Is this like Firemint's Flight Control game on the iPod Touch?
http://www.firemint.com/flightcontrol/
Well no, it's a bit more complicated. Looks like this:

On the top screen you have the airport display, with holding pattern above in green and approach lines in blue. Different airports have different configurations for runways and gates, so you'll have to use a specific strategy for each one. Also on the top screen is the windsock, stress gauge, score (with score remaining to clear stage underneath) and clock with the time of your shift highlighted in red.
On the bottom screen are your currently controlled aircraft "tags", arrival on the left and departure on the right. The commands you have to give them are divided into four ATC sections: Approach, Delivery, Ground and Tower. Each of these has a separate radio channel, and only one order can be issued at a time on these channels. This means you have to be alert to, for instance, if a new aircraft is about to enter the holding pattern and you might need to tell it to speed up or slow down so it doesn't end up in a mid-air collision. If you just told a plane in the holding pattern to keep its position or land on a designated runway, the Approach channel will be busy and you can't avoid the collision. Same thing goes for avoiding collisions on the taxiways on the ground. It's strategy, multitasking and stress management.