Author Topic: Super Street Fighter IV Arcade Edition 2012 Update Now Up!  (Read 137229 times)

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Akala

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Re: Super Street Fighter IV
« Reply #360 on: April 11, 2010, 03:20:39 PM »
everyone will be playing on 360 here. I'm still undecided atm, I have vanilla on both systems, but massively prefer the PS3 pad...I play with a pad like 90% of the time.

I bought an HRAP for PS3 and the Tekken stick deal last year, but haven't had any time to practice much. I totally suck using a stick, especially since I like using charge characters.  :'(

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #361 on: April 11, 2010, 03:30:09 PM »
I bought an HRAP for PS3 and the Tekken stick deal last year, but haven't had any time to practice much. I totally suck using a stick, especially since I like using charge characters.  :'(

What? Charge characters are infinitely easier with a stick. :lol

Akala

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Re: Super Street Fighter IV
« Reply #362 on: April 11, 2010, 04:26:13 PM »
I bought an HRAP for PS3 and the Tekken stick deal last year, but haven't had any time to practice much. I totally suck using a stick, especially since I like using charge characters.  :'(

What? Charge characters are infinitely easier with a stick. :lol

their supers/ultras arent!!

Rman

  • Senior Member
Re: Super Street Fighter IV
« Reply #363 on: April 11, 2010, 05:05:09 PM »
I bought an HRAP for PS3 and the Tekken stick deal last year, but haven't had any time to practice much. I totally suck using a stick, especially since I like using charge characters.  :'(

What? Charge characters are infinitely easier with a stick. :lol

their supers/ultras arent!!
I've always found charge ultras much easier with a stick.  Especially the diagonal ones like Guile's.

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #364 on: April 11, 2010, 05:24:06 PM »
I bought an HRAP for PS3 and the Tekken stick deal last year, but haven't had any time to practice much. I totally suck using a stick, especially since I like using charge characters.  :'(

What? Charge characters are infinitely easier with a stick. :lol

their supers/ultras arent!!
Lol yes they are. All charge moves are. I've never been able to do a charge ultra on a pad in SF4 and I struggle to do regular charge moves.

Anyone getting on SF4 today? I wanna get at least decent with my Bison again before I start learning Makoto or anyone else when SSF4 drops. I might start trying out Chun-Li again too.

iconoclast

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Re: Super Street Fighter IV
« Reply #365 on: April 11, 2010, 06:13:06 PM »
what is the bonus for having an SF4 save again?

Having an SF4 save gives you an exclusive 11th costume color. I think that's the only thing that's known so far; Capcom is supposed to announce it right before SSF4 comes out.

Still looking for a pad/stick for the 360. How're the official sticks, by the way.

The MadCatz Tournament Edition stick is godly. By far the best stick I've ever owned. I've never used the Standard Edition, but I've read good things about it and it's easily moddable for higher quality parts. You can usually get it online for under $50 too.
« Last Edit: April 11, 2010, 06:15:18 PM by iconoclast »
BiSH

cool breeze

  • Senior Member
Re: Super Street Fighter IV
« Reply #366 on: April 11, 2010, 09:21:42 PM »
If it's just a costume color I won't mind much.  I need to find someone who has the 360 version of the first one IRL.  I know a few people who have the PS3 version, which is what I have, but that isn't very useful.

The big reason why I'm going 360 this time is because it has a bigger online focus.  I have all my controllers on the PS3 but sacrifices must be made.

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #367 on: April 14, 2010, 02:18:47 PM »
If you're looking to grab a stick, now's the time:

from eventhubs:

The Mad Catz line of Tournament Edition FightSticks has been marked down on [amazon.com]. The original TE FightStick designs are selling for $99, with free shipping. The new Tournament Edition S FightSticks are around $20 off the regular price. Here's the run down.

