Author Topic: Brink  (Read 1040 times)

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duckman2000

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Brink
« on: August 19, 2009, 10:56:24 PM »
« Last Edit: August 19, 2009, 11:01:34 PM by duckman2000 »

Rman

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Re: Brink
« Reply #1 on: August 19, 2009, 11:07:00 PM »
Who's the developer?

duckman2000

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Re: Brink
« Reply #2 on: August 19, 2009, 11:07:38 PM »
Splash Damage

Bebpo

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Re: Brink
« Reply #3 on: August 19, 2009, 11:09:15 PM »
I thought this was about video compression   :'(

cool breeze

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Re: Brink
« Reply #4 on: August 19, 2009, 11:14:44 PM »
The concept sounds pretty cool.  I'm all for making co-op focused games like this, L4D and Borderlands.  Better than things like Gears or RE5 co-op.


duckman2000

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Re: Brink
« Reply #5 on: August 19, 2009, 11:16:14 PM »
The concept sounds pretty cool.  I'm all for making co-op focused games like this, L4D and Borderlands.  Better than things like Gears or RE5 co-op

Except Borderlands will be crap. But I see what you mean.

etiolate

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Re: Brink
« Reply #6 on: August 19, 2009, 11:20:32 PM »
I thought this was going to be a Blinx the Cat joke thread

Great Rumbler

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Re: Brink
« Reply #7 on: August 20, 2009, 11:06:40 AM »
Looks better than Rage already.

Uh...no. Brink looks really good, but it's not even close.

Also, here's my impressions of the Brink live-demo that I posted a few days ago:

Quote
It looked pretty awesome, by the way. From what I saw, it's like a combination of Mirror's Edge and Team Fortress 2 with some RPG-ness added in. Basically, it's a squad shooter with you and several other squadmates doing missions all throughout a level [you can play single player or online with up to seven people]. There are classes, like engineer, a scout/infiltrator class, soldier, and so on, with each one having a certain advantage that aids in completing the various missions. At any given point there are about six or seven open missions that need to be completed, such as "Gather intelligence by interrogating any enemy" or "Repair the crane" or "Destroy a barrier" that you can perform for experience points, though they didn't really go in-depth about what experience points do for you.

There's also a lot of character customization, similar to what you can do in RPG with various clothes styles, tattoos, headhear, body types and so on.

There's two different factions, basically the police force and the resistance.

SMART system allows you to use the "Sprint" button to climb over obstacles, pull yourself over ledges, and slide under things or slide into cover. This looked to be implement really smoothly, with no glitches and good detection. Nothing was canned, it was all on-the-fly and worked wherever the player wanted to use it.

Graphics were really clean and high-quality, though some of the animations looked a bit stiff.

Classes can be changed at command posts scattered throughout the level. Also at command posts, you can pick up new sets of weapons to better compliment the different classes.
dog

duckman2000

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Re: Brink
« Reply #8 on: August 20, 2009, 11:07:38 AM »
So the SMART button basically works like the free running button in Asassin's Creed then?

duckman2000

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Re: Brink
« Reply #9 on: August 26, 2009, 11:03:09 AM »
Some preview. The audio director from Black and Burnout is working on it.  :omg

Watching the demo with a fixed grin, we're never quite sure if what we're watching is single-player or multiplayer, but what we do know is that it looks like an absolute riot. The distinction between the two is so well blurred that it's only later that we realise that what we were watching was being played by several real-life players – and when the game ships, every position can be taken via drop-in/drop-out online play.

"The single-player/multiplayer thing, it's been a weird series of mindsets," explains Stern, "and the stereotypical thing is you're good at the single-player game, you're really enjoying it, you go online and it's such a different experience, you're bad at it and you fail to enjoy it. We're passionate about multiplayer objective gameplay, it's fantastic, but they can also be the most annoying thing when you're trying to play a game – so we're trying to guarantee all the stuff that's great about it and remove all the irking stuff, and make it completely seamless and consistent."

From our eye-watering and ear-popping first look, it seems that Brink is fully capable of fulfilling Splash Damage's mission in blurring the lines between single and multiplayer, and doing so in a way that's fast-paced, gutsy and full of thrills. Brink is more than just noise – it's also shaping up to be one of the definitive shooter experiences of next year.

http://ps3.ign.com/articles/101/1018538p1.html