Author Topic: Super Street Fighter IV Arcade Edition 2012 Update Now Up!  (Read 137287 times)

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Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #660 on: May 04, 2010, 11:24:14 PM »
That doesn't make me feel much better. Fucking Guile. I hate uphill battles like that. :-\

At least I finally learned how to fight Vega today.

I'm still mad about my last loss. :lol

Take consolation in the fact that you'd still pwn Wilco in a real street fight. 
Pfft, I didn't lose to Willco. I lost to a friend in a Bison mirror match. It was close though.

The Fake Shemp

  • Ebola Carrier
Re: Super Street Fighter IV
« Reply #661 on: May 04, 2010, 11:25:06 PM »
Uh, you did lose to me idiot. I beat the both of you when you guys rolled with that new dumb spiky-haired chick.
PSP

The Fake Shemp

  • Ebola Carrier
Re: Super Street Fighter IV
« Reply #662 on: May 04, 2010, 11:26:04 PM »
P.S. I know Judo and how to handle a firearm. Bring it, bitch!
PSP

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #663 on: May 04, 2010, 11:31:17 PM »
Uh, you did lose to me idiot. I beat the both of you when you guys rolled with that new dumb spiky-haired chick.
I don't care about that loss. Capcom fucked her over in this game. Bison is all that matters.

The Fake Shemp

  • Ebola Carrier
Re: Super Street Fighter IV
« Reply #664 on: May 04, 2010, 11:38:49 PM »
You know you would have lost had you not GRABBED ME FROM BEHIND YOU IN SOME KIND OF IMPOSSIBLE BREACH OF PHYSICS AND THE TIME SPACE CONTINUUM!
PSP

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #665 on: May 04, 2010, 11:40:19 PM »
That doesn't make me feel much better. Fucking Guile. I hate uphill battles like that. :-\

Still, with most of the former top tier nerfed in Super and Dictator's new tools, Guile and Chun are pretty much his ONLY bad match-ups anymore (albeit, they're pretty damn bad, in my opinion).  I don't see any of the new folks being too tough on him.  MAYBE T.Hawk just because he's a fucking beast.  Still too early to tell.
obo

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #666 on: May 04, 2010, 11:47:39 PM »
You know you would have lost had you not GRABBED ME FROM BEHIND YOU IN SOME KIND OF IMPOSSIBLE BREACH OF PHYSICS AND THE TIME SPACE CONTINUUM!
:lol

That Ultra is extremely easy to counter though. Just hit me while I'm in the air if you got time to jump. If I land in front of you, stand and block. If I land behind you before you can do anything, you're fucked.

That doesn't make me feel much better. Fucking Guile. I hate uphill battles like that. :-\

Still, with most of the former top tier nerfed in Super and Dictator's new tools, Guile and Chun are pretty much his ONLY bad match-ups anymore (albeit, they're pretty damn bad, in my opinion).  I don't see any of the new folks being too tough on him.  MAYBE T.Hawk just because he's a fucking beast.  Still too early to tell.
I don't think T.Hawk is any worse than Zangief. He gets in easier, but you still just gotta play keep away.

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #667 on: May 04, 2010, 11:52:07 PM »
Zangief used to be really bad though.  They nerfed his stamina, his damage, and his lariat no longer hitting against ducking opponents helps a hell of a lot.  Still can't ever jump on his ass, though. 

T.Hawk's seems to have better pokes, big damage and good priority on his normals, and an anti-air Ultra, although I haven't seen it utilized very well yet.
obo

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #668 on: May 04, 2010, 11:55:00 PM »
You know you would have lost had you not GRABBED ME FROM BEHIND YOU IN SOME KIND OF IMPOSSIBLE BREACH OF PHYSICS AND THE TIME SPACE CONTINUUM!
:lol

That Ultra is extremely easy to counter though. Just hit me while I'm in the air if you got time to jump. If I land in front of you, stand and block. If I land behind you before you can do anything, you're fucked.