Original Design Tournament Edition FightSticks
PlayStation 3 - $99 | Xbox 360 - $99

Black Tournament Edition S FightSticks
PlayStation 3 - $131.99 | Xbox 360 - $134.61

White Tournament Edition S FightSticks
PlayStation 3 - $128.99 | Xbox 360 - $128.99

Round 2 Tournament Edition FightSticks
PlayStation 3 - $129.99 | Xbox 360 $129.99


I can personally vouch for the original TE stick.  Best I've ever had, and that's including ones I've built and customized myself.
obo

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #368 on: April 14, 2010, 02:39:35 PM »
I've never used the Standard Edition, but I've read good things about it and it's easily moddable for higher quality parts. You can usually get it online for under $50 too.

Ack, just noticed this or I would've said something earlier: the standard edition w/ stock parts is bound to fail.  I don't know anyone who has used that stick as a primary (quite a few people) and not had problems with the buttons either not responding or getting stuck after a couple months. 

It is cheap and very easy to mod, and if you're interested in goofing around with it, you'll have a quality stick and end up saving quite a bit of money after the modding (even considering the deals above), but otherwise I would not recommend buying it.
« Last Edit: April 14, 2010, 02:46:19 PM by RoboJ »
obo

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #369 on: April 14, 2010, 03:00:03 PM »
What's the difference between the original design TE sticks and the new ones?

Smooth Groove

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Re: Super Street Fighter IV
« Reply #370 on: April 14, 2010, 03:04:20 PM »
Does the Round 2 stick have the slimmer profile or is that going to be a later model?

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #371 on: April 14, 2010, 03:24:43 PM »
The Round 2 is just a re-release of the original with a black cover.  The "S" editions have the same guts, but are a bit smaller in design.  I'm not aware of any other differences.
obo

iconoclast

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Re: Super Street Fighter IV
« Reply #372 on: April 14, 2010, 10:28:35 PM »
I thought the problems with the SE stick were only in the launch wave? I haven't read much about it lately, but that sucks if it still has quality issues.
BiSH

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #373 on: April 14, 2010, 10:31:41 PM »
That may be --I don't know anyone who bought one after all of the bad impressions came out early on.
obo

Smooth Groove

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Re: Super Street Fighter IV
« Reply #374 on: April 15, 2010, 12:49:50 AM »
RoboJ, which pad do you think I should go with?

The Hori or the official SF4 pad.

Here's the Hori in case you don't know what I'm talking about: 




I've pretty much resigned myself to being a lowly pad-using nub.  I've got a HRAP Sanwa edition and a Madcatz Tournament Edition but I suck ass with both of them.

If I didn't suck so much with sticks, I'd totally get this :drool :




Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #375 on: April 15, 2010, 01:59:00 AM »
I'm not the guy to ask about pads.  :lol  I have very little experience with either of them.
obo

cool breeze

  • Senior Member
Re: Super Street Fighter IV
« Reply #376 on: April 15, 2010, 02:10:16 AM »
I haven't used the hori one but the mad catz ones are pretty good.  Depends on how competitive you think you'll get.

bork

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Re: Super Street Fighter IV
« Reply #377 on: April 15, 2010, 02:17:41 AM »
Mad Catz is great for starters, so long as you get a GOOD one.  The early batches at least had all sorts of problems.  I had to return several and still have one that is semi-borked.  Make sure you get a round 2 pad to be safe (Amazon and the Mad Catz store sell them).

I plan on picking up one of those Hori pads when I'm in Japan too.
ど助平

Smooth Groove

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Re: Super Street Fighter IV
« Reply #378 on: April 15, 2010, 02:33:58 AM »
You can buy that Hori pad in the US, dork.  Fry's has tons of them. 

Ichirou

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Re: Super Street Fighter IV
« Reply #379 on: April 15, 2010, 02:42:23 AM »
You can buy that Hori pad in the US, dork.  Fry's has tons of them. 

