Author Topic: MAG Public Beta  (Read 3347 times)

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fistfulofmetal

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MAG Public Beta
« on: December 31, 2009, 07:08:45 PM »
So who's gonna download this MAG Public beta?

I am now.

First download was only 300megs. Ok no problem.
Launch it. Needs to update. Only 37megs. No problem

Launch it. Receiving Updates... 1829.70 MB.... urrrr

I'll be honest. I am still somewhat interested in the game. Big battlefield multiplayer games are my favorite and 250 players gives me an erection. I figure I'll give it a shot
nat

Jansen

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Re: MAG Public Beta
« Reply #1 on: December 31, 2009, 07:17:18 PM »
the private beta sucked. so no, i will not be wasting anymore bandwidth on mag.

duckman2000

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Re: MAG Public Beta
« Reply #2 on: December 31, 2009, 07:19:26 PM »
It's worth trying. It plays well, but I for one couldn't handle the nature of the game. I value staying alive, and that's just not an objective here. You will die and respawn a lot, it's almost like a game in itself. The game is bewildering, but I know people (mostly old PC gamers) who swear by it.

bork

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Re: MAG Public Beta
« Reply #3 on: January 01, 2010, 01:04:18 AM »
It took forever to get all the MGS Online updates.  I don't even want to think about 2GB worth of data from PSN.  If the PS3 had an option to download with the system "off" like the 360 does, I might think about it.
ど助平

cool breeze

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Re: MAG Public Beta
« Reply #4 on: January 01, 2010, 01:43:56 AM »
yeah, I couldn't justify downloading 3 gigs on the slow ass servers.  It took about an hour or two to download the 8 gig Tomb Raider Underworld on Steam; it took more than half a day for the first time I downloaded the MAG beta, and I won't bother doing it again.

Is it true they made the game not less ugly?

It took forever to get all the MGS Online updates.  I don't even want to think about 2GB worth of data from PSN.  If the PS3 had an option to download with the system "off" like the 360 does, I might think about it.

That wouldn't help lol.  The game download shit through it's own client, so you can't even set it to auto-off like normal PS3 downloads.

duckman2000

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Re: MAG Public Beta
« Reply #5 on: January 01, 2010, 02:28:24 AM »
Not less ugly? They removed the grain filter between two beta versions, that's about it as far as I could tell. Some framerate improvement as well, I think.

cool breeze

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Re: MAG Public Beta
« Reply #6 on: January 01, 2010, 02:38:32 AM »
I think I meant to say "not as ugly" then switched to "less ugly" and forgot to clean up.

what about aliasing? I heard that was supposed to be fixed a bit

Bebpo

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Re: MAG Public Beta
« Reply #7 on: January 01, 2010, 02:44:10 AM »
If it's a public beta, does that mean you can download it from the PSN store?  Or do you have to sign up for something and fill in forms whatnot? 

duckman2000

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Re: MAG Public Beta
« Reply #8 on: January 01, 2010, 02:46:51 AM »
I think I meant to say "not as ugly" then switched to "less ugly" and forgot to clean up.

what about aliasing? I heard that was supposed to be fixed a bit

I never notice aliasing like others do, so that may have been improved. I didn't spend a whole lot of time with the game, not my thing. The final nail for me was that all the maps were basically oversized urban combat fields. I like the idea of high player count, but I'd much prefer it if it involved sprawling fields, forests and other natural environments. The result here is ugliness on a big scale.

fistfulofmetal

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Re: MAG Public Beta
« Reply #9 on: January 01, 2010, 01:00:51 PM »
If it's a public beta, does that mean you can download it from the PSN store?  Or do you have to sign up for something and fill in forms whatnot? 

its available for preload on the store right now for everyone. servers get flipped on on the 4th.
nat

Sho Nuff

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Re: MAG Public Beta
« Reply #10 on: January 01, 2010, 01:14:04 PM »
I was never able to get this running. It reminded me of the early days of Ultima Online when you would download 2gb to download another 4gb patch and then download another 2gb once that was done and then mom would pick up the phone and you'd be like NOOOOOOO

