Author Topic: Super Street Fighter IV Arcade Edition 2012 Update Now Up!  (Read 137291 times)

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iconoclast

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Re: Super Street Fighter IV
« Reply #1200 on: September 11, 2010, 04:36:58 AM »
I like basically everything I see there. Nerfing the Blanka Ball seems a little unnecessary though. I am really looking forward to playing Yun. Activate Genei-Jin and it's like I'm really playing BlazBlue!

Hopefully they add another 4 characters and throw them all in one DLC pack for the console version.
BiSH

Beezy

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Re: Super Street Fighter IV
« Reply #1201 on: September 11, 2010, 10:46:36 AM »
Meh, wasn't expecting Yun and Yang. I want Elena and Alex...

brob

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Re: Super Street Fighter IV
« Reply #1202 on: September 11, 2010, 12:40:39 PM »
Nice that they are adding Yang and not just the tier whore favorite Yun.

No one is talking about nerf/buffs for Adon though. I'm worried they'll take this opportunity to piss on him again. :c

Bebpo

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Re: Super Street Fighter IV
« Reply #1203 on: September 11, 2010, 01:02:36 PM »
I never used Yun/Yang much in 3S, don't really care.  Hope there's more than just these 2 getting announced at TGS for DLC.

Beezy

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Re: Super Street Fighter IV
« Reply #1204 on: September 11, 2010, 01:17:31 PM »
Capcom is full of shit if they don't buff Makoto at all.

Robo

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Re: Super Street Fighter IV
« Reply #1205 on: September 11, 2010, 01:47:22 PM »
That list of nerfs and buffs is stupid.  I don't understand why they're so extensive in what amounts to a DLC update.

Also, not listed, Dictator's U2 is now a charge motion.  Again, stupid.

I'm glad to see Yun's got his genei jin super, though.  Now all they need to do is make his super bar shorter than everyone else's.  HAW HAW
obo

Himu

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Re: Super Street Fighter IV
« Reply #1206 on: September 11, 2010, 02:40:43 PM »
cammy's new costume :lol
IYKYK

Himu

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Re: Super Street Fighter IV
« Reply #1207 on: September 11, 2010, 02:41:23 PM »
Do we have to PAY for these characters and new features?
IYKYK

iconoclast

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Re: Super Street Fighter IV
« Reply #1208 on: September 11, 2010, 02:42:57 PM »
There's more changes listed here: http://iplaywinner.com/news/2010/9/11/super-street-fighter-4-balance-change-observations-from-arca.html

Blanka, Seth, Bison, and Cammy's changes seem pretty unnecessary. Guile's sonic booms no longer building meter is a huge WTF. They gotta change that. I do like how Akuma and Ryu can no longer helicopter away from one side of the screen to the other. A slight damage nerf to Honda is good too.

At least Makoto got buffed. EX Hayate finally breaks armor, like it always should have...

Do we have to PAY for these characters and new features?

Characters and costumes, almost certainly. I figure they'll give the balance patch for free.
BiSH

Himu

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Re: Super Street Fighter IV
« Reply #1209 on: September 11, 2010, 02:50:29 PM »
Those mother fuckers.
IYKYK

Himu

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Re: Super Street Fighter IV
« Reply #1210 on: September 11, 2010, 02:51:51 PM »
Cammy:
Normals easier to combo, but tiger-knee Canon Strike no longer possible. Can still Canon Strike normally, EX can still be tiger-kneed.