Lyte edge annihilated.
PS4

Don Flamenco

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Re: Super Street Fighter IV
« Reply #380 on: April 15, 2010, 12:00:42 PM »
I love the SF4 pad.  Great for every 2D game.  Possibly my all time favorite controller.

I had the Hori Turbo EX a couple years ago, but wasn't really into it.  The pad was a bit flat and pretty stiff.  Like the PS2/3 pad but flatter. It might be good something like Tekken or platformers, where you don't need to use qcf, hcf much.

bork

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Re: Super Street Fighter IV
« Reply #381 on: April 15, 2010, 01:20:10 PM »
You can buy that Hori pad in the US, dork.  Fry's has tons of them. 

Fry's isn't everywhere in the U.S.

There actually are two in Georgia but they suck shit.  So I will wait until I'm in Japan rather than drive 45 minutes to see if they have some controller, which may or may not be the latest revision of the pad I am interested in and not the one from 2005.  That and I'm planning on selling a ton of shit over there first, hence why I want to get one over there rather than from say, Amazon.  Dork.   :P

I love the SF4 pad.  Great for every 2D game.  Possibly my all time favorite controller.

I had the Hori Turbo EX a couple years ago, but wasn't really into it.  The pad was a bit flat and pretty stiff.  Like the PS2/3 pad but flatter. It might be good something like Tekken or platformers, where you don't need to use qcf, hcf much.

This is no problem with SF4, but I don't like that I am unable to use the Mad Catz pad with a number of PC games/emulators because the trigger buttons aren't recognized, and the Mad Catz pads have RT on the face.
« Last Edit: April 15, 2010, 01:42:54 PM by Good Day Sir »
ど助平

bork

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Re: Super Street Fighter IV
« Reply #382 on: April 15, 2010, 01:37:06 PM »
I really want to check this pad out (Hori FC3), but I'm not sure if it has been officially released yet.  Looks PERFECT, but it's PS3 only.  Still if they are out and priced decently I'll pick up one or two...then no more Mad Catz PS3 pad problems when trying to use two at once.



EDIT: It's out for around $34. 
« Last Edit: April 15, 2010, 01:42:01 PM by Good Day Sir »
ど助平

Smooth Groove

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Re: Super Street Fighter IV
« Reply #383 on: April 15, 2010, 01:54:11 PM »
Slightly off-tip but Is Blazblue 1 worth getting if I plan on getting the sequel?  Right now, I could get the first game for $13 at Gamestop with promo codes. 

bork

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Re: Super Street Fighter IV
« Reply #384 on: April 15, 2010, 01:56:44 PM »
Slightly off-tip but Is Blazblue 1 worth getting if I plan on getting the sequel?  Right now, I could get the first game for $13 at Gamestop with promo codes. 

Do you have a decent enough PC?  Just download Continuum Shift and practice on that instead.  BlazBlue Calamity Trigger's balanced is pretty bad, so if you are planning on spending time with it online and not going to use one of the top tiers, you're going to get owned left and right.   :'(

Still $13 ain't bad.
ど助平

Smooth Groove

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Re: Super Street Fighter IV
« Reply #385 on: April 15, 2010, 02:01:12 PM »
I'm not sure if my PC can handle it but I"ll try. 

Don Flamenco

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Re: Super Street Fighter IV
« Reply #386 on: April 15, 2010, 02:02:53 PM »
was there ever a Windows 7 fix for BB:CS?  I nabbed that as soon as it broke, but couldn't get it to work in W7...well, there were instructions, but shit was too complicated. :)

bork

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Re: Super Street Fighter IV
« Reply #387 on: April 15, 2010, 02:15:21 PM »
I couldn't get it working when it first got released (guess "dumped" isn't the right word), but when I got my netbook a few weeks ago I downloaded and ran it no problem using Windows 7.  It must have been fixed.  If the game runs too slowly for you, remember to use the included simple background instead.  Then it should be nice n' smooth.
ど助平

