Author Topic: Mass Effect 2 Thread  (Read 141657 times)

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demi

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Re: Mass Effect 2 Thread
« Reply #1260 on: February 01, 2010, 03:36:07 PM »
no thats pretty distinguished mentally-challenged swaggaz. sorry.

they already said ME3 would have "a" shepard but not "your" shepard
fat

The Fake Shemp

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Re: Mass Effect 2 Thread
« Reply #1261 on: February 01, 2010, 03:38:33 PM »
Yeah, they said if your Shepard dies at the end of Mass Effect 2, that the save data won't carry over to Mass Effect 3.
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cool breeze

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Re: Mass Effect 2 Thread
« Reply #1262 on: February 01, 2010, 03:38:54 PM »
I never said it was a good idea, I'm just thinking about the options  :'(

though, it would still be interesting to start as a Krogan and have that experience change depending on the Wrex and Genophage situation.
« Last Edit: February 01, 2010, 03:40:26 PM by swaggaz »

The Fake Shemp

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Re: Mass Effect 2 Thread
« Reply #1263 on: February 01, 2010, 03:43:45 PM »
I think any characters that are unable to die will see their characters as playable squad mates in Mass Effect 3.

spoiler (click to show/hide)
For instance, I have not heard of anyone successfully killing off Miranda or Garrus during The End Run, so I imagine they will return since their characters will not depend on import save data. I imagine one character from the original (Liara?) will also return. And then you'll gain squadmates as you try and unite the races against the Reapers.

I also bet Jacob returns as a crew member, but not a squadmate if he does not die in your game.
[close]
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Great Rumbler

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Re: Mass Effect 2 Thread
« Reply #1264 on: February 01, 2010, 03:53:18 PM »
Finally beat today, what a ride.

spoiler (click to show/hide)
-Level 26 Adept
-Lost Garrus, Grunt, Legion, Miranda, and Zaeed. Seemed a bit random at the end, but I guess that's kind of the point. Losing Garrus and Legion was lame though, I want them to survive.
-Saved the Collector ship, but made it clear that I was going to be the one to save the galaxy not the Illusive Man.
-Approximately 31 hours.
[close]

spoiler (click to show/hide)
Is who survives the end game and who doesn't just random, or is there some way to "decide" who makes it and who doesn't?
[close]

This is a really great game and a really great experience. If the arc in quality from ME2 to ME3 is the same as the arc in quality from ME1 to ME2, we're going to be in for an amazing ride come 2011.
dog

demi

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Re: Mass Effect 2 Thread
« Reply #1265 on: February 01, 2010, 03:54:18 PM »
You need everyone loyal, need the upgrades, and you have to select the best / correct choices during the mission
fat

The Fake Shemp

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Re: Mass Effect 2 Thread
« Reply #1266 on: February 01, 2010, 03:55:28 PM »
Well, according to Great Rumbler's stats, I guess my theory is wrong! That's a first!

spoiler (click to show/hide)
Yeah, depending on loyalties and who you pick to lead certain missions, you can most if not all of your squad. I've heard if you do ALL the loyalty missions and upgrade ALL the necessary ship parts (cannon, armor, shields) and pick people for the right jobs - you can get everyone back alive.
[close]
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Great Rumbler

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Re: Mass Effect 2 Thread
« Reply #1267 on: February 01, 2010, 03:59:15 PM »
I'm already wanting to play through ME2 again, even though I just beat it.  :lol

:bow Bioware :bow2
dog

Stoney Mason

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Re: Mass Effect 2 Thread
« Reply #1268 on: February 01, 2010, 04:01:21 PM »
I said I do this even though I've pretty much stated my opinion through out the thread.

But here's my take on ME 2.