Unless he activates while you're in the air (either from you jumping around or off a well-timed reset) or he catches you throwing something distinguished mentally-challenged, you can always neutral jump out and hit him out of the air.
obo

Rman

  • Senior Member
Re: Super Street Fighter IV
« Reply #669 on: May 05, 2010, 12:06:41 AM »
Cammy is a beast in Super.  I'm a casual Cammy user, but I'm getting easier wins with this time around.  I mostly play charge characters-Rog and Guile, but I'm looking to add Cammy to the mix.

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Re: Super Street Fighter IV
« Reply #670 on: May 05, 2010, 02:12:15 AM »
Cammy is my secondary and she's really good in Super.

I want a patch that deletes Juri. Or if you select Juri and set your ranked match rounds to 1 it deletes your gamerscore.
CBG

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #671 on: May 05, 2010, 11:26:43 AM »
Finally got my costume code from Best Buy.  Since I preordered at the very last minute I was beginning to think I wasn't going to get one.
obo

iconoclast

  • レーダーマン
  • Senior Member
Re: Super Street Fighter IV
« Reply #672 on: May 05, 2010, 11:49:59 AM »
I got my code from Amazon and used it ASAP, but now I wish I sold it on ebay since they're going for like $10. Buying each pack separately costs $32 total (:rofl) so I'm gonna wait it out for the complete pack this time.
BiSH

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #673 on: May 05, 2010, 11:53:41 AM »
goddamn.  Depending on how much the complete bundle is, I might not buy the damn costumes at all.
obo

Don Flamenco

  • FootDiFootDiFootDive
  • Senior Member
Re: Super Street Fighter IV
« Reply #674 on: May 05, 2010, 01:47:12 PM »
I wanna buy some Ryu costumes buy my Jewish sense is tingling.  Stupid alternate streams of revenue.

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Re: Super Street Fighter IV
« Reply #675 on: May 05, 2010, 06:04:29 PM »
Willco and I just went back and forth for about a half hour. His T-Hawk is good.
CBG

The Fake Shemp

  • Ebola Carrier
Re: Super Street Fighter IV
« Reply #676 on: May 05, 2010, 06:09:51 PM »
Thanks. It's getting better. One day, I will be able to take Beezy! :punch
PSP

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Re: Super Street Fighter IV
« Reply #677 on: May 05, 2010, 06:11:18 PM »
Finally got the win three endless battles in a row achievement in that run :D
CBG

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #678 on: May 05, 2010, 06:41:22 PM »
Thanks. It's getting better. One day, I will be able to take Beezy! :punch
My psycho power continues to grow. :cop

The Fake Shemp

  • Ebola Carrier
Re: Super Street Fighter IV
« Reply #679 on: May 05, 2010, 11:46:47 PM »
I just nursed my first four-game win streak in ranked matches! :hyper
PSP

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #680 on: May 05, 2010, 11:49:37 PM »
 :rock
obo

The Fake Shemp

  • Ebola Carrier
Re: Super Street Fighter IV
« Reply #681 on: May 06, 2010, 12:16:01 AM »
This is probably my second favorite game of the year so far, after Mass Effect 2.
PSP

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #682 on: May 06, 2010, 12:45:13 AM »
Keep playing it. It might end up being your favorite.

I checked my time yesterday and I already passed 50 hours. :dizzy

The Fake Shemp

  • Ebola Carrier
Re: Super Street Fighter IV
« Reply #683 on: May 06, 2010, 01:08:04 AM »
Yeah, sorry, I have a life. :lol
PSP

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #684 on: May 06, 2010, 01:23:38 AM »
You can't play games and have a life now? Should I check how long you've played MW2 so far?

