Author Topic: Super Street Fighter IV Arcade Edition 2012 Update Now Up!  (Read 137288 times)

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The Fake Shemp

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Re: Super Street Fighter IV
« Reply #540 on: April 27, 2010, 12:54:12 PM »
I probably won't get my copy until next week, but so be it. $16.99 via Amazon is too good to pass up.
PSP

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: Super Street Fighter IV
« Reply #541 on: April 27, 2010, 01:04:44 PM »
I probably won't get my copy until next week, but so be it. $16.99 via Amazon is too good to pass up.

How did you get it that cheap?

The Fake Shemp

  • Ebola Carrier
Re: Super Street Fighter IV
« Reply #542 on: April 27, 2010, 01:10:28 PM »
It's $35.99 there and they gave me $20 free credit towards a purchase when I bought Bad Company 2. I'm getting another $10 credit from Amazon to put towards something else, which will probably be applied to Alan Wake.
PSP

Smooth Groove

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Re: Super Street Fighter IV
« Reply #543 on: April 27, 2010, 01:59:03 PM »
PS3, I bought SFIV on the PS3 and I don't really trust the 360 with Street Fighter.

You're afraid the 360 will break down or do you think the 360 version will be worse? 'cause SF4 actually looked a little better on the 360. 

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: Super Street Fighter IV
« Reply #544 on: April 27, 2010, 02:23:28 PM »
The 360 pad's analog stick was way more responsive in SF4 than I expected but still, a fighting pad or joystick is essential for serious players. 

The Fake Shemp

  • Ebola Carrier
Re: Super Street Fighter IV
« Reply #545 on: April 27, 2010, 02:37:24 PM »
Yeah, all the 360 owners have a fighting pad.
PSP

brob

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Re: Super Street Fighter IV
« Reply #546 on: April 27, 2010, 02:44:12 PM »
In my experience 360's online infrastructure completely humiliates the PS3 when it comes to SF4 :(

I have a real hard time finding a match that is lag-free, or relatively so, even on green connections. I also get a fuck-ton of match-ups against Chinese and Korean players, all of which have a shit connection with me because it's on fucking mars or some shit. On my brother's 360 I get central European players with little to no (discernible) lag.

iconoclast

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Re: Super Street Fighter IV
« Reply #547 on: April 27, 2010, 03:17:21 PM »
This game makes my 360 sound like a lawn mower holy shit. I'd be scared to play this without it being installed to my HDD.

And even the manual is awesome. :bow Capcom
BiSH

Tucah

  • Member
Re: Super Street Fighter IV
« Reply #548 on: April 27, 2010, 04:10:06 PM »
Just got the PS3 version. Add me (tucah) if you want an easy win, I'm the worst at fighters.

Bebpo

  • Senior Member
Re: Super Street Fighter IV
« Reply #549 on: April 27, 2010, 04:23:36 PM »
In my experience 360's online infrastructure completely humiliates the PS3 when it comes to SF4 :(

I have a real hard time finding a match that is lag-free, or relatively so, even on green connections. I also get a fuck-ton of match-ups against Chinese and Korean players, all of which have a shit connection with me because it's on fucking mars or some shit. On my brother's 360 I get central European players with little to no (discernible) lag.

I dunno, I never had much lag issues in SF4 online but then I didn't play online all that much.

Just went through arcade mode with Dudley.  Seth is still a fucking JERK >_<
So I'm using the madcatz fightpad and I dunnnno man.  I have SMALL HANDS and the controller just seems too big.  The d-pad feels too big and it feels like it takes too long to roll a HCF or QCFx2.  The buttons seem so far apart.  LK and F seem really far away and anything that requires tapping like dashing feels mushy like I can't feel if I pulled it off correctly, I have to visually see if I pulled it off.  OTOH it's nice having all 6 buttons available on the face and doing certain motions like HCB->F or 360s is much easier than with the PS3 d-pad.  So it seems like there are pros/cons and I'm not sure if I'll stick with it or just use the DS3.  I think I just need to adjust to it.  Like I was only pulling of my super/ultra QCFx2 attack with a 40-50% ratio, whereas with the DS3 it's like 99% ratio since it's an easy motion.  But when I do it on the fightpad it either does a QCF attack or a DP attack half the time because the range of the d-pad is so wide it's not completing the QCFx2 :|

Loading time seems better on PS3 installed this time around or maybe I'm just crazy.
 


Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #550 on: April 27, 2010, 04:31:13 PM »
The Seth, Gouken and Akuma(?) boss fights are different from their versus mode counterparts this time around in more than just damage intake and output --their frame data is tweaked considerably as well.  They should be much more difficult.
obo

Bebpo

  • Senior Member
Re: Super Street Fighter IV
« Reply #551 on: April 27, 2010, 04:36:55 PM »
Did one online match.  Slight lag.  Not many people playing online yet.

Bebpo

  • Senior Member
Re: Super Street Fighter IV
« Reply #552 on: April 27, 2010, 04:39:21 PM »
ok, did another one and HORRIBLE LAG and delay on every attack.  Uhhh, I take back what I said about SF being ok on PS3 online.

iconoclast

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Re: Super Street Fighter IV
« Reply #553 on: April 27, 2010, 05:21:14 PM »
My god Ryu's trials are hard as hell in this game. I don't remember them being nearly this tough in SF4. I've cleared all the way up to trial 24 and I think I'm about to hit a wall for a while. :maf
BiSH

iconoclast

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Re: Super Street Fighter IV
« Reply #554 on: April 27, 2010, 05:45:57 PM »
Finally cleared it. I actually found a way to make it a bit easier (aka I cheated :-[)

The trial is:

j.HP, c.LP, c.LP, c.MP, c.MK xx HP Hadouken, FADC, Metsu Shoryuken

What I did:

(in the corner) j.HP, c.LP, c.LP, c.MP, c.MK xx HP Hadouken, FADC, c.MK xx EX Tatsumaki, Metsu Shoryuken

You have to be really fast to hit the hadouken, FADC, Ultra with the original combo, but with the way I did it the MK xx EX Tatsumaki gives you a little more leeway.

So far, most of the combos it's trying to teach you actually seem practical in a real match situation, which is already a step up from SF4's trial mode. But I've only done Ryu's and some of Rog's.
BiSH

bork

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Re: Super Street Fighter IV
« Reply #555 on: April 27, 2010, 07:31:39 PM »
:hyper One hour and a half until I can go pick up Super! :hyper HYYYYYYYYYYYYYYYYYYYYYYYYYYYYPPPPPE!  :omg :omg :omg :hyper :hyper :hyper

Played some SF4 at an arcade a couple of days ago and whupped dey ass, which was made even better by my purposely turning up the asshole meter and laughing out loud and taunting. I beat all the guys playing and had a little win streak going, then two of them came back and got revenge. One guy was a 25,000 BP Dhalsim and the other was an 11,000 BP Chun-Li. After I killed the Dhalsim player badly, he went into rage mode and just owned me, haha. The Chun-Li matches were insanely close and there was a point in the final round where both of us fucked up our ultras...he got the win though. I wasn't used to those J-sticks and felt kinda handicapped.  They had SD4 crammed into some old 4:3 Versus City cabs.  Looked awful in SD.   :yuck That's my excuse!

Then yesterday at another arcade, I played this dude and his girlfriend.  Unlike the previous arcade, these SF4 cabs where in their proper Viewlix set-ups with good sticks.  It was hilarious...his GF sucked and I was just fucking with her.  When I got a perfect she screamed out really loud, LMAO.   :lol  The guy had a below-average Zangief with 15,000 BP.  I was able to beat him using really, really basic tactics.  He was CLUELESS.  He would also switch to Akuma and spam fireballs/throws, but that's easy enough to deal with too.  Originalz told me the guy was getting PISSED when I kept kicking his ass, but I was just laughing it up and having fun.  It started getting kinda boring in the end; the guy just wouldn't learn.  He beat me twice and I beat him and his girlfriend somewhere in the neighborhood 14 wins, probably 3 against his GF and 11 against him.  Fun shit; I told him it was a blast when it was over, which seemed to surprise him, haha.
ど助平