What I liked.
* First and foremost the combat is good stuff. The core system of it is equal to many shooters by itself. It's not at the top of the food chain just in shooter aspects like some of the other fps or third person shooter games but the biotic and tech powers along with the traditional gun stuff gives it a bump and makes it worthy for that experience alone. The AI of both your team-mates and the enemy still isn't great. The up close combat is sort of meh. But overall good, fun stuff. Massive improvement over the first. They took shooters like Gears and COD as an inspiration and learned how to craft and structure levels and flow and how to build a level to create a satisfying conclusion.
* The story for the most part is excellent. Great voice acting. Great moments of emotion and character building that really hook you into the story and surprise you. Early in the game I didn't necessarily like some of the character in your party and I didn't like one character in particular but by the end I pretty much liked everyone and especially liked the character I disliked at first (Samara btw) which just shows how good a job they did in that category. Just some cool Xmen meets Star Trek meets X File style characterization and storytelling that is excellent.
* Presentation. I loved the music. People will always have differing opinions on this stuff but to me it is superior to the original. It still has elements of the original music vibe but it mixes that with more orchestral type music and techno music and dramatic music. Its more expansive stuff. Nice graphics. The animation is a bit weak and it still has that Unreal engine feel about it but there is a nice variety and quality to most of the graphics. Loved going on missions and how it seemed like every environment was unique or crafted. The game is a solid 30 in fps department (at least in combat. The cutscenes do dip) which is acceptable for a console game and another mammoth improvement over the first.
* All the tie in shit to Mass Effect 1. Just a terrific game mechanic that gets you invested into the world. Can't wait for Mass Effect 3 mainly just to see how the decisions carry over and impact the game. It's amazing that more games aren't copying this brilliant mechanic.
* Nice inclusion of difficulty levels. Seems to be something for every level of gamer here and this time they don't do stupid stuff like make you unlock the difficulty levels.

What I was mixed on.

* Wasn't a big fan of the plot twist where
spoiler (click to show/hide)
they board your ship and take the crew. Seems like something they just stuffed in their to try to make the final more epic. It wasn't needed imo or if it was needed, it could have been introduced and handled better.
[close]
* The final boss fight.
spoiler (click to show/hide)
I don't know. Something felt not quite right about it. Like it was epic looking but I'm not sure that was the final battle conclusion I had in my mind. The first game while it had a shitty fight, at least you were actually going against Saren, your antagonist for most of the game. This one to me sort of needed someone as the face of the enemy. That giant evil bug was sort of the face of the enemy this game but that's not the final battle here which is somehow kind of anti-climatic.
[close]
* The gameplay structure was a bit repetitive. Get a new crew remember. Do his loyalty mission. And Repeat until the end of the game. There was a lot of variety in the loyalty missions and the recruiting missions but it still felt like a formula. I would have liked a few more mission in between those that sort of broke up that routine. And not optional missions. Main missions.
* The loot aspect. Like I said it's a bit unfair to mention "loot" as if this was a diablo game but there was a part of me that missed getting new guns. The upgrading mechanic was nice but there is still a part of me that wanted new guns as a reward mechanic. Kind of like how they keep introducing heavy weapons. I don't know maybe learn something from the way Borderlands handled that aspect.

Still none of that can put a dent in what I felt was the best singe player game I've played in a few years. Truly amazing game and one I couldn't stop playing from start to finish. They took what was a good idea in the first game and actually made a great game out of it this time. And also made a near perfect console RPG imo which is different from a perfect PC RPG. Also it was a nice surprise that for a Bioware game this one was relatively stable. Don't get wrong there are glitches like my character floating, glitchy animation, pathfinding issues, etc but the game only crashed on me once. That has to be a record for a Bioware game. They generally make the buggiest shit around like Kotor and Dragon Age so at least for them, this was an improvement.
« Last Edit: February 01, 2010, 04:03:47 PM by Stoney Mason »

Great Rumbler

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Re: Mass Effect 2 Thread
« Reply #1269 on: February 01, 2010, 04:05:30 PM »
ME2 didn't crash on me even a single time. :rock
dog

fistfulofmetal

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Re: Mass Effect 2 Thread
« Reply #1270 on: February 01, 2010, 04:05:41 PM »
I was trying to bone both Tali and Jack but when I was moving in on Jack she was mentioning Tali. So I backed off because I didn't want to ruin what I had with Tali.

You're such a vagina.

hey, i'm a nice guy
nat

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Re: Mass Effect 2 Thread
« Reply #1271 on: February 01, 2010, 04:10:29 PM »
Mass Effect 2 :rock

I wish there were more guns in the game. There are like three different varieties for each gun class you can find?  This is one area that does feel a little jobbed, because EA is going to sell us more guns with DLC.

I do agree that Borderlands should be the template, create a bounty board to get resources (no more mining!) and more guns. Keep the upgrades and stuff as is, though.
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Great Rumbler

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Re: Mass Effect 2 Thread
« Reply #1272 on: February 01, 2010, 04:12:59 PM »
Mass Effect 2 :rock

I wish there were more guns in the game. There are like three different varieties for each gun class you can find?  This is one area that does feel a little jobbed, because EA is going to sell us more guns with DLC.

I do agree that Borderlands should be the template, create a bounty board to get resources (no more mining!) and more guns. Keep the upgrades and stuff as is, though.

It really is kind of crazy that as amazing as ME2 is, there are still a number of areas where they could make the next sequel even better.
dog

The Fake Shemp

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Re: Mass Effect 2 Thread
« Reply #1273 on: February 01, 2010, 04:15:46 PM »
Yeah, the good news is that whereas the first game was a very, very flawed game with an awesome presentation/story, this is a great game with a few flaws that could be easily addressed - I think, at least. I mean, they don't need to reinvent the wheel.
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AdmiralViscen

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Re: Mass Effect 2 Thread
« Reply #1274 on: February 01, 2010, 04:22:30 PM »
Thats about right.

I like the simple guns though. I dont wanna sell garbage all the time

The Fake Shemp

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Re: Mass Effect 2 Thread
« Reply #1275 on: February 01, 2010, 04:28:13 PM »
Yeah, there has to be a balance from the heaps of trash from the original and the sparse amount of guns in the sequel.
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cool breeze

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Re: Mass Effect 2 Thread
« Reply #1276 on: February 01, 2010, 04:38:16 PM »
Yeah, ME2 weapons were just broken down by firing speed and the only weapon class with more flexibility was the assault rifle.  The options were the regular full auto, the five-shot burst rifle, the inaccurate machine gun with a large clip, and the geth rifle that is very effective against shields and barriers but less effective on armor.  The shotgun and sniper rifles also have more meaningful differences, but the geth rifle is really the only one close to what you would expect.  But I guess you can argue that different ammo types make up for the weapon variety...ok, not really.

The Fake Shemp

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Re: Mass Effect 2 Thread
« Reply #1277 on: February 01, 2010, 04:40:03 PM »
It wasn't just firing speed, there were several different weapons throughout the course of the game. I know you had to scan them, receive them, etc. - but I remember getting different SMGs, pistol, rifle, etc.
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cool breeze

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Re: Mass Effect 2 Thread
« Reply #1278 on: February 01, 2010, 04:44:48 PM »
I'm pretty sure I got all the weapons and there were:

-two heavy pistols.  one had a larger clip + fired faster, the other was more powerful.
-two smg.  one was burst rifle + more accurate, the other was full auto.
-three shotgun.  one was in the midde, one had a faster firing rate, one was a krogan single shot but really powerful
-three sniper rifles.  first one was slower rate of fire, second was semi-auto, never tried the third one that Legion used
-five assault rifles. full auto rifle, burst rifle, machine gun, geth rifle, collector rifle (haven't tried it)
-seven heavy weapons. grenade, missile, freeze, flame, blackhole, nuke, laser.

even if you see smg or other guns in the world, that just counts as an upgrade to research.

The actual guns are different too, though. Like the designs and everything.

well, yeah, visually they were different.
« Last Edit: February 01, 2010, 04:47:42 PM by swaggaz »

demi

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Re: Mass Effect 2 Thread
« Reply #1279 on: February 01, 2010, 04:46:12 PM »
There's a special weapon during the Collector Ship, depending on your class
fat

The Fake Shemp

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Re: Mass Effect 2 Thread
« Reply #1280 on: February 01, 2010, 04:46:24 PM »
The actual guns are different too, though. Like the designs and everything.
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The Fake Shemp

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Re: Mass Effect 2 Thread
« Reply #1281 on: February 01, 2010, 05:08:57 PM »
Do you have a decent PC? If you can swing the $200 for a Xbox 360, can you spend a couple hundred more for a decent PC?
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maxy

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Re: Mass Effect 2 Thread
« Reply #1282 on: February 01, 2010, 05:15:18 PM »
Is this game worth a 360 purchase?  I had to give back my borrowed 360 when my buddy got back from the desert, so now I'm looking for an excuse to get another one. 
Oh,yes...get ME1 also...and await ME3
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The Fake Shemp

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Re: Mass Effect 2 Thread
« Reply #1283 on: February 01, 2010, 05:17:04 PM »
I think it definitely makes the Xbox 360 relevant. It's pretty much a good console if you don't want to spend much on a computer, but enjoy all the same mainstream releases and a few exclusives (Gears of War 2, Halo 3, Alan Wake, Crackdown 1/2, etc.).
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Stoney Mason

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Re: Mass Effect 2 Thread
« Reply #1284 on: February 01, 2010, 05:46:33 PM »
lol.

