Author Topic: Super Mario 64  (Read 27559 times)

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Himu

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Super Mario 64
« on: December 10, 2009, 10:09:00 AM »
I haven't played this since I was a kid. Why is the camera so terrible?

DS version > this shit
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Re: Super Mario 64
« Reply #1 on: December 10, 2009, 10:10:18 AM »
Might as well ask why Doom doesn't let you look around with the mouse.
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magus

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Re: Super Mario 64
« Reply #2 on: December 10, 2009, 10:11:29 AM »
uh isn't the ds version worse considering you have to touch the touch screen everytime you want to move the camera?
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Rman

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Re: Super Mario 64
« Reply #3 on: December 10, 2009, 10:12:20 AM »
Game was fantastic at release.  It hasn't aged well, though.

Himu

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Re: Super Mario 64
« Reply #4 on: December 10, 2009, 10:13:13 AM »
This game is worse than I remember. Shit game.

uh isn't the ds version worse considering you have to touch the touch screen everytime you want to move the camera?

No.
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Himu

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Re: Super Mario 64
« Reply #5 on: December 10, 2009, 10:21:33 AM »
I am slowly going through old Nintendo 64 titles I used to like a lot.

Mario 64  :-X
Conker  :-X
Diddy Kong Racing  :-X
Mischief Makers  :-\


I'd even prefer playing Sin and Punishment on Wii due to the controls :-X

Might as well ask why Doom doesn't let you look around with the mouse.

Himuro annihilated.

SM64 is perfection, man. Perfection. I play it yearly and find no flaws in it.

Not annihilated. It's the truth. How people can still tolerate it, I don't understand.

How is SM64 perfect, Borys?

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Himu

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Re: Super Mario 64
« Reply #6 on: December 10, 2009, 10:27:19 AM »
Mario 64 is challenging?

Is the camera perfect?
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magus

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Re: Super Mario 64
« Reply #7 on: December 10, 2009, 10:38:34 AM »
waitwaitwaitwait there is a bigger problem in this thread
YOU DON'T DISS MISCHIEF MAKER
GREATEST TREASURE GAME EVER MADE
GREATEST!
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Re: Super Mario 64
« Reply #8 on: December 10, 2009, 10:39:27 AM »
I was gonna bust out my old N64 and play a few games, but I can't find an A/V cable for it. How could I not have an A/V cable for N64?!
dog

Himu

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Re: Super Mario 64
« Reply #9 on: December 10, 2009, 10:45:02 AM »
waitwaitwaitwait there is a bigger problem in this thread
YOU DON'T DISS MISCHIEF MAKER
GREATEST TREASURE GAME EVER MADE
GREATEST!


:teehee





You can control it. I don't see the problem?

It's shit.
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Himu

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Re: Super Mario 64
« Reply #10 on: December 10, 2009, 10:48:09 AM »
Might as well ask why Doom doesn't let you look around with the mouse.

No it isn't. Don't be ridiculous. People don't say WOW DOOM IS NO INNOVATIVE, YOU CAN'T LOOK AROUND WITH THE MOUSE. No, they don't. But people DO say MARIO 64 IS BEST GAME EVER, IT IS ABSOLUTELY PERFECT when the camera makes playing the game a total chore.

Does the wii version fix the camera any?

Also, I find the stupid ass "revisit the same stage 99 times"  game "design" even more offensive now than I did then.

At this point I'll be surprised if I even remotely like Galaxy, because it's obvious 3d Mario is the complete opposite of what I consider a good platformer.
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cool breeze

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Re: Super Mario 64
« Reply #11 on: December 10, 2009, 10:49:26 AM »
iirc the camera in the DS version is only better because it doesn't move in notches.  The N64 camera was ridiculous, because it was jump around when you hit the C button, and sometimes it would fucking jump and then jump back for an arbitrary reason.  Still an awesome game.

and Galaxy is different and much better than Mario 64.  Most of the game has a pulled back locked camera that always works.  There is a lot more emphasis on platforming rather than pseudo-adventure game stuff.  Sunshine is the one that got worse.
« Last Edit: December 10, 2009, 10:52:51 AM by swaggaz »

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Re: Super Mario 64
« Reply #12 on: December 10, 2009, 10:49:27 AM »
Wow, it's almost like games made over 10 years ago at the infancy of the 3D era don't age well or something, I mean who would have thought.
yar

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Re: Super Mario 64
« Reply #13 on: December 10, 2009, 10:56:04 AM »
Wow, it's almost like games made over 10 years ago at the infancy of the 3D era don't age well or something, I mean who would have thought.