Smooth Groove

  • Both teams played hard, my man
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Re: Super Street Fighter IV
« Reply #556 on: April 27, 2010, 07:34:06 PM »
You lost twice to a jobber?  :teehee

Bebpo

  • Senior Member
Re: Super Street Fighter IV
« Reply #557 on: April 27, 2010, 07:38:20 PM »
I think I'm going to try to learn how to play competitively this time.  When SF4/Blazblue came out I still had local friends to play against for dozens and dozens of hours so I didn't really play online and didn't need online fighting skillz.  But now I don't really have offline people to play fighting games with anymore so I'm gonna try to enjoy this online fighting game thing with SSF4 & Blazblue CS.  Starting out with Dudley as my main since I liked using him in SF3.

Finally cleared it. I actually found a way to make it a bit easier (aka I cheated :-[)

The trial is:

j.HP, c.LP, c.LP, c.MP, c.MK xx HP Hadouken, FADC, Metsu Shoryuken

What I did:

(in the corner) j.HP, c.LP, c.LP, c.MP, c.MK xx HP Hadouken, FADC, c.MK xx EX Tatsumaki, Metsu Shoryuken

You have to be really fast to hit the hadouken, FADC, Ultra with the original combo, but with the way I did it the MK xx EX Tatsumaki gives you a little more leeway.

So far, most of the combos it's trying to teach you actually seem practical in a real match situation, which is already a step up from SF4's trial mode. But I've only done Ryu's and some of Rog's.

I tried doing Dudley's earlier and when I got to about #19 I realized I have lost my fighting game reflexes. 

PS. Why is there an achievement/trophy named after you?

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
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Re: Super Street Fighter IV
« Reply #558 on: April 27, 2010, 07:44:22 PM »
CBG

bork

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Re: Super Street Fighter IV
« Reply #559 on: April 27, 2010, 07:45:01 PM »
You lost twice to a jobber?  :teehee

Everybody gets lucky once.  The second time?  I was bored and ready to go.   :P

He had some decent tactics with Akuma and got me with him, but his Gief was just...well, I was wondering how he had accumulated so much BP playing that badly, haha.  What's great is that I started taunting him after a couple of matches, and if he hit me, he'd stop and taunt...and I'd punish him for it with a wake-up or fireball.  :lol  It was also easy to just walk up and throw him/do standing HP and HKs to him all day long.  He had absolutely no idea what to do against Chun's jumping straight-up HK though; that's how I kept beating him. 

The game also now has a new screen in attract mode advertising that Super is coming soon.
« Last Edit: April 27, 2010, 07:49:26 PM by Good Day Sir »
ど助平

FatalT

  • Senior Member
Re: Super Street Fighter IV
« Reply #560 on: April 27, 2010, 07:52:22 PM »
I rented this for 360. Hooray.

cool breeze

  • Senior Member
Re: Super Street Fighter IV
« Reply #561 on: April 27, 2010, 09:04:23 PM »
add me on 360:  Linkzg64

I need to break this controller in.  It is so mushy compared to the PS3 fight pad I had.


first match lost.  Trying to play as Guy, didn't know any moves, had to mash to realize what the ultra was  :lol
« Last Edit: April 27, 2010, 09:13:33 PM by swaggaz »

Smooth Groove

  • Both teams played hard, my man
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Re: Super Street Fighter IV
« Reply #562 on: April 27, 2010, 09:14:36 PM »
add me on 360:  Linkzg64

I need to break this controller in.  It is so mushy compared to the PS3 fight pad I had.




What're you using right now? 

cool breeze

  • Senior Member
Re: Super Street Fighter IV
« Reply #563 on: April 27, 2010, 09:15:50 PM »
360 mad catz fight pad, like, one bought back when they first released and opened yesterday.  d-pad is just really mushy and soft even compared to the PS3 version I had.