It strikes me they have no way to patch things, they just re-download all eighty gigs worth of data whenever they make a change. GJ sony ima go play something else

Jansen

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Re: MAG Public Beta
« Reply #11 on: January 01, 2010, 02:03:32 PM »
the best part of the mag experience comes after you download all that crap and then have to wait in a fucking queue before you can play!

duckman2000

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Re: MAG Public Beta
« Reply #12 on: January 01, 2010, 04:27:55 PM »
So can this game actually do 250 players without awful lag or what? I'm pretty interested in the title because I love big battlefield games but all the negative word of mouth I hear makes the game sound like shit.

Lag was never a problem in the games I played. Framerate took a dive, but network performance was excellent. They also did a good job designing the game for large player count without making it too much of a clusterfuck.

CHOW CHOW

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Re: MAG Public Beta
« Reply #13 on: January 02, 2010, 11:32:55 AM »
MAG is honestly one of the worst online shooters I've ever played.  Don't even bother with the epic download.  Quick reasons why:

- Graphics are awful
- Animation is hilariously bad...the gun animation from your hip to iron sights is one frame.  That's it.  It just snaps right into the iron sights in one frame.  I'm serious
- The sound effects are incredibly weak.  The guns sound really bad and have no oomph at all
- No feeling of weight to the characters/movement

As for the gameplay... what a disaster.  First you get stuck in a queue waiting anywhere from 5 to 20+ minutes just to get in a game.  Is that not the most ridiculous thing you've heard this gen?  What am I downloading a torrent?  A fucking queue?

And once you do finally get in, it's boring, convoluted, and just a big mess.  I actually took some time to learn the game and follow the objectives, thinking that it's one of those games where you have to give a few hours and learn what to do.  Nope...didn't matter one bit.

It's hard to believe Sony funded this disaster for like four+ years.   A game like Battlefield Bad Company 2 seriously feels like it's in another gen compared to this.
hey

duckman2000

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Re: MAG Public Beta
« Reply #14 on: January 02, 2010, 03:16:38 PM »
As a lone wolf shooter of, say, the COD sort, it is definitely a mess, since you can't play like that for long. So the promises of it being a good basic infantry shooter, a la COD, alongside the objective based gameplay are sort of crap. The objectives are really well thought out, though, and make decent use of the massive maps. I've never even made it into a squad leader role, but I'm told that the command roles are awesome.

Oh yeah, and the queue system will not sit well with gamers in general. I suppose PS3 owners are used to it after the initial COD4 problems, where you sometimes had to wait 5 minutes before the game found a match.

Basically, this is going to flop hard, but I expect it to have one of the most dedicated fanbases around. I'll probably just stick with Bad Company 2 at least until MOH: Body of Lies the Game comes out.


edit: I really didn't think the graphics were that bad. It's ugly, but that's not because of technical shortcomings. I wish more shooter developers would catch on to the idea of using (natural) beauty to frame violence.
« Last Edit: January 02, 2010, 03:19:05 PM by duckman2000 »

Jansen

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Re: MAG Public Beta
« Reply #15 on: January 04, 2010, 03:55:42 PM »
the servers are down. they're off to a fantastic start!

duckman2000

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Re: MAG Public Beta
« Reply #16 on: January 04, 2010, 06:47:39 PM »
Mmmm... feasting on the souls of CoD players, so satisfying that they can't seem to adapt to a game without heavy-heavy doses of gratuitous auto-aim. Way more skill involved here.

Looks like they tweeked the shooting a bit (to me) unless it's just coming off of MW2 that makes it feel so much better.

Rolled SVER this time to check them out as I tried Valor and Raven so far.

God, I missed you baby, welcome back MAG.

Jansen

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Re: MAG Public Beta
« Reply #17 on: January 04, 2010, 06:52:32 PM »
the shooting sucks. this game sucks. jesus why did i download this trash AGAIN

this crappy ass games only claim to fame will be its player count

duckman2000

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Re: MAG Public Beta
« Reply #18 on: January 04, 2010, 06:53:16 PM »
the shooting sucks. this game sucks. jesus why did i download this trash AGAIN

Yeah, why did you?

