Author Topic: Platinum Shows PS3 Bayonetta  (Read 2856 times)

0 Members and 1 Guest are viewing this topic.

Jansen

  • Senior Member
Platinum Shows PS3 Bayonetta
« on: September 01, 2009, 11:29:43 AM »
http://www.1up.com/do/newsStory?cId=3175838

Quote
While the 360 version on display looked crisp and smooth, the PS3 version was very blurry and the framerate was all over the place. During one portion of the demo, a crazy scene where you are jumping off of falling parts of a giant clock tower, it was often hard to keep track of the action because of the graphical issues on PS3.

lol

MCD

  • Fastest selling shit
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #1 on: September 01, 2009, 12:25:25 PM »
At least it's region free  :smug

Kestastrophe

  • "Hero" isn't the right word, but its the first word that comes to mind
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #2 on: September 01, 2009, 12:32:02 PM »
:piss lazy devs
jon

Human Snorenado

  • Stay out of Malibu, Lebowski
  • Icon
Re: Platinum Shows PS3 Bayonetta
« Reply #3 on: September 01, 2009, 12:44:07 PM »
At least it's region free  :smug

Yes, you won't have to wait to play the inferior version.  :smug
yar

maxy

  • Sales Loser
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #4 on: September 01, 2009, 12:49:36 PM »
-1 sale,will get it cheap used,not a big loss anyway,lazy devs,Cell,etc,etc
cat

Sho Nuff

  • o/~ TOUCH ME AND I'LL BREAK YOUR FACE o/~
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #5 on: September 01, 2009, 12:51:32 PM »
your biased everyone says ps3 is worse but i have one and the games are all smoth and look beter then xbox 3STUPID

Bebpo

  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #6 on: September 01, 2009, 02:57:03 PM »
fuuuuuuuuuuuuuuu

I was going to get it on PS3 because I vastly prefer the controller for action games like DMC4.  Unlike DMC4 though it seems like the differences are not going to be negligible.  My J360 better not break playing this.

Van Cruncheon

  • live mas or die trying
  • Banned
Re: Platinum Shows PS3 Bayonetta
« Reply #7 on: September 01, 2009, 03:25:43 PM »
cell sux
duc

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Platinum Shows PS3 Bayonetta
« Reply #8 on: September 01, 2009, 03:36:33 PM »
Didn't the same guy who loved the shit out of WII MUSIC write this article?  I dunno, guys.  :smug
ど助平

Vizzys

  • green hair connoisseur
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #9 on: September 01, 2009, 03:38:44 PM »
lazy devs
萌え~

Junpei the Tracer!

  • I started with Nightbright and ended with Comics
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #10 on: September 01, 2009, 04:23:00 PM »
Shut up guys, their not lazy. The PS3 is just difficult to develop for  :(
Boo

Jansen

  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #11 on: September 01, 2009, 05:14:17 PM »
Didn't the same guy who loved the shit out of WII MUSIC write this article?  I dunno, guys. :smug

heh i didn't even realize it was sp0rsk that wrote the article until you posted this

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
Re: Platinum Shows PS3 Bayonetta
« Reply #12 on: September 01, 2009, 05:21:09 PM »
cell sux

it's waaaaaaay too late but I'm up with a newborn and couldn't let this particular brand of idiocy rest unchallenged.

IW has done it.
My studio pulled it off.
So has Epic.

At some point, you have to remove the blinkers and look between the lines at what's not being said. If it's excuse-making to cover up the lack of portability in your engine, so be it. But when other studios can get the job done, those words ring hollow.

Sony's architecture may be more difficult to work with in comparison to the 360 and PC, but it has provided a wonderful litmus test in separating the wheat from the chaff when it comes to coding.