Himu

  • Senior Member
Re: Super Street Fighter IV
« Reply #564 on: April 27, 2010, 10:30:14 PM »
cody is a beast
IYKYK

Van Cruncheon

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Re: Super Street Fighter IV
« Reply #565 on: April 27, 2010, 10:50:17 PM »
:bow cody :bow2
duc

iconoclast

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Re: Super Street Fighter IV
« Reply #566 on: April 28, 2010, 01:27:30 AM »
Yeah Cody is really good. When I was going through his trials, I was surprised to see how many tools he has. He's definitely gonna wind up in the upper tiers.

On a side note, more trials that are a bitch to complete: Makoto 24, Sakura 23 :maf

add me on 360:  Linkzg64

I need to break this controller in.  It is so mushy compared to the PS3 fight pad I had.


first match lost.  Trying to play as Guy, didn't know any moves, had to mash to realize what the ultra was  :lol

Sent you a FR. I'm mostly just doing the single player stuff right now but I'll play some.
BiSH

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #567 on: April 28, 2010, 01:40:27 AM »
Using Makoto after being Bison exclusive after all this time is weird. I love her dash, but what's with her slow ass walk? :lol

I can't figure out the timing on most of her trials after 10 and it's pissing me off. I'm still gonna stick to her for while though before I try Deejay and Chun-Li or go back to Bison.

Bebpo

  • Senior Member
Re: Super Street Fighter IV
« Reply #568 on: April 28, 2010, 02:18:11 AM »
Yeah, I could never figure out how to use Makoto properly in SF3.  Her short range always killed me when I whiffed stuff and got owned in return.

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #569 on: April 28, 2010, 02:34:44 AM »
Yeah, I'm having problems landing her karakusa grab. I'll stick with her though. Her power cannot be denied.

Enl

  • Senior Member
Re: Super Street Fighter IV
« Reply #570 on: April 28, 2010, 03:05:49 AM »
Great matches tonight Lyte. Stupid internet connection kept me from reaching the 10 win achievement, but I would've probably lost to your chun anyway with my still sucky Guy.
mmm

Don Flamenco

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Re: Super Street Fighter IV
« Reply #571 on: April 28, 2010, 03:23:28 AM »
Use lots of ducking mp pokes and Hayate 2-in-1s with Makoto.  the hayate fake out is pretty good (press kick while charging a hayate.)  Her dashes are pretty fast too.

her super pisses me off.  I will never use it for real, but I always use it accidentally. 

Raban

  • Senior Member
Re: Super Street Fighter IV
« Reply #572 on: April 28, 2010, 03:42:08 AM »
Went in expecting to main Ibuki, came out with T.Hawk, really love the feel of this game. Really strange to see so many familiar, yet fresh, faces. Really a trip playing Buk and Guy in 3D

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #573 on: April 28, 2010, 04:55:21 AM »
Am I distinguished mentally-challenged or is Cody's EX Zonk Knuckle super sensitive when you're canceling it off something?  That trial where you need to cancel it off standing fierce took me FOREVER because it simply would not register as an EX.  I must be doing something wrong because I was seeing it left and right in the early match vids.

Adon's trials were cracking me up.  Jaguar Tooth does NOT want to hit as anti-air.  The hitbox is impossibly small to hit anything with and most of the time when it looks like it's about to hit, it just kinda pushes the other player out of the way without making any contact.  :lol
obo

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #574 on: April 28, 2010, 05:08:59 AM »
Oh, and when you DO land it, you almost need to guess as to what side of your opponent your gonna land on if you're gonna capitalize with U2 or Jaguar Rising.  Where you land doesn't seem to be consistent (although I didn't even manage to get the fucking thing to hit more than a handful of times so I'm not the best judge of this) and you don't have very much time to react.  Standing fierce or roundhouse seems to always work as a no-guess option.
obo

iconoclast

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Re: Super Street Fighter IV
« Reply #575 on: April 28, 2010, 05:41:27 AM »


Am I distinguished mentally-challenged or is Cody's EX Zonk Knuckle super sensitive when you're canceling it off something?  That trial where you need to cancel it off standing fierce took me FOREVER because it simply would not register as an EX.  I must be doing something wrong because I was seeing it left and right in the early match vids.

