Author Topic: Blue Dragon DS  (Read 1309 times)

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Bebpo

  • Senior Member
Blue Dragon DS
« on: October 10, 2009, 05:17:47 AM »
(posted this on gaf, but figured some people might be interested here)

Hand hurts, played 10 hours today and I think I'm one long dungeon away from the 50% point of the game.

Been a while since I've played an rpg like this. Blue Dragon DS is has bad controls, the framerate sucks, and the interface is cumbersome and wastes time. Yet because it's also incredibly difficult, it's one of the most addicting and satisfying rpgs in a while.

The game is HARD. Once you get past the slooow startup, the dungeons get longer and longer, the save points get further spaced out from every 5 mins to every 10 mins to every 30 mins, and meanwhile every single normal enemy encounter can boot you back to the title screen. It's that tension of being there on the edge, knowing you haven't saved in 30 mins and seeing a tough enemy between you and the door you need to go through. That sweat on your hands, that shaking of your nerves, that feeling...is a good one.

Still there will be times when you'll want to break your ds. These are mainly boss fights because with normal encounters if you die you usually can tell WHY you died and accept that it was your fault and you were rushing things or doing things foolishly. With bosses though...sometimes it's just the luck of the draw. This is because your AI partners are terrible and when they die your goal becomes STAY ALIVE for 10-15 seconds until they revive. This can be extremely difficult and frustrating when the bosses are faster than you, their attacks undodgable, and even when blocked their attacks do 30-40% damage to you which is more than you can heal back between them. The best you can do is equip the right accesory to up your damage or defense, use the right buff/debuff, use the right partners & their shadows, and keep trying or give up and warp back to town to make some new equipment that'll up your chances next time. Unfortunately you can't warp BACK to the end of the dungeon, so as the dungeons get longer and tougher, the idea of warping out and redoing an hour that won't be any easier will keep you plugging away at boss attempts in order to avoid that scenario.

The loot in dungeons suck, but when combined using the recipe book to make good and cool looking armor & weapons, they become useful. The dungeons themselves are well designed although at about 8 hours in the developers decide the next useful ability you get to learn is CRATE PUSH/PULL; it's one of those times you'd rather decline new abilities. The dungeons are also getting longer and longer. By the 40% point the dungeons were at the "is it over yet?" length, so I fear the final dungeon will be an intense session where I'll need to keep the DS plugged in so the battery doesn't die out.

Combat's been described by duckroll. It's mainly running around, blocking, normal attacking with buffs, or using magic. Normal enemies CAN KILL YOU. The hits in this game hit hard. If you have 300hp, expect every hit from an enemy to do 80-100hp. Now if you have 3+ enemies rushing you at once...your party is DEAD. So the game becomes a slow and careful trip through the dungeons, luring 1-2 enemies out at a time and fighting tough but winnable battles. If the going gets bad it's best to RUN AWAY while your party members die from the enemies. If you are lucky you can lose the enemies and regroup and heal; if you aren't lucky...you shouldn't have gotten yourself into a 3+ enemy fight to begin with.

Graphics are fantastic outside of framerate. Best on DS? Maybe, it's up there with DQIX and some of the other great looking 3d titles. The framerate is playable but it's bad enough that it makes gameplay a little choppy. It's like being on the PS1 all over again.

Music is middleground. On one hand it's all your favorite BD tunes in worse sounding renditions with no new music. On the other hand those were good tunes in the first place, so it's not a bad soundtrack.

The story bits are there, but not really important. This is a dungeon game dressed up in story clothing.

Online is great for what it is: A place to trade equipment and to work together to fight dozens of cool looking optional bosses that give a piece of rare loot for beating them. The game tells you these bosses are impossible to beat with the partner AI, so you gotta do them with other humans, mainly because two humans are smart enough to do decoys and heal correctly, unlike the AI friends.

Like every Mistwalker game, Blue Dragon DS feels clumsy and full of problems, yet it's fun and addicting. The game really feels closer to an SMT game than any recent SMT has (not getting Strange Journey until next week, so no comment on that). The edge of your seat feeling of sneaking around dungeons fighting tough enemies one at a time and then HUGE and difficult boss fights gives a very rewarding feeling as you accomplish it all and progress further. On top of that visible equipment adds to the fun of upgrading your character.

In the 10 hours I've played so far, about 2 have been lost due to probably two dozen game overs. Yet I keep on playing and can't wait to play more and more. At the end of the day, like most Mistwalker games, it has heart.

