Author Topic: Game  (Read 9728 times)

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Borys

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Game
« on: January 07, 2010, 01:57:24 PM »
`
« Last Edit: March 03, 2020, 11:47:03 AM by Borys »

Crushed

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Re: Xbox N_A_tal explained (how it works + November 2010 release date)
« Reply #1 on: January 07, 2010, 02:03:35 PM »
NATAL
« Last Edit: January 07, 2010, 02:05:25 PM by Crushed »
wtc

Himu

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Re: Xbox Netal explained (how it works + November 2010 release date)
« Reply #2 on: January 07, 2010, 02:04:18 PM »
This looks distinguished mentally-challenged.
IYKYK

Third

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Re: Xbox Netal explained (how it works + November 2010 release date)
« Reply #3 on: January 07, 2010, 02:06:41 PM »
From what I've seen, they're pretty wrong about the mililsceconds statement. But this is MS, according to them the X360 has a 4% failure rate.

Himu

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Re: Xbox Netal explained (how it works + November 2010 release date)
« Reply #4 on: January 07, 2010, 02:07:20 PM »
I've met the head of the Natal project (on the tech side, not the dumb side) several times.  Guy is scary fucking brilliant.  Even when he tries to dumb shit down he doesn't make sense.  He also has a degree in some science I've never heard of. :'(

A degree in a some science you've never heard of?
« Last Edit: January 07, 2010, 02:18:46 PM by Himuro »
IYKYK

maxy

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Re: Xbox Netal explained (how it works + November 2010 release date)
« Reply #5 on: January 07, 2010, 02:08:49 PM »
This looks distinguished mentally-challenged.
It won't see you,so you have nothing to worry... :lol
cat

Himu

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Re: Xbox Netal explained (how it works + November 2010 release date)
« Reply #6 on: January 07, 2010, 02:16:53 PM »
I've met the head of the Natal project (on the tech side, not the dumb side) several times.  Guy is scary fucking brilliant.  Even when he tries to dumb shit down he doesn't make sense.  He also has a degree in some science I've never heard of. :'(

A degree in a some you've never heard of?
???
He has his doctorate in a kind of optics that I've never even even heard of.

Whoops. Typo. Mean to say,"it was a science YOU'VE never heard of?" Did you tell him this? :lol

This looks distinguished mentally-challenged.

Why? It should be fun for party games.

So you have a vendetta against wii but you think this is cool? Aight.
IYKYK

Jansen

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Re: Xbox Netal explained (how it works + November 2010 release date)
« Reply #7 on: January 07, 2010, 02:17:01 PM »
do not want.

Himu

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Re: Xbox Netal explained (how it works + November 2010 release date)
« Reply #8 on: January 07, 2010, 02:18:21 PM »
This looks distinguished mentally-challenged.
It won't see you,so you have nothing to worry... :lol

:lol You bitch
IYKYK

Himu

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Re: Xbox Netal explained (how it works + November 2010 release date)
« Reply #9 on: January 07, 2010, 02:20:08 PM »
I've met the head of the Natal project (on the tech side, not the dumb side) several times.  Guy is scary fucking brilliant.  Even when he tries to dumb shit down he doesn't make sense.  He also has a degree in some science I've never heard of. :'(

A degree in a some you've never heard of?
???
He has his doctorate in a kind of optics that I've never even even heard of.

Whoops. Typo. Mean to say,"it was a science YOU'VE never heard of?" Did you tell him this? :lol

This looks distinguished mentally-challenged.

Why? It should be fun for party games.

So you have a vendetta against wii but you think this is cool? Aight.

Wii uses this for shitty shit games. Xboss could use this for something interesting like I said in the other thread.

If Netal is only going to be used in Gears of Darts or Halo: Skiing then it's a total miss IMO.

I remain skeptical. I was optimistic for wii before launch. I liked the premise, I liked the idea, I saw a lot of potential.

But what I learned from wii is that potential means jack shit. It's all about results.