I just figured out why Insanity difficulty was so hard at first. The rest of my crew wasn't leveled up.  :lol

Once I actually hit the first true mission it takes you to the squad screen and I realized nobody else had their points assigned yet in my squad except me.

Stoney Mason

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Re: Mass Effect 2 Thread
« Reply #1285 on: February 01, 2010, 05:48:02 PM »
Is this game worth a 360 purchase?  I had to give back my borrowed 360 when my buddy got back from the desert, so now I'm looking for an excuse to get another one. 

There is an outside chance it may come to the PS3 if you are willing to wait long enough although if it happens it will come down to the road. There is also the PC version which is really nice.

The Fake Shemp

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Re: Mass Effect 2 Thread
« Reply #1286 on: February 01, 2010, 06:05:58 PM »
I hope EA does release a two-pack for PS3 owners prior to the release of Mass Effect 3. If development is tight again, I don't think PS3 owners will see a port until after Mass Effect 3, though.
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Third

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Re: Mass Effect 2 Thread
« Reply #1287 on: February 01, 2010, 06:17:19 PM »
Doesn't MS hold the rights to the Mass Effect franchise?

And yes, the game is worth getting a console for. You could also just update your PC.

cool breeze

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Re: Mass Effect 2 Thread
« Reply #1288 on: February 01, 2010, 06:24:15 PM »
I thought EA has it now? there is a mass effect iphone game after all.

anyway, the PC version is very good compared to the PC version of ME1.  I'd say getting a 360 for this game is worth it assuming there are other games you have some interest in.

GilloD

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Re: Mass Effect 2 Thread
« Reply #1289 on: February 01, 2010, 06:45:55 PM »
wha

Stoney Mason

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Re: Mass Effect 2 Thread
« Reply #1290 on: February 01, 2010, 06:58:30 PM »
http://www.avclub.com/articles/biowares-dr-greg-zeschuk,37730/

Interesting interview.

Quote
Actually, with Dragon Age, I really liked the system the team came up with. It reflects what was important about the game, and that was the character relationships. It didn’t really matter what the world thought of you, but it mattered what the person standing next to you thought of you. And I thought that was a very meaningful thing that fit the game very well, because it was a lot about those relationships and taking them to a more realistic level. You had to carefully decide who you’re hanging out with, carefully determine which actions you want to take, who’s going to be pissed off as a result, and who’s going to be happy with you.

In Mass Effect’s case, that’s not exactly what it’s about. It is about Shepard, and it is about what the world and the universe and the galaxy think of Shepard. The Paragon and Renegade [scale] really fit the Mass Effect franchise. At a very high level, Mass is a different experience. Mass isn’t meant to be quite as gray and complicated. It’s meant to be more like, you’re the action star. You’re a thinking man’s action star, or thinking woman’s action star, but you’re an action star, and it’s a big, big, bold production. And so it has a different sensibility. I wouldn’t want it to be overly complex. You almost want the bold, dramatic actions.


 :bow2


He gets it. (Even though a legion of fanboys on gaming forums never will)


I also noticed this and thought it was interesting and neat how both games have different systems in place here to suit the two different audiences. And they both can be legit ways to do it without idiots going to the "bro gamers" card or having the PC elitists whine.
« Last Edit: February 01, 2010, 07:01:57 PM by Stoney Mason »

demi

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Re: Mass Effect 2 Thread
« Reply #1291 on: February 01, 2010, 07:01:51 PM »
Quote
Actually, with Dragon Age, I really liked the system the team came up with.

Morrigan Disapproves

Quote
It reflects what was important about the game, and that was the character relationships.

Morrigan Disapproves

Quote
It didn’t really matter what the world thought of you, but it mattered what the person standing next to you thought of you.

Morrigan Disapproves

Quote
And I thought that was a very meaningful thing that fit the game very well, because it was a lot about those relationships and taking them to a more realistic level.

Morrigan Disapproves

Quote
You had to carefully decide who you’re hanging out with, carefully determine which actions you want to take, who’s going to be pissed off as a result, and who’s going to be happy with you.

Morrigan Disapproves
fat

demi

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Re: Mass Effect 2 Thread
« Reply #1292 on: February 01, 2010, 07:27:38 PM »
Man I just cannot get Brawler. I'll have to start a quick game as a Soldier and use a shotty.
fat

fistfulofmetal

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Re: Mass Effect 2 Thread
« Reply #1293 on: February 01, 2010, 08:57:06 PM »
man. it's insane how much better ME2 looks over ME1. And ME2 runs twice as well.
nat

ManaByte

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Re: Mass Effect 2 Thread
« Reply #1294 on: February 01, 2010, 09:01:19 PM »
Man I just cannot get Brawler. I'll have to start a quick game as a Soldier and use a shotty.