Adon's trials were cracking me up.  Jaguar Tooth does NOT want to hit as anti-air.  The hitbox is impossibly small to hit anything with and most of the time when it looks like it's about to hit, it just kinda pushes the other player out of the way without making any contact.  :lol
I had no problem with the zonk knuckle cancel. Just held lp+mp, hit fp and let go. His final trial on the other hand took me a little while to complete.

I haven't tried Adon yet but that sounds like the reason why I hate Sakura's Ultra 1. She has these trials where you combo an ultra off of her EX tatsumaki, but 98% of the time it never connects. At least her Ultra 2 is awesome.

I'm also pretty surprised at how much I'm liking Deejay. His EX upkicks are BEASTLY. I still think they could have done a  better job moving him to SF4's systems, but overall he's pretty solid.
BiSH

Himu

  • Senior Member
Re: Super Street Fighter IV
« Reply #576 on: April 28, 2010, 10:10:36 AM »
I like what they've done with Makoto so far, but she's definitely weak against certain characters. Not nearly the powerhouse she was in 3S but maybe I'll get better.

Can't wait to get my own copy.
IYKYK

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #577 on: April 28, 2010, 10:53:38 AM »
Am I distinguished mentally-challenged or is Cody's EX Zonk Knuckle super sensitive when you're canceling it off something?  That trial where you need to cancel it off standing fierce took me FOREVER because it simply would not register as an EX.  I must be doing something wrong because I was seeing it left and right in the early match vids.

Adon's trials were cracking me up.  Jaguar Tooth does NOT want to hit as anti-air.  The hitbox is impossibly small to hit anything with and most of the time when it looks like it's about to hit, it just kinda pushes the other player out of the way without making any contact.  :lol

I had no problem with the zonk knuckle cancel. Just held lp+mp, hit fp and let go. His final trial on the other hand took me a little while to complete.

I figure what was happening was that I would take a finger off LP or MP a split second before the other, like so slight that it isn't really controlable, and it would register as THAT version of the zonk knuckle rather than the EX.  I don't see anyone else saying they're having a problem with it either, so I guess I'll just need to try it again tonight. 
obo

Raban

  • Senior Member
Re: Super Street Fighter IV
« Reply #578 on: April 28, 2010, 02:14:14 PM »
I've been trying out all the new characters and I surprisingly really enjoy Juri. Didn't think I would but she has a really unique and interesting playstyle.

MCD

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Re: Super Street Fighter IV
« Reply #579 on: April 28, 2010, 03:33:26 PM »

ManaByte

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Re: Super Street Fighter IV
« Reply #580 on: April 28, 2010, 05:08:06 PM »
Juri is for button mashing ADD kids. :rofl
CBG

Van Cruncheon

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Re: Super Street Fighter IV
« Reply #581 on: April 28, 2010, 05:11:11 PM »
yeah, juri kinda sucks to play as, although i am sure she is op in fashion of all fanservice female characters. another tacky animu tart

i been switchin' between gouken and cody, but i got plastered in the couple online games i tried last night :'(
duc

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #582 on: April 28, 2010, 05:32:18 PM »
I'm stickin' w/ dat DICTATOR.  Ultra2 is so, so awesome.  :D (ignore the gaps in the teeth, true psycho dentistry power)
obo

Rman

  • Senior Member
Re: Super Street Fighter IV
« Reply #583 on: April 28, 2010, 05:48:16 PM »
Just picked this up for the PS3 with a fight stick.  Add me, peeps, and boost your record.  PSN: rattlemonster

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: Super Street Fighter IV
« Reply #584 on: April 28, 2010, 05:53:22 PM »
Rman, what stick did you get? 

Rman

  • Senior Member
Re: Super Street Fighter IV
« Reply #585 on: April 28, 2010, 05:56:33 PM »
The Round 2 TE Stick from MadCatz.

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: Super Street Fighter IV
« Reply #586 on: April 28, 2010, 06:06:22 PM »
The Round 2 TE Stick from MadCatz.