I have the same opinion on Sony's dildo thing.
IYKYK

Himu

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Re: Xbox Netal explained (how it works + November 2010 release date)
« Reply #10 on: January 07, 2010, 02:26:18 PM »
Out of the three at last E3, I was actually most impressed with Sony's dildo wand. It seemed damn precise. You know with wii, where you move one part and there's a lag? Based on the demo for Sony's wand, I didn't see any lag at all.

Also, the fact that Natal has no buttons is a big miss for me. But they could always supply accessories for it. But that's an even bigger negative. They could turn Xbox 360's typical "buy an accessory for basic things that should come with the system (ie: hd, in some cases; wireless;etc)" into overdrive with this.

Natal is some AMAZING technology, though.
IYKYK

Himu

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Re: Xbox Netal explained (how it works + November 2010 release date)
« Reply #11 on: January 07, 2010, 02:29:04 PM »
I believe the accuracy is greater.  Natal uses a fuckton of cpu (or it least it was) to calculate everything. 

Another reason less to buy a Wii then :smug

Do you think No More Heroes ps360 will have motion via natal/dildo stick?
IYKYK

Crushed

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Re: Xbox Netal explained (how it works + November 2010 release date)
« Reply #12 on: January 07, 2010, 02:32:51 PM »
You know with wii, where you move one part and there's a lag?

Not really. When that does happen, it's apparently a purposeful thing the developer added to smooth out motions.
wtc

Saint Cornelius

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Re: Xbox Natel explained (how it works + November 2010 release date)
« Reply #13 on: January 07, 2010, 02:39:47 PM »
fucking eh
dap

Himu

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Re: Xbox Netal explained (how it works + November 2010 release date)
« Reply #14 on: January 07, 2010, 02:41:20 PM »
You know with wii, where you move one part and there's a lag?

Not really. When that does happen, it's apparently a purposeful thing the developer added to smooth out motions.

I played wiifit the other week at Christmas and we did that that soccer game. I'd turn my head right to dodge a ball that's on the left and there was definite lag. Half the difficulty in that game was fighting the lag and timing it so that you wouldn't get hit because the game would take forever to register the motion.
« Last Edit: January 07, 2010, 02:45:29 PM by Himuro »
IYKYK

Howard Alan Treesong

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Re: Xbox Natel explained (how it works + November 2010 release date)
« Reply #15 on: January 07, 2010, 02:50:26 PM »
N
乱学者

Howard Alan Treesong

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Re: Xbox Natel explained (how it works + November 2010 release date)
« Reply #16 on: January 07, 2010, 02:50:38 PM »
A
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Howard Alan Treesong

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Re: Xbox Natel explained (how it works + November 2010 release date)
« Reply #17 on: January 07, 2010, 02:50:44 PM »
T
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Howard Alan Treesong

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Re: Xbox Natel explained (how it works + November 2010 release date)
« Reply #18 on: January 07, 2010, 02:50:50 PM »
A
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Howard Alan Treesong

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Re: Xbox Natel explained (how it works + November 2010 release date)
« Reply #19 on: January 07, 2010, 02:50:56 PM »
L
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Arbys Roast Beef Sandwich

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Re: Xbox Natel explained (how it works + November 2010 release date)
« Reply #20 on: January 07, 2010, 02:55:38 PM »
Synthesizer Natel :teehee
うぐう

M3wThr33

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Re: Xbox Netal explained (how it works + November 2010 release date)
« Reply #21 on: January 07, 2010, 02:57:19 PM »
Out of the three at last E3, I was actually most impressed with Sony's dildo wand. It seemed damn precise. You know with wii, where you move one part and there's a lag? Based on the demo for Sony's wand, I didn't see any lag at all.

Also, the fact that Natal has no buttons is a big miss for me. But they could always supply accessories for it. But that's an even bigger negative. They could turn Xbox 360's typical "buy an accessory for basic things that should come with the system (ie: hd, in some cases; wireless;etc)" into overdrive with this.

Natal is some AMAZING technology, though.