Smooth Groove

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Re: Super Street Fighter IV
« Reply #388 on: April 15, 2010, 02:22:09 PM »
Lyte, why don't you just get a Saturn pad or clone for the PS3?  I haven't got one yet but supposedly they work just fine.  Also, what's the deal with the 2 pads bug?  Is that a PS3 exclusive? 

bork

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Re: Super Street Fighter IV
« Reply #389 on: April 15, 2010, 03:06:00 PM »
The PS3 pads glitching out might just be my bad luck with Mad Catz pads. :P  I have read those Saturn pads can break with a lot of play time, plus the Hori FC3 has bigger buttons and apparently a really nice d-pad.  It's basically Hori ripping off Mad Catz...similar shape and the buttons are even the same size.
« Last Edit: April 15, 2010, 03:16:47 PM by Good Day Sir »
ど助平

Smooth Groove

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Re: Super Street Fighter IV
« Reply #390 on: April 15, 2010, 03:14:36 PM »
I don't know about the Horis but the Madcatz's D-pad seems kinda stiff.  That's why I'd probably go with the Saturns if I could. 

Also, what's the deal with people breaking pads and joysticks?  Do they play like 10 hours a day on it?  I have a couple of low-grade sticks like the Tekken 5 bundle stick and the cheapest Hori PS3 stick which are still working perfectly fine after several years of use. 

cool breeze

  • Senior Member
Re: Super Street Fighter IV
« Reply #391 on: April 15, 2010, 04:43:37 PM »
I really want to check this pad out (Hori FC3), but I'm not sure if it has been officially released yet.  Looks PERFECT, but it's PS3 only.  Still if they are out and priced decently I'll pick up one or two...then no more Mad Catz PS3 pad problems when trying to use two at once.

(Image removed from quote.)

EDIT: It's out for around $34. 

I have the fighting commander 3 ordered.  Looks great and I'm getting it for PC, though I don't even know if it will work on it.

I wish the 360 let me use any usb controller.  I have two saturn pads + usb converter and two actual usb saturn pads and would love to use them on my 360.  Same with my virtua stick.

Smooth Groove

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Re: Super Street Fighter IV
« Reply #392 on: April 15, 2010, 05:09:12 PM »
Are your non-USB pads PS2 compatible?  There's a good PS2 to 360 adapter.

cool breeze

  • Senior Member
Re: Super Street Fighter IV
« Reply #393 on: April 15, 2010, 05:18:28 PM »
Are your non-USB pads PS2 compatible?  There's a good PS2 to 360 adapter.

nope.  the ps2 controllers are more rare than the regular saturn or pc ones (legit or cheapo)

Smooth Groove

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Re: Super Street Fighter IV
« Reply #394 on: April 15, 2010, 07:00:19 PM »
This is ridiculous. I would totally love to have one though.





bork

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Re: Super Street Fighter IV
« Reply #395 on: April 15, 2010, 07:38:35 PM »
I don't know about the Horis but the Madcatz's D-pad seems kinda stiff.  That's why I'd probably go with the Saturns if I could. 

Nah, the d-pads are really good, but they do take a little bit of getting used to.  There's a definite difference between the 360 one I have been using like crazy since February of last year and the one I just got recently.  I am far more comfortable with my broken-in pad than any other.

Quote
Also, what's the deal with people breaking pads and joysticks?  Do they play like 10 hours a day on it?  I have a couple of low-grade sticks like the Tekken 5 bundle stick and the cheapest Hori PS3 stick which are still working perfectly fine after several years of use. 

 :lol  Maybe!  If you put these things through the ringer, they are going to get busted up at some point.  Cheap parts...

I have the fighting commander 3 ordered.  Looks great and I'm getting it for PC, though I don't even know if it will work on it.

