Prole gifted me Dungeons Of Dredmor minutes after I added it to my wishlist
You guys have proved time and time again that you're the best. I literally don't for anyone who doesn't contribute to this thread (especially demi ).
Wait until next week when they release the patch to play it.
The following bugs have been fixed:
- Fixed: Anvils of Krong spawning in hallways for no good reason
- Fixed: crash that occurred when moving up stairs or down stairs, randomly
- Fixed: Knightly Leap now covers the full span of Knight Movements.
- Fixed: shopkeepers doing odd things when picking up and dropping items after load/save
- Fixed: crash when using invalid missile sprites
- Fixed: merchandise not cleared when you go downstairs
- Fixed: backwards conditional logic on ranged monster attacks means that monsters were not consistently casting spells; fixing this makes the Dungeon 95.2% nastier.
- Fixed: Current Active Skill crossing over between new games
- Fixed: the bug with save games overwriting themselves if you have two characters with kind of the same name.
And the following new things shalt be added:
- Key binding interface.
- Automatic Saves in the Case of Crashes.
- Changes to how Permadeath works. We’ll now delete the file when you actually die.
- Auto-loot toggle.
- SHIFT-Click and Click Reversal Button. (Makes SHIFT-Click work like CLICK! Makes CLICK work like SHIFT-Click!)
- Rapid selling of items in the store, yea, by holding the SHIFT-Click button and smacking the inventory while standing in a shop.
- Fifty New Achievements
- Steam Overlay Support, yea, though it is Experimental and Requires your Graphics Card To Support OpenGL
- In-game Leaderboards, Yea, For Messing With Your Friends
- Steak Grilling
- Magnification of UI elements to TWICE their Size (Yea, Though We Know Not How Far We Can Get With This In The Allotted Time, Though We Are Working On It)