Stoney Mason

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Re: MAG Public Beta
« Reply #19 on: January 04, 2010, 06:54:21 PM »
the shooting sucks. this game sucks. jesus why did i download this trash AGAIN

Yeah, why did you?

Since you troll COD with every post you make why are you getting on him about trolling this game?


duckman2000

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Re: MAG Public Beta
« Reply #20 on: January 04, 2010, 07:00:04 PM »
This should do wonders for Bad Company 2, though. The beta was excellent enough by itself, but having a practically self-trolling shooter released right after the Bad Company 2 beta ends, you can't buy that kind of marketing.

the shooting sucks. this game sucks. jesus why did i download this trash AGAIN

Yeah, why did you?

Since you troll COD with every post you make why are you getting on him about trolling this game?

How am I getting on him about trolling anything? He said that he wouldn't waste bandwidth on this, yet he did, and he asks himself why. I'm asking the same thing.

Also, confrontational arguments work even better without the daft exaggerations.


edit: Oh wait, you thought "my" post above was sincere?  :lol
« Last Edit: January 04, 2010, 07:03:47 PM by duckman2000 »

Stoney Mason

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Re: MAG Public Beta
« Reply #21 on: January 04, 2010, 07:05:36 PM »
How am I getting on him about trolling anything? He said that he wouldn't waste bandwidth on this, yet he did, and he asks himself why. I'm asking the same thing.

Also, confrontational arguments work even better without the daft exaggerations.


Stop being a hypocrite. One opinion is as good as another. Because it's an opinion. And yes. Based on your posting history I thought you were being serious. It's not that hard or surprising a mistake to make. If you aren't being serious then oh. I'll give you the benefit of the doubt.
« Last Edit: January 04, 2010, 07:07:43 PM by Stoney Mason »

duckman2000

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Re: MAG Public Beta
« Reply #22 on: January 04, 2010, 07:09:25 PM »
Stop being a hypocrite. One opinion is as good as another. Because it's an opinion.

I'm assuming you were trolled hard by my borrowed post, and that it automatically set off your COD troll countermeasures, and I guess that's a bit funny. Not sure where you're really going with this, though. I didn't dislike MAG anywhere near as much as Jansen, and I still wouldn't bother downloading this beta.

Based on your posting history I thought you were being serious. It's not that hard or surprising a mistake to make. If you aren't being serious then oh. I'll give you the benefit of the doubt.

It's all good, it's always fun to trigger trollspotting meltdowns in fanboys.
« Last Edit: January 04, 2010, 07:12:30 PM by duckman2000 »

Stoney Mason

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Re: MAG Public Beta
« Reply #23 on: January 04, 2010, 07:12:46 PM »
Whatever.

More talk pro or cons of the game would be nice. Rather than questioning why somebody else has an opinion. Both from me or you.


duckman2000

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Re: MAG Public Beta
« Reply #24 on: January 04, 2010, 07:23:12 PM »
Whatever.

More talk pro or cons of the game would be nice. Rather than questioning why somebody else has an opinion. Both from me or you.

No one is questioning why someone has an opinion. Both me and Jansen were wondering why he bothered downloading it. For some reason, that inspired you to have a meltdown about my opinions of other games.

Now, we could discuss anything in the many posts I and others have made regarding MAG, but you haven't really shown much interest in that. Not enough COD references, I suppose.  :-\

Stoney Mason

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Re: MAG Public Beta
« Reply #25 on: January 04, 2010, 07:30:19 PM »
Yes. I am melting down. The anger in me is so intense I want to put my hands into the monitor and strangle you. I will keep responding and responding to your every post because I am so angry.

Not so much.

