Author Topic: Super Street Fighter IV Arcade Edition 2012 Update Now Up!  (Read 137298 times)

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Raban

  • Senior Member
Re: Super Street Fighter IV
« Reply #720 on: May 07, 2010, 08:09:44 PM »
I play as Cody sometimes. He gets whooped handily.

Will man, one of these days I need to play you.

bork

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Re: Super Street Fighter IV
« Reply #721 on: May 07, 2010, 08:27:55 PM »
Startselect just rage quit on me.   :-\

EDIT: XBL message from him says he's having a bad day. 
« Last Edit: May 07, 2010, 08:30:13 PM by Good Day Sir »
ど助平

Raban

  • Senior Member
Re: Super Street Fighter IV
« Reply #722 on: May 07, 2010, 08:29:05 PM »
Startselect just rage quit on me.   :-\

I messaged you about it. Wasn't you. Shit day today. Only made worse by losing four rounds in a row without a single victory.

EDIT: It really isn't my day today.

bork

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Re: Super Street Fighter IV
« Reply #723 on: May 07, 2010, 08:32:42 PM »
I've been losing quite a bit online, but I don't let it get to me.  It's just more practice on the road to improving my game. 

I hit 2100 BP with Chun-Li today and 1000 with Juri...the highlight match was beating a 5000 BP Guile player, although I pretty much got lucky; during the final round we both had little life left and I just threw out a random Ultra, which caught him for the win.
« Last Edit: May 07, 2010, 08:34:52 PM by Good Day Sir »
ど助平

Raban

  • Senior Member
Re: Super Street Fighter IV
« Reply #724 on: May 07, 2010, 10:32:19 PM »
I've been losing quite a bit online, but I don't let it get to me.  It's just more practice on the road to improving my game. 

I hit 2100 BP with Chun-Li today and 1000 with Juri...the highlight match was beating a 5000 BP Guile player, although I pretty much got lucky; during the final round we both had little life left and I just threw out a random Ultra, which caught him for the win.

Normally I don't care to keep losing to friends, because they can give me tips. When I lose three straight ranked matches I usually stop for the day, and I've been out of practice for almost a week now. I haven't really had the motivation to play recently, even though I was doing pretty good in ranked matches.

Raban

  • Senior Member
Re: Super Street Fighter IV
« Reply #725 on: May 08, 2010, 12:02:48 AM »
Leper starselect. You don't rage quit on people who're on your friend-list dude, shit day or not.

I tried telling him over mic I was bailing, I guess he didn't hear me.

bork

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Re: Super Street Fighter IV
« Reply #726 on: May 08, 2010, 05:36:50 AM »
I think I may have to use my American PSN ID (lyteedge2) for SSF4.  Tried it and yes, it matches me up with other American players on default.  My regular PSN ID is Japanese and this game alone (along with TvC UAS on Wii, same problem) "thinks" I am located in Asia when I use it, so finding other American players to play against takes longer.  At least unlike TvC it's easy to find them. 
ど助平

The Fake Shemp

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Re: Super Street Fighter IV
« Reply #727 on: May 08, 2010, 11:21:03 AM »
Finally up to the 800+ PP range. It's never felt so rewarding!
PSP

bork

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Re: Super Street Fighter IV
« Reply #728 on: May 08, 2010, 11:43:15 AM »
I am trying to play Ibuki but just doing so damn bad with all the target combos.  Funny thing is I have done pretty well just zipping all over the place and going in close for slides/command throws.  I beat a Rose player doing NOTHING but her slide move.   :lol
ど助平

bork

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Re: Super Street Fighter IV
« Reply #729 on: May 08, 2010, 12:02:05 PM »
No wonder you get a lot of hate messages lol.