No excuses.
©@©™

Eel O'Brian

  • Southern Permasexual
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #13 on: September 01, 2009, 05:23:06 PM »
lawl
sup

The Fake Shemp

  • Ebola Carrier
Re: Platinum Shows PS3 Bayonetta
« Reply #14 on: September 01, 2009, 05:27:12 PM »
Cell sux
PSP

Bebpo

  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #15 on: September 01, 2009, 05:42:58 PM »
cell sux

it's waaaaaaay too late but I'm up with a newborn and couldn't let this particular brand of idiocy rest unchallenged.

IW has done it.
My studio pulled it off.
So has Epic.

At some point, you have to remove the blinkers and look between the lines at what's not being said. If it's excuse-making to cover up the lack of portability in your engine, so be it. But when other studios can get the job done, those words ring hollow.

Sony's architecture may be more difficult to work with in comparison to the 360 and PC, but it has provided a wonderful litmus test in separating the wheat from the chaff when it comes to coding.

No excuses.

Considering this is
A) A Japanese developer (their experience with this-gen HD programming techniques are about 5 years behind Western developers; also Japanese programmers never had to deal with multi-platform before)
B) Their first HD game (their last programming experience was Okami? on the ps2 hardware)
C) Made on the X360 as the lead by all apparentness

Yeah, uh...they are probably not up to par with IW or you guys :P

I think this is just going to cause me to skip the J-version that was near $100 and wait out the 3 months (which is distinguished mentally-challenged for a full English game; should've been simultaneous) and get the US 360 version.  My J-launch 360 is seriously delicate and graphically intense stuff will break it.

demi

  • cooler than willco
  • Administrator
Re: Platinum Shows PS3 Bayonetta
« Reply #16 on: September 01, 2009, 07:07:32 PM »
cell sux

it's waaaaaaay too late but I'm up with a newborn and couldn't let this particular brand of idiocy rest unchallenged.

IW has done it.
My studio pulled it off.
So has Epic.

At some point, you have to remove the blinkers and look between the lines at what's not being said. If it's excuse-making to cover up the lack of portability in your engine, so be it. But when other studios can get the job done, those words ring hollow.

Sony's architecture may be more difficult to work with in comparison to the 360 and PC, but it has provided a wonderful litmus test in separating the wheat from the chaff when it comes to coding.

No excuses.

Considering this is
A) A Japanese developer (their experience with this-gen HD programming techniques are about 5 years behind Western developers; also Japanese programmers never had to deal with multi-platform before)
B) Their first HD game (their last programming experience was Okami? on the ps2 hardware)
C) Made on the X360 as the lead by all apparentness

Yeah, uh...they are probably not up to par with IW or you guys :P

I think this is just going to cause me to skip the J-version that was near $100 and wait out the 3 months (which is distinguished mentally-challenged for a full English game; should've been simultaneous) and get the US 360 version.  My J-launch 360 is seriously delicate and graphically intense stuff will break it.

:lol that quote separates the wheat from the chaff... sorry bebpo. you failed the litmus test.
fat

Don Flamenco

  • FootDiFootDiFootDive
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #17 on: September 01, 2009, 07:14:20 PM »
You guys don't understand, the cell is a long term plan.  In 10 years, they'll release a patch and the PS3 version of Bayonetta will look better.

Van Cruncheon

  • live mas or die trying
  • Banned
Re: Platinum Shows PS3 Bayonetta
« Reply #18 on: September 01, 2009, 07:39:45 PM »
cell sux

it's waaaaaaay too late but I'm up with a newborn and couldn't let this particular brand of idiocy rest unchallenged.

IW has done it.
My studio pulled it off.
So has Epic.

At some point, you have to remove the blinkers and look between the lines at what's not being said. If it's excuse-making to cover up the lack of portability in your engine, so be it. But when other studios can get the job done, those words ring hollow.

Sony's architecture may be more difficult to work with in comparison to the 360 and PC, but it has provided a wonderful litmus test in separating the wheat from the chaff when it comes to coding.

