Author Topic: Super Street Fighter IV Arcade Edition 2012 Update Now Up!  (Read 137360 times)

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Rman

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Re: Super Street Fighter IV
« Reply #1260 on: January 04, 2011, 06:42:19 PM »
On the 360 there are several free packs you have to download in order to see the costumes. Not sure about the PS3 though.
That's what Maxy's post alluded too.  On the PS3, you cannot view the new costumes unless you've purchased them, which is lame.  I mostly play on the PS3 these days, so it's annoying.

Pringo

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Re: Super Street Fighter IV
« Reply #1261 on: January 23, 2011, 03:31:45 PM »
« Last Edit: January 10, 2014, 05:11:29 PM by Pringo »

Robo

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Re: Super Street Fighter IV
« Reply #1262 on: January 23, 2011, 04:41:59 PM »
I was watching a few videos of them this morning.  They seem decent enough, but I still don't think we needed more shotos.  And I hate the way they look.
obo

Himu

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Re: Super Street Fighter IV
« Reply #1263 on: January 23, 2011, 04:43:19 PM »
smh They are now feeding off on what sunk Street Fighter: crappy "evil" versions of characters and all that bullshit.
IYKYK

Enl

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Re: Super Street Fighter IV
« Reply #1264 on: January 23, 2011, 05:58:46 PM »
I could do without Evil Ryu, but Oni looks hot. Like a Sheng Long 2.0. I may end up dropping Gouken as my main for him.
mmm

brob

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Re: Super Street Fighter IV
« Reply #1265 on: January 23, 2011, 06:12:44 PM »
Oni seems interesting enough. air dashing and cross-up dash punch are at least something markedly different from what I expected. Evil Ruy however is just way too linkin park for me. And the fact that he has a fucking hole in his chest is so god damn tacky I can barely take it. Not that character design or art direction is something SF4 excels at, but still, come on son.gif

Himu

  • Senior Member
Re: Super Street Fighter IV
« Reply #1266 on: February 13, 2011, 11:59:20 PM »
I'm really having trouble doing charge character supers and ultras. I've recently started playing Chun, Guile, Bison and Balrog after a SF2 HD Remix session lately.
IYKYK

Robo

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Re: Super Street Fighter IV
« Reply #1267 on: February 14, 2011, 12:03:45 AM »
Go into training and turn the input display on.  You gotta make sure your last input is FORWARD and never down/forward, else the damn thing won't come out.  For all the ridiculous lax inputs in SSF4, I don't know why that one is so finicky, but there ya go.
obo

Himu

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Re: Super Street Fighter IV
« Reply #1268 on: February 14, 2011, 12:18:05 AM »
If lyte edge doesn't mind i'd like him to school me in using Chun
IYKYK

bork

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Re: Super Street Fighter IV
« Reply #1269 on: February 14, 2011, 12:40:52 AM »
I was on earlier; you shoulda messaged me!
ど助平

Raban

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Re: Super Street Fighter IV
« Reply #1270 on: March 19, 2011, 12:37:00 PM »
LIVE!

I dunno about Bore's fellas, but I believe this game is going through somewhat of a resurgence ever since Ono dropped the ball with AE. I wanted to toss a post on here because I'm back in with Super, playing some Dictator, and I'm shutting down my buddy (who used to wail on me with Rose) left and right all fucking day. I was very happy. I'm sure most of EB's resident fighters are out of practice, but I just wanted to ask the board if anyone is up for a few matches.

If you ever see me on XBL, just shoot me a message! Lyte Edge, I'm looking at you!

bork

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Re: Super Street Fighter IV
« Reply #1271 on: March 20, 2011, 01:40:50 AM »
Didn't you quit the game and sell it off?  I can't remember.
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Raban

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Re: Super Street Fighter IV
« Reply #1272 on: March 20, 2011, 11:40:43 AM »
I did, but now I'm back.