Since they last showed the Natal, they dropped the dedicated on-board processor for cost, which means games have to dedicate a core to it and it's just depressing. Also, to those thinking Criterion knows anything secret, they don't. MS just hacked up Natal as a controller to connect it to Burnout Paradise. They were just as surprised as we are when you see it.
But without buttons, it's going to be very limited, regardless of how it detects your body's movements. (That's not stopping every dev I know from making a game on it) You're reduced to pretending to hit on-screen buttons with no tactile feedback and that's shit being done back on the PS2, only THIS time instead of seeing YOUR picture, you're manipulating an avatar. That's the only difference.

AdmiralViscen

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Re: Xbox Natel explained (how it works + November 2010 release date)
« Reply #22 on: January 07, 2010, 03:00:20 PM »
Fuck Natal

Brehvolution

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©ZH

Cormacaroni

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Re: Xbox Natel explained (how it works + November 2010 release date)
« Reply #24 on: January 08, 2010, 03:19:18 AM »
Synthesizer Natel :teehee

oh man, i can see that sticking :rofl
vjj

BobFromPikeCreek

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Re: Xbox Natel explained (how it works + November 2010 release date)
« Reply #25 on: January 08, 2010, 04:12:28 AM »
Natal's technology is pretty damn impressive, but I have very strong doubts that it will result in much fun. Motion control is just lame, good tech (Natal) or not (Wii).
zzzzz

cool breeze

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Re: Xbox Natel explained (how it works + November 2010 release date)
« Reply #26 on: January 08, 2010, 11:10:01 AM »
Natal's technology is pretty damn impressive, but I have very strong doubts that it will result in much fun. Motion control is just lame, good tech (Natal) or not (Wii).

I'm always down to see what can be done with good motion controls, but these hardware companies suck.  Wii controller was inaccurate shit until Motion Plus (excluding the ir pointer, which was good) and now it's better tech that's ignored.  Natal seemed cool at E3, but now it's downgraded to make it more cost effective for the people who bought into the Wii motion gimmick.  Sony has their wand...lol Sony.

At least there is PC waggle now http://cnettv.cnet.com/razer-sixense-ultra-precision-motion/9742-1_53-50081884.html

 :'(

maxy

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Re: Xbox Natel explained (how it works + November 2010 release date)
« Reply #27 on: January 08, 2010, 11:42:52 AM »
Natal's technology is pretty damn impressive, but I have very strong doubts that it will result in much fun. Motion control is just lame, good tech (Natal) or not (Wii).

Motion control will always be a gimmick no matter how fast or precise it is...a gimmick that masses like
Nobody is going to play some "real games" by standing 10 hours in front of the TV.Core games will add some hand,head movement or maybe some voice recognition gimmick that will have to be mapped to normal controller anyway.

Quick to play games,party games,well...that is another story
cat

maxy

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #28 on: January 08, 2010, 11:51:37 AM »
Depends on what side you are on... :D
cat

cool breeze

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #29 on: January 08, 2010, 01:56:19 PM »
I think it's worthwhile.  People run into problems when they try to replicate genre created for kb/m and controller, but if you look at Wii Sports Resort sword fighting, there aren't games that give you that much control over an object.  Closest is probably Alone in the Dark and how it maps item movement to the right analog.  Even though it's just a tech demo, the sword fighting in Wii Sports Resort shows you something that can't really be replicated with a regular controller.

The Wii has done a really bad job at showing that motion controls are useful, especially when most of the games just replace a button press with a waggle.

M3wThr33

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #30 on: January 08, 2010, 02:24:53 PM »
The DS has been out forever and is the touchscreen any big part of gaming now outside of menu shit?
Pac-Draw, Kirby's Canvas Curse and the Guitar Hero games might be the only ones that used it outside of scribble random shit.

Same with the second screen. Menus in 99% of titles.

M3wThr33

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #31 on: January 08, 2010, 04:59:09 PM »
The DS has been out forever and is the touchscreen any big part of gaming now outside of menu shit?
Pac-Draw, Kirby's Canvas Curse and the Guitar Hero games might be the only ones that used it outside of scribble random shit.

Same with the second screen. Menus in 99% of titles.

The iPhone and the Android platforms heavily utilize the touch screen in a large part of their games.
Yeah, and it's ASS for control, merely because that's the only option.