THOSE MOTHER FUCKERS
IYKYK

Robo

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Re: Super Street Fighter IV
« Reply #1211 on: September 11, 2010, 02:56:52 PM »
Might as well take away Rufus' instant dive kick too.  :duh
obo

iconoclast

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Re: Super Street Fighter IV
« Reply #1212 on: September 11, 2010, 03:16:19 PM »
Rufus is the one character that actually needs to get nerfed.
BiSH

Rman

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Re: Super Street Fighter IV
« Reply #1213 on: September 11, 2010, 03:29:37 PM »
Removing instant Cannon Strike is ridiculous.  It's not like Cammy has tons of stamina.  What's up with Capcom and female characters?  Chun is solid, but they always find ways to nerf them, either by giving them low stamina, as always, or  breaking them completely as with Makoto.
« Last Edit: September 11, 2010, 03:40:23 PM by Rman »

Bebpo

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Re: Super Street Fighter IV
« Reply #1214 on: September 11, 2010, 03:33:19 PM »
capcom hates women, confirmed

bork

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Re: Super Street Fighter IV
« Reply #1215 on: September 11, 2010, 03:37:50 PM »
Removing instant Cannon Strike is ridiculous.  It's not like Cammy has tons of stamina.  What's up with Capcom and female characters?  Chun is solid, but they always find ways to nerf them, either by giving them low stamina, as always, or doing breaking them completely as with Makoto.

It's a move that wasn't supposed to be there in the first place, and it can be "abused" to gain meter super fast, so I can see why they got rid of it.  Plus you can still do the EX version of the ground.
ど助平

bork

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Re: Super Street Fighter IV
« Reply #1216 on: September 11, 2010, 03:38:42 PM »
Rufus is the one character that actually needs to get nerfed.

Still nothing on any changes to him?  I agree that he really needs to be toned the fuck down.
ど助平

Beezy

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Re: Super Street Fighter IV
« Reply #1217 on: September 11, 2010, 03:42:50 PM »
At least Makoto got buffed. EX Hayate finally breaks armor, like it always should have...
:o

Quote
Makoto:
EX Hayate armor break, slightly faster walk speed, axe kicks more like 3S.

:elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant

Rman

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Re: Super Street Fighter IV
« Reply #1218 on: September 11, 2010, 03:43:21 PM »
Removing instant Cannon Strike is ridiculous.  It's not like Cammy has tons of stamina.  What's up with Capcom and female characters?  Chun is solid, but they always find ways to nerf them, either by giving them low stamina, as always, or doing breaking them completely as with Makoto.

It's a move that wasn't supposed to be there in the first place, and it can be "abused" to gain meter super fast, so I can see why they got rid of it.  Plus you can still do the EX version of the ground.
But they kept it in Super.  Plus, many of Street Fighters mechanics were introduced accidentally, such as combos. They should have just nerfed meter building with instant Cannon Strikes.  

Sako am cry.  

bork

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Re: Super Street Fighter IV
« Reply #1219 on: September 11, 2010, 04:07:20 PM »
Removing instant Cannon Strike is ridiculous.  It's not like Cammy has tons of stamina.  What's up with Capcom and female characters?  Chun is solid, but they always find ways to nerf them, either by giving them low stamina, as always, or doing breaking them completely as with Makoto.

It's a move that wasn't supposed to be there in the first place, and it can be "abused" to gain meter super fast, so I can see why they got rid of it.  Plus you can still do the EX version of the ground.
But they kept it in Super.  Plus, many of Street Fighters mechanics were introduced accidentally, such as combos. They should have just nerfed meter building with instant Cannon Strikes.  

Sako am cry.  

Yes, I am well aware of that, but it's not a "nerf" I mind, and I like to use Cammy.

One thing to keep in mind is that this is not the final location test and some of this stuff can and will be changed up again.
ど助平

Robo

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Re: Super Street Fighter IV
« Reply #1220 on: September 11, 2010, 05:31:37 PM »
Longer list of changes in the location test (ignore the URL --it's bullshit): http://www.eventhubs.com/news/2010/sep/10/rumor-ingrid-super-street-fighter-4-arcade/


Sagat

• Tiger Uppercut damage increased.
• More recovery time on his Tiger Knee.
• Standing Light Kick from Vanilla SF4 is back. It's one hit, can be Canceled into special moves, bigger hit box and it takes off roughly 40 damage.
• Light Kick Tiger Knee is more like Vanilla SF4. Some people say his Medium and Hard Tiger Knees are useless now.
• More recovery time on High Tiger Shots.

Make up your damn mind, Capcom.
obo

Bulleta©™®

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Re: Super Street Fighter IV
« Reply #1221 on: September 11, 2010, 05:41:01 PM »
If you have the game on 360, give this stream/lobby a try:
http://www.justin.tv/peacefuljay

It's only been around for about a week now, but it's been 24/7 since it was created, and is a really high quality picture. go go go

bork

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Re: Super Street Fighter IV
« Reply #1222 on: September 11, 2010, 05:46:35 PM »
Longer list of changes in the location test (ignore the URL --it's bullshit): http://www.eventhubs.com/news/2010/sep/10/rumor-ingrid-super-street-fighter-4-arcade/


Sagat

• Tiger Uppercut damage increased.
• More recovery time on his Tiger Knee.
• Standing Light Kick from Vanilla SF4 is back. It's one hit, can be Canceled into special moves, bigger hit box and it takes off roughly 40 damage.
• Light Kick Tiger Knee is more like Vanilla SF4. Some people say his Medium and Hard Tiger Knees are useless now.
• More recovery time on High Tiger Shots.

Make up your damn mind, Capcom.

 :-\
ど助平

iconoclast

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Re: Super Street Fighter IV
« Reply #1223 on: September 11, 2010, 07:45:22 PM »
Sagat could use a little buff, so that seems fine to me. Just as long as he's not god tier like he was in SF4.

Quote
Vega's EX-Scarlet Terror (Flip Kick) is a viable reversal now.

About time! I really like Vega in SSF4, I should start using him more. Actually, I should start playing SSF4 more. I haven't played since BlazBlue came out. :-\

Speaking of BlazBlue, lots of characters are getting hit with the nerfbat in there too. Including the only character I play (Ragna).  :-\ :-\ :-\
« Last Edit: September 11, 2010, 07:47:09 PM by iconoclast »
BiSH

Rman

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Re: Super Street Fighter IV
« Reply #1224 on: September 11, 2010, 07:51:55 PM »
I forgot about Yun and Yang.  More dive kick nonsense!

iconoclast

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Re: Super Street Fighter IV
« Reply #1225 on: September 11, 2010, 08:09:36 PM »
Yun better have his 3S Genei-Jin combos. I'll main him if he does.

I would have preferred just about anyone instead of Yang though. Q, Elena, Oro, Karin, Urien, Alex, Rolento, maybe Ingrid... all better choices. I'd even take R. Mika if she gets a redesign. She just looks too goofy.
BiSH

Himu

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Re: Super Street Fighter IV
« Reply #1226 on: September 11, 2010, 08:19:35 PM »
Yang plz always preferred him to yun
IYKYK

Himu

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Re: Super Street Fighter IV
« Reply #1227 on: September 21, 2010, 09:32:36 PM »
Okay. This may sound stupid but my friend has picked up Gen as his main. And I can't stand fighting him.

TIPS
IYKYK

Robo

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Re: Super Street Fighter IV
« Reply #1228 on: September 21, 2010, 09:35:26 PM »
Who're you using?  And what are you having difficulty with?
obo

bork

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Re: Super Street Fighter IV
« Reply #1229 on: September 21, 2010, 09:45:45 PM »
Is anyone else here playing the PS3 version with Mad Catz Fight Pads?  The two I got last year (#3 and #4; #1 and #2 were defective right out of the box) finally went bad (one has started losing its signal mid-match, the other no longer seems to sync with its USB dongle) and I just picked up two more today to replace them.  So far, so good.  But this is really annoying.
ど助平

Don Flamenco

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Re: Super Street Fighter IV
« Reply #1230 on: September 21, 2010, 09:48:09 PM »
Is anyone else here playing the PS3 version with Mad Catz Fight Pads?  The two I got last year (#3 and #4; #1 and #2 were defective right out of the box) finally went bad (one has started losing its signal mid-match, the other no longer seems to sync with its USB dongle) and I just picked up two more today to replace them.  So far, so good.  But this is really annoying.

I played with one for a bit and hated it.  I swear up and down that I was getting lag or the pad had bad inputs or something because I loved the 360 pad.  Tried out the vanilla PS3 pad and liked it a lot more.

Himu

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Re: Super Street Fighter IV
« Reply #1231 on: September 21, 2010, 10:28:58 PM »
Who're you using?  And what are you having difficulty with?

Cammy. His anti-air is what I'm having trouble with the most. His Gen is good in the air and on the ground so a lot of my moves are a gamble.
IYKYK

bork

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Re: Super Street Fighter IV
« Reply #1232 on: September 21, 2010, 10:30:51 PM »
Is anyone else here playing the PS3 version with Mad Catz Fight Pads?  The two I got last year (#3 and #4; #1 and #2 were defective right out of the box) finally went bad (one has started losing its signal mid-match, the other no longer seems to sync with its USB dongle) and I just picked up two more today to replace them.  So far, so good.  But this is really annoying.

I played with one for a bit and hated it.  I swear up and down that I was getting lag or the pad had bad inputs or something because I loved the 360 pad.  Tried out the vanilla PS3 pad and liked it a lot more.

You probably were using a defective one.  They feel the same as the 360 pads, only lighter.

I really ought to just get used to the Hori FC3 and then there won't be any bullshit to worry about.
ど助平

bork

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Re: Super Street Fighter IV
« Reply #1233 on: September 21, 2010, 10:31:24 PM »
Who're you using?  And what are you having difficulty with?

Cammy. His anti-air is what I'm having trouble with the most. His Gen is good in the air and on the ground so a lot of my moves are a gamble.

Bait his anti-airs.  Stop jumping right in on him.
ど助平

Himu

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Re: Super Street Fighter IV
« Reply #1234 on: September 21, 2010, 10:46:50 PM »
I'm not jumping right into them, that's the thing. It's that fucking kick move that drives insane the most because it looks so similar to a normal move Gen uses. So I'll block or fp and he ends up using that fucking air kick that takes 9999999 minutes to complete.
IYKYK

bork

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Re: Super Street Fighter IV
« Reply #1235 on: September 21, 2010, 11:01:41 PM »
BAIT.  The.  Move.  You don't have to do anything...wait for him to do it and then punish him for it.  Get the life lead on him and then make him come to you as well.  Take advantage of your air throw ability too.
ど助平

Himu

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Re: Super Street Fighter IV
« Reply #1236 on: September 21, 2010, 11:04:51 PM »
I'LL TRY OKAY?!?! He is like the first Gen I've fought in SSFIV.
IYKYK

Beezy

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Re: Super Street Fighter IV
« Reply #1237 on: September 22, 2010, 12:51:10 AM »
So I'll block or fp and he ends up using that fucking air kick that takes 9999999 minutes to complete.
Gen is fucking annoying because of that one move. Even if I do block/avoid it, I get pissed off while waiting for it to end.

Robo

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Re: Super Street Fighter IV
« Reply #1238 on: September 22, 2010, 10:58:37 AM »
While you're waiting, you should be pumping that ultra to crush that fool on the descent.  You probably don't even have to wait with most characters, but I'm guessing Cammy's U1 slides right under it.  Punishing big mistakes like that with an ultra is where it's at.
obo

Himu

  • Senior Member
Re: Super Street Fighter IV
« Reply #1239 on: September 24, 2010, 03:14:41 PM »
Fuck it. I'm dropping Cammy.

Have had SSFIV since June (???) and I've really only been using Cammy. I can't justify using her anymore. I love her, but her combos are too tough to string because a lot of her combos are reliant on knee cannon spike and that's being taken out via the patch. Even then, knee is too hard to do consistently with a pad.

I have been using Cammy as my main in every SF for over ten years and I just can't do it anymore.

I'm sorry. :(

I tried Cody, Juri and Dudley and I feel comfortable with them. These characters have what I loved about Cammy in previous SF's. Dudley in particular is really my style.
IYKYK

Robo

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Re: Super Street Fighter IV
« Reply #1240 on: September 24, 2010, 03:22:08 PM »
The arcade edition changes aren't finalized, for one, so her TK dive kick could still be there when all is said and done.  And I think you're putting too much priority on that particuarly move; it's really good, but it's inessential for casual play.  Using the normal jump one to make her cross-up ambiguous is tricky enough on its own. 

Also, if you're gonna keep playing, investing in a stick might not be a bad idea.
obo

Himu

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Re: Super Street Fighter IV
« Reply #1241 on: September 24, 2010, 03:29:30 PM »
don't like sticks. will stick (lol) with fight pad
IYKYK

bork

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Re: Super Street Fighter IV
« Reply #1242 on: September 24, 2010, 09:30:10 PM »
Yup; Himu you need to get more of SSF4's fundamentals down before you worry about those combos.  I only use Cammy casually and I never use that TK Cannon Strike move in  combos...it's something I'd work on if I used her more, but then with her getting that removed (for the time being) I'm not even worrying about it.

Definitely nothing wrong with trying out other characters though.  When I first started playing SF4, I didn't have a main down either.  It took months for me to decide.  Typically I do use Chun-Li in SF games, but initially didn't think she was my character.  I went from Zangief to Akuma (in the arcades) to Cammy to Chun.
« Last Edit: September 24, 2010, 09:41:15 PM by Good Day Sir »
ど助平

Raban

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Re: Super Street Fighter IV
« Reply #1243 on: September 25, 2010, 03:59:56 AM »
when you say TK Cannon Strike, you're talking about those instant Cannon Strikes, right?  Those are getting removed?

EDIT: read earlier posts, nvm.
« Last Edit: September 25, 2010, 04:18:19 AM by startselect »

Pringo

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Re: Super Street Fighter IV
« Reply #1244 on: September 29, 2010, 02:51:52 AM »
« Last Edit: November 10, 2010, 10:12:10 PM by Pringo »

bork

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Re: Super Street Fighter IV
« Reply #1245 on: September 29, 2010, 03:32:10 AM »
Super Street Fighter IV DS trailer: http://www.gametrailers.com/video/japanese-debut-super-street/705392

So no online play?  Guess it was to be expected, but still a let down.  Would have been nice.  Also noticed that there were alt costumes shown in some of those images.

I wonder if this will be based on the home version or on the arcade version?  Seems Yun and Yang aren't in...WHY?  This is not going to hit until next February at the earliest...why not base it on SSF4 Arcade Edition?  SMH.
ど助平

Rman

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Re: Super Street Fighter IV
« Reply #1246 on: October 01, 2010, 12:53:11 AM »
Super Street Fighter IV DS trailer: http://www.gametrailers.com/video/japanese-debut-super-street/705392

So no online play?  Guess it was to be expected, but still a let down.  Would have been nice.  Also noticed that there were alt costumes shown in some of those images.

I wonder if this will be based on the home version or on the arcade version?  Seems Yun and Yang aren't in...WHY?  This is not going to hit until next February at the earliest...why not base it on SSF4 Arcade Edition?  SMH.

Game is not complete yet.  These are early builds.  I'm sure the twins will make the final release.

bork

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Re: Super Street Fighter IV
« Reply #1247 on: October 01, 2010, 01:08:02 AM »
It seems odd that they would announce 35 characters though. 
ど助平

Smooth Groove

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Re: Super Street Fighter IV
« Reply #1248 on: December 14, 2010, 12:32:05 AM »


http://www.play-asia.com/NeoGeo_Pad_USB/paOS-13-71-zl-49-en-70-3xf7.html

I'm looking for an additional pad to play with my friends.  Nobody wants to play with my joysticks.   :fbm

Is this any good?  Some people swear by it although it looks like it'd be too imprecise for 2d fighters. 

bork

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Re: Super Street Fighter IV
« Reply #1249 on: December 14, 2010, 08:48:53 AM »
These pads just don't feel right with Capcom fighters.  I was never able to comfortably play stuff like 3s with the PS2 Neo CD controller. 
ど助平

Smooth Groove

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Re: Super Street Fighter IV
« Reply #1250 on: December 14, 2010, 08:52:32 AM »
Based on how it looks, I'd imagine the D-pad feels like a bigger PSP analog nub, comfortable but inaccurate for a fighting game. 