I haven't gotten a single one in Super yet.  Disappointing!   :lol
ど助平

Rman

  • Senior Member
Re: Super Street Fighter IV
« Reply #730 on: May 08, 2010, 12:23:56 PM »
Was was playing yesterday into the wee hours after some drinks in me.  Let's just say that being slightly buzzed and drowsy didn't help my PP. :lol

The Fake Shemp

  • Ebola Carrier
Re: Super Street Fighter IV
« Reply #731 on: May 08, 2010, 12:24:24 PM »
I got one hate message, from this dude that was playing Ryu and kept jumping around, so I would just Condor Dive him to death. :lol
PSP

iconoclast

  • レーダーマン
  • Senior Member
Re: Super Street Fighter IV
« Reply #732 on: May 08, 2010, 12:37:43 PM »
I think I have around 1700 PP right now (my highest was 2200ish), but I'm trying to rank all the characters up to C for the achievement :-\ By the time I get Hakan to C rank, I will have 0 PP. Worst fucking character ever.

I haven't gotten any rage mail yet either, besides one guy telling me that I got lucky (I did, kinda--he whiffed Honda's U2 about 3 pixels away from where it would hit me). No ragequits either.
BiSH

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #733 on: May 08, 2010, 12:49:04 PM »
about 2,700. :teehee
obo

bork

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Re: Super Street Fighter IV
« Reply #734 on: May 08, 2010, 12:52:39 PM »
I think I am hovering around 1700 PP on 360 too.  It would be higher but I keep playing ranked matches with the new characters to try them out.  If I just stuck to Chun-Li I know it would be a lot higher, but I really want to take up a new character.
ど助平

Rman

  • Senior Member
Re: Super Street Fighter IV
« Reply #735 on: May 08, 2010, 01:10:18 PM »
1100 PP on PS3.

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #736 on: May 08, 2010, 01:23:48 PM »
1195 PP since I stopped using Makoto in ranked.

Edit: And I just dropped about 200 just like that... I'm done with this game for the day.
« Last Edit: May 08, 2010, 01:46:29 PM by Beezy »

Rman

  • Senior Member
Re: Super Street Fighter IV
« Reply #737 on: May 08, 2010, 03:01:04 PM »
You got a new account?  That's why I never see you online.  I need more PS3 friends.  It's always a ghost town when I'm online. 

Raban

  • Senior Member
Re: Super Street Fighter IV
« Reply #738 on: May 08, 2010, 06:43:21 PM »
I've never played 3s seriously, so I have no experience with Mokoto whatsoever. What the easiest tactic to break her annoying quick low normals > hayates strings? I know that hayates are kinda nerfed this time around, doesn't break armors, etc, but it can still be annoying as hell.

I can do a focus attack or use Dudley's cross counter (both will stop a hayate), but this player always mix it up with quick low normals (cr.mp?) that'll break my focus or cc.

Any tips? Beezy?

edit: even SRK's matchup thread hasn't been updated with her matchup info yet :-\

I'm pretty sure it's her crouching jab into hayate, just keep blocking. A lot of players try to infinite but the cooldown on the hayate is too great. Just turtle until they let up, or grab after a whiffed hayate and you're good.

If your opponent can hold the pressure, not much is going to beat out that combo.

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #739 on: May 08, 2010, 06:46:41 PM »
Backdashing after you block the hayate is an option for most characters, but not totally flawless.  You can eat another hayate if you're predictable and she might have time to dash -> throw if she spots it.
obo

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #740 on: May 08, 2010, 07:05:42 PM »
You could also probably dragon punch -> FADC -> back or forward dash, but she might backdash after a hayate and then you're fucked.  It's a 50/50 situation, so you're stuck making a guess.  That's just how Makoto is; she's got a bunch of crap that's really good that you'll need to guess to get out of.  Even turtling isn't a great option because her fucking EX overhead attack is impossible to spot (although highly punishable if you manage to guess correctly), and of course, you're gonna get command thrown a whole lot.  Used to be a hell of a lot worse in 3S, believe me.
« Last Edit: May 08, 2010, 07:09:58 PM by RoboJ »
obo

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #741 on: May 08, 2010, 07:23:10 PM »
I've never played 3s seriously, so I have no experience with Mokoto whatsoever. What the easiest tactic to break her annoying quick low normals > hayates strings? I know that hayates are kinda nerfed this time around, doesn't break armors, etc, but it can still be annoying as hell.