The Fake Shemp

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #32 on: January 08, 2010, 04:59:47 PM »
Hey, I was playing Monkey Island 2 on my Android-enabled phone last night and it was awesome!
PSP

demi

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #33 on: January 08, 2010, 05:44:07 PM »
The DS has been out forever and is the touchscreen any big part of gaming now outside of menu shit?
Pac-Draw, Kirby's Canvas Curse and the Guitar Hero games might be the only ones that used it outside of scribble random shit.

Same with the second screen. Menus in 99% of titles.



;_;
fat

EmCeeGrammar

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #34 on: January 08, 2010, 05:45:30 PM »
The DS has been out forever and is the touchscreen any big part of gaming now outside of menu shit?
Pac-Draw, Kirby's Canvas Curse and the Guitar Hero games might be the only ones that used it outside of scribble random shit.

Same with the second screen. Menus in 99% of titles.

Elite beat agents was super awesome.
sad

M3wThr33

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #35 on: January 09, 2010, 02:57:29 PM »
It was better on the PS2 when it was called Technic Beat.

Akala

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #36 on: January 09, 2010, 04:03:38 PM »
It was better on the PS2 when it was called Technic Beat.

you really think so?

M3wThr33

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #37 on: January 09, 2010, 04:17:03 PM »
God no. But the EBA games on the DS never really clicked with me. Might be the distinguished mentally-challenged amount of praise they get for something so boring.

bork

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #38 on: January 09, 2010, 06:10:14 PM »
God no. But the EBA games on the DS never really clicked with me. Might be the distinguished mentally-challenged amount of praise they get for something so boring.

Never clicked with me either, but I think a large part of that is more of me just not liking most of the music they used.
ど助平

M3wThr33

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #39 on: January 09, 2010, 07:20:44 PM »
That could be it. It was either weeaboo music or pop shit. So... woo hoo?

I mean, I can suffer through DJ Max Portable, but that's more just K-Pop than J-Pop. Is there a difference?

maxy

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #40 on: March 25, 2010, 03:13:49 PM »
It looks like Synthesizer Natel will get its own E3 "experience".



Infants allowed too,that will be fun to watch.
cat

maxy

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #41 on: March 25, 2010, 03:24:57 PM »
ACTUAL 2-YEAR-OLD BOY

ACTUAL 90-YEAR-OLD MAN
cat

Phoenix Dark

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #42 on: March 25, 2010, 03:28:08 PM »
E3 should be hilarious
010

originalz

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #43 on: March 25, 2010, 08:43:55 PM »
It was better on the PS2 when it was called Technic Beat.

Technic Beat was an arcade game first, which was a spinoff to some semi-popular music game series in Japan.

Anyway, there's very little in common between TB and EBA other than it using circles as a guide for the music.  The gameplay is completely different, and the circles themselves behave very differently.

naff

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #44 on: March 25, 2010, 09:30:27 PM »
So when's a gimmick no longer a gimmick?

When it's used in an application where it's useful and adds value in a way traditional control schemes couldn't. For instance I'd say the touchscreen on iPhone isn't a gimmick, it's well implemented, smoother and easier to navigate than a conventional UI without multitouch, same with Apples trackpads. They work really well in comparison to conventional/competitors trackpads and UI's and will become standard once other developers work around the patents Apple put in place.

I guess Wii's waggle is borderline not a gimmick as it's used by millions and millions of people everyday. The nature of the casual games it uses though pretty much makes it still a gimmick. Same with the PS Eye except it lacks the millions of people using it every day and is just pretty pathetic in general.
◕‿◕

demi

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #45 on: March 25, 2010, 10:21:49 PM »
Quote
I guess Wii's waggle is borderline not a gimmick

No, it is - you can thank Move and Natal for that
fat

demi

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #46 on: March 25, 2010, 10:27:54 PM »
You're a gimmick
fat

maxy

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #47 on: April 17, 2010, 09:34:56 AM »
New Natal impressions

James Gunn

Quote
Then Dave and I played River Rush together.  It’s a game where you stand side by side in a river raft, so it’s two people playing at once.  To move right, you have to step right; to move left, you have to step left.  As you rush down right rapids, you have to jump up and slap floating stars in the air – the whole raft jumps up every time you do.  This game was even more exhilarating than the kicking one, and even more aerobically challenging.  In fact, I’d say the ONLY drawback to the Natal some people may have is that you have to get up off your ass to play it. But, for me, a person who likes exercise and gaming, it’s sort of a dream come true. An hour of playing Natal every night will definitely burn calories.