Robo

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Re: Super Street Fighter IV
« Reply #1273 on: April 07, 2011, 11:10:31 AM »
AE DLC finally announced:

[youtube=560,345][/youtube]

I believe the embargo on information out of Capcom Captivate doesn't end until the 12th, so we'll likely have to wait until then for further info.
obo

iconoclast

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Re: Super Street Fighter IV
« Reply #1274 on: April 07, 2011, 11:29:15 AM »
Nice to see the replay channel get an upgrade. Won't be long until gameinn is the most followed player :P


Hopefully it isn't too expensive. $10-$15 would be nice, although I wouldn't be surprised if it was $20. And as lazy as Oni and Evil Ryu are, they both look pretty fun to play as. I'll take it.
BiSH

Robo

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Re: Super Street Fighter IV
« Reply #1275 on: April 07, 2011, 11:36:56 AM »
I would be very surprised if it's anything below $20.  I'm gonna call it at $30.
obo

Himu

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Re: Super Street Fighter IV
« Reply #1276 on: April 07, 2011, 11:55:17 AM »
FUCK YESSSSSSSSSSSSSSSSSSS
IYKYK

bork

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Re: Super Street Fighter IV
« Reply #1277 on: April 07, 2011, 01:14:45 PM »
If it's a new game, it's gonna kill the community, IMO.  I don't see a lot of people buying SF4 for the third (or fourth with the 3DS version!) time.   :'(

I hope it's released as both DLC and on a disc.

What would be cool is a disc-based version with all of the "DLC" (in other words, the rip-off outfits) available.

Also if they REALLY have to do a new release, then give us more than just Yun/Yang and more shoto clones, Capcom.  At least two additional characters, if not more.
ど助平

bork

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Re: Super Street Fighter IV
« Reply #1278 on: April 07, 2011, 01:16:21 PM »
Oh NM...I didn't see that it was a DLC pack.  Nice!

Still could split the player base though.
ど助平

Robo

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Re: Super Street Fighter IV
« Reply #1279 on: April 07, 2011, 01:17:15 PM »
Since the video has been suppressed, here's the information gleaned from it [via eventscrubs]:

• This will be a DLC (Downloadable Content) release, a disc release was not mentioned.

• The console version will receive a "Supercharged online upgrade."

• The Replay Channel has been enhanced. My Channel now enables you to send your favorite replay data to other players.

• The Elite Channel will let people view plays of players with a PP total of 3,000 or more.

• A Replay Follower will be available, allowing you to track well known players. You can find them via a search.

• Support for additional alternative costumes.

• Character balancing tweaks from the Arcade Edition release.

• The titles you pick are now shown in game, along with BP (Battle Points) and PP (Player Points).

Versus Battles against regular SSFIV players will also be supported, Capcom states "Get out there and duke it out with the version you like best!"

If the bottom part is true, that's very very very fucking cool news (as someone who plays characters who were all nerfed to hell). 
obo

bork

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Re: Super Street Fighter IV
« Reply #1280 on: April 07, 2011, 01:29:52 PM »
Cool, but it could still split the community.

I also don't get why they are going with AE "balancing" when even Ono said it was INTENTIONALLY (wtf?   :lol) unbalanced.

Also curious to see what happens with the 3DS version.   Possible system update coming by syncing it up with a Wii?  Ono is saying something will be revealed!
ど助平

iconoclast

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Re: Super Street Fighter IV
« Reply #1281 on: April 07, 2011, 01:41:28 PM »
It would be great if you could pick different versions of each character (like in later versions of SF2). So if Guile sucks in SSF4AE, you could just pick the SSF4 version, and so on. That would probably mess with the balance a little, but overall I think that's the best way to please everyone.
BiSH

Robo

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Re: Super Street Fighter IV
« Reply #1282 on: April 07, 2011, 02:35:26 PM »
I doubt it would mess with the balancing much if it's only the Super versions and not the vanilla SF4 versions.  If anything, I suspect it would improve the balance on Fei-long, Yun and Yang a bit. 

The article makes it sound like it would be exclusive to local Versus mode anyway.
obo

bork

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Re: Super Street Fighter IV
« Reply #1283 on: April 07, 2011, 03:02:10 PM »
Seems more like online to me.  Like they'll just have AE and Super as different modes you pick when you start the game up.
ど助平

originalz

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Re: Super Street Fighter IV
« Reply #1284 on: April 08, 2011, 12:16:19 AM »
Also curious to see what happens with the 3DS version.   Possible system update coming by syncing it up with a Wii?  Ono is saying something will be revealed!

Heh, maybe all the AE shit was already put on the card, and you'll just spotpass to unlock it or something.

magus

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Re: Super Street Fighter IV
« Reply #1285 on: April 08, 2011, 05:20:57 AM »
[youtube=560,345][/youtube]

in case somebody missed it the first time
<----

bork

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Re: Super Street Fighter IV
« Reply #1286 on: April 08, 2011, 11:24:44 AM »
Also curious to see what happens with the 3DS version.   Possible system update coming by syncing it up with a Wii?  Ono is saying something will be revealed!

Heh, maybe all the AE shit was already put on the card, and you'll just spotpass to unlock it or something.

That would be some fine trolling on Ono's part. 
ど助平

Robo

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Re: Super Street Fighter IV
« Reply #1287 on: April 08, 2011, 11:38:04 AM »
Based on some further speculation (and various supposed leaks), the "Get out there and duke it out with the version you like best!" likely refers to giving players the ability to pick which version of the game to play from the beginning, i.e. no "old" versions of characters, a la Super Turbo.  I'd love for this to be wrong, though.
obo

bork

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Re: Super Street Fighter IV
« Reply #1288 on: April 08, 2011, 11:58:09 AM »
The "recent" game I can think of with that kind of option is Arcana Heart 1, where you can choose the normal or Sugoi versions, or whatever the hell they called it.
ど助平

Raban

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Re: Super Street Fighter IV
« Reply #1289 on: April 09, 2011, 04:37:12 AM »
So is anybody gonna play me at this or wat? I want some competition other than my fellow fighting game buddy. I need some variety!

bork

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Re: Super Street Fighter IV
« Reply #1290 on: April 09, 2011, 09:52:34 AM »
Starting to encounter more GOOD players in SSF4 3D, although the hardest opponent is still the system design/d-pad cramping my hand up.   :-\  I lost 1000 PP after my network connection was lost in a match last week, and I've almost got it all back now.

So is anybody gonna play me at this or wat? I want some competition other than my fellow fighting game buddy. I need some variety!

Never see you on...
« Last Edit: April 09, 2011, 10:06:04 AM by Good Day Sir »
ど助平

Raban

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Re: Super Street Fighter IV
« Reply #1291 on: April 09, 2011, 01:41:24 PM »
I, also, never see you on. What time do you play?

EDIT: Disregard me. I'm never playing Super online again. Losing to lag is making me really salty.
« Last Edit: April 09, 2011, 03:31:00 PM by Raban »

bork

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Re: Super Street Fighter IV
« Reply #1292 on: April 09, 2011, 06:30:11 PM »
I, also, never see you on. What time do you play?

EDIT: Disregard me. I'm never playing Super online again. Losing to lag is making me really salty.

 :lol  Jesus dude, make up your mind.  You quit like this immediately before too -and removed me from your friends list- so I sent you another request.

You need to take some time to adjust to online play.
ど助平

Raban

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Re: Super Street Fighter IV
« Reply #1293 on: April 09, 2011, 06:37:33 PM »
Nah, it's just a combination of things that drive me nuts. In training/arcade, I get my links and combos out like nothing. Stuffing jump-ins, punishing properly, and online it all falls apart. I get wiped out by the scrubbiest tactics and I can't even learn anything from a loss. I guess I'll keep talking this talk while I bang my head on this over and over again until I start to like it.

EDIT: I didn't know I removed you! I don't remember doing that :(

bork

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Re: Super Street Fighter IV
« Reply #1294 on: April 09, 2011, 06:40:31 PM »
It was the same thing like a year or two ago, dude- you said you were done and removed me because you weren't gonna play anything online or something like that.

You need to spend a LOT of time online getting used to things.  I just got my ass kicked all over the place today, but it helped to get me back used to the game after a "hiatus" playing Marvel and the 3DS SSF4.
ど助平

Raban

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Re: Super Street Fighter IV
« Reply #1295 on: April 09, 2011, 06:42:23 PM »
My spirit is so fragile :'(

That and I can't decide on a character. Lyte, could we play HDR instead? How's the online for that game?

bork

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Re: Super Street Fighter IV
« Reply #1296 on: April 09, 2011, 09:24:52 PM »
My spirit is so fragile :'(

That and I can't decide on a character. Lyte, could we play HDR instead? How's the online for that game?

I have HDR, but I don't play it.  SSF4 is where it's at, and you really should pick a game, then a character, to focus on first.  Try out everyone and go for who you like.  Forget about winning/losing and concentrate on learning the character.   :)
ど助平

Robo

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Re: Super Street Fighter IV
« Reply #1297 on: April 11, 2011, 02:19:27 AM »
Playing online can be frustrating, no doubt, but there's no reason to get flustered over it.  Just play more, try to get used to the delay, work on your execution and you'll be fuckin' people up in no time.
obo

iconoclast

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Re: Super Street Fighter IV
« Reply #1298 on: April 11, 2011, 07:39:52 AM »


SF4 GOTY 3 years in a row? Looks like it.

spoiler (click to show/hide)
would be 4 years in a row, but Ninja Gaiden 2 beats it
[close]
BiSH

Raban

  • Senior Member
Re: Super Street Fighter IV
« Reply #1299 on: April 11, 2011, 07:56:49 AM »
Playing online can be frustrating, no doubt, but there's no reason to get flustered over it.  Just play more, try to get used to the delay, work on your execution and you'll be fuckin' people up in no time.

I have HDR, but I don't play it.  SSF4 is where it's at, and you really should pick a game, then a character, to focus on first.  Try out everyone and go for who you like.  Forget about winning/losing and concentrate on learning the character.   :)

Thanks for the kind words, gentlemen.

Robo

  • Senior Member
Re: Super Street Fighter IV
« Reply #1300 on: April 11, 2011, 12:19:28 PM »
I play HDR/Super Turbo a bit for fun, too.  Lyte might disagree, but while the match-up knowledge and quirks of that game aren't gonna help elsewhere, I find it to be a good back-to-basics tool for focusing on footsies and execution (excluding Remixed mode).  Inputs are relatively strict and carryovers that are overly simple in SF4 - like reversals, for instance - require precise timing in ST.  It's useful for when you've been playing SSF4 for awhile and suddenly find yourself accustom to inputting sloppy DPs as forward, down, backdown, back, forward + PUNCH and expect it to still work.

And it's fun and easier to temp your non-fighting game fan friends into playing under the pretense that they might actually win.  (They won't.)
« Last Edit: April 11, 2011, 12:24:26 PM by Robo »
obo

Raban

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Re: Super Street Fighter IV
« Reply #1301 on: April 11, 2011, 12:45:10 PM »
I always tell my fighting game buddies I find Super to be the best fighting game, but ST is definitely my favorite. Dat damage :drool

bork

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Re: Super Street Fighter IV
« Reply #1302 on: June 04, 2011, 12:36:13 PM »
Arcade Edition DLC is out Tuesday!   :hyper

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Beezy

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Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
« Reply #1303 on: June 04, 2011, 01:03:42 PM »
...how much? I probably don't have space for it anyway.

bork

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Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
« Reply #1304 on: June 04, 2011, 01:39:50 PM »
$14.99/1200 MSP.

Retail version is hitting at the end of the month for $40, with the PC version releasing next month.  Capcom is also getting rid of their ridiculous PC version DRM garbage via a patch shortly after release. 
ど助平

bork

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Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
« Reply #1305 on: June 04, 2011, 03:05:58 PM »
What are the changes this time?

I haven't played the arcade version and haven't watched many videos TBH, but AFAIK there are no new moves, just four additional characters (Yun, Yang, Evil Ryu, and Oni) and a number of tweaks/balance changes.  Yun, Yang, and Fei-Long are supposed to be the dominant characters now, and others have received some big nerfs (Blanka, Dictator) or lost some of the "glitch moves," like Cammy's "Tiger Knee" standing Cannon Strike (only the EX version is available now), and still others are actually GOOD now (Makoto).

I have read different reports from people saying that the game balance is now completely fucked, but others then say that's bullshit.  IIRC SF producer Ono did say that Yun and Yang were INTENTIONALLY made to be top-tier, which is a real head-scratcher. 

One thing to keep in mind is that the players whose favorite characters have been toned down are the ones whining the most about the changes.   :lol
ど助平

Beezy

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Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
« Reply #1306 on: June 04, 2011, 03:12:36 PM »
:bow Makoto :bow2

Wtf, Dictator wasn't even overpowered. They nerfed Rose too, right? Looks like I won't be using team psycho much in this one.

bork

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Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
« Reply #1307 on: June 04, 2011, 03:37:40 PM »
Yeah Rose bit it too from what I've heard.

I want to take up someone new for AE but dunno who to go with...was using a lot of T. Hawk and Rose in Super.
ど助平

Akala

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Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
« Reply #1308 on: June 04, 2011, 04:19:18 PM »
Guile :(

Not sure about AE. Could have at least added more stages or something. Feels like way more of a cash in than super did.

Beezy

  • Senior Member
Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
« Reply #1309 on: June 04, 2011, 04:41:03 PM »
Guile :(

Not sure about AE. Could have at least added more stages or something. Feels like way more of a cash in than super did.
They nerfed him too? Smh, charge characters get no love. Except for Chun Li. Goddamn whore...

bork

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Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
« Reply #1310 on: June 04, 2011, 06:54:48 PM »
Guile :(

Not sure about AE. Could have at least added more stages or something. Feels like way more of a cash in than super did.

Depends on how you want to look at it.  Arcades never did get Super originally, so this version makes sense.  For the longest time a lot of people figured we never would get this version of the game at home. 

The DLC route is cheap and now we get a PC version of Super to boot.

Guile :(

Not sure about AE. Could have at least added more stages or something. Feels like way more of a cash in than super did.
They nerfed him too? Smh, charge characters get no love. Except for Chun Li. Goddamn whore...

BITCH WATCH YO MOUF
ど助平

Beezy

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Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
« Reply #1311 on: June 04, 2011, 07:01:33 PM »
Never! I've gotten my ass handed to me so many times by that broad. :lol

bork

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Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
« Reply #1312 on: June 04, 2011, 07:06:45 PM »
[youtube=560,345][/youtube]
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Beezy

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Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
« Reply #1313 on: June 04, 2011, 07:20:19 PM »
 :lol

Joe Molotov

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Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
« Reply #1314 on: June 04, 2011, 08:44:12 PM »
lol
©@©™

iconoclast

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Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
« Reply #1315 on: June 04, 2011, 11:20:11 PM »
Does the retail version come with anything extra?

I'm so far behind - I still haven't even bought the BlazBlue DLC and I've barely touched Mortal Kombat. Ugh, I should stop playing everything besides shooters and fighting games.
BiSH

Beezy

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Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
« Reply #1316 on: June 05, 2011, 11:35:40 AM »
Ugh, I should stop playing everything besides shooters and fighting games.
Not a life I wanna live...

bork

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Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
« Reply #1317 on: June 05, 2011, 07:18:13 PM »
I know what he means.  I have all this stuff to play and I just wind up playing fighting games 99% of the time.
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Himu

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Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
« Reply #1318 on: June 05, 2011, 08:05:59 PM »
Can I dl AE dlc if I just buy regular SF4 for 360
IYKYK

originalz

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Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
« Reply #1319 on: June 05, 2011, 08:16:47 PM »
It's stupid how the retail version doesn't come with any benefits, I can understand how they want to pick up late adopters, but if it came with all of the costumes and maybe another set that'll be extra DLC for normal versions, they probably could have gotten some extra sales.