No, they exist because they do.
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Considering the nature of Brink compared to Mirror's Edge, the SMART system should be as automatic as what we've seen.I'm curious if Brink runs on id tech 4, because the game looks really good(I'd say almost Killzone 2 level).
Oh it has a cover system too? GOTY. Bethesda better market the shit outta this game.
Will New Vegas even hit next year?
To be honest, I don't expect New Vegas to come out at all. If anything, I kinda expect Rebellion will be the ones to finish it.
To me as a game director there are some things that are just alien, like PlayStation 3 technology and job systems, that I find it really difficult to get my head around. Luckily it's not my job to understand job systems: we just hire really talented people to solve it instead. We have Dean Calver who was lead programmer on Heavenly Sword as lead programmer on Brink. The art director that we hired, Olivier Leonardi, was the art director behind Prince of Persia [Two Thrones] and Rainbow Six Vegas. We got Tim Appleby back in 2007. He'd just finished Mass Effect; he was the guy who created Shepard and the aliens and stuff. He's our lead character artist...Even our level designer Neil Alphonso was the lead level designer on Killzone 2.
God this game looks so amazing. In the past Ive viewed Splash Damage as an okay developer, but this makes me think a whole lot more highly of them.
The art style is very sexy, but with all the genre-busting claims they're making, I feel like I'm listening to Molyneux-esque unsustainable, unbackable hype.
Basically what they're doing is adding in story to the multiplayer, instead of having a clear separation between multiplayer and singleplayer.
Quote from: Great Rumbler on September 02, 2010, 08:56:09 PMBasically what they're doing is adding in story to the multiplayer, instead of having a clear separation between multiplayer and singleplayer.See I don't understand that though. Because when I think of a single player game I think of a 4 to 8 hour experience where you roll around via a story and do actions based on that. I fundamentally think of that as something different than multiplayer modes which are generally relatively short objective based experiences. I get how experience earned can be transfered between a single player mode and a mp mode. I just don't quite understand how they can essentially be the same mode without it being like the old battlefield single player thing where you are just playing the multiplayer but with bots instead of humans.
Is Brink ever going to be released?
I'm worrying that it's going to be too much of a straight up shooter. I thought there was going to be more jumping around and hand-to-hand stuff.
Quote from: am nintenho on January 20, 2011, 06:13:21 PMI'm worrying that it's going to be too much of a straight up shooter. I thought there was going to be more jumping around and hand-to-hand stuff.It's not going to by like Mirror's Edge and feature elaborate midair jumps to disarm your enemies, if that's what you suggesting.
Quote from: Great Rumbler on January 20, 2011, 06:16:17 PMQuote from: am nintenho on January 20, 2011, 06:13:21 PMI'm worrying that it's going to be too much of a straight up shooter. I thought there was going to be more jumping around and hand-to-hand stuff.It's not going to by like Mirror's Edge and feature elaborate midair jumps to disarm your enemies, if that's what you suggesting.No but I was assuming that taking a stealthy hand-to-hand approach was going to be a major option for the player. I thought that's why they wanted the SMART system for letting you move around the environment more fluidly.
Bethesda has dated three massive games: Brink, Hunted and Rage. Brink will be released in Europe on 20th May and in the US on 17th May. Hunted will be released in Europe on 3rd June and in the US on 1st June. Rage will be released in Europe on 16th September and in the US on 13th September.
Wow, Rage is still a thing huh? I thought they were just going to do the Rage iphone stuff.
This game is really gorgeous; I love the character designs. But I don't see how it's going to differentiate itself from Team Fortress 2, or any other class-based shooter.
Bethesda said today that Brink will release a week early in both the US and Europe. The Splash Damage shooter will now hit on on May 10 in the US and on May 13 in the EU.