It would be awesome if it worked on PC.  I need to try a PS2 controller on PC again.  There are some games where the 360 analog just doesn't work.  The games won't recognize it.   :-\
ど助平

Smooth Groove

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Re: Super Street Fighter IV
« Reply #396 on: April 15, 2010, 07:50:22 PM »
So Blazblue 2 looks really good on the PC but why does the game feels so slow?  Is it just the game or is it because of the emulation?

As can be see from the shots, the game is clearly running at 60fps.

The shots below are actually shrunk from 1080p.  I also forced 4X AA which make the backgrounds look much cleaner. 







Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #397 on: April 15, 2010, 07:52:15 PM »
So Blazblue 2 looks really good on the PC but why does the game feels so slow?  Is it just the game or is it because of the emulation?
Emulation. Your PC can't handle it well. It plays like a slideshow for me. :'(

Smooth Groove

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Re: Super Street Fighter IV
« Reply #398 on: April 15, 2010, 07:56:20 PM »
So Blazblue 2 looks really good on the PC but why does the game feels so slow?  Is it just the game or is it because of the emulation?
Emulation. Your PC can't handle it well. It plays like a slideshow for me. :'(

It says 60fps though, which is weird.  I wonder if there's some kinda system switch to increase the speed, like how arcade operators pumped up SF2. 

bork

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Re: Super Street Fighter IV
« Reply #399 on: April 15, 2010, 08:22:04 PM »
So Blazblue 2 looks really good on the PC but why does the game feels so slow?  Is it just the game or is it because of the emulation?

It's not really emulation, BTW.  But that doesn't matter!   :)  Your PC is probably too slow.  Make a backup copy of all the background files and try replacing them with the simple background fix.  It should run full speed then.

It's weird; my HP Mini 311 can actually handle the game in 1080P (on my external monitor) and at full speed with the original backgrounds when overclocked to 1.9Ghz.  Runs perfectly with simple backgrounds when not overclocked.  Doesn't seem like it should run this well on this thing.
ど助平

Smooth Groove

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Re: Super Street Fighter IV
« Reply #400 on: April 15, 2010, 08:27:42 PM »
A 4.1 GHZ I7 is too slow?  Is Blazblue the Crysis of fighting games?

I'll check out the patch but I'm suspecting either some kinda conflict w/ WIN 7 or maybe I'm just used to SF speed. 

bork

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Re: Super Street Fighter IV
« Reply #401 on: April 15, 2010, 09:08:02 PM »
I'm using Win7 too.  BlazBlue is a faster game than SF4, BTW.  Remember that the game is made to be running on a specific PC hardware setting and with XP, so there could be some kind of conflict with your set-up.  Have you checked out any videos just to see if it might be your perception of the game speed?
« Last Edit: April 15, 2010, 09:09:42 PM by Good Day Sir »
ど助平

bork

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Re: Super Street Fighter IV
« Reply #402 on: April 15, 2010, 09:51:02 PM »
Okay, this is weird.  I just tried BBCS and it was slow for me too.  There were a bunch of windows updates I installed the other day; wonder if there was some change that is making it run slow now.  It was chugging even with the simple backgrounds.

EDIT: Never mind.  It was a setting I changed in the Nvidia menu....put it back to "performance" and it's running buttery smooth again.
« Last Edit: April 15, 2010, 09:56:52 PM by Good Day Sir »
ど助平

Smooth Groove

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Re: Super Street Fighter IV
« Reply #403 on: April 16, 2010, 02:09:27 AM »
It runs about the same for me, with or without the patch.  Fraps still reads 60 frames/sec.  Maybe I just subconsciously felt that Blazblue was slow because the last 2D game I played was the remixed SSF2T on PSN.  Many of Blazblue's animations are really drawn out in comparison to SSF2T's, so that could have also contributed to the sense of sluggishness. 

On a different note, running a fighting game off a SSD is simply awesome.  Zero load times whatsoever.  Now I wish I can stick a SSD into my 360.  The PS3 can take a SSD but not every game can be fully installed on it.  Also, PS3 just sucks.

