and... i'm quite disapponted
(spoils the first 5 minutes)
spoiler (click to show/hide)
- game opens with a shooting sequence,kinda plays like sin & punishment 2,decent stuff
- then you drive a ship trough a canyon,the thing barely steer making for some frustation,but it's a pretty cool sequence
- of course this make for a very long intro,not the best way to start
- and then it's the nothing,the game is like "GO HERE" and you are like "AYE AYE SIR" and you travel trough a boring desert,ehy it's like ff12 all over again!
- combat mainly consist of pointing enemy 1,flicking your wiimote,pointing at enemy 2 and flicking your wiimote again,it feels like they were trying to go for something new but failed miserabily at doing anything decent,enemies take quite a lot of hit to be defeated so it's somewhat frustating
- defeating enemy give you material which can then be transformed in accessory that improve your stat or give you special skill like health regeneration
- i wish i could say this game was a minigame collection because that would still give me something to do,instead of traveling trough empty 3D lot
- in game you have these thing called medal,basicaly they are like achievements (demi should be all over this game

) first time you get a specific material you get a medal,if you do well enough in a minigame you get a medal,you get the idea
- most of the medal are obtained trough specific course of action,for example while i was in the desert i found a farm,i picked a cow and tossed it,the cow attacked me by squirting milk at me which earned me a medal,most enemies also have stuff like this,if you toss a skeleton he'll lose his head and if you throw the head back at him,it will attach it,similiar wolf won't attack you if you are carrying bones,insect monster will join together if you throw one insect against another,this is probably the coolest bit about the game but the game barely seems to care about you finding these stuff essentialy defeating the purpouse of this in first place,this also doesn't make up for all the ultra boring enviroment
- after a certain amount of time NPC disappear to make way for monsters or monsters disappear to make way for the NPC,that means that if you need a NPC around you'll have to wait for the monster to disappear and if you need a specific monster you'll have to wait until the NPC disappear,this idea is so distinguished mentally-challenged that i bet kawazu was involved
- for some weird reason on the bottom right of the screen,you have this bar that give you information about the place you are traversing or enemy you are fighting,this again seems another moronic decision kawazu style,nobody is going to bother reading stuff there,why not just put this info in a compendium or something like that?
- i guess that's about it,i've currently reached the beach