No excuses.

which gaffer said this, i wish to flame him
duc

demi

  • cooler than willco
  • Administrator
Re: Platinum Shows PS3 Bayonetta
« Reply #19 on: September 01, 2009, 07:40:30 PM »
Bishop, talking about Turok
fat

Bebpo

  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #20 on: September 01, 2009, 07:45:30 PM »
I thought the PS3 version of Turok was inferior?

demi

  • cooler than willco
  • Administrator
Re: Platinum Shows PS3 Bayonetta
« Reply #21 on: September 01, 2009, 07:46:07 PM »
:lol that's the point. he was gloating that his team made UE3 run great on the PS3 (or at least made a game that is "on par" with 360)
fat

pilonv1

  • I love you just the way I am
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #22 on: September 01, 2009, 08:07:12 PM »
BUT 3.0
itm

Re: Platinum Shows PS3 Bayonetta
« Reply #23 on: September 01, 2009, 08:10:44 PM »
The Ghostbusters team said the same thing, right?

That turned out well.
野球

Don Flamenco

  • FootDiFootDiFootDive
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #24 on: September 01, 2009, 08:12:16 PM »
BUT 3.0

I don't even want cross game chat

drew

  • sy
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #25 on: September 01, 2009, 08:30:52 PM »
the only thing turok "pulled off" was making an fps clone of gears and pissing off the n64 fan base

Sho Nuff

  • o/~ TOUCH ME AND I'LL BREAK YOUR FACE o/~
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #26 on: September 01, 2009, 08:42:00 PM »
cell sux

it's waaaaaaay too late but I'm up with a newborn and couldn't let this particular brand of idiocy rest unchallenged.

IW has done it.
My studio pulled it off.
So has Epic.

At some point, you have to remove the blinkers and look between the lines at what's not being said. If it's excuse-making to cover up the lack of portability in your engine, so be it. But when other studios can get the job done, those words ring hollow.

Sony's architecture may be more difficult to work with in comparison to the 360 and PC, but it has provided a wonderful litmus test in separating the wheat from the chaff when it comes to coding.

No excuses.


buy a 360

Junpei the Tracer!

  • I started with Nightbright and ended with Comics
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #27 on: September 01, 2009, 08:49:42 PM »
I don't understand why some people hate on Bayonetta's art style.
Boo

Human Snorenado

  • Stay out of Malibu, Lebowski
  • Icon
Re: Platinum Shows PS3 Bayonetta
« Reply #28 on: September 01, 2009, 09:06:00 PM »
I don't understand why some people hate on Bayonetta's art style.

Yeah, you also don't understand why people find your preoccupation with weeaboo jailbait disturbing either.
yar

Junpei the Tracer!

  • I started with Nightbright and ended with Comics
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #29 on: September 01, 2009, 09:42:05 PM »
I do not have a preoccupation with weeaboo jailbait. That's Viz.
Boo

drew

  • sy
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #30 on: September 01, 2009, 10:00:35 PM »
I don't understand why some people hate on Bayonetta's art style.

same faggots that didnt like ninja gaidens

Bildi

  • AKA Bildo
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #31 on: September 01, 2009, 10:26:39 PM »
There's a PS3 version?

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
Re: Platinum Shows PS3 Bayonetta
« Reply #32 on: September 01, 2009, 10:46:19 PM »
cell sux

it's waaaaaaay too late but I'm up with a newborn and couldn't let this particular brand of idiocy rest unchallenged.

IW has done it.
My studio pulled it off.
So has Epic.

At some point, you have to remove the blinkers and look between the lines at what's not being said. If it's excuse-making to cover up the lack of portability in your engine, so be it. But when other studios can get the job done, those words ring hollow.

Sony's architecture may be more difficult to work with in comparison to the 360 and PC, but it has provided a wonderful litmus test in separating the wheat from the chaff when it comes to coding.

