Author Topic: Brink video  (Read 12206 times)

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duckman2000

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Brink video
« on: December 01, 2009, 11:36:17 PM »
http://g4tv.com/videos/43012/Exclusive_Brink_Playing_Smart_Freedom_of_Movement_Preview/

:bow Automatic platforming. Should bloody well be standard these days; nothing more ridiculous than your badass born for combat soldier type character getting stuck on some small obstacle that any normal person would have cleared without so much as thinking about it :bow2

:bow Art direction :bow2
« Last Edit: December 01, 2009, 11:38:16 PM by duckman2000 »

Great Rumbler

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Re: Brink video
« Reply #1 on: December 01, 2009, 11:44:27 PM »
Brink's gonna be awesome.
dog

cool breeze

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Re: Brink video
« Reply #2 on: December 01, 2009, 11:54:07 PM »
It seems a bit too automatic for how simple the locations you navigate are.  Everything in that video is in Mirror's Edge, except ME requires timing and two buttons for up/down.

duckman2000

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Re: Brink video
« Reply #3 on: December 02, 2009, 11:36:51 AM »
Yeah, but on the other hand, Mirror's Edge can afford that extra complexity due to the relatively light combat. Brink is primarily a shooter.

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Re: Brink video
« Reply #4 on: December 02, 2009, 01:26:47 PM »
Considering the nature of Brink compared to Mirror's Edge, the SMART system should be as automatic as what we've seen.

I'm curious if Brink runs on id tech 4, because the game looks really good(I'd say almost Killzone 2 level).

It's running on a modified id tech 4.
dog

Brehvolution

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Re: Brink video
« Reply #5 on: December 02, 2009, 02:27:32 PM »
©ZH

maxy

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Re: Brink video
« Reply #6 on: December 02, 2009, 02:54:15 PM »
cat

duckman2000

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Re: Brink video
« Reply #7 on: December 02, 2009, 02:56:26 PM »
First person slide into cover. It's like Far Cry 2, only useful.

Vizzys

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Re: Brink video
« Reply #8 on: December 02, 2009, 03:13:04 PM »
yeah this looks hot
萌え~

Bebpo

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Re: Brink video
« Reply #9 on: December 02, 2009, 03:35:09 PM »
So this is TF2 x Killzone 2 x Chinatown?

The GREEN XP markings kinda take away from the KZ2 style gritty realism.  Hope you can turn them off.

maxy

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Re: Brink video
« Reply #10 on: December 03, 2009, 12:59:15 PM »
cat

fistfulofmetal

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Re: Brink video
« Reply #11 on: December 03, 2009, 01:17:40 PM »
looks like killzone 2 but with good controls.
nat

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Re: Brink video
« Reply #12 on: December 03, 2009, 02:30:21 PM »
Oh it has a cover system too? GOTY. Bethesda better market the shit outta this game.

It's one of their biggest 2010 titles, outside of maybe New Vegas or Doom 4/Rage and none of those are looking too likely, so there's no reason why they wouldn't.
dog

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Re: Brink video
« Reply #13 on: December 03, 2009, 03:03:46 PM »
Will New Vegas even hit next year?

It's supposed to come out in June, but with Alpha Protocol getting pushed back to a spring 2010 release and the fact that there's been zero news of any kind, I just don't see it happening. Rage will probably come out late next year, but Doom 4 will probably be a 2011 title since nothing's been shown yet.
dog

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Re: Brink video
« Reply #14 on: December 03, 2009, 03:48:41 PM »
To be honest, I don't expect New Vegas to come out at all. If anything, I kinda expect Rebellion will be the ones to finish it.

Unless Alpha Protocol tanks big time and Obsidian goes bankrupt, I expect it to come out late next year.

Fallout 3 was a big success for Bethesda, so I don't see them throwing it to Rebellion to slap together and release. If things are going bad, they'll probably just can it and concentrate on a full sequel done in-house.
dog

brawndolicious

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Re: Brink video
« Reply #15 on: December 03, 2009, 05:45:07 PM »
Paul Wedgewood
Quote
To me as a game director there are some things that are just alien, like PlayStation 3 technology and job systems, that I find it really difficult to get my head around. Luckily it's not my job to understand job systems: we just hire really talented people to solve it instead. We have Dean Calver who was lead programmer on Heavenly Sword as lead programmer on Brink. The art director that we hired, Olivier Leonardi, was the art director behind Prince of Persia [Two Thrones] and Rainbow Six Vegas. We got Tim Appleby back in 2007. He'd just finished Mass Effect; he was the guy who created Shepard and the aliens and stuff. He's our lead character artist...Even our level designer Neil Alphonso was the lead level designer on Killzone 2.