Dave’s avatar was a girl during River Rush, probably because Dave feels like a little princess inside, and I suddenly realized how awesome it would be for my avatar to molest Dave’s.  As my avatar rubbed its crotch against Dave’s avatar’s ass the Microsoft folks started laughing and said that was the first time they had seen anyone do that. I was extremely proud of myself.  I’m sure millions of little assholes will follow in the wake of my avatar-raping, but I want it to be noted in my Wikipedia page that I was the very first.

Whether I’m historically acknowledged or not, the Natal was an amazing piece of technology and I’ll be the first one in line to buy one when they come out during the holidays.  Bayman told me there were boxing and football and other Natal games coming out, but I really, really can’t wait to shoot someone on that fucking thing.

http://www.jamesgunn.com/2010/04/15/quick-impression-on-microsofts-natal/

 :hump

cat

EmCeeGrammar

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #48 on: April 17, 2010, 11:57:36 AM »
Wow natal software sounds likes all the crappy balance minigames in wii fit that I never play.
sad

Don Flamenco

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #49 on: April 17, 2010, 04:25:31 PM »
jumping and flailing your arms in the air in front of you at the same time?  


Is there some kind of capturing program that records and generates gifs at the same time?  And I'll need to invest in a few computers all running the program at once to keep up with the pace of distinguished mentally-challenged at the Netal conference.

EmCeeGrammar

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #50 on: April 17, 2010, 09:17:29 PM »
I think arc has good control fidelity tied to a wholly unappealing product otherwise.  The whole setup sony has for their motion control solution is cumbersome and tacky (seriously, big glowing balls?)
sad

recursivelyenumerable

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #51 on: April 18, 2010, 02:51:09 AM »
I am totally down with this.  Bring on THE FUTURE.

:piss shitty controller-based 2000s :piss2
:bow awesome body-controlled 2010s :bow2

This also ALSO goes with the whole 20-year nostalgia cycle thing since it's kinda bringing back the VR hype from the 90s.
« Last Edit: April 18, 2010, 02:53:45 AM by recursivelyenumerable »
QED

Bloodwake

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #52 on: April 18, 2010, 03:35:10 AM »
So when's a gimmick no longer a gimmick?

When all the low-budget games quit using it just because it's the "new" thing and the high budget games gets a killer combo of NPD sales numbers and critical across the board acclaim.

In other words, never.

The Wii is a gimmick because it sells systems on a promise. The highest selling games are still Nintendo's first party games. Out of those, Mario Galaxy is not that gimmicky and Smash Brothers fucking uses an actual controller.

Basically, the Wii sells to two demographics: the hardcore Ntards (which are a dying breed in Nintendo's new marketing strategy) and the sheep (general public) who see something new that looks fun and easy to pick up and clings to it. Wii Fit (and other "games" with "Wii" in the title) sells because the sheep want it so they can feel like they are playing games and exercising. Zelda and Mario games sell not because of serious innovation in controls (because there really wasn't any in Twilight Princess) but because the Ntards masturbated over the game and convinced some of their casual friends to play it as well.

About the only Wii game that will actually get third party sales is Monster Hunter Tri, mainly because while it's still a hardcore gamer franchise, it's not exclusively a Nintendo franchise. Again, yet another game you can actually use a controller, utilizing none of the bullshit waggle stuff.

Natal will not be some revolutionary thing that will change the way hardcore gamers play games. In the next year (April 18th to April 18th), Natal releases. In that same year, Microsoft Game Studios has a new highly hyped Halo game releasing with the same sort of hype and marketing schedule Halo 3 had. (beta in the spring, game in the fall.) Also: Gears of War III, which was announced on Jimmy Fallon. Natal isn't targeted toward the hardcore gamer or the 360's core user. