "yuri"
.data:827B06D8 .long aIori98_0 # "iori98"
.data:827B06DC .long aBilly_0 # "billy"
.data:827B06E0 .long aBadAllocation # "bad allocation"
.data:827B06E4 .long aBadAllocation # "bad allocation"
.data:827B06E8 .long aBadAllocation # "bad allocation"
.data:827B06EC .long aBadAllocation # "bad allocation"
.data:827B06F0 .long aBadAllocation # "bad allocation"
.data:827B06F4 .long aBadAllocation # "bad allocation"
.data:827B06F8 .long aBadAllocation # "bad allocation"

Often times there's unused data in games, but this could also be a gimpse of DLC.  Notice the names "Billy, Iori 98, Yuri, King, Mai, Dark Ash, Boss Character, Takuma, Hwa (probably Hwa Jai from FF1), and Vice."  Again, it could mean nothing, but it does show what they planned to have in the game at one point, if anything-- further proof this game is unfinished.
ど助平

ferrarimanf355

  • I have the cutest car on The Bore
  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #53 on: August 03, 2009, 08:49:46 PM »
I'm not buying a KOF game with that taco Ash in the roster.  :maf
500

Van Cruncheon

  • live mas or die trying
  • Banned
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #54 on: August 03, 2009, 09:27:46 PM »
man, i coulda had takuma and vice? FUCK SNK.
duc

Jansen

  • Senior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #55 on: August 06, 2009, 05:24:21 PM »
http://www.facebook.com/kingoffighters12#/kingoffighters12?v=feed&story_fbid=114363832629

Quote
Attention King of Fighters XII fans, we just wanted to let you know that we’ve been testing an upcoming software update with SNK PLAYMORE and the online play results have been very good! Quality Assurance is ongoing, and will update the fans on its release soon. Thanks!

maybe i'll hold onto my ps3 copy for just a bit longer

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #56 on: August 06, 2009, 05:49:15 PM »
Yeah, there's a new message like that every couple of days.   :lol  It's damage control.
ど助平

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #57 on: August 07, 2009, 04:18:13 AM »
Well, I just spent the past three or so hours playing the best session of KOF XII yet.  I played with Pacoveli, a NeoGAFfer who happens to live in the same area as I do.  Our connections were 100% lag-free, and we had some awesome, awesome matches.  It took a little bit of time to adjust, since you pretty much expect there to be a ton of lag!  :lol   If SNK can get the next patch anywhere near close to this, the game is definitely going to be worth picking up for those on the fence.  If you've got a buddy or two in the same area as you, though, go for it-- the connection is like playing a match in BlazBlue!  :o
ど助平

Vrolokus

  • Junior Member
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #58 on: August 07, 2009, 06:44:30 PM »
I know this is old news but I'm still baffled Mai isn't in this. To me it's like making an MK without Scorpion or a Street Fighter without Ken.

Sort of related: When I play this game, I get the same feel I got from Street Fighter Alpha ("1") or the original Street Fighter III: feels half-finished and kicked out the door. I look forward to KOF XIII.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #59 on: August 07, 2009, 06:50:02 PM »
I know this is old news but I'm still baffled Mai isn't in this. To me it's like making an MK without Scorpion or a Street Fighter without Ken.

Sort of related: When I play this game, I get the same feel I got from Street Fighter Alpha ("1") or the original Street Fighter III: feels half-finished and kicked out the door. I look forward to KOF XIII.

You're definitely on with the Street Fighter III: New Generation comparison.  Alpha 1 was different, because they used a more Darkstalkers-like chain combo system, which a lot of fans didn't like.  XII doesn't really have much wrong with its game play.  The content just needs to be beefed up.

Mai wasn't in the arcade KOF XI, either.  They did add in the NeoGeo Battle Coliseum Mai (and six other NGBC characters) as home version bonuses, but the character wasn't the same.  To me it's not just weird that Mai is missing, but the entire original Women's Team.  Yuri and King should have been in, too.  I still want to know who made the decision to make Elizabeth and Mature the home version characters over a slew of fan favorites.  What the fuck were they thinking?
« Last Edit: August 07, 2009, 06:54:58 PM by the lyte edge »
ど助平