I wonder how much it cost them to get that talent?  DeanoC (the lead programmer) on beyond3d is saying that they are using a virtual texture system that is similar to the megatexture thing that ID tech 5 and Crysis 2 do.  That means that they just use one huge texture per level and stream it as necessary, which lowers the amount of RAM needed.

Hopefully that means that the dirty poor console versions can at least approach the texture definition of those screenshots.

Bebpo

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Re: Brink video
« Reply #16 on: December 04, 2009, 12:13:16 PM »
The level designer is the lead from KZ2?

Hmmm....KZ2 level design was good outside a few spots.  Interest peaked.

Brehvolution

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Re: Brink video
« Reply #17 on: March 12, 2010, 12:47:16 PM »
Amazing video though I have no idea who the good/bad guys are or how it's relevant to the story.
©ZH

duckman2000

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Re: Brink video
« Reply #18 on: March 12, 2010, 10:28:50 PM »
Yeah, it's pretty awesome. Bloody conservatives. Sort of reminds me of the bitching about Crackdown.

Purple Filth

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Re: Brink video
« Reply #19 on: March 13, 2010, 12:12:25 AM »
Holy shit at the text on the grenade launcher round   :lol :lol :lol :lol :lol

cool breeze

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Re: Brink video
« Reply #20 on: March 13, 2010, 12:37:35 AM »
it's weird praise to I like the style because it is a bit off.  It's just a mental thing for me but if I can create a character that looks vaguely like myself, I would go for that instead of something crazy.  I like the idea of the character being more a reflection of your personality rather than your look.  Modnation Racers and LBP are kinda similar.

brawndolicious

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Re: Brink video
« Reply #21 on: March 13, 2010, 12:52:51 AM »
that looked cool but I think they're definitely exaggerating the platforming capabilities in the game.  also the real game looks so good that it seems useless to make a cgi trailer.  the faces probably would have been a little bit polygonal though.

Stoney Mason

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Re: Brink video
« Reply #22 on: August 17, 2010, 08:35:30 PM »
[youtube=560,345][/youtube]

pilonv1

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Re: Brink video
« Reply #23 on: August 17, 2010, 09:22:22 PM »
To be honest, I don't expect New Vegas to come out at all. If anything, I kinda expect Rebellion will be the ones to finish it.

:lol wtf
itm

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Re: Brink video
« Reply #24 on: August 17, 2010, 11:19:02 PM »
God this game looks so amazing. In the past Ive viewed Splash Damage as an okay developer, but this makes me think a whole lot more highly of them.

Yeah, it was pretty polished from what I played of it. Some of the SMART stuff was a bit tricky, but that was more just figuring out what the system is capable of [also, I was playing with a controller and the Y axis was inverted  :yuck :yuck].
dog

chronovore

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Re: Brink video
« Reply #25 on: August 18, 2010, 12:07:40 AM »
I'm curious about this, will have to see where it goes.

Stoney Mason

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Re: Brink video
« Reply #26 on: August 18, 2010, 12:12:51 AM »
God this game looks so amazing. In the past Ive viewed Splash Damage as an okay developer, but this makes me think a whole lot more highly of them.


The problem for me was QUAKE Wars. I didn't like that at all so that made me highly skeptical for this. (even though they did Wolfenstein: Enemy Territory)

But this game looks absolutely dope and the movement thing looks killer. Every FPS game has the problems they are talking about. If this game can truly address that then they will have made a big advancement for the genre.

Stoney Mason

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Re: Brink video
« Reply #27 on: August 24, 2010, 01:04:29 PM »
[youtube=560,345][/youtube]

Stoney Mason

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Re: Brink video
« Reply #28 on: August 31, 2010, 12:53:53 PM »
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
« Last Edit: September 02, 2010, 08:51:39 PM by Stoney Mason »

chronovore

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Re: Brink video
« Reply #29 on: September 02, 2010, 06:24:58 PM »
The art style is very sexy, but with all the genre-busting claims they're making, I feel like I'm listening to Molyneux-esque unsustainable, unbackable hype.

Stoney Mason

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Re: Brink video
« Reply #30 on: September 02, 2010, 07:22:52 PM »
The art style is very sexy, but with all the genre-busting claims they're making, I feel like I'm listening to Molyneux-esque unsustainable, unbackable hype.