I can do a focus attack or use Dudley's cross counter (both will stop a hayate), but this player always mix it up with quick low normals (cr.mp?) that'll break my focus or cc.

Any tips? Beezy?

edit: even SRK's matchup thread hasn't been updated with her matchup info yet :-\
You should probably just jump in. She has no reliable anti-airs... :(

Raban

  • Senior Member
Re: Super Street Fighter IV
« Reply #742 on: May 08, 2010, 07:27:34 PM »
I've never played 3s seriously, so I have no experience with Mokoto whatsoever. What the easiest tactic to break her annoying quick low normals > hayates strings? I know that hayates are kinda nerfed this time around, doesn't break armors, etc, but it can still be annoying as hell.

I can do a focus attack or use Dudley's cross counter (both will stop a hayate), but this player always mix it up with quick low normals (cr.mp?) that'll break my focus or cc.

Any tips? Beezy?

edit: even SRK's matchup thread hasn't been updated with her matchup info yet :-\
You should probably just jump in. She has no reliable anti-airs... :(

the axe-kick is a good air-to-air, and so is the DP if they're trying to cross up, but the start-up frames are pretty bad.

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #743 on: May 08, 2010, 07:30:38 PM »
I've never played 3s seriously, so I have no experience with Mokoto whatsoever. What the easiest tactic to break her annoying quick low normals > hayates strings? I know that hayates are kinda nerfed this time around, doesn't break armors, etc, but it can still be annoying as hell.

I can do a focus attack or use Dudley's cross counter (both will stop a hayate), but this player always mix it up with quick low normals (cr.mp?) that'll break my focus or cc.

Any tips? Beezy?

edit: even SRK's matchup thread hasn't been updated with her matchup info yet :-\
You should probably just jump in. She has no reliable anti-airs... :(

the axe-kick is a good air-to-air, and so is the DP if they're trying to cross up, but the start-up frames are pretty bad.
Exactly. And you have to input the command for the axe kick immediately after you jump. If you weren't planning on using it and they jump a little after you, you're screwed.

Re: Super Street Fighter IV
« Reply #744 on: May 08, 2010, 09:35:51 PM »
is it worthwhile to get a TE stick instead of vanilla? never used a stick and want to start.
orl

Bebpo

  • Senior Member
Re: Super Street Fighter IV
« Reply #745 on: May 09, 2010, 12:31:02 AM »
Anyone want to play a few matches on ps3?  I haven't gotten a chance to play SSFIV at all since the day it was released so I'm terrible and will give you wins!

Rman

  • Senior Member
Re: Super Street Fighter IV
« Reply #746 on: May 09, 2010, 05:07:44 AM »
I'm close to dropping Makoto and continuing with my charge character exclusivity. I wanna try Deejay and maybe Chun-Li again.
I was playing with DeeJay earlier.  He's definitely fun.  My Guile is now at 1500.  Still need a lot of work, though.  Of the new characters I'm pretty interested in Hakan, but I have a tough time winning with him as his options are limited--no decent anti airs other than U2, bad foot speed, and poor stamina for a grappler.  He's gonna be tough to work with. 

bork

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Re: Super Street Fighter IV
« Reply #747 on: May 09, 2010, 01:14:08 PM »
Both of you guys need 360s.   :P
ど助平

Bacchus7

  • Member
Re: Super Street Fighter IV
« Reply #748 on: May 09, 2010, 02:45:11 PM »
Mmm, just picked up SSF4 yesterday after about a four month hiatus from gaming. I've been playing around with some of the new characters. I can tell already that Ibuki and probably Makoto are too fast for me. Playing against Cody has been interesting; I've fared best treating him as I would Boxer. I really like T.Hawk--looks like he'll be my secondary. I've just been ranked matching with my old main, Claw. At about 3300 BP and 2200 PP. My XBL Gamertag is MuffMuzzle. Feel free to add me and get some matches in. RoboJ, I wanna play you!
DTF

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #749 on: May 09, 2010, 03:20:41 PM »
I gotta run out and do Momma stuff for a little while, but I should be on later tonight!
obo

Rman

  • Senior Member
Re: Super Street Fighter IV
« Reply #750 on: May 09, 2010, 03:30:57 PM »
This should go without saying, Robo, but are you maining Bison still?