To be clear I wasn't melting down and I'll drop this since its derailing talk about the actual game. I'm not the first person to mistake your joking for trolling. It happened in the actual COD thread with Wilco himself. So perhaps if someone has done the same thing I've done then you see why they did it. Because based on your posting history its pretty fair to assume you have a certain opinion and a certain posting tendancy. I don't really care either way. It's all opinion. We are free to our opinion. We are free to troll anything we want. I troll PC users. I freely admit it. I do it to get a rise out of people. If someone asks me I admit it. If you are trolling a game, or you aren't trolling a game I don't really care. I posted what I posted based on what I thought. It's over. I don't care. Continue discussion about the actual game. Whether somebody hates it or loves it. Same as COD or in the COD thread. It's over either way. Just as someone is allowed to troll MAG or offer substantial debate and insight on mag. Because we are all entitled to our opinion.

duckman2000

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Re: MAG Public Beta
« Reply #26 on: January 04, 2010, 07:46:11 PM »
I will keep responding and responding to your every post

Evidently. But let's wrap this up. Your trollspotting defenses were triggered by the contents of a joke post (well, it's a J-Rzez post, and I doubt he was joking), and you revealed yourself as a crazed fanboy by attempting to clumsily wedge in a complaint where it really didn't fit. That's alright, it happens to all of us.


As for MAG, it's not very good.

Jansen

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Re: MAG Public Beta
« Reply #27 on: January 05, 2010, 12:38:13 AM »
i was bored so i decided to try it out again. bayonetta and darksiders can't get here soon enough!

duckman2000

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Re: MAG Public Beta
« Reply #28 on: January 05, 2010, 01:52:28 AM »
Yeah, he's pretty gassed about it. Evangelical, almost. Unsurprising, but if he's sincere, I almost envy him. I'd love to love this game, but it's not happening.

Himu

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Re: MAG Public Beta
« Reply #29 on: January 05, 2010, 03:53:37 AM »
the best part of the mag experience comes after you download all that crap and then have to wait in a fucking queue before you can play!

Yeah. After I got in queue and STILL wasn't playing I shut it off and deleted it. :lol
IYKYK

fistfulofmetal

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Re: MAG Public Beta
« Reply #30 on: January 05, 2010, 05:40:26 AM »
never had to wait more than a few minutes when i played last night.

i'll say that i definitely prefer it to COD4. but i would sooner play bad company 2 over this. i might rent it.
nat

CHOW CHOW

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Re: MAG Public Beta
« Reply #31 on: January 05, 2010, 07:42:18 AM »
Wild guess : Jiz-Rzez thinks it's the best game ever (until the next PS3 exclusive) ?
that guy is just the worst
he's trolled the mw2 thread there 24/7 with his big walls of text. He nitpicks and blows every issue he has up out of proportion and thinks it the worst game ever yet plays it for hours.  I like reading that thread and now i hate it and cats like that just turns me off that forum completely and i stopped reading it. That guy is the worst sfag ever
hey

Stoney Mason

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Re: MAG Public Beta
« Reply #32 on: January 06, 2010, 08:25:06 PM »
Wild guess : Jiz-Rzez thinks it's the best game ever (until the next PS3 exclusive) ?
that guy is just the worst

Pretty much. He is the perfect example of not only a console fanboy but a game fanboy. Just awful. And he isn't even that unusual over there.

IGN gives some not so glowing impressions.

Quote
MAG Beta Frontlines Report
A few editors lock and load on Zipper's battlefield.
by Greg Miller

January 6, 2010 - My single biggest complaint from when I first saw MAG in April 2009 has been fixed; you can now melee attack with one button. Hallelujah. However, after fiddling around with the open beta – the one you can download right now off of the PlayStation Store for free – I still have mixed emotions when it comes to the latest from Zipper Entertainment. I enjoy running and gunning as much as the next guy and taking down a room filled with enemies, but it's a pain to wait 20 seconds to respawn, then run forever to the next objective, and then get sniped by someone camping over on the horizon. Don't get me wrong, I know that happens in these types of games all the time, but you're being asked to cover a lot more ground than your usual shooter and then you have to wait upwards of 20 seconds to respawn.

MAG seems to be lacking in the fun department – at least at the moment.