I think the movement thing is a pretty big deal. Honestly the rest of it sounds pretty standard for a shooter but it looks like its going to be a good game so that's enough for me. I don't quite understand how the single player works. It sounds like its a co-op game but it also sounds like people have specific roles. So I'm not really sure how that works until I see it.

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Re: Brink video
« Reply #31 on: September 02, 2010, 08:56:09 PM »
Basically what they're doing is adding in story to the multiplayer, instead of having a clear separation between multiplayer and singleplayer.
dog

Stoney Mason

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Re: Brink video
« Reply #32 on: September 02, 2010, 09:11:40 PM »
Basically what they're doing is adding in story to the multiplayer, instead of having a clear separation between multiplayer and singleplayer.

See I don't understand that though. Because when I think of a single player game I think of a 4 to 8 hour experience where you roll around via a story and do actions based on that. I fundamentally think of that as something different than multiplayer modes which are generally relatively short objective based experiences.

I get how experience earned can be transfered between a single player mode and a mp mode. I just don't quite understand how they can essentially be the same mode without it being like the old battlefield single player thing where you are just playing the multiplayer but with bots instead of humans.

Great Rumbler

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Re: Brink video
« Reply #33 on: September 02, 2010, 09:36:08 PM »
Basically what they're doing is adding in story to the multiplayer, instead of having a clear separation between multiplayer and singleplayer.

See I don't understand that though. Because when I think of a single player game I think of a 4 to 8 hour experience where you roll around via a story and do actions based on that. I fundamentally think of that as something different than multiplayer modes which are generally relatively short objective based experiences.

I get how experience earned can be transfered between a single player mode and a mp mode. I just don't quite understand how they can essentially be the same mode without it being like the old battlefield single player thing where you are just playing the multiplayer but with bots instead of humans.

It's because the multiplayer maps are objective-based and are part of an overall story involving two factions that fighting over the Ark.
dog

Stoney Mason

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Re: Brink video
« Reply #34 on: September 07, 2010, 11:54:28 AM »
[youtube=560,345][/youtube]




This is old. Back from E3. But I never noticed it before. Hope they are working on that frame rate and all that screen tearing on the console versions.

[youtube=560,345][/youtube]
« Last Edit: September 07, 2010, 11:50:24 PM by Stoney Mason »

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Re: Brink video
« Reply #35 on: September 11, 2010, 02:00:59 AM »
Didn't notice any framerate problems or screen-tearing at QuakeCon.
dog

Stoney Mason

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Re: Brink video
« Reply #36 on: January 20, 2011, 12:16:02 PM »
[youtube=560,345][/youtube]

Great Rumbler

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Re: Brink video
« Reply #37 on: January 20, 2011, 12:28:17 PM »
Is Brink ever going to be released?
dog

Stoney Mason

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Re: Brink video
« Reply #38 on: January 20, 2011, 12:37:49 PM »
Is Brink ever going to be released?

I know what you mean. But since I have high hopes for it, I hope the extra time is good for it. 

brawndolicious

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Re: Brink video
« Reply #39 on: January 20, 2011, 06:13:21 PM »
I'm worrying that it's going to be too much of a straight up shooter.  I thought there was going to be more jumping around and hand-to-hand stuff.

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Re: Brink video
« Reply #40 on: January 20, 2011, 06:16:17 PM »
I'm worrying that it's going to be too much of a straight up shooter.  I thought there was going to be more jumping around and hand-to-hand stuff.

It's not going to by like Mirror's Edge and feature elaborate midair jumps to disarm your enemies, if that's what you suggesting.
dog

Stoney Mason

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Re: Brink video
« Reply #41 on: January 20, 2011, 06:19:52 PM »
It's always seemed like a pretty straight forward shooter to me from devs that have consistently made fps shooter style games of varying quality.

The gimmicks or unique hooks have seemed like the parkour movement system. The look. And the merging of single player with multiplayer (which I still don't quite understand but whatever).


brawndolicious

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Re: Brink video
« Reply #42 on: January 20, 2011, 06:33:23 PM »
I'm worrying that it's going to be too much of a straight up shooter.  I thought there was going to be more jumping around and hand-to-hand stuff.

It's not going to by like Mirror's Edge and feature elaborate midair jumps to disarm your enemies, if that's what you suggesting.
No but I was assuming that taking a stealthy hand-to-hand approach was going to be a major option for the player.  I thought that's why they wanted the SMART system for letting you move around the environment more fluidly.

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Re: Brink video
« Reply #43 on: January 20, 2011, 06:52:45 PM »
I'm worrying that it's going to be too much of a straight up shooter.  I thought there was going to be more jumping around and hand-to-hand stuff.

It's not going to by like Mirror's Edge and feature elaborate midair jumps to disarm your enemies, if that's what you suggesting.
No but I was assuming that taking a stealthy hand-to-hand approach was going to be a major option for the player.  I thought that's why they wanted the SMART system for letting you move around the environment more fluidly.

Yeah, that's not really the case at all.
dog

Stoney Mason

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Re: Brink video
« Reply #44 on: January 27, 2011, 10:26:31 AM »
Is Brink ever going to be released?



Quote
Bethesda has dated three massive games: Brink, Hunted and Rage.

Brink will be released in Europe on 20th May and in the US on 17th May.

Hunted will be released in Europe on 3rd June and in the US on 1st June.

Rage will be released in Europe on 16th September and in the US on 13th September.

Raban

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Re: Brink video
« Reply #45 on: January 27, 2011, 04:24:40 PM »
Wow, Rage is still a thing huh? I thought they were just going to do the Rage iphone stuff.

It sucks because I was stoked for Rage on PC and since the iPhone/iPad stuff, I've heard so much about it I'm sick of it.

Raban

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Re: Brink video
« Reply #46 on: January 27, 2011, 04:39:52 PM »
I'm really surprised iD is still making it these days. I'd love a Doom 4 but just like you I have this feeling that it will never come out. Too bad :(

Great Rumbler

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Re: Brink video
« Reply #47 on: January 27, 2011, 04:42:10 PM »
Hey, Raban, why don't you come with me and enjoy the videogame bounty at Quakecon? They'll be playable Rage, a Brink tournament, and a Doom 4 video. Green Man's not invited though.
« Last Edit: January 27, 2011, 04:45:22 PM by Great Rumbler »
dog

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Re: Brink video
« Reply #48 on: January 27, 2011, 04:46:13 PM »
>_>

<_<

Suuuure.

Great Rumbler

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Re: Brink video
« Reply #49 on: January 27, 2011, 05:53:37 PM »
id's the kind of company that shows things off when it wants to and released things when it wants to. It might be a bit different now that they're under the Zenimax banner, but I wouldn't be surprised if Doom 4 is already well into development and comes out sometime next year.
dog

Stoney Mason

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Re: Brink video
« Reply #50 on: February 28, 2011, 11:13:47 PM »
[youtube=560,345][/youtube]

cool breeze

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Re: Brink video
« Reply #51 on: March 10, 2011, 12:28:26 PM »
http://www.gametrailers.com/video/something-for-brink/711463

this is just an interview with some old footage, but most of what that guy is saying, assuming it isn't a total crock, sounds great. 

I played a bit more of the Crysis 2 mp last night and thought how I like the sliding and climbing, but the shooting is really rank.  Brink looks like it captures a lot of the aerobic action with solid shooting and everything else.  Plus you can fire from the hip without feeling like your super soldier is a stupid asshole.

Stoney Mason

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Re: Brink video
« Reply #52 on: March 15, 2011, 10:19:46 AM »
[youtube=560,345][/youtube]

chronovore

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Re: Brink video
« Reply #53 on: March 15, 2011, 07:10:57 PM »
This game is really gorgeous; I love the character designs. But I don't see how it's going to differentiate itself from Team Fortress 2, or any other class-based shooter.

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Re: Brink video
« Reply #54 on: March 15, 2011, 10:49:06 PM »
This game is really gorgeous; I love the character designs. But I don't see how it's going to differentiate itself from Team Fortress 2, or any other class-based shooter.

Well, one thing it does differently is that it has different objectives based on which class your currently playing as.
dog

chronovore

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Re: Brink video
« Reply #55 on: March 16, 2011, 07:43:49 AM »
That's a good start.

Stoney Mason

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Re: Brink video
« Reply #56 on: April 05, 2011, 06:50:48 PM »
[youtube=560,345][/youtube]

Stoney Mason

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Re: Brink video
« Reply #57 on: April 08, 2011, 11:23:10 AM »
[youtube=560,345][/youtube]

Stoney Mason

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Re: Brink video
« Reply #58 on: April 11, 2011, 11:48:23 AM »
Quote
Bethesda said today that Brink will release a week early in both the US and Europe. The Splash Damage shooter will now hit on on May 10 in the US and on May 13 in the EU.

Sho Nuff

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Re: Brink video
« Reply #59 on: April 11, 2011, 11:54:43 AM »
MEN SHOOTING THINGS: THE GAME
NOW WITH MORE COLOR