Ranking the fighting games this year:
1. Street Fighter IV (the all-around best; fantastic game play, great character roster, plenty of modes, and overall very good online. Cannot wait for Super!)
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2. Tekken 6 (This is the first Tekken I've enjoyed playing this much. Huge 40 character roster, but it's surprisingly balanced, and there's tons of moves to learn for everyone. The scenario campaign is dumb, but makes for easy customization, and while the online has a number of issues, a patch is on the way. I can't stop playing it!)
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3. BlazBlue Calamity Trigger (Despite having online that blows away EVERYTHING else, the game has roster issues; it's unbalanced despite having a small roster [which is kinda typical of Arc]. Continuum Shift should hopefully address this. Still love the game, but ended up dropping off after a couple of months. The upcoming PSP port and upgrade will get me back into it.)
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Honorable mentions:
-KOF 2002 Unlimited Match (The GOOD KOF this year. Like '98 UM, you get a massive 60+ character roster, new/added moves, new stages, and new music. I hope the XBLA port next year has GOOD online play.)
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-Melty Blood Actress Again (I have no idea what the hell the name means, but this iteration of MB adds three play styles, changing up the moves/abilities for each character, SFA3-style, and also has a pretty kick-ass soundtrack.)
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-Soul Calibur Broken Destiny (Good port of SCIV to the PSP. While the game play is fully intact, better balanced, and has some new elements added, something just feels missing with the lack of an arcade mode and endings. The quick battle mode, offering ghost battle-like AIs to play against, definitely makes up for it. Customization offers more as well. The real "problem" here is that this is a PSP game and it does not have online play, so chances of playing multiplayer are slim. Still makes good practice for the console versions.)
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-Marvel Vs. Capcom 2 XBLA/PSN (The re-release of the game on XBLA/PSN, with widescreen and filtering added, plus some pretty decent online play. Really not my thing, but I'm still glad to see it get ported, and hope that more Capcom games follow suit. Would love to see SFA3 and Vampire Savior get the same treatment!)
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-KOF '98 Ultimate Match XBLA (The netcode's not great, and the game is missing the 3D backgrounds and arranged music from the PS2 version, but '98 UM for ten bucks is a steal.)
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Dishonorable mentions:
-KOF XII ( The hype was insane and for the first time in years, KOF was getting people interested. And then the game came out, lacking in modes, characters, moves, and just generally feeling incomplete. Add to this completely broken, shit netcode, and you have a game with too many negatives outweighing the positives, despite the good game play. XIII should probably end up being the game this should have been.)
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-Suggoi! Arcana Heart 2 (This was a great arcade game, but the PS2 version is an embarrassment. Awful graphics and slowdown affect game play. Big FUCK YOU to Examu for actually daring to release the game in this state.)
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-Samurai Shodown Edge Of Destiny (It's not out yet on 360, but I played the arcade version in 2008. TOTAL. CRAP. I will laugh my ass off this has good netcode.)
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-Garou MOTW XBLA (Great game, decent XBLA port, bad online.)
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Just missed the cut-off:
-Tatsunoko Vs. Capcom Cross Generation Of Heroes (Hit right at the end of last year. Has balance issues and needs some fixing up, which seems to be happening with Ultimate All-Stars, on track for early next year. UAS will also offer more characters and online play, pretty much making me wonder why they bothered putting out this version in the first place.)
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Overall best company: Capcom (For Street Fighter IV alone.)
Overall worst company: Examu (Because even though SNK's games had a myriad of problems, at least they were playable.)