The Fake Shemp

  • Ebola Carrier
Re: Super Street Fighter IV
« Reply #685 on: May 06, 2010, 09:49:53 AM »
Over the course of seven months? Sure. :lol

FYI: You've played more than 2/5ths of my logged time in MW2 in just a week. :lol
« Last Edit: May 06, 2010, 09:51:27 AM by The Fake Shemp »
PSP

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Super Street Fighter IV
« Reply #686 on: May 06, 2010, 10:01:45 AM »
I've only got a meager 16 hours logged into the Xbox 360 version.   :'(  Kind of disappointed with the PS3 version's online.  As always, it's not as good as the 360 version, and like TvC Ultimate All-Stars on Wii, this is yet another Capcom game that thinks my location is Japan (since I am using a Japanese console/account), so it's more of a pain to find American players to play against.  I need to try it on my U.S. PSN account and see if that will change it (vanilla SF4 did not have this problem), but all my save data and PSN friends are on my J-account.

Here's all the SSF4 stuff I got, BTW:

ど助平

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #687 on: May 06, 2010, 06:18:25 PM »
An "unable to join session" seems to generally mean that the room is full.  It's pretty damn frequent on the 360 too.

I've found that if you're doing Ranked, it's FASTEST to ignore Quick Match, which is like the fucking absolute opposite of QUICK, and instead choose Custom Match, set up your conditions and wait a few seconds after the match list loads for the connection status to update.  It's basically like Quick Match was in vanilla, except you'll have 8 or 10 matches to choose from instead of only three.  You're still gonna get a lot of "unable to join sessions" doing this, but at least you can choose the best connection yourself and see match settings before entering the room.
obo

The Fake Shemp

  • Ebola Carrier
Re: Super Street Fighter IV
« Reply #688 on: May 06, 2010, 06:19:32 PM »
Yeah, Capcom seriously needs to fix that.
PSP

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #689 on: May 06, 2010, 06:36:08 PM »
Also, they really need to display the match settings in the fucking match lobby and not make me go into a menu to see what they are.  I've gotten in way too many 1-round matches that I would've dropped from had I known, and NO, I'm not willing to into a menu to check every time --you'll be lucky not to get kicked by the host for taking too damn long.
obo

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #690 on: May 06, 2010, 06:56:29 PM »
When you highlight a match in the Custom Match list, you can see the settings off to the right before you even join, but it's inconvenient if your goal is to get into a match as quickly as possible before it fills up.  :lol

In Vanilla, you could get into a match and view the settings right on screen, immediately see if your opponent is fucking distinguished mentally-challenged and just LEAVE if that's the case.  I believe it also used to display the settings right along the connection bar BEFORE you joined without even having to highlight anything.

And yeah, Vanilla used to tell you if it was a lobby match or an Arcade request.
« Last Edit: May 06, 2010, 07:01:45 PM by RoboJ »
obo

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #691 on: May 06, 2010, 07:03:05 PM »
Assuming they were empty when the list loaded (lol), the green ones seem to fill in just a few seconds!
obo

Rman

  • Senior Member
Re: Super Street Fighter IV
« Reply #692 on: May 06, 2010, 08:04:10 PM »
Yes.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Super Street Fighter IV
« Reply #693 on: May 06, 2010, 10:32:11 PM »
An "unable to join session" seems to generally mean that the room is full.  It's pretty damn frequent on the 360 too.

I've found that if you're doing Ranked, it's FASTEST to ignore Quick Match, which is like the fucking absolute opposite of QUICK, and instead choose Custom Match, set up your conditions and wait a few seconds after the match list loads for the connection status to update.  It's basically like Quick Match was in vanilla, except you'll have 8 or 10 matches to choose from instead of only three.  You're still gonna get a lot of "unable to join sessions" doing this, but at least you can choose the best connection yourself and see match settings before entering the room.

The fastest way to join matches (during peak times, at least) is to play arcade mode and turn on the automatchmaking option.  Then the game will find people for you instead.  Works the best for me.
ど助平

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #694 on: May 06, 2010, 11:44:14 PM »
I might try that, but then you gotta put up with the loading and the possibility that some doofus with a shit connection is going to accept your match request.
obo

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Super Street Fighter IV
« Reply #695 on: May 06, 2010, 11:45:36 PM »
I might try that, but then you gotta put up with the loading and the possibility that some doofus with a shit connection is going to accept your match request.