No excuses.

which gaffer said this, i wish to flame him

http://www.neogaf.com/forum/showpost.php?p=8687445&postcount=277

That thread never got locked, you still could! :lol
©@©™

Human Snorenado

  • Stay out of Malibu, Lebowski
  • Icon
Re: Platinum Shows PS3 Bayonetta
« Reply #33 on: September 01, 2009, 10:49:46 PM »
I do not have a preoccupation with weeaboo jailbait. That's Viz.

Mmmm hmmm... nice try, pedo.
yar

Junpei the Tracer!

  • I started with Nightbright and ended with Comics
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #34 on: September 01, 2009, 11:19:31 PM »
Dammit.
Boo

pilonv1

  • I love you just the way I am
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #35 on: September 01, 2009, 11:23:49 PM »
First page I checked

http://www.n4g.com/News-97292.aspx

Quote
Scroll down to see what this Turok dev Turok_Tim has to say about PS3 and 360 versions, demo, co-op and more. Know that the PS3 game rocks as hard as the 360 version:

"PS3 - Issues with PS3 development are largely overblown by internet "experts" and folks with an axe to grind. Face it, any new platform is going to present challenges and the PS3 is no different from the 360 in that regard. We've had over a year's head start getting experience on the 360, but Propaganda has extremely talented coders who took on the challenge of making Turok multiplatform and giving PS3 owners the best game possible. Sony was also a great supporter, providing on-site assistance here so that you guys on PS3 got the same AAA fps experience that the 360 owners are going to get when Turok's released. So to make a long story short, the PS3 game rocks as hard as the 360 version. No worries there."

First review I checked

Quote
Sadly, Turok is yet another game that stumbles making the leap from the 360 to the PS3. Although the game plays identically, the visuals -- which were alright-but-not-good on the Xbox -- are worse on the PS3. As in the 360 edition, you'll walk up to ledges and trees that have really sharp edges, characters in cutscenes occasionally have an aura of shine around them -- they all look like the light of the Lord is being emitted from their bodies -- and textures pop in all the time. PS3-centric problems include more screen tearing, framerate drops, and textures that look even more fugly.

http://au.ps3.ign.com/articles/848/848783p3.html

:duh
itm

Bildi

  • AKA Bildo
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #36 on: September 02, 2009, 02:47:48 AM »
:duh

:lol

bishoptl probably felt safe making the claim because nobody bought that POS game to dispute him.

Jansen

  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #37 on: September 02, 2009, 02:59:38 AM »
yeah but then they went an released a demo on psn and xbl :lol

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #38 on: September 02, 2009, 03:20:17 AM »
I can't wait to see the GOTY piece of shit MASSIVE BEAR craps out. bishoptl is the same distinguished mentally-challenged fellow who came up with a TEAMKILLING ACHIEVEMENT and actually thought it was a good idea.
CBG

pilonv1

  • I love you just the way I am
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #39 on: September 02, 2009, 03:21:21 AM »
lol what? theres a teamkilling achievement in turok? fucking morons
itm

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Platinum Shows PS3 Bayonetta
« Reply #40 on: September 02, 2009, 03:21:52 AM »
Any truth to this GAFfer junior member statement?

Quote
I remember reading that the 360 version was done in house while the PS3 version was programming was outsourced to some Sega tech group. So I'm not sure how a gimp PS3 version suprises everyone, plus this was expected when they kept only on demoing the 360 version.
ど助平

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #41 on: September 02, 2009, 03:24:00 AM »
lol what? theres a teamkilling achievement in turok? fucking morons

There was, but the hatred over it was so great they removed it via a patch.
CBG

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Re: Platinum Shows PS3 Bayonetta
« Reply #42 on: September 02, 2009, 03:25:44 AM »
Any truth to this GAFfer junior member statement?

Quote
I remember reading that the 360 version was done in house while the PS3 version was programming was outsourced to some Sega tech group. So I'm not sure how a gimp PS3 version suprises everyone, plus this was expected when they kept only on demoing the 360 version.


There was a rumor that Secret Level was porting the PS3 version, but I think it was denied. Not sure.
CBG