I'm sure you know the basics of MAG, but if you need a refresher, this is the game that boasts MMO elements and 256 players online. When you start a career, you'll side with one of the three private military corporations in the game (Valor, SVER or Raven) and begin fighting battles in its honor. You'll be part of an eight-man squad that's part of a 32-man platoon that's part of the 128-person army. Each of those levels have leaders who are to guide the troops as one organized unit of attack.

That's where the beta isn't really getting the point. I've played and had a number of editors play at my desk today, and it's pretty rare to find a group of kids rocking headsets. I know a lot of people don't talk when they play online titles, but the cornerstone of this game is communicating with each other as a cohesive army. Usually, I'm only finding one or two people in my eight-person platoon who can audibly communicate with me. Without that avenue, everyone runs around doing their own thing. I mean, people are bleeding out all over the place – you can choose to respawn when shot to death or wait a while hoping someone comes along to revive you – and no one is helping each other. It was super-rare for there to be coordinated attacks on targets. When you start the beta, you only have access to 64-player matches, so you'll have to level up to get to the point where you can have 256 people just running all over the place.

Of course, this is still a beta; things are probably going to change between now and the game's January 26th release date, but right now, MAG isn't doing it for me. I feel like I spawn, run for a really long time, maybe pop a couple of guys, and then get waxed. Next, I have to wait to respawn and do it all over again.

The guns are cool and leveling-up to earn skill points to spend on modifications is a fine idea, but the experience of snagging those rewards is so bland and at times frustrating – why can I stop reloading to do a quick knife attack? I look like an idiot running up on a guy, starting a reload, and having to dance around while I finish that animation so that I can have the ability to stab again. Why isn't there one button that handles throwing a grenade instead of having to cycle to it and then pull a trigger? Why do RPGs pack no punch?

MAG isn't a lost cause or anything. The game looks pretty at points, there's a deep leveling system, and if you get a bunch of hardcore players together, the army dynamic might workout. However, I wasn't having that great of an experience today, and neither were the other IGN editors who picked up the controller. Here's what they had to say…

Nick Kolan, IGN MMO Editor
Unless you have the reaction speed of a coked-out racecar driver, MAG is currently a frustrating experience at best. Even with a heavy kit equipped (allegedly offering you protection out the wazoo at the cost of mobility) when you encounter an opponent, one of you will die in the next three seconds. Then the other will die immediately afterwards from their backup. Guaranteed. In a game with the potential for so many players to be running and gunning, "realistic" deaths, while probably accurate, aren't going to be fun. On top of that, although the maps are large (perhaps too large to keep the momentum going), interactivity is minimal, and some areas that would be prime sniping territory but are entirely locked out by invisible walls.


Blap-blap!Jim Reilly, IGN News Editor
In the short time I had with MAG, the controls felt tight and responsive and there was little no noticeable lag. If you're a fan of team killing, though, MAG seems like an excellent choice to scratch that itch. Knife kills are quick and easy (tapping R3), and spawn reload times are relatively short. I was never voted out during any of my matches, so that means either MAG players have think skin, or they were just having trouble finding the 'vote to kick' option in the menus. Hey, it's either you or them, I always say.

Hilary Goldstein, IGN Editor in Chief
Playing MAG for a half hour really makes me appreciate Modern Warfare 2. I know this is just a beta, but this has hardly gotten me excited for this upcoming PS3 exclusive. My big concern is that this game is going to be a haven for campers. Since there are so few spawn points, no kill cam and often little idea of where your killer is located, it's going to be really easy for people to find good hiding spots and lay waste to people. And it takes so damn long to run back to the action that it's going to become really disheartening for a lot of gamers to die so quickly and so often. I don't have high hopes for this one.

http://ps3.ign.com/articles/105/1058793p1.html

pilonv1

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Re: MAG Public Beta
« Reply #33 on: January 06, 2010, 09:22:02 PM »
I like that people think now that these public betas are anything other than stress tests.
itm

Stoney Mason

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Re: MAG Public Beta
« Reply #34 on: January 06, 2010, 09:41:47 PM »
I like that people think now that these public betas are anything other than stress tests.