Jansen

  • Senior Member
Re: Blue Dragon DS
« Reply #1 on: October 10, 2009, 07:45:49 AM »
tl;dr
spoiler (click to show/hide)
too bad it's not a psp game, i might've played it!
[close]

Olivia Wilde Homo

  • Proud Kinkshamer
  • Senior Member
Re: Blue Dragon DS
« Reply #2 on: October 10, 2009, 09:59:08 AM »
Is there a buttrock theme when fighting bosses like in the original?
🍆🍆

Third

  • BODY TALK
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Re: Blue Dragon DS
« Reply #3 on: October 10, 2009, 10:06:38 AM »
You've played 10 hours in one day?  :lol


iconoclast

  • レーダーマン
  • Senior Member
Re: Blue Dragon DS
« Reply #4 on: October 10, 2009, 11:14:45 AM »
Sounds pretty decent. BD is still one of my favorite games on the 360, and this sounds like the proper sequel to it so I'll pick it up once (if?) it releases in the US.
BiSH

archie4208

  • Senior Member
Re: Blue Dragon DS
« Reply #5 on: October 10, 2009, 11:49:07 AM »
Do you have any Strange Journey impressions typed up?  I'm much more interested in hearing about that. :P

Arbys Roast Beef Sandwich

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Re: Blue Dragon DS
« Reply #6 on: October 10, 2009, 05:39:54 PM »
Is there a buttrock theme when fighting bosses like in the original?

IIRC they dumbed down the Ian Gillian song to DS chiptune.
うぐう

Bebpo

  • Senior Member
Re: Blue Dragon DS
« Reply #7 on: October 10, 2009, 05:52:34 PM »
Yeah, it's all dumbed down chiptune versions of the BD songs.  Eternity is used for bosses sometimes.  There are like two boss tunes so far.

I'll have Strange Journey impressions when I actually sit down to play it further than the intro.  I'm getting the cart next week (put it with the new pillows album to save shipping) and don't want to redo gameplay so not going to mess with the rom beyond the intro.

You've played 10 hours in one day?  :lol

For some reason it's always been easy to play a ton of hours in an rpg in one day.  OTOH, for 4-6 hour games like Halo ODST it takes me over a week to beat them.  I dunno, looting makes time disappear.

demi

  • cooler than willco
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Re: Blue Dragon DS
« Reply #8 on: October 10, 2009, 06:05:30 PM »
Is ASH good Bebpo? Someone on GBATemp came out of hiding again, and they are beta testing their 99% complete translation
fat

Bebpo

  • Senior Member
Re: Blue Dragon DS
« Reply #9 on: October 10, 2009, 06:10:10 PM »
Sorta.  The battles take FOREVER; it's a very slow game.  The interface is shit.
The story/characters are good.  The music is GREAT.  The battle system is fun.  The game is challenging.

In short it's rough as hell and slow but has good parts and can be fun depending on the person.  Give it a shot.  It'll probably be love/hate and you'll know where you stand within an hour or two.

Bebpo

  • Senior Member
Re: Blue Dragon DS
« Reply #10 on: October 18, 2009, 09:10:54 PM »
Beat the game at ~22 hours.  There's still a post-game world and about 2 dozen post-game difficult bosses, so probably get about 30 hours out of it.

Game was great outside the horrible, horrible partner AI.  This just means you need to make your main a badass to make up for them.  Though keeping them alive to heal is important.  At one point in the story all the partner AI characters say "you are the only one strong enough to do it, we'll be your guards as you go".  So maybe that's how the game is supposed to go.

At the end of the day it was a portable MMO in your pocket like FFXII but more looty.  The main emphasis of the game was on creating armor/weapons/accessories and accessorizing them all.  If I knew at the start of the game what I knew at the end of the game, the game would have been a breeze.  But it's challenging because you don't really learn or understand how much you can really do in combining things until you put a good amount of time into it.  It wasn't until the final boss that I realized a few things and made my character as close to invincible as possible.

Was a good time and good sequel (though more like expansion) to Blue Dragon.  They should have made this for the X360 with online play and achievements and it would have been better than every Tri-ace rpg on that system so far. 

Oh and the game does a good job making you feel like a unique character.  The visible equipment is cool and the story is about YOU, sort of like how KoTOR was.  I was looking pimp by the end.

If they bring this to the US with fully working online play it'd be worth a look/buy for anyone interested.  It's Scamco though so who knows.

MCD

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iconoclast

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Re: Blue Dragon DS
« Reply #12 on: October 29, 2009, 12:33:42 PM »
D3  :bow2

Go ahead and get Sandlot to work on a new EDF while you're at it.
BiSH

demi

  • cooler than willco
  • Administrator
Re: Blue Dragon DS
« Reply #13 on: October 29, 2009, 05:32:22 PM »
Nice. Better finish Blue Dragon Plus then
fat

jiji

  • Member
Re: Blue Dragon DS
« Reply #14 on: October 29, 2009, 07:14:27 PM »
D3  :bow2

Go ahead and get Sandlot to work on a new EDF while you're at it.

thisthisthis
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