But they do, this is typical Himuro stupid-talk.

Super Mario 64 is impeccable. Camera never bothered me, not once.

No, the game has definitely aged.  But!  Himu is also overreacting and being a tardmonkey.  His mom probably found his Dawkins books or something and is gonna have a Jesus intervention or something for him and this is his way of dealing with it.
yar

Stoney Mason

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Re: Super Mario 64
« Reply #14 on: December 10, 2009, 11:09:21 AM »
wtf

Great Rumbler

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Re: Super Mario 64
« Reply #15 on: December 10, 2009, 11:37:14 AM »
Might as well ask why Doom doesn't let you look around with the mouse.
But people DO say MARIO 64 IS BEST GAME EVER, IT IS ABSOLUTELY PERFECT when the camera makes playing the game a total chore.

Most of the people that say that played it extensively back when it first came out. It's not PERFECT and I doubt any beside hardcore ntards would say otherwise, but it is quite amazing and was even more so 13 years ago.
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demi

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Re: Super Mario 64
« Reply #16 on: December 10, 2009, 11:47:02 AM »
I am slowly going through old Nintendo 64 titles I used to like a lot.

Mario 64  :-X
Conker  :-X
Diddy Kong Racing  :-X
Mischief Makers  :-\


I'd even prefer playing Sin and Punishment on Wii due to the controls :-X

Co-sign, N64 is absolute unplayable these days.
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Himu

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Re: Super Mario 64
« Reply #17 on: December 10, 2009, 12:07:40 PM »

Wow, it's almost like games made over 10 years ago at the infancy of the 3D era don't age well or something, I mean who would have thought.

I don't believe in the concept of "aging" in games. The game is the same as it was when it came out in 1996.

Also, my problem has very little to do with early 3d games. I love a lot of early 3d games.

But Mario 64 is  :yuck

« Last Edit: December 10, 2009, 12:09:50 PM by Himuro »
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demi

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Re: Super Mario 64
« Reply #18 on: December 10, 2009, 12:09:32 PM »
Games most definitely do age. We just didn't know any better back then, or someone else built on it and made it irrelevant
fat

Himu

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Re: Super Mario 64
« Reply #19 on: December 10, 2009, 12:09:59 PM »
What are some good N64 games that don't have Zelda on it?

Is Wave Race still good? This is shaping up to be the worst console ever. It seems my nostalgia gave it leeway when I said I think it's better than Gamepube. Boy oh boy.
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demi

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Re: Super Mario 64
« Reply #20 on: December 10, 2009, 12:14:28 PM »
What are some good N64 games that don't have Zelda on it?

Try Hybrid Heaven. I never played it before until not long ago (since I picked it up cheap) and it really reminded me of pre-Vagrant Story.
fat

Stoney Mason

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Re: Super Mario 64
« Reply #21 on: December 10, 2009, 12:16:33 PM »
I don't believe in the concept of "aging" in games. The game is the same as it was when it came out in 1996.

Also, my problem has very little to do with early 3d games. I love a lot of early 3d games.

But Mario 64 is  :yuck

Your making a lot of stupid posts in this thread.

Of course games age. Technology improves. Design improves. Any game that pushes the barrier suffers the slings and arrows of pushing the barrier. The games you love now in 20 years (actually much less) will be looked upon as incredibly anachronistic.

There are "classic" games that focus purely on game concept that tend to stand the test of time but those tend to be relatively simple affairs or purely time based arcade action type of stuff (or some strategy titles which have universal boardgame style design)
 
« Last Edit: December 10, 2009, 12:20:07 PM by Stoney Mason »

iconoclast

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Re: Super Mario 64
« Reply #22 on: December 10, 2009, 12:24:58 PM »
What are some good N64 games that don't have Zelda on it?