Eh, the load times are short and you still get taken to a match-up screen where you can accept or deny the match.  It just generally works better for me and is how I always played ranked matches in SF4.
ど助平

TripleA

  • Senior Member
Re: Super Street Fighter IV
« Reply #696 on: May 07, 2010, 12:31:10 AM »
Are there any significant differences between two versions?

I want to play this game.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Super Street Fighter IV
« Reply #697 on: May 07, 2010, 01:10:18 AM »
Finally started messing around with more characters.  I really like Dee Jay and T. Hawk.  Might take one of them up too.

I'd like to learn Ibuki but I just do so damn badly with her.  Interestingly, I found that I was able to use her command grab to grab Blanka out of his Blanka ball.   :lol

Are there any significant differences between two versions?

I want to play this game.

Nah, just that Live is generally better for online play than PSN, as per usual.
ど助平

Rman

  • Senior Member
Re: Super Street Fighter IV
« Reply #698 on: May 07, 2010, 02:21:08 AM »
Finally started messing around with more characters.  I really like Dee Jay and T. Hawk.  Might take one of them up too.

I'd like to learn Ibuki but I just do so damn badly with her.  Interestingly, I found that I was able to use her command grab to grab Blanka out of his Blanka ball.   :lol

Are there any significant differences between two versions?

I want to play this game.

Nah, just that Live is generally better for online play than PSN, as per usual.
Her command grab beats tons of stuff.  I like her a lot.  But she's gonna require some time to get decent with her.  At least for me.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Super Street Fighter IV
« Reply #699 on: May 07, 2010, 02:27:07 AM »
Yeah, I don't know if Ibuki is really my kind of character.  Love her design though.  I might try to practice with her and see how it goes, but right now I am amazed at how well I am doing with Dee Jay, a character who I never touched in previous SFs.
ど助平

TripleA

  • Senior Member
Re: Super Street Fighter IV
« Reply #700 on: May 07, 2010, 03:07:06 AM »
Finally started messing around with more characters.  I really like Dee Jay and T. Hawk.  Might take one of them up too.

I'd like to learn Ibuki but I just do so damn badly with her.  Interestingly, I found that I was able to use her command grab to grab Blanka out of his Blanka ball.   :lol

Are there any significant differences between two versions?

I want to play this game.

Nah, just that Live is generally better for online play than PSN, as per usual.

Thanks, is the Ps3 online broken or something?

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Super Street Fighter IV
« Reply #701 on: May 07, 2010, 03:16:25 AM »
No, nothing like that, but as someone who plays on both systems, XBL is better.
ど助平

Enl

  • Senior Member
Re: Super Street Fighter IV
« Reply #702 on: May 07, 2010, 03:25:43 AM »
Is it just me are the controls looser in this game than SF4? I've had many occasions where Adon would do his Rising Jaguar instead of the Jaguar kick, and they're completely opposite motions. Hakan is nearly unplayable due to the to him pulling off his grab (a 360 motion) instead of his oil slide (QCF). Anyone else having the same troubles?
mmm

TripleA

  • Senior Member
Re: Super Street Fighter IV
« Reply #703 on: May 07, 2010, 03:57:54 AM »
Ah ok then.


bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Super Street Fighter IV
« Reply #704 on: May 07, 2010, 06:24:07 AM »
It's the replay channel and is exactly what it says...replays.  You choose different replays broken down by where they came from (new characters, Alpha, etc.) and when you select one, you get randomly put into a room where you watch random replays with those characters.  Others can join in and watch/comment.  That's it.
ど助平

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Super Street Fighter IV
« Reply #705 on: May 07, 2010, 07:49:43 AM »
I have no idea.  It could be an issue with your NAT settings or just because of your location.  Until we upgraded our internet last year, SF4 on PS3 (and only SF4 on PS3, no problems on 360) was weird for me.  I couldn't join random games and had to host my own matches.  It would take forever to search and would tell me there was nothing available.
« Last Edit: May 07, 2010, 07:51:43 AM by Good Day Sir »
ど助平

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #706 on: May 07, 2010, 08:39:48 AM »
Is it just me are the controls looser in this game than SF4? I've had many occasions where Adon would do his Rising Jaguar instead of the Jaguar kick, and they're completely opposite motions. Hakan is nearly unplayable due to the to him pulling off his grab (a 360 motion) instead of his oil slide (QCF). Anyone else having the same troubles?