Rman

  • Senior Member
Re: Super Street Fighter IV
« Reply #404 on: April 16, 2010, 02:21:47 AM »
SSDs and RAM are the best performance upgrades you can get for PCs.  I'm still waiting on the SSD prices to go down.

Smooth Groove

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Re: Super Street Fighter IV
« Reply #405 on: April 16, 2010, 02:29:32 AM »

cool breeze

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Re: Super Street Fighter IV
« Reply #406 on: April 16, 2010, 02:32:34 AM »
use normal people don't swim in pools of money that we can spend on luxury hard drives  :'(


Smooth Groove

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Re: Super Street Fighter IV
« Reply #407 on: April 16, 2010, 02:39:28 AM »
You can buy a low capacity but cheap SSD to tide you over until the prices drop.  Copying back and forth between a SSD and a HD is really not that much of a hassle because the SSD writes so quickly and needs no defragmentation.  It's what I do with my SSDs since 300gb is not quite enough.  I leave one copy of every game on my hard drives and just move the game of the moment to a SSD.

Trust me when I say it's worth the money.  I've used 4 x 10,000 RPM Velociraptor HDs in a Raid-0 config and 1 SSD blows them away.  All the annoying, random stutters disappear when I'm gaming on a SSD. 

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #408 on: April 16, 2010, 12:39:00 PM »
[youtube=560,345]Y6avefZNvfw[/youtube]

FFFUUUUUUUUUUU

spoiler (click to show/hide)
dat TIGER :bow
[close]
obo

bork

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Re: Super Street Fighter IV
« Reply #409 on: April 16, 2010, 01:20:32 PM »
I never FADC.  But then, I use Chun-Li and it doesn't seem as important with the way I play.  I don't even tend to FA with her as much as I do with other characters.  If I used say, Ryu, I'd definitely have FADC as a big part of my game.  It's a sure thing in vanilla SF4. 

Really glad Super is coming in less than two weeks.  :hyper  Vanilla SF4 is finally beginning to get old to me.  It might just be due to G1 where I'll take on some Sagat or Ryu player who destroys me in seconds.  :'(  I did get a perfect round on a 67,000+ GP Sagat player the other day.  I lost the match, but didn't care after that.   :lol

Trying to play the PC version is kinda pointless right now.  Barely anyone in championship, and they suck (it is G3, after all!).  I'll get rage quits in player matches.  "U LAG," they say.  Funny how they will only disconnect when they lose though.  I can still have some fun in player matches on PS3 and 360, but at this point I am totally ready to be done with SF4 and move onto SSF4.  We're closing in on almost two years since the arcade release.  It's time!
ど助平

Robo

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Re: Super Street Fighter IV
« Reply #410 on: April 16, 2010, 01:31:28 PM »
Kinda depends on who you're using.  As a Dictator main, the only time I can ever effectively use FADC is to cancel scissor kick pressure into tick throw or just to do something a little different to keep my opponent to getting too comfortable with what I'm doing.

Something like:  j.mk -> cr.lp, standing lp, cr.mk xx lk scissor kick xx FADC the first hit -> dash in for the throw.

Or j.mk -> cr.lp, standing lp, cr.mk xx lk scissor kick xx FA cancel the first hit -> hold to charge the FA to level 2 and let it go -> dash in -> if it hits, do some crappy Bison bread and butter into FK scissor kick, otherwise throw or cr.lk and continue scissor kick pressure.

For a number of characters, there isn't a whole hell of a lot else you can do with it.

For the shoto squad, I'd say it's pretty damn important as it's the only way of comboing into an Ultra off the ground outside of the corner.  With Ryu, in big punishment situations, try working into your game something simple like cr.mk xx fp shoryuken xx FADC -> Ultra.
« Last Edit: April 16, 2010, 01:35:35 PM by RoboJ »
obo

Robo

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Re: Super Street Fighter IV
« Reply #411 on: April 16, 2010, 01:43:05 PM »
You can also hit verify cr.mk xx EX fireball xx FADC -> Ultra.  That's a pretty good one if you've got the meter to waste and are a little outside dragon punch range.