Paper Mario

I would say Banjo Kazooie and Tooie, but since it basically controls like Mario 64... well...

PS. I liked Mario 64 waaaaaay more than Galaxy. I thought Galaxy was pretty boring to be honest, but I played Mario 64 for years.
« Last Edit: December 10, 2009, 12:28:50 PM by iconoclast »
BiSH

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Re: Super Mario 64
« Reply #23 on: December 10, 2009, 12:34:23 PM »
I always thought Nintendo was lame but Mario 64 was so good it made me pee myself a little

Himu

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Re: Super Mario 64
« Reply #24 on: December 10, 2009, 12:49:30 PM »
I don't believe in the concept of "aging" in games. The game is the same as it was when it came out in 1996.

Also, my problem has very little to do with early 3d games. I love a lot of early 3d games.

But Mario 64 is  :yuck

Your making a lot of stupid posts in this thread.

Of course games age. Technology improves. Design improves. Any game that pushes the barrier suffers the slings and arrows of pushing the barrier. The games you love now in 20 years (actually much less) will be looked upon as incredibly anachronistic.

There are "classic" games that focus purely on game concept that tend to stand the test of time but those tend to be relatively simple affairs or purely time based arcade action type of stuff (or some strategy titles which have universal boardgame style design)
 

You misunderstand me. I'm of the opinion that games do not age, but our standards change. The games are the same. It's not like it's wine, which changes its flavor through the years. Games don't change, we just have different (ie higher) standards.

"_________ didn't age well" is typically synonymous with "the graphics suck". I hate such petty arguments. I am talking about the game design. How can game design age? It's either good or bad game design in my eyes. I also could care less about graphics.
« Last Edit: December 10, 2009, 12:53:34 PM by Himuro »
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Himu

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Re: Super Mario 64
« Reply #25 on: December 10, 2009, 12:50:37 PM »
You like & dislike the weirdest games Himuro. Sometimes you have good taste, sometimes you are total miss. SM64 is universally accepted as THE 3D platformer.

No wonder I tend to hate 3d platformers.
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Re: Super Mario 64
« Reply #26 on: December 10, 2009, 12:53:31 PM »
[youtube=560,345][/youtube]

Definitely the comparison I think of!
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demi

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Re: Super Mario 64
« Reply #27 on: December 10, 2009, 12:57:10 PM »

"_________ didn't age well" is typically synonymous with "the graphics suck". I hate such petty arguments. I am talking about the game design. How can game design age? It's either good or bad game design in my eyes. I also could care less about graphics.

Game design can most definitely age! A great example is replaying Dragon Quest 1 over Phantasy Star 4
fat

Himu

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Re: Super Mario 64
« Reply #28 on: December 10, 2009, 12:57:20 PM »
[youtube=560,345][/youtube]

Definitely the comparison I think of!
:lol :lol :lol :lol
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Stoney Mason

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Re: Super Mario 64
« Reply #29 on: December 10, 2009, 12:57:42 PM »
You misunderstand me. I'm of the opinion that games do not age, but our standards change. The games are the same. It's not like it's wine, which changes its flavor through the years. Games don't change, we just have different (ie higher) standards.

"_________ didn't age well" is typically synonymous with "the graphics suck". I hate such petty arguments. I am talking about the game design. How can game design age? It's either good or bad game design in my eyes. I also could care less about graphics.

My problem is that you are stating the obvious but treating it like Moses came down from the mountain with the truth. We all know Mario 64 had problematic camera controls. We knew it back then.

Quote
Next Generation Magazine praised many aspects of the game: musical score, graphics, lack of loading times, and the scale of the game. Though they commented that the game is less accessible than previous Mario titles, citing the camera's occasional, erratic movements and lack of optimal angle as frustrating.

http://en.wikipedia.org/wiki/Super_Mario_64

It was amazing and revolutionary because it was such a big step in 3-D game design.

Himu

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Re: Super Mario 64
« Reply #30 on: December 10, 2009, 01:00:32 PM »

"_________ didn't age well" is typically synonymous with "the graphics suck". I hate such petty arguments. I am talking about the game design. How can game design age? It's either good or bad game design in my eyes. I also could care less about graphics.