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #751 on: May 09, 2010, 03:32:12 PM »
Yep.  I keep switching my secondary, though.  Kinda on a Rufus/Guile thing at the moment.
obo

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #752 on: May 09, 2010, 03:47:31 PM »
I need to play your Bison again. Whenever I try to learn someone else then go back to him, I feel really rusty. I wanna see how you use him so I can know what I'm not doing.

Rman

  • Senior Member
Re: Super Street Fighter IV
« Reply #753 on: May 09, 2010, 03:55:03 PM »
Bison is a beast in skilled hands.  I don't run into many on the PS3.  I hear there's tons on XBL.

iconoclast

  • レーダーマン
  • Senior Member
Re: Super Street Fighter IV
« Reply #754 on: May 10, 2010, 07:27:27 PM »
This "C to shining C" achievement is the worst fucking achievement I've ever seen. I've already lost 800+ PP trying to get Dhalsim and Hakan to rank C. I might just boost for it and finally start using characters that aren't dirt tier.

At least with my low PP, I can search for "same skill" and get easier matches. Managed to get 8 wins in a row so far, so screw boosting. I still despise Hakan though -- worst character I've ever seen in a fighting game.
« Last Edit: May 10, 2010, 08:11:00 PM by iconoclast »
BiSH

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #755 on: May 11, 2010, 12:05:08 PM »
Hakan just has so much shit working against him.  Bad, low priority pokes (although standing FP and standing MP are decent even without oil), no applicable footsies at all, difficult ground strings that are a DP masher's dream come true, bad air-to-air, low damage relative to the other grapplers, no anti-air without an Ultra stock (but ultra2 is untouchable anti-air once you get it), no good reversal for wake-up.  All of his command normals other than forward + LP/LK are punishable on block without oil.  Terrible range on his command grab without oil.

Getting lubed up and staying lubed up is a challenge on its own.  Only the light kick variation is at all practical, and then it only lasts a few seconds so you're continuously in need of finding moments to stack them.  The HK version is absolutely useless --even after a FP command grab, practically every single character has something they can wake-up and hit him with before the animation completes.  MK version seems to be the one to use after a command grab, but even that's a close call.  The EX version SEEMS practical, but the animation is so long that you can only do it through fireballs at full screen; unlikely unless your opponent doesn't understand the match-up.

It's probably still too early to call for him just because he's so different, but to me he seems destined for the new bottom "Hakan shit tier".  Even Dan's got less of a struggle.
« Last Edit: May 11, 2010, 12:06:58 PM by RoboJ »
obo

iconoclast

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Re: Super Street Fighter IV
« Reply #756 on: May 11, 2010, 02:53:32 PM »
Yeah exactly. I know Dhalsim is at least a solid character and I just suck with him, but holy shit Hakan just blows. I'd LOVE to see a video of someone just destroying fools with him to prove he at least has some potential, but I doubt that's going to happen any time soon.

Once I get Gouken up to C rank, I'll have all the characters that I hate out of the way, so ranking everyone else up should be fun at least. Capcom really makes you earn their 1000's :lol
BiSH

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #757 on: May 11, 2010, 02:57:23 PM »
Yeah exactly. I know Dhalsim is at least a solid character and I just suck with him, but holy shit Hakan just blows. I'd LOVE to see a video of someone just destroying fools with him to prove he at least has some potential, but I doubt that's going to happen any time soon.
Didn't Daigo decide to main him?

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #758 on: May 11, 2010, 03:02:44 PM »
There's video of Daigo using him, but unless he's tired of winning tournaments, I doubt he's maining him.
obo

bork

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Re: Super Street Fighter IV
« Reply #759 on: May 11, 2010, 03:05:41 PM »
We're not going to see the full potential of all the new characters for a while.  On the Japanese side of things, it will probably be fairly quiet until Super hits arcades.  No doubt the top players have their hands all over the game already, though-- the most recent Arcadia has a section with them discussing the new characters and giving their takes on them.

As always, the best advice is to just play whoever the hell you want to and stop worrying about tiers.  Like Hakan?  Use him and become the best damn Hakan player out there!
« Last Edit: May 11, 2010, 03:07:16 PM by Good Day Sir »
ど助平

iconoclast

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Re: Super Street Fighter IV
« Reply #760 on: May 11, 2010, 03:18:57 PM »
Daigo is maining Ryu or Guile. He has like 13k BP with Ryu and 11k with Guile on XBL, if "gameinn" is in fact Daigo. There's two videos of him playing as Hakan, and neither are impressive. Hakan is just a joke character.
BiSH

Akala

  • Easy Victor
  • Senior Member
Re: Super Street Fighter IV
« Reply #761 on: May 11, 2010, 07:13:47 PM »
the most recent Arcadia has a section with them discussing the new characters and giving their takes on them.

I'd be interested in reading this.

Rman

  • Senior Member
Re: Super Street Fighter IV
« Reply #762 on: May 12, 2010, 12:49:27 AM »
Daigo is maining Ryu or Guile. He has like 13k BP with Ryu and 11k with Guile on XBL, if "gameinn" is in fact Daigo. There's two videos of him playing as Hakan, and neither are impressive. Hakan is just a joke character.
I tried to get into Hakan, but it's just too much work to grind out wins.

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #763 on: May 12, 2010, 01:31:37 AM »
I take back what I said about HK oil being useless.  You've got time for it after a command grab, but it's gotta be the light punch version.  Didn't realize there was a difference in recovery on those.
obo

iconoclast

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  • Senior Member
Re: Super Street Fighter IV
« Reply #764 on: May 12, 2010, 01:47:56 AM »
yeah, the LP version sends them to the other side of the screen, so you can oil up after that. the oil still runs out fast though so he still sucks either way. he does have some things in his favor, like he can cancel his dashes while oiled up and he can slide across the floor while charging his focus attack, and his ultra 2 is awesome, but he is still the worst character in the game imo.
BiSH

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #765 on: May 12, 2010, 11:52:35 AM »
I like how you can't tick throw his command grab without oil, period.  It's obscene how much of his arms clip through your opponent on the whiff animation.  You can't play him like a grappler without oil; it's simply not possible.
obo

DJ_Tet

  • Senior Member
Re: Super Street Fighter IV
« Reply #766 on: May 12, 2010, 01:11:36 PM »
Are there any recommended wireless sticks out there for X360?  I bought one of the licensed pads for the last SF4 and love it, but with my current setup I really need a wireless pad or stick.

Looks like the two main sticks are both wired, but they are pretty long wires.  I guess it makes sense considering potential lag.

edit:  All the ps3 controllers are wireless  :-\  Sucks I can't even pay extra for the option of a wireless pad/stick?

edit2:  How is that Tekken 6 wireless stick from Hori?  Looks like a decent price for that, $75 on amazon with the game.
« Last Edit: May 12, 2010, 01:19:24 PM by DJ_Tet »
TIT

Akala

  • Easy Victor
  • Senior Member
Re: Super Street Fighter IV
« Reply #767 on: May 12, 2010, 06:31:50 PM »
the hori stick is decent, especially for the price. I dislike that it has no weight though. I'm also trying to learn stick, and IMO the HRAP is miles better.