It is fairly dumb for them to say stuff like "This can be fixed or addressed before launch!"

No it can't and they know it can't which is why it is dumb for them to say things like that. The game is done. They can patch it down the road but they aren't changing shit for a release date later this month. They can say the beta is limited in its feature set so wait for the full review for full impressions but acting like they are still actively coding the game you will get on release is silly.

Not that I have anything especially pro or con towards the game. Haven't played it so I don't have any real impressions although there are plenty of vids of the game up on youtube of people playing.

duckman2000

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Re: MAG Public Beta
« Reply #35 on: January 06, 2010, 10:10:09 PM »
Can't say I disagree with much in the IGN preview, but the complaints about having to finish an action before using a knife is ridiculous. I know what they want from this, but there is no way that should be a standard. Might as well add a robotic third arm to the players then.

Stoney Mason

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Re: MAG Public Beta
« Reply #36 on: January 21, 2010, 08:35:46 PM »
Suck it XBL and 360 owners.  :smug


Quote
Zipper Interactive thinks XBL is more “juvenile” than PSN

January 21st, 2010 @ 21:52
By Stephany Nunneley

MAG

Zipper Interactive’s Ben Jones has revealed he feels Xbox Live is “more juvenile” than PSN, which is why MAG is a better fit for the PS3 audience.

“I actually consider Xbox Live the more juvenile of the two [due to] the things that are being said over Xbox Live”, said Jones during an event held in London yesterday, per GamerZines. “Each service has its own posse. I think the PlayStation audience definitely fits more to our game.

“As we saw in the beta we’ve got an audience that’s willing to communicate and willing to organize and structure, and help other people to play the game. That’s the most remarkable thing that I saw in the beta – random people helping other players along to try and familiarize themselves with this really cool experience.”

MAG’s out on January 29 and those who played the Beta and experienced connection issues – don’t worry. Sony says things will be fixed before launch.

http://www.vg247.com/2010/01/21/zipper-interactive-thinks-xbl-is-more-juvenile-than-psn/

duckman2000

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Re: MAG Public Beta
« Reply #37 on: January 21, 2010, 08:40:37 PM »
Well, my experience with MAG suggests the same, but then I haven't played that game on XBL. At least in the beta round I was in, people were pretty bloody serious about it, and the chatter was mostly relevant to the battle situation. During the BF beta, I ran into a few morons who would spend the entire game ceaselessly ripping on their own team (my team), even if it was their own damned fault that they ran their tanks across minefields.

COD4 was roughly the same on both consoles, but the chatter was more intense on the 360, for obvious reasons like everyone having a mic.
« Last Edit: January 21, 2010, 08:42:18 PM by duckman2000 »

Stoney Mason

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Re: MAG Public Beta
« Reply #38 on: January 21, 2010, 08:43:11 PM »
for obvious reasons like everyone having a mic.


hmmmm.....

Eel O'Brian

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Re: MAG Public Beta
« Reply #39 on: January 21, 2010, 08:46:50 PM »
i took mag off my gamefly list, just lost all interest in it from the giant "MEH" responses to the beta
sup

duckman2000

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Re: MAG Public Beta
« Reply #40 on: January 21, 2010, 08:47:28 PM »
Quote
“I actually consider Xbox Live the more juvenile of the two [due to] the things that are being said over Xbox Live”,

well, the only reason that's happening is because Sony failed to provide a cheap standard mic so therefore people don't tend to have a headset. L

In all the games i've played online on the PS3, it's usually only 1 or 2 people talking. I -do- find it refreshing sometimes but to then make sweeping generalisations about the quality of the community? I'm pretty sure there's just as many pricks on PS3. It's more to do with humans being cocks and one set not having easy access to vocal comm. vs. the other.

Quote
Sony says things will be fixed before launch.

make.believe.