Game design can most definitely age! A great example is replaying Dragon Quest 1 over Phantasy Star 4

To me I don't think of it like that. I think "Well, this game came out in 1986/7 or some shit. So that's okay." and appreciate for what it is. I just look past things like not being able to have party members in DQ1. Because DQ1, despite its antiquated game design ideas, it still pretty fun to play! "Oh, you have only one party member and you tend to fight only one fight monster at a time? That's neat!" is my thinking, not "this game has aged". No shit! It's old!
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Himu

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Re: Super Mario 64
« Reply #31 on: December 10, 2009, 01:02:25 PM »

It was amazing and revolutionary because it was such a big step in 3-D game design.

I can respect what it did for the industry, but does that mean I have to like it? It also did BAD things for the industry. Collectathon! Get x amount of stars to continue the game! We're sorry, we don't have enough levels to compensate for a full sized game. How 'bout you do the same level 8-10 times with little variation?

Sure is revolutionary and fun.

 ::)

Citizen Kane did a lot for cinema. Doesn't take away from the fact the movie is boring as fuck.

I'd rather play Crash 2 than this garbage.
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Stoney Mason

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Re: Super Mario 64
« Reply #32 on: December 10, 2009, 01:04:04 PM »
I'd rather play Crash 2 than this garbage.

And with that I'm out.

Himu

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Re: Super Mario 64
« Reply #33 on: December 10, 2009, 01:04:25 PM »
You misunderstand me. I'm of the opinion that games do not age, but our standards change. The games are the same. It's not like it's wine, which changes its flavor through the years. Games don't change, we just have different (ie higher) standards.

"_________ didn't age well" is typically synonymous with "the graphics suck". I hate such petty arguments. I am talking about the game design. How can game design age? It's either good or bad game design in my eyes. I also could care less about graphics.

My problem is that you are stating the obvious but treating it like Moses came down from the mountain with the truth. We all know Mario 64 had problematic camera controls. We knew it back then.

You act like that is my only problem with this game.
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magus

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Re: Super Mario 64
« Reply #34 on: December 10, 2009, 01:05:11 PM »
i don't get why people complain about the star system,you play the same level but your road is often time different so why it's a problem?
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Re: Super Mario 64
« Reply #35 on: December 10, 2009, 01:06:03 PM »
Himuro the Heretic

Himu

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Re: Super Mario 64
« Reply #36 on: December 10, 2009, 01:06:15 PM »
Crash Bandicoot 2 was fucking AWESOME.
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Himu

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Re: Super Mario 64
« Reply #37 on: December 10, 2009, 01:07:58 PM »
i don't get why people complain about the star system,you play the same level but your road is often time different so why it's a problem?


It's all about structure preference. Instead of repeating the same level 8-10 times, or even 2-3 to fulfill the base requirement for that floor, I'd rather play a whole new level, without a hub, in a completely linear fashion.

The star system adds nothing to the games except excess repetition.
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Bebpo

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Re: Super Mario 64
« Reply #38 on: December 10, 2009, 01:16:12 PM »
[youtube=560,345][/youtube]

Definitely the comparison I think of!

Saturn graphics > High End PC's  :o


Himu

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Re: Super Mario 64
« Reply #39 on: December 10, 2009, 01:19:22 PM »
PCs just recently were able to pull off decent Saturn emulation. :smug
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Barry Egan

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Re: Super Mario 64
« Reply #40 on: December 10, 2009, 02:17:46 PM »
[youtube=560,345][/youtube]

Definitely the comparison I think of!

I like how this video starts with an already ludicrous premise and then spends the last 30 seconds yelling at sega for no reason.

Oblivion

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Re: Super Mario 64
« Reply #41 on: December 10, 2009, 03:10:17 PM »
SM64's still great. Only problems I have with it are the camera and the relatively tiny levels.

And even though I prefer SMG, SM64's physics are waaaaay more fun.

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Re: Super Mario 64
« Reply #42 on: December 10, 2009, 03:14:30 PM »
I finally located an A/V cable and hooked back in for some blurry N64 action! Of all the games I went back and replayed for a bit of those games Super Mario 64, Mischief Makers, Blast Corps, and F-Zero X still hold up pretty well.