I've definitely noticed those exact two things; I thought it was just me with that Rising Jaguar/Jaguar Kick thing.  :lol  It's left me scratching my head a number of times.

With Hakan, it's just input overlap.  Get in the habit of rolling your 360's forward to away so it doesn't happen and make sure you're ending your input with forward (and not up/forward) when trying to oil slide.
« Last Edit: May 07, 2010, 10:51:16 AM by RoboJ »
obo

The Fake Shemp

  • Ebola Carrier
Re: Super Street Fighter IV
« Reply #707 on: May 07, 2010, 10:36:28 AM »
I had a bad run last night, people were able to cancel my Ultra somehow. Very upset. May not touch the game today, unless I can lure Disposable White Guy to my house for a few matches.
PSP

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #708 on: May 07, 2010, 11:20:58 AM »
He's using T.Hawk. :maf

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #709 on: May 07, 2010, 11:48:51 AM »
 :bow T.Hawk :bow2
obo

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Super Street Fighter IV
« Reply #710 on: May 07, 2010, 01:41:18 PM »
Haha, T. Hawk...nice!  Him and Hakan are so much more fun to use than Gief.  I just don't like Gief in SF4.   :-\
ど助平

The Fake Shemp

  • Ebola Carrier
Re: Super Street Fighter IV
« Reply #711 on: May 07, 2010, 01:59:39 PM »
I don't know how I went from a five game winning streak to losing all my points :(
PSP

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Re: Super Street Fighter IV
« Reply #712 on: May 07, 2010, 03:28:05 PM »
Karma for cheesing with T.Hawk? :D
CBG

The Fake Shemp

  • Ebola Carrier
Re: Super Street Fighter IV
« Reply #713 on: May 07, 2010, 03:42:02 PM »
You play as Ryu! :lol
PSP

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Re: Super Street Fighter IV
« Reply #714 on: May 07, 2010, 03:46:12 PM »
I've always played as Ryu.
CBG

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #715 on: May 07, 2010, 03:56:32 PM »
look at yall pickin' top tier.  smh
obo

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #716 on: May 07, 2010, 04:33:25 PM »
I'm close to dropping Makoto and continuing with my charge character exclusivity. I wanna try Deejay and maybe Chun-Li again.

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #717 on: May 07, 2010, 05:06:39 PM »
I've dorked around with him a bit.  He's got some really great shit (mid-screen EX machine gun upper -> dash -> Ultra2 is simultaneously holy shit awesome and holy shit hard), but I'm frustrated by his strings and the fact that I can't stop playing the bastard exactly like I play Guile.

In other words, zoning with long-range high priority normals (st.MK, st.HK, cr.MK), dull cr.LP, cr.LP, cr.MP xx whatever strings, regularly tossing out LP air slasher and chasing for basic pressure and zoning, baiting jump-ins to beat with either EX upkick or standing close MP.  Basically, zoning and defense and then mixing in his silly j.MK ambiguous cross-up gimmick, which Guile sort of has too w/ j.LK, although not nearly as good. 

The strategy works at the most basic level, it's just boring.  Makes me want to give up playing any more charge characters.  I'm sure there are better ways to play him, but I'm not familiar with how he was played in Super Turbo and don't know of anything better.
obo

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #718 on: May 07, 2010, 05:15:42 PM »
Most charge characters are pretty boring and most players only turtle nonstop with them. Bison and Chun-Li aren't though, probably because they have good normals.

The Fake Shemp

  • Ebola Carrier
Re: Super Street Fighter IV
« Reply #719 on: May 07, 2010, 05:29:26 PM »
I play as Cody sometimes. He gets whooped handily.
PSP