Sweet.  Is it the same profile as the S?  Round 2's artwork is definitely better than my original TE.  Why didn't you get it for the 360?  I thought you were more of a XBL player. 

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
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Re: Super Street Fighter IV
« Reply #587 on: April 28, 2010, 06:55:40 PM »
Juri scrubs online set the match rounds to 1 and the time to the lowest and bash the buttons to hope they get a win. :rofl

Beating them is so fucking fun.
CBG

Rman

  • Senior Member
Re: Super Street Fighter IV
« Reply #588 on: April 28, 2010, 07:22:18 PM »
The Round 2 TE Stick from MadCatz.

Sweet.  Is it the same profile as the S?  Round 2's artwork is definitely better than my original TE.  Why didn't you get it for the 360?  I thought you were more of a XBL player. 
I'm getting it in time for the 360.  My younger brother borrowed my 360 because his red ringed.  He's a COD addict and he's borrowing it while he gets his fixed by MS.  I've mostly been playing FFXIII on the PS3 recently, so no harm.
« Last Edit: April 28, 2010, 07:27:57 PM by Rman »

ManaByte

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Re: Super Street Fighter IV
« Reply #589 on: April 28, 2010, 07:41:44 PM »
Just got my first replay uploaded.
CBG

ManaByte

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Re: Super Street Fighter IV
« Reply #590 on: April 28, 2010, 08:26:15 PM »
Hit rank C. About done for the night.
CBG

cool breeze

  • Senior Member
Re: Super Street Fighter IV
« Reply #591 on: April 28, 2010, 09:12:25 PM »
I don't like Hakan only because his animations are obnoxiously long.

iconoclast

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Re: Super Street Fighter IV
« Reply #592 on: April 28, 2010, 09:58:13 PM »
Ibuki trial 24 is the stuff of nightmares. It's SF4's C.Viper Hard 3 all over again. :maf

This game will break me.
BiSH

cool breeze

  • Senior Member
Re: Super Street Fighter IV
« Reply #593 on: April 28, 2010, 10:22:15 PM »
is there a tier list yet? I'm trying to find the worst characters to play as.  Guy seems pretty bad so he is one of my two, and while I like Dudley, he seems like a good character.

Rman

  • Senior Member
Re: Super Street Fighter IV
« Reply #594 on: April 28, 2010, 11:47:22 PM »
What was the special gift that Capcom was going to give vanilla SF4 owners?

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #595 on: April 28, 2010, 11:59:27 PM »
There's a special gift?  Never heard that before.  Anyone know what it is?
obo

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #596 on: April 29, 2010, 12:02:33 AM »
I just ran into drohne in Ranked and he soundly whooped my ass.  While Dictator has a bunch of new tools, NONE of them are applicable to the already really bad Guile match-up, and since Guile has gotten better, well... Dictator am cry. :'(

is there a tier list yet? I'm trying to find the worst characters to play as.  Guy seems pretty bad so he is one of my two, and while I like Dudley, he seems like a good character.

Guy is not gonna be anywhere near the bottom.  He's got some shit working against him, but he's easily mid-tier with a majority of the roster.

The worst character is still Dan.  Nobody comes close to Dan tier ('cept maybe Fuerte haw haw).
« Last Edit: April 29, 2010, 12:05:07 AM by RoboJ »
obo

Raban

  • Senior Member
Re: Super Street Fighter IV
« Reply #597 on: April 29, 2010, 12:29:21 AM »
Fuck all y'all Juri haters

:heart Purple Stuff :heart

ManaByte

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Re: Super Street Fighter IV
« Reply #598 on: April 29, 2010, 01:59:08 AM »
What was the special gift that Capcom was going to give vanilla SF4 owners?

Two of the graphics filters from the PC SF4.
CBG

Raban

  • Senior Member
Re: Super Street Fighter IV
« Reply #599 on: April 29, 2010, 03:05:38 AM »
Anybody on XBL wanna play a few matches? My gt is startselect if I don't have you