I really don't know how I played first-person shooters on the N64 like Perfect Dark and Goldeney, the controls are just awful.
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Re: Super Mario 64
« Reply #43 on: December 10, 2009, 03:23:28 PM »
I really don't know how I played first-person shooters on the N64 like Perfect Dark and Goldeney, the controls are just awful.
You just get used to it. It took me a bit to feel comfortable with the AWFUL N64 controller but after a while Goldeneye became second nature again.

I can still play other games just fine, but my expert Golden Eye skills [honed over a 100+ hours of multiplayer madness] have, unfortunately, become quite tarnished over the years.
dog

AdmiralViscen

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Re: Super Mario 64
« Reply #44 on: December 11, 2009, 07:24:38 AM »
[youtube=560,345][/youtube]

Definitely the comparison I think of!

I like how this video starts with an already ludicrous premise and then spends the last 30 seconds yelling at sega for no reason.

I like how he calls RE1 the pinnacle of PS1 gaming and the second best game out there, when it was also on Saturn.

Cravis

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Re: Super Mario 64
« Reply #45 on: December 11, 2009, 08:20:54 AM »
I played Banjo and Kazooie before Super Mario 64 so I greatly prefer that one. I've never finished Mario 64.  :P

drew

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Re: Super Mario 64
« Reply #46 on: December 11, 2009, 12:16:38 PM »
iirc himuro didnt play sm64 until the 2000's

Beezy

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Re: Super Mario 64
« Reply #47 on: December 11, 2009, 12:24:31 PM »
Mystical Ninja starring Goemon has one of the best soundtracks on the N64. The game was decent and funny too. Play that instead, Himuro.

drew

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Re: Super Mario 64
« Reply #48 on: December 11, 2009, 12:48:32 PM »
i got sm64 with my n64 on that christmas

i even got to play a bit of the first level before we went to the family gathering

my childhood game >

Himu

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Re: Super Mario 64
« Reply #49 on: December 11, 2009, 01:12:02 PM »
iirc himuro didnt play sm64 until the 2000's

I played a bit when it came out. I didn't have a Nintendo 64 at the time.

Pretty unimpressive at the time too, aside from the graphics and physics. Wasn't fun to play, so we played Panzer Dragoon and Nights instead.
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magus

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Re: Super Mario 64
« Reply #50 on: December 11, 2009, 01:16:08 PM »
eww sega games  :yuck
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drew

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Re: Super Mario 64
« Reply #51 on: December 11, 2009, 01:18:29 PM »
yeah what you just said blows my mind so im just gonna bail

demi

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Re: Super Mario 64
« Reply #52 on: December 11, 2009, 01:33:50 PM »
NIGHTS

> laughing girl .jpg
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Re: Super Mario 64
« Reply #53 on: December 11, 2009, 01:40:49 PM »
game is garbage the first time i played it

game is garbage now after playing it again

 :yuck

Himu

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Re: Super Mario 64
« Reply #54 on: December 11, 2009, 02:19:44 PM »
eww sega games  :yuck

Expected from someone who likes Mario 64. Panzer Dragoon is probably too tough for you.

You guys can complain Nintendo has traded their gaming chops for accessibility, but the truth is that they've always done it. Pretty graphics, great physics and controls, accessible (re: neutered) gameplay.

:bow Sega :bow2

And yeah, Demi. I can't get into Nights anymore.
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Brehvolution

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Re: Super Mario 64
« Reply #55 on: December 11, 2009, 02:40:56 PM »
©ZH

drew

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Re: Super Mario 64
« Reply #56 on: December 11, 2009, 03:02:17 PM »
Expected from someone who likes Mario 64. Panzer Dragoon is probably too tough for you.

youve got to be kidding, did you get all 120 stars and blast your way to the top of the castle?

didnt think so.

TakingBackSunday

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Re: Super Mario 64
« Reply #57 on: December 11, 2009, 03:33:14 PM »
Himumu  :(

Have you played Galaxy yet?
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TakingBackSunday

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Re: Super Mario 64
« Reply #58 on: December 11, 2009, 04:45:24 PM »
So, never?
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drew

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Re: Super Mario 64
« Reply #59 on: December 11, 2009, 04:47:28 PM »
hating on the wii is so 2008