MAG did have a lot of chatter, though. If he's really basing his idea of the community on the behavior of people in a closed beta, then I guess it's a fair assessment (of course, it doesn't say anything about how it would be on XBL). But then that would be a pretty daft thing to do. Release this to the masses, and the boars will come.

Anyway, PR dude talks up target community. Shocker.

i took mag off my gamefly list, just lost all interest in it from the giant "MEH" responses to the beta

You should give it a shot. It's not a bad game, it's just... big, and wild. It does what it does well, can't guarantee that what it does will be appealing. I wouldn't recommend an immediate purchase for anyone, but it's worth checking out as a rental for sure.
« Last Edit: January 21, 2010, 08:50:23 PM by duckman2000 »

Stoney Mason

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Re: MAG Public Beta
« Reply #41 on: January 21, 2010, 08:49:14 PM »
360 is for poors.


PS3 is for rich.

Everybody knows the poor are juvenile while the rich sip tea and eat caviar.   :smug

Stoney Mason

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Re: MAG Public Beta
« Reply #42 on: January 21, 2010, 08:57:41 PM »
Since I've been trolling I'll actually make a constructive post.


[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]

duckman2000

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Re: MAG Public Beta
« Reply #43 on: January 21, 2010, 09:00:59 PM »
Hmm, looks like they really did optimize the visuals of the game, quite a bit too.

duckman2000

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Re: MAG Public Beta
« Reply #44 on: January 22, 2010, 12:54:31 PM »
If nothing else, it at least made for a decent commercial

http://blog.us.playstation.com/2010/01/it-only-does-256-players/

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: MAG Public Beta
« Reply #45 on: January 25, 2010, 01:25:34 PM »
Review

Massive Action Game delivers on the promise of its name. It's certainly massive, and there is more than enough action to go around. MAG's biggest draw, however, is that it's perfect for both hardcore multiplayer FPS fans and newcomers alike. Those who want to get invested can go for objectives, delve into the Shadow War, and become commanders, while those who just want to run around and shoot the nearest enemy can do so. The battles are so big that everybody can be catered to, and players have the freedom to experience MAG in any manner they which, with any level of involvement.

Most importantly, however, is the fact that MAG's concept works. It works very well, in fact. What more could you want?

http://www.destructoid.com/review-mag-161264.phtml

edit: I guess they are reviewing the beta or something.  :duh
« Last Edit: January 25, 2010, 01:38:51 PM by duckman2000 »

maxy

  • Sales Loser
  • Senior Member
Re: MAG Public Beta
« Reply #46 on: January 25, 2010, 01:51:02 PM »
Isn't this game out tomorrow?Destructoid giving the first review is uh oh lol.

Maybe they cant find 256 reviewers to play the game :lol
cat

Stoney Mason

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  • Senior Member
Re: MAG Public Beta
« Reply #47 on: January 26, 2010, 12:42:46 PM »
Can't say I disagree with much in the IGN preview, but the complaints about having to finish an action before using a knife is ridiculous. I know what they want from this, but there is no way that should be a standard. Might as well add a robotic third arm to the players then.


Apparently they don't agree with you.


Quote
The retail game is also getting a day one patch that will add the ability to knife enemies while reloading, increased sprinting and tweaks to framerates and lighting effects.

along with other fixes/changes.

Quote
Here's the full patch 1.01 breakdown:

Gameplay
· Added ability for player to use knife during a reload animation.
· Applied significant tuning adjustments for all weapons and armor.
· Increased sprint duration before tiring by 30%.
· Lowered XP requirements for levels 2 thru 4.
· Lowered level-entry restrictions for Sabotage from Level 3 to Level 2.
· Lowered level-entry restrictions for Acquisition from Level 5 to Level 4.
· Lowered level-entry restrictions for Domination from Level 10 to Level 8.
· Enabled proper level requirements for unlocking headgear, facegear, and uniforms.
· Fixed problem with recoil/firing animation that kept playing for a few seconds after the player fires an automatic gun and uses knife swipe simultaneously.