I've gotten two registers of it using a pistol. Really tricky to get right though I keep trying.
CBG

demi

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Re: Mass Effect 2 Thread
« Reply #1295 on: February 01, 2010, 09:07:41 PM »
I've got some registeres just now (yes just now, even near the end of the game) by doing it on Husks with a sniper (widow is beast). It's only 20 so I bet I could get it by doing all the side missions.
fat

fistfulofmetal

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Re: Mass Effect 2 Thread
« Reply #1296 on: February 01, 2010, 09:45:18 PM »
i agree
nat

demi

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Re: Mass Effect 2 Thread
« Reply #1297 on: February 01, 2010, 09:59:15 PM »
a slime's word is an honest word
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AdmiralViscen

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Re: Mass Effect 2 Thread
« Reply #1298 on: February 01, 2010, 10:04:08 PM »
Anyone know what characters give me the upgrades to ship fuel and probe capacity?

Raban

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Re: Mass Effect 2 Thread
« Reply #1299 on: February 01, 2010, 10:14:07 PM »
Anyone know what characters give me the upgrades to ship fuel and probe capacity?

Pretty sure it's Tali.

GilloD

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Re: Mass Effect 2 Thread
« Reply #1300 on: February 01, 2010, 10:47:30 PM »
Anyone know what characters give me the upgrades to ship fuel and probe capacity?

Pretty sure it's Tali.

Thane gives the probes. Talki gives fuel.
wha

fistfulofmetal

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Re: Mass Effect 2 Thread
« Reply #1301 on: February 01, 2010, 10:55:19 PM »
The combat in ME1 is so bad. So clunky and unfun. And Tali is far inferior. Her accent  :(

Really difficult playing through this.
nat

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Re: Mass Effect 2 Thread
« Reply #1302 on: February 01, 2010, 10:58:59 PM »
its funny what tali says after the "encounter" with shepard  :lol

AdmiralViscen

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Re: Mass Effect 2 Thread
« Reply #1303 on: February 01, 2010, 11:06:27 PM »
Anyone know what characters give me the upgrades to ship fuel and probe capacity?

Pretty sure it's Tali.

Thane gives the probes. Talki gives fuel.

OK, don't have them yet. Don't even know who Talki is lol.

Do you have to upgrade the mess hall and the couplings from the engineering guys to save your team later?

The Sceneman

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Re: Mass Effect 2 Thread
« Reply #1304 on: February 01, 2010, 11:07:49 PM »
Mass Effect 2 :rock

I wish there were more guns in the game. There are like three different varieties for each gun class you can find?  This is one area that does feel a little jobbed, because EA is going to sell us more guns with DLC.

I do agree that Borderlands should be the template, create a bounty board to get resources (no more mining!) and more guns. Keep the upgrades and stuff as is, though.

oh but why stop there? How about having a little Normandy going through a Pac-Man maze eating dots and avoiding ghosts for resources? Its certainly more left-field but inronically makes more sense and is less of an uninspired bullshit idea based on nothing other than the fact that you like Borderlands.
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The Sceneman

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Re: Mass Effect 2 Thread
« Reply #1305 on: February 01, 2010, 11:13:50 PM »
I really wish there were more guns in Sonic the Hedgehog 2. It really sucks beacuse we know that Sega are going to bend us over via DLC for the extra content. We really should have got that content with out initial 400pt XBLA purchase. Also ring collecting is ass! They really should have used Peggle as a template here, with Sonic firing a ball gun to collect the rings. Jumping is really tedious and Im quite bad at it
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Raban

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Re: Mass Effect 2 Thread
« Reply #1306 on: February 01, 2010, 11:19:05 PM »
Anyone know what characters give me the upgrades to ship fuel and probe capacity?

Pretty sure it's Tali.

Thane gives the probes. Talki gives fuel.

OK, don't have them yet. Don't even know who Talki is lol.

He was making a joke.

The Fake Shemp

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Re: Mass Effect 2 Thread
« Reply #1307 on: February 01, 2010, 11:20:14 PM »
oh but why stop there? How about having a little Normandy going through a Pac-Man maze eating dots and avoiding ghosts for resources? Its certainly more left-field but inronically makes more sense and is less of an uninspired bullshit idea based on nothing other than the fact that you like Borderlands.

