www.guildwars2.comStill lords of art.
I didn't make a thread when the trailer opened up, because there really wasn't any new info. Now there's been some Q&As and we got some juicy quotes.
From Eurogamer:
However, player-versus-player has always been hugely important to Guild Wars - guilds regularly compete for thousands in cash prizes - and ArenaNet is obviously keen to keep the attention of its hardcore players, offering the same jump-right-in PvP system where everyone has access to the same skills and equipment, and success is determined by strategy. "We wanted to give our competitive players, who were a really important part of our GW1 audience, what they want," says Flannum. "Those people don't want to lose to someone who's just played more time than them. They want access to all the same skills as the other person, and they want it to be their skill in making and executing a character build to be what wins them the day."
Always been astonished that other companies don't understand this.
Guild Wars 2's switch from an almost entirely instanced game-world, where you would adventure with only your party members, to a persistent, fully-populated one like those in more conventional MMOs, is the driving force behind most of the changes in the gameplay. The quest system, for instance, has been completely overhauled, and will offer something quite different from its competitors. "I think I can safely say that you won't see a single exclamation mark floating above a character's head in Guild Wars 2," claims lead designer Eric Flannum.
"We actually don't have a traditional RPG/MMO quest system," Flannum continues. "Instead what we've got are Events. Think of them as group-orientated activities. .... You might come across a fortress that's being attacked by centaurs, or it might be that the centaurs attacked half an hour before you got there and they hold it now. You might start walking along a road you've walked a hundred times and suddenly there's a caravan travelling along that road that you may not have seen, and you can go help that caravan out."
I wonder how this will work. Will you get auto XP gains once you've helped them? It will be interesting having to search out adventure instead of just clicking quest dialogues.
"We're definitely introducing crafting, as well as a few other things that are going to provide players with other things to do," assures Flannum
yay
ArenaNet can't tell us exactly what each race's special skills will entail at this stage, but we already know that the nine-foot Norn can transform into a bear for a huge boost in combat, and that the crafty, technologically-minded Asura will be able to use golems to fight for them.
Hope this doesn't screw balance.
In addition, there's also a new World PvP system, which lets you use your PvE character and equipment to play against other people on a more open battlefield, the Mists. "It's very casual PvP where you can gain levels and have ten-on-one fights or 100-on-20 fights or whatever, where everything flows naturally on the battlefield and there's no limits to how many players can be involved,"

More on Events from Pause.com
http://www.pause.com/index.php/guild-wars-2-exclusive-a-few-questions-with-mike-obrien/Events have a feeling similar to what you’re describing, but it’s not schedule-driven because we don’t want the world to have a fixed schedule. Instead, events respond to what the players are doing in the world. If the players raid the centaur camp and clear out the centaurs, then there won’t be a centaur attack on the garrison. But if the players let the centaur population get out of control, then the centaurs will become emboldened and start doing raids.
Still no info on classes. I know it is a lot of classes to bring back from GW1, but I hope they do bring most of them back. I think Paragon adds a great buffing class and PVP would be shite without Mesmer skills.