Author Topic: Should game series move to using GUIDs instead of numbers or subtitles?  (Read 649 times)

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recursivelyenumerable

  • you might think that; I couldn't possibly comment
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I think it might scale better.
QED

Bebpo

  • Senior Member
Re: Should game series move to using GUIDs instead of numbers or subtitles?
« Reply #1 on: December 11, 2009, 08:04:39 PM »
how can subtitles or numbers be a GUI?  You don't interface with them.  They just appear.

recursivelyenumerable

  • you might think that; I couldn't possibly comment
  • Senior Member
Re: Should game series move to using GUIDs instead of numbers or subtitles?
« Reply #2 on: December 11, 2009, 08:33:24 PM »
Well, that just means someone needs to design a successor to OLE that can be implemented in print.
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Brehvolution

  • Until at last, I threw down my enemy and smote his ruin upon the mountainside.
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Re: Should game series move to using GUIDs instead of numbers or subtitles?
« Reply #3 on: December 11, 2009, 08:38:36 PM »
Never thought about it that way. Wouldn't that put someone out of a job?
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