Interface
· Fixed bug where incapacitated players' nametags would occasionally disappear.
· Repositioned onscreen weapons for improved field of view.
· Armory items (facegear/ headgear/ uniforms) reordered.
· Removed helmets from "Loadout 3" for all factions.

Graphics
· Made significant increase in framerate during player-heavy games.
· Changed light settings for all environments.
· Polished recoil effect for better realism.
· Fixed offset muzzle flash effect.
· Tuned camera to shake more realistically when hit by bullets.
· Adjusted "blur" effect for both normal sights and iron sights.
· Added alternate reload animation.
· New "light scatter" treatment for all skies.
· Repaired various "weapon clipping" issues.
· Enacted several particle fogging adjustments.

Audio
· Switched first-person weapon sounds to true stereo.
· Moved first-person character interactions and weapon switches to true stereo.
· Tweaked sounds effects relating to landing on surfaces.

Technical
· Added error display and queue panel updates to notify player when they've encountered a "join game" failure.
· Made various server stability fixes and tweaks.


fistfulofmetal

  • RAPTOR
  • Senior Member
Re: MAG Public Beta
« Reply #48 on: January 26, 2010, 12:57:33 PM »
gamefly is sending this on over
nat

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: MAG Public Beta
« Reply #49 on: January 27, 2010, 12:01:28 AM »
http://ps3.ign.com/articles/106/1063592p1.html


7.6

Quote
Certainly, in our time in the beta and with review code, we regularly found ourselves lying prostrate on the ground, helplessly bleeding out, even as two or three nearby friendlies with the tiny cross icon that denotes they've got the medic kit ignored our writhing and screaming, instead running across our bloody face in search of something to shoot. The drop-in servers necessary to fuel the vast headcounts mean teamwork is going to be huge problem, regardless of how many mechanisms for it Zipper has included in the game. Cannier, more measured players will know that helping comrades and following orders yields more experience points and that, in turn, they should tailor their weapon'n'gizmo yield-out to reflect that instead of focusing on pure damage.

Most people's interest in MAG will begin and end at big guns, unfortunately, so there's a big risk most matches will involve everyone running around like headless death-chickens rather than thinking as a team. Three tiers of commander – for squads, platoons and the whole shebang – are there to dole out orders and provide god-like assistance such as bombing runs, but if a thoughtless or careless bunch of guys end up in those roles, the game becomes every man for themselves. In doing so, it loses anything special about it, and just becomes another over-familiar team deathmatch show, albeit one in which you get shot in the head a little more often.

Closing Comments
If and when MAG finds a dedicated audience and the casual, blood-crazed floating audience drifts away, it should blossom into something tactical and smart, those 128-player teams creating a militarised war that nothing else on console can come close to. That's the game it wants to be, and the game it deserves to be. Alas, it may have shot itself in the foot with the epic headcount: even in the early, 64-player modes it's going to be daunting and punishing for newcomers. A fiddly HUD that makes getting a bead on squad- (as opposed to faction-) mates and objectives far less obvious than it should be doesn't help there – without a good, talkative commander, relative newcomers are going to flail around desperately. Despite those buttoned-down starting modes, without any single-player content to practice on there's a serious barrier to entry for casual shooter players. Like Warhawk and Quake Wars: Enemy Territory before it, it may well flounder as a result, regardless of its beefy merits. But it works. It really does.

Stoney Mason

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  • Senior Member

cool breeze

  • Senior Member
Re: MAG Public Beta
« Reply #51 on: January 30, 2010, 01:00:57 PM »
surprising not bad reviews

I was thinking about this yesterday when playing the Bad Company 2 beta and the only thing I think this game did well was rewarding players for following objectives without docking those who want to play solo.  It's not just the system but also how they kinda reinforce it on the hud.  I want that to be in more games even though I'm never buying mag.

Lone

  • Junior Member
Re: MAG Public Beta
« Reply #52 on: February 01, 2010, 11:27:35 AM »
I've enjoyed the hell outta it.  As long as you're in a squad mostly filled with people you know/trust.  Like clanmembers.  If you communicate and strategize, it's a great experience.