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #768 on: May 13, 2010, 11:40:29 AM »
I got stomped with Hakan last night.  I give up!  That dude desperately NEEDS some sort of reversal to get people off your ass when you're not oiled up, even if just to provide a small deterrent against mindless aggression.  Seems like just about anyone with even meager rushdown can lock him down for free without a care if he's not oiled up, provided they never jump in when he's got an Ultra2 stocked.  Maybe I should be picking his 720 ultra and strategically throwing it out at weird distances as I'm getting shut down.
« Last Edit: May 13, 2010, 11:42:47 AM by RoboJ »
obo

Bebpo

  • Senior Member
Re: Super Street Fighter IV
« Reply #769 on: May 14, 2010, 10:31:17 PM »
I think I made a mistake in buying this.  I used to just buy every fighting game ever on instinct like Lyte Edge since fighters have been a genre I grew up on and loved.  But that was back when I had rl friends to play games with.  SF4/BlazBlu/SSFIV/Tekken 6 I buy, play them for a couple of times with friends and then after a week never touch them again :|  I could play online but I try playing with random people in ranked matches and don't really get much satisfaction.  Either I get owned real hard because I haven't put much time into the game and learned things or I get a win. 

I'm gonna skip Blazblu CS and probably any future fighters that don't have a strong single player component (so basically anything besides VF).  I think I'm gonna retire from this genre after like 15 years :(
Maybe I'll get back into fighters if I get friends again one day :X
« Last Edit: May 14, 2010, 10:33:05 PM by Bebpo »

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #770 on: May 15, 2010, 12:28:54 AM »
Play endless with us, loser!

Bebpo

  • Senior Member
Re: Super Street Fighter IV
« Reply #771 on: May 15, 2010, 02:01:22 AM »
you guys are all on x360!  I have PS3 version and none of you guys are online when I check :(

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #772 on: May 15, 2010, 02:02:24 AM »
PS3? You brought this on yourself.

Rman

  • Senior Member
Re: Super Street Fighter IV
« Reply #773 on: May 15, 2010, 02:14:31 AM »
you guys are all on x360!  I have PS3 version and none of you guys are online when I check :(
I'm usually on PS3 during the weekends.

Bebpo

  • Senior Member
Re: Super Street Fighter IV
« Reply #774 on: May 15, 2010, 02:17:06 AM »
ok, will double check to see that I have you on my friendlist

bork

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Re: Super Street Fighter IV
« Reply #775 on: May 16, 2010, 12:14:49 AM »
I think I made a mistake in buying this.  I used to just buy every fighting game ever on instinct like Lyte Edge since fighters have been a genre I grew up on and loved.  But that was back when I had rl friends to play games with.  SF4/BlazBlu/SSFIV/Tekken 6 I buy, play them for a couple of times with friends and then after a week never touch them again :|  I could play online but I try playing with random people in ranked matches and don't really get much satisfaction.  Either I get owned real hard because I haven't put much time into the game and learned things or I get a win. 

I'm gonna skip Blazblu CS and probably any future fighters that don't have a strong single player component (so basically anything besides VF).  I think I'm gonna retire from this genre after like 15 years :(
Maybe I'll get back into fighters if I get friends again one day :X

So play with your online friends instead.  Hit up GAF; there's a SHIT-TON of good people playing on both systems.  Stopped playing ranked matches and do endless matches.  I can send you an invite to the GAF SSF4 PSN chat room if you want one.  You seem to have no problems putting hours and hours into RPGs; spend some time leveling up your game in SF too!
ど助平

bork

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Re: Super Street Fighter IV
« Reply #776 on: May 16, 2010, 12:31:24 AM »
So do we have enough people here for a mini-tournament?  360 version of course.  PS3 is :teehee
ど助平

Akala

  • Easy Victor
  • Senior Member
Re: Super Street Fighter IV
« Reply #777 on: May 16, 2010, 02:17:58 AM »
god damn it lyte is gonna make me buy on 360 this time around only to be smoked by roboj in the first round.  :'(

bork

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Re: Super Street Fighter IV
« Reply #778 on: May 16, 2010, 10:06:28 AM »
WTF, Akala?  You said you were gonna get the 360 version this time.   :lol
ど助平

The Fake Shemp

  • Ebola Carrier
Re: Super Street Fighter IV
« Reply #779 on: May 16, 2010, 10:18:59 AM »
I'm in, as long as I'm not paired with RoboJ.
PSP