Aping ideas from Pac-Man makes more sense than taking ideas from another shooter with RPG elements ???
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Great Rumbler

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Re: Mass Effect 2 Thread
« Reply #1308 on: February 01, 2010, 11:20:45 PM »
I really wish there were more guns in Sonic the Hedgehog 2. It really sucks beacuse we know that Sega are going to bend us over via DLC for the extra content. We really should have got that content with out initial 400pt XBLA purchase. Also ring collecting is ass! They really should have used Peggle as a template here, with Sonic firing a ball gun to collect the rings. Jumping is really tedious and Im quite bad at it

 :wtf
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Re: Mass Effect 2 Thread
« Reply #1309 on: February 01, 2010, 11:22:03 PM »
I think he's trying to make the case that my suggestion that Mass Effect borrow ideas from Borderlands is silly because they're so wacky and different - like Sonic and Peggle!
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The Sceneman

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Re: Mass Effect 2 Thread
« Reply #1310 on: February 01, 2010, 11:28:00 PM »
Nah Im ragging because its the classic whine: "I wish this game was like that game"

Mass Effect 2 is 10/10 AAA top tier stuff, no room for whiners if you cant handle the heat from a real-deal AAA title. If its too much for you go back to C+ Borderlands and get your toys ready in Modern Borefare 2
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fistfulofmetal

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Re: Mass Effect 2 Thread
« Reply #1311 on: February 01, 2010, 11:29:11 PM »
I wish ME2 had more Tali!
nat

Raban

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Re: Mass Effect 2 Thread
« Reply #1312 on: February 01, 2010, 11:32:58 PM »
I wish ME2 had more Tali!

Hey fistful how hard would your boner be if they made a Mass Effect movie with Natalie Portman as Tali? Rate it on the Mohs scale of hardness.


The Fake Shemp

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Re: Mass Effect 2 Thread
« Reply #1313 on: February 01, 2010, 11:34:00 PM »
Nah Im ragging because its the classic whine: "I wish this game was like that game"

But your counterpoint was dumb - even for you. Not to mention that pretty much everyone is a vocal supporter of the game, but we wish the mundane, tedious mining minigame was axed in favor of something, I don't know, more fun.

The rest of your comment is lame troll stuff. :yuck
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Raban

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Re: Mass Effect 2 Thread
« Reply #1314 on: February 01, 2010, 11:34:53 PM »
Nah Im ragging because its the classic whine: "I wish this game was like that game"

But your counterpoint was dumb - even for you. Not to mention that pretty much everyone is a vocal supporter of the game, but we wish the mundane, tedious mining minigame was axed in favor of something, I don't know, more fun.

The rest of your comment is lame troll stuff. :yuck

The way minerals worked in ME1 rocked. Just go to a planet, click scan, BAM minerals up in your grill. I liked that.

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Re: Mass Effect 2 Thread
« Reply #1315 on: February 01, 2010, 11:38:23 PM »
I would prefer short missions - like when you find an anomaly - to score minerals. But even searching for the anomalies is tedious, which is why I referenced something like the bounty board in Borderlands. That way we can pick what side missions want to do (some might be at an Element Zero factory, another at a Platinum facility, etc.) and it's not so dull.
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cool breeze

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Re: Mass Effect 2 Thread
« Reply #1316 on: February 02, 2010, 12:01:52 AM »
They just need to make the whole process simpler, cut out steps and whatnot.  I should only have to fly over a planet to get the initial scan.  For mining, yeah, good side missions that yield greater rewards is the best way to go.  As it was said on gaf, the problem is more with how frequent these mini-games come up.

fistfulofmetal

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Re: Mass Effect 2 Thread
« Reply #1317 on: February 02, 2010, 12:09:45 AM »


Hey fistful how hard would your boner be if they made a Mass Effect movie with Natalie Portman as Tali? Rate it on the Mohs scale of hardness.



tbh i don't think she could do the accent.
nat

Great Rumbler

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Re: Mass Effect 2 Thread
« Reply #1318 on: February 02, 2010, 12:10:59 AM »
I'd like for the load times to be shorter.
dog

The Fake Shemp

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Re: Mass Effect 2 Thread
« Reply #1319 on: February 02, 2010, 12:12:26 AM »
Double true. They are shorter when you install the hard disk, but I felt like there were too many loading screens. Is there not a happy medium between endless elevator rides and loading screens?
PSP