I don't play shotos so much, so I don't have much more to offer.

I guess in close matches, you can use it to cancel something that is otherwise very risky... like do an empty jump cross up and FP dragon punch as soon as you land (the idea is that your opponent will try to throw, as is the reaction almost everyone has against empty jump-ins, and the invincibility frames of the dragon punch will beat it), FADC backdash on hit OR block, EX fireball if it hit and you've got the meter.
obo

Beezy

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Re: Super Street Fighter IV
« Reply #412 on: April 16, 2010, 02:02:26 PM »
FFFUUUUUUUUUUU

spoiler (click to show/hide)
dat TIGER :bow
[close]
:-\

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #413 on: April 16, 2010, 02:17:14 PM »
I want Makoto to be good goddammit, but it doesn't seem like there's much you can do with her based on the vids I've seen so far. It seems like I always go for characters who have shit defenses in fighting games. Bison, Hakumen, Rachel, now her. I'm not sure what draws me to them.

Smooth Groove

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Re: Super Street Fighter IV
« Reply #414 on: April 16, 2010, 02:20:41 PM »
Stores seem to be getting the Madcatz pads back in stock.  I saw a bunch at Fry's this morning.  I almost picked one up but passed 'cause I was pretty sure I could fine one for less than $39.99.  Turns out I was right.

Surprisingly, Office Depot has almost every style available at very competitive prices.

http://www.officedepot.com/catalog/search.do?fkey=DDIsVU5v1Lt7gN_o45E_H-4&Ntt=street+fighter

bork

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Re: Super Street Fighter IV
« Reply #415 on: April 16, 2010, 02:25:37 PM »
Good find Smooth, but those are all the original release pads, and I'd be more comfortable getting round 2 ones.  Got two 360 pads and will be looking for the Hori FC3 on the PS3 front anyway, so I'm set.  Sticks are next.

I want Makoto to be good goddammit, but it doesn't seem like there's much you can do with her based on the vids I've seen so far. It seems like I always go for characters who have shit defenses in fighting games. Bison, Hakumen, Rachel, now her. I'm not sure what draws me to them.

Rachel is top-tier in BB though.

Don't sweat it yet; there's only a few people who have played SSF4.  You have to give it a LOT of time before people really start figuring out who is the best/worst in different areas.  People are just messing around right now.  Pick who you want to use and don't worry about it.
ど助平

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: Super Street Fighter IV
« Reply #416 on: April 16, 2010, 02:31:58 PM »
Lyte, I don't think there'll be any difference in quality between Round 1 and Round 2 pads.  Fry's new stock has a mixture of both.  I know it's a new stock because they were completely out last couple of times.  Fry's also has the Round 2 TE sticks for $99.  Only for the PS3 though.  The 360 sticks are $40 more for some odd reason. 

I really liked my 360 TE so I was tempted to get one for the PS3 at that price but decided not to 'cause I sucked with sticks anyway and there are most interesting choices on the PS3. 

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #417 on: April 16, 2010, 02:32:24 PM »
Rachel is top tier, but you have to be on the offensive nonstop. Luckily it's possible with her, but I never managed to get that good because I started to main Hakumen. If you're using her and your enemy gets you in the corner, you're gonna lose a lot of damage. Besides his counter, it's hard to get out of the corner with Hakumen too.

I still plan on using Makoto, but I expect to be frustrated for a while.

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: Super Street Fighter IV
« Reply #418 on: April 16, 2010, 02:36:38 PM »

I still plan on using Makoto, but I expect to be frustrated for a while.

???

Aren't you supposed to be awesome at this?

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #419 on: April 16, 2010, 02:44:49 PM »
 ???

You must have me confused with someone else. I'm pretty average.