Author Topic: The MGS Peacewalker Demo thread of I wish this was on CFW  (Read 3120 times)

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The MGS Peacewalker Demo thread of I wish this was on CFW
« on: September 24, 2009, 03:01:16 AM »
If you missed it in the TGS thread, Konami has released the MGS Peacewalker demo for everyone to try.  You can grab it at http://psp.ign.com/articles/102/1027904p1.html.  Currently, there is no way to play this on CFW PSPs, to my knowledge.  Definitely not on 5.00 M-33.

Brief impressions:

I hesitate to say this, because I don't want to give out the wrong impression, but this game to me is less like a portable MGS4 (in terms of game play) and more like Portable Ops DONE RIGHT.  Everything has been greatly improved over Portable Ops.  To compensate for the lack of a second analog stick, the default game play uses the Syphon Filter/Resistance PSP-style of control mapping.  You use the analog nub to move around, and the face buttons work the camera.  The R button works for both rolling and attacking, and the L button controls aiming/using weapons.  Other actions are now on the d-pad, such as crouching (tapping down makes you go into sneaking mode; holding it makes you lay flat on the ground), Getting up against walls for cover is done by hitting up, as is taking items from fallen enemies (you have to be in sneak mode first, then you just hit up)  Left and right on the d-pad serve to access your items/weapons, and you can cycle through them with the square and circle buttons.  Finally, tapping select will enable auto aiming, so there will never be an issue with the shooting controls.  (Free aiming is also available)  There's also a completely different control scheme more akin to Portable Ops available, but the default settings all work great, and I had no trouble adjusting and taking out enemies.  MGS3-style CQC is also in the game; you can also grab enemies and toss them into other enemies to knock them all out.

Although the game's presentation is like Portable Ops', in that you select missions from a menu and cinemas are presented in the same comic book style as before, there's also real-time cut scenes, and the visuals, animation, and general smoothness of the game play have been bumped up to a level approaching that of Metal Gear Solid 3.  Everything just works much more smoothly in comparison to Portable Ops.

I've only just completed the first basic training mission.  Missions are broken up into different areas, much like in MGS3.  The mission select screen has room for four missions, but I don't know if there's more than two available in this demo.  After the training mission,  You can then play multiplayer (up to four players), and there are four different Snakes (with different outfits, each carrying different items and weapons) to pick from.  Since it does list "Snake" under "character," this seems to be hinting that like Portable Ops, multiple characters will end up being playable.  The game also has a ranking system, and even saves your game, so there's a lot here for a PSP demo.
« Last Edit: September 24, 2009, 03:07:09 AM by the lyte edge »
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Bebpo

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Re: The MGS Peacewalker thread of I wish this was on CFW
« Reply #1 on: September 24, 2009, 03:05:19 AM »
The art is so good in the environments.  They are really beautiful looking locations.  With the lighting and stuff it's even more gorgeous than a lot of MGS3 jungle.

It's REALLY HARD TO WALK UP BEHIND A GUARD AND GRAB HIM because
1) No stalking, so you gotta move analogue very slight as not to run and alert
2) No crawling.  Lying down is just to save your ass for a moment with upped camo.  Same with pressing against a wall (although that's good for knocking too)

I'm finding myself taking the cheapo easy MGS way out of stealth and just shooting people in the head with zzz silencer and balloon them to the skies.

Smooth Groove

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Re: The MGS Peacewalker thread of I wish this was on CFW
« Reply #2 on: September 24, 2009, 03:07:32 AM »
Sounds good but this is all kinda pointless as long as there's no freeware version. 

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Re: The MGS Peacewalker thread of I wish this was on CFW
« Reply #3 on: September 24, 2009, 03:08:21 AM »
It's REALLY HARD TO WALK UP BEHIND A GUARD AND GRAB HIM because
1) No stalking, so you gotta move analogue very slight as not to run and alert

Dude, tap down on the d-pad.  It puts you into stealth mode.
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cool breeze

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #4 on: September 24, 2009, 03:09:26 AM »
yeah, I had no problem with stealth.  I thought it was a lot faster paced and forgiving compared to past MGS games.

One neat touch is that there are different radars per character.  Jungle Camo has the Portable Ops sound sensor while Sneaking Suit has the Soliton Radar (MGS1/2 radar).