Is there any option besides the Madcatz pad?  I already have one and want to try something else. 

maxy

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Re: Super Street Fighter IV
« Reply #1251 on: January 04, 2011, 11:06:13 AM »
Quote
In the PlayStation 3 version of stupendous fighting game Super Street Fighter IV you can't see downloaded alternate costumes worn by your opponent if you haven't downloaded them yourself. In the Xbox 360 version you can. Why?

According to Capcom, it's down to Sony, which doesn't cover the cost of making additional data available to users. Microsoft, on the other hand, does.

"The DLC for the newest costumes is additional data that must be put on your machines from the first-party networks (XBL and PSN)," community manager and fighting game legend Seth Killian wrote on Capcom's forum.

"When you add new data to an existing product, there are significant costs to do so charged by the first parties. On XBL, those costs were covered by Microsoft. As a result, the data is distributed to everyone, so even if you have not bought the new costumes, you can still see them if you're fighting against someone that has because you still received the new data required to display them.

"For Sony, those significant costs are not covered. As a result, you only get the new costume data when you actually buy the costumes. Those that don't buy the costumes can't see them, because the new costume data isn't present on your machine, and so you only see costumes you already have the data to represent."

Killian added: "The story is a bit more complicated because the costs of adding new data vary by region in some cases, and some additions are free, or free within a certain timeframe, etc., but the bottom line in this particular case is that Sony would [have] charged Capcom significant fees for distributing the new costume data to users that hadn't actually bought the DLC. Microsoft covered those costs, so the costume data is visible to all there.

"I wish it were the same all around, but hope this info helps."

http://www.eurogamer.net/articles/2011-01-04-invisible-ps3-ssfiv-costumes-explained
sony :yuck
cat

brob

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Re: Super Street Fighter IV
« Reply #1252 on: January 04, 2011, 11:12:11 AM »
I play on 360 and get the same error when someone uses a costume I don't have, and they appear with the standard costume/color scheme. ???

maxy

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Re: Super Street Fighter IV
« Reply #1253 on: January 04, 2011, 11:18:41 AM »
I think that they have to be downloaded
cat

Rman

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Re: Super Street Fighter IV
« Reply #1254 on: January 04, 2011, 01:32:41 PM »
I play on 360 and get the same error when someone uses a costume I don't have, and they appear with the standard costume/color scheme. ???
You need to download the free costume catalog, which allows you to view the costumes without having to purchase any of the packs. 
« Last Edit: January 04, 2011, 01:34:16 PM by Rman »

brob

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Re: Super Street Fighter IV
« Reply #1255 on: January 04, 2011, 02:48:22 PM »
o i c

Robo

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Re: Super Street Fighter IV
« Reply #1256 on: January 04, 2011, 02:56:14 PM »
obo

maxy

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Re: Super Street Fighter IV
« Reply #1257 on: January 04, 2011, 03:20:49 PM »
http://www.eurogamer.net/articles/2011-01-04-invisible-ps3-ssfiv-costumes-explained
sony :yuck

Keep yr god dang console warrior bullshit away from my Street Fighterin'.
sorry,i thought that people that own PC called PS3 might be interested
they will be able to mod it soon
cat

Himu

  • Senior Member
Re: Super Street Fighter IV
« Reply #1258 on: January 04, 2011, 04:35:25 PM »
I just noticed this the other day when I put in SSF4.

I hadn't played online in a while. It was weird. Some costumes I can't see, some I can. ??? I haven't bought a single piece of SSF4 dlc.
IYKYK

Enl

  • Senior Member
Re: Super Street Fighter IV
« Reply #1259 on: January 04, 2011, 05:17:55 PM »
On the 360 there are several free packs you have to download in order to see the costumes. Not sure about the PS3 though.
mmm