I was thinking about doing Ad Hoc Party, but that thing just confuses me.
« Last Edit: September 24, 2009, 03:11:08 AM by swaggaz »

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #5 on: September 24, 2009, 03:14:25 AM »
Trailer is up:

http://www.gametrailers.com/video/tgs-09-metal-gear/56487

I didn't know that about the radars-- fuck Jungle camo, then.  Sneaking suit all the way! 

Also people saying they have gotten the demo working on GEN CFW PSPs using the version.txt trick.  I'm still not updating though.
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Bebpo

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Re: The MGS Peacewalker thread of I wish this was on CFW
« Reply #6 on: September 24, 2009, 03:18:16 AM »
It's REALLY HARD TO WALK UP BEHIND A GUARD AND GRAB HIM because
1) No stalking, so you gotta move analogue very slight as not to run and alert

Dude, tap down on the d-pad.  It puts you into stealth mode.

That just has you doing duck movement.  If you are moving full speed in duck soldiers hear you from a good bit away.  If you slowly tilt the analogue you won't make a sound.

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Re: The MGS Peacewalker thread of I wish this was on CFW
« Reply #7 on: September 24, 2009, 03:28:43 AM »
If you want to get a good gist of the story, watch that trailer.  It's lengthy, explains a lot, and also basically says "Fuck Portable Ops, this is the real deal and an actual sequel to MGS3!" 

It's REALLY HARD TO WALK UP BEHIND A GUARD AND GRAB HIM because
1) No stalking, so you gotta move analogue very slight as not to run and alert

Dude, tap down on the d-pad.  It puts you into stealth mode.

That just has you doing duck movement.  If you are moving full speed in duck soldiers hear you from a good bit away.  If you slowly tilt the analogue you won't make a sound.

Right...just like a Metal Gear game.   :lol

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Bebpo

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #8 on: September 24, 2009, 03:44:26 AM »
Yes, but it's a lot tougher to GENTLY press the PSP analogue without tipping it to higher noise-making speed than a PS2 analogue.  Hence why it's much tougher.

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #9 on: September 24, 2009, 03:46:51 AM »
Yes, but it's a lot tougher to GENTLY press the PSP analogue without tipping it to higher noise-making speed than a PS2 analogue.  Hence why it's much tougher.

You're using an old launch-model 1000, right?  That's why.  :P

I don't have a problem with it...Swaggaz doesn't have a problem with it...
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Bebpo

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #10 on: September 24, 2009, 03:47:42 AM »
Yes, but it's a lot tougher to GENTLY press the PSP analogue without tipping it to higher noise-making speed than a PS2 analogue.  Hence why it's much tougher.

You're using an old launch-model 1000, right?  That's why.  :P

The newer psps have different analogue sticks?  News to me.

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #11 on: September 24, 2009, 03:49:39 AM »
Yes, but it's a lot tougher to GENTLY press the PSP analogue without tipping it to higher noise-making speed than a PS2 analogue.  Hence why it's much tougher.

You're using an old launch-model 1000, right?  That's why.  :P

The newer psps have different analogue sticks?  News to me.

Maybe yours is all worn out or something.  Like how the square button on the old models used to fuck up.  The 1000 I use is not a launch model and is in really good shape, but even then I notice a difference when using my 2000, with the d-pad, buttons, and yes...the nub.  There's no question that the 1000 series is the worst of all the PSPs.  The difference in screen clarity and color is also noticeable when going to a 2000.  I'd totally get a 3000 if it were able to fully use CFW.
« Last Edit: September 24, 2009, 03:52:53 AM by the lyte edge »
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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #12 on: September 24, 2009, 03:55:17 AM »
Here's the Youtube version of the trailer.

[youtube=560,345][/youtube]
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fistfulofmetal

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #13 on: September 24, 2009, 09:30:54 AM »
I have the new slimmer PSP and it's still hard to slightly push the nub.
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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #14 on: September 24, 2009, 06:32:55 AM »
Played some games multiplayer over ad-hoc party, it's really fun online.  That tank level was super easy with three people (that level can have up to four).  I went and took out the fuel, then we shot about 9 rockets at it, then finally went for the treads with M60s.  Sneaking mission only supported two people, but that was fun too.  The best was the last area where he went from the left taking guys out while I snuck over and kill the sniper, then went on the mg turret and killed everyone else.  Didn't fully understand the co-op actions.  Co-op sync lets you run faster and have more health, but you are stuck to the player you sync with, so you just hold down up and follow him.

Smooth Groove

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #15 on: September 24, 2009, 07:24:35 AM »
Can someone please post the link to the CFW workaround? 

I don't know when I can get back my PSP phat and I don't wanna put OFW back on my slim just for a demo. 

Jansen

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #17 on: September 25, 2009, 03:07:59 PM »
I am tempted to finally go to Gen-B.  It seems to be pretty stable, and I never use the stuff that doesn't work with it anyway...
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Bebpo

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #18 on: September 25, 2009, 04:56:40 PM »
I'll go Gen-B when they have a 6.00 :D

Smooth Groove

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #19 on: September 25, 2009, 05:09:11 PM »
I don't even know what the hack is Gen-B or whatever.  I just look at the newest number whenver I upgrade my PSP's firmware. 


http://www.neogaf.com/forum/showpost.php?p=17727781&postcount=201
http://www.psp-hacks.com/forums/f127/version-txt-t235096/post1150096.html

just follow these directions. they worked for me on cfw 5.50 gen b

Thanks!

drew

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #20 on: September 25, 2009, 05:10:43 PM »
mgs sucks (especially on psp) and this thread sucks (especially in front of my eyes)

Ninja

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #21 on: September 25, 2009, 05:13:06 PM »
I finally cracked and upgraded to GEN-B for this. Got it working pretty easily with the version.txt trick. It looks amazing.
wat

drew

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #22 on: September 25, 2009, 05:19:18 PM »
jesus christ thst youtube trailer is embarrassing

Diunx

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #23 on: September 25, 2009, 07:15:11 PM »
Metal Gear :bow2
Drunk

Don Flamenco

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #24 on: September 25, 2009, 07:34:30 PM »
jesus christ thst youtube trailer is embarrassing

it was like a microcosm of playing the game.  Instead of an hour into the cutscene and wondering where the gameplay is, I was 5 minutes in before I realized I was watching a fucking movie.


oh and he didn't just call the Big Shell "Outer Heaven" did he?  man, I fell through too many pits while trying to rescue Dr. Petrovich to let that slide. but after the end of MGS4, anything flies with this series. Even if they pulled a switch and made you play as Otacon the whole time, I wouldn't be surprised. 

Fuck this game.


spoiler (click to show/hide)
and day 1. :lol
[close]
« Last Edit: September 25, 2009, 07:38:50 PM by Kranz Fafka »

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #25 on: September 25, 2009, 07:58:46 PM »
No, no...this is going to be a good MGS, since it's following 3.  The odd-numbered MGS games are good; the even-numbered ones suck.   :P
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Don Flamenco

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #26 on: September 25, 2009, 08:53:45 PM »
it better just be an adventure with solid snake.  No recruiting guys, no dragging them back to a white van, no excessive rail shooting...just sneak and kill. 

Jansen

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #27 on: September 26, 2009, 12:32:14 AM »
shit is gimped as fuck. get kojima's cock outta yer mouths and stop pimping crap games for cryin out loud.

Bebpo

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #28 on: September 26, 2009, 12:55:54 AM »
shit is gimped as fuck. get kojima's cock outta yer mouths and stop pimping crap games for cryin out loud.

 ::)

Go play some coop tank killin' and get used to the control scheme.  It doesn't control as good as console game but who cares, the game design is built around that fact and makes accommodations.

Jansen

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #29 on: September 26, 2009, 01:37:18 AM »
i care because it sucks.

can you even belly crawl or shuffle while up against a wall?

anyways i hope they port it to the ps2 so i can get a non gimpy version.

Bebpo

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #30 on: September 26, 2009, 01:53:01 AM »
i care because it sucks.

can you even belly crawl or shuffle while up against a wall?

anyways i hope they port it to the ps2 so i can get a non gimpy version.


They took those out intentionally for game design purposes.  They were both in portable ops so it's not like they couldn't do it.  The wall walk has been useless for a while and now that there is the MGS4 style crouch run in Peace Walker there's no point in having crawl.  Going belly down or against a wall is now a last minute save-your-ass-by-upping-your-camo-to-be-invisible move.  Makes you play a little differently than the previous MGS game, which is a good thing.

cool breeze

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #31 on: September 26, 2009, 01:56:51 AM »
I tried playing some Portable Ops Plus just now and it's incredible how bad the controls are and how little consideration they gave when designing the game.

Peace Walker does lack a lot of actions from other MGS games, but the game is different too.  It's like the RE5 control defense; the controls barely changed while the game, especially towards the end, became an straight up shooter. Pressing L while stuck to a wall zooms into an enemy and lets you see their path clearly.  They've also made enemies have longer waiting periods now giving you more time to go from the wall to get them.  For going prone, the use now is to hide yourself on open land.  Everything is snappy now and the pace of play is a lot faster and better suited for the PSP.  Only action I really miss is being able to move while holding an enemy; I don't understand that omission.

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #32 on: September 26, 2009, 02:01:26 AM »
I'm updating my 2000 to GEN-B2 so I can play the demo on there and then use my 1000 for some co-op. 
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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #33 on: September 26, 2009, 02:31:51 AM »
I'll go Gen-B when they have a 6.00 :D

Everything I like to use works fine on Gen-B.  I have no complaints about updating; don't use the features that it doesn't support anyway. 

They need to hurry the fuck up with 5.55 or 6.00 CFW!   :punch :punch :punch :punch
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Jansen

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #34 on: September 26, 2009, 02:43:55 AM »

They took those out intentionally for game design purposes.  They were both in portle ops so it's not like they couldn't do it.  The wall walk has been useless for a while and now that there is the MGS4 style crouch run in Peace Walker there's no point in having crawl.  Going belly down or against a wall is now a last minute save-your-ass-by-upping-your-camo-to-be-invisible move.  Makes you play a little differently than the previous MGS game, which is a good thing.

lol gimped couldn't possibly be more of an apt description for this installment

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #35 on: September 26, 2009, 02:45:15 AM »

They took those out intentionally for game design purposes.  They were both in portle ops so it's not like they couldn't do it.  The wall walk has been useless for a while and now that there is the MGS4 style crouch run in Peace Walker there's no point in having crawl.  Going belly down or against a wall is now a last minute save-your-ass-by-upping-your-camo-to-be-invisible move.  Makes you play a little differently than the previous MGS game, which is a good thing.

lol gimped couldn't possibly be more apt of a description for this installment

If by "gimped," you mean "fucking totally awesome and now plays great on the PSP," sure.
« Last Edit: September 26, 2009, 02:48:40 AM by the lyte edge »
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Jansen

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #36 on: September 26, 2009, 02:48:49 AM »
no, by gimped, i mean just that.

or if you want you can replace "shitty" with "gimped". both work.

i like the gameplay in metal gear games but this one just aint that fun

Raban

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #37 on: September 26, 2009, 03:24:57 AM »
I love MGS gameplay too, but they keep over-complicating an already complicated formula. The first game had the simplest control scheme and even then every button did at least two different things. MGS2 kind of streamlines some things, and then from MGS3 and on it just gets worse and worse in terms gameplay imo. I understand the love MGS3 gets, but the controls are crippling. I never understood why Kojima just doesn't return to the Ghost Babel canon or make a fucking 2D MGS for the PSP, the controls are perfect for it. Better yet, just use the same camera/control system as MGS1 where the camera is mostly over-the-head like the 2D games instead of requiring this bullshit 3D camera and shoot-em-up gameplay mixed with half-assed stealth elements.

If MG and MG2 were made with MGS1 graphics on the PSP I'd buy one this second. But nope, just more forced console games on handhelds.

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #38 on: September 26, 2009, 03:28:23 AM »
I love MGS gameplay too, but they keep over-complicating an already complicated formula. The first game had the simplest control scheme and even then every button did at least two different things. MGS2 kind of streamlines some things, and then from MGS3 and on it just gets worse and worse in terms gameplay imo. I understand the love MGS3 gets, but the controls are crippling. I never understood why Kojima just doesn't return to the Ghost Babel canon or make a fucking 2D MGS for the PSP, the controls are perfect for it. Better yet, just use the same camera/control system as MGS1 where the camera is mostly over-the-head like the 2D games instead of requiring this bullshit 3D camera and shoot-em-up gameplay mixed with half-assed stealth elements.

If MG and MG2 were made with MGS1 graphics on the PSP I'd buy one this second. But nope, just more forced console games on handhelds.

See what's great about Peace Walker is that it retains what was good about Portable Ops and basically gets rid of all the crap, adding in a bit from MGS4 and streamlining and simplifying the controls to work great on the PSP. 

My favorite MGS games are the original, Ghost Babel, MGS3:S, and I think it's safe to say this game is going to end up on the list too.  They did an awesome job on the technical stuff, and the co-op stuff is really cool too.
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Bebpo

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #39 on: September 26, 2009, 03:44:26 AM »
Portable Ops was awesome outside the controls and boss fights.  Recruiting dudes and playing as them was not "useless crap"

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #40 on: September 26, 2009, 03:46:04 AM »
Holy fuck, I just noticed that playing PSOne games on TV-out now makes them full-screen!   :o  When did this happen?  I have no idea if it's a GEN feature or a post-5.00 firmware feature...

Portable Ops was awesome outside the controls and boss fights.  Recruiting dudes and playing as them was not "useless crap"

Portable Ops had major issues because of its poor controls.
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cool breeze

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #41 on: September 26, 2009, 03:57:42 AM »
Portable Ops was awesome outside the controls and boss fights.  Recruiting dudes and playing as them was not "useless crap"

It was a good idea in theory, but things like a stamina bar (that drained almost as fast as your interest in playing), having to physically carry soldiers to the truck (or spend a lot of time setting up other soldiers around the map to take them) and way too much management made it a mess.  I like the idea of building an army but it was so poorly executed.  And the controls were a huge reason it was terrible.  It's one of the early PSP games that seems designed for consoles and fitted on the PSP.  Too many buttons and commands and not enough control over them.  That's not hyperbole either; there is literally no way you can make a set up in the game that lets you perform all the actions. 

Peace Walker would obviously be better with a second analog nub/stick, but I don't feel like it's broken without it.  Portable Ops is broken.

Quote
Holy fuck, I just noticed that playing PSOne games on TV-out now makes them full-screen!   Shocked  When did this happen?  I have no idea if it's a GEN feature or a post-5.00 firmware feature...

I'm pretty sure that's an official feature.

btw, at least back when I was on the CFW before OE, there was a plugin that let you do full screen through TV-Out.  Problems were that even at 333, games weren't full speed, and since the screen was stretched so much without cosmetic enhancements, it looked gross.

« Last Edit: September 26, 2009, 03:59:49 AM by swaggaz »

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #42 on: September 26, 2009, 04:04:20 AM »
btw, at least back when I was on the CFW before OE, there was a plugin that let you do full screen through TV-Out.  Problems were that even at 333, games weren't full speed, and since the screen was stretched so much without cosmetic enhancements, it looked gross.

Yeah, I tried that plug-in back then, too.  It sucked, although it was cool that it let you play games on SDTVs.

It's really awesome that they got PSOne games working perfectly full-screen now.  Be nice to see PSP games do it too!  I don't suppose there's any emulators that do this, are there?  I haven't updated mine in a loooong time.

EDIT: Weird, Ghost In The Shell is not full-screen!
« Last Edit: September 26, 2009, 04:08:16 AM by the lyte edge »
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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #43 on: September 26, 2009, 09:44:49 AM »
The mission structure is perfect for PSP. I just don't see any other way to make the game accessible for portability.

I played the demo and I'm impressed. The controls take sometime getting used to, after awhile it's smooth sailing. the graphics are great, but like every PSP game the dithering is TERRIBLE. I haven't tried the coop, but at least the SP was fun and well designed.
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Error2k4

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #45 on: September 30, 2009, 08:47:59 AM »
Shame more people aren't playing this. Best demo since MGS2 demo, insanely polished and highly replayable. Having fun trying to s-rank missions and just discovering new stuff.

ranking players per mission instead of the whole game, like in previous mgs games, is a stroke of genius.
« Last Edit: September 30, 2009, 01:26:19 PM by Error2k4 »
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cool breeze

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #46 on: September 30, 2009, 09:41:39 AM »
I played the demo for 3-4 hours now and am still figuring things out.  I didn't know you could get the tank commander to come out and just shoot him instead of blowing up the tank.

Don Flamenco

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Re: The MGS Peacewalker Demo thread of I wish this was on CFW
« Reply #47 on: September 30, 2009, 11:42:08 AM »
Portable Ops was awesome outside the controls and boss fights.  Recruiting dudes and playing as them was not "useless crap"

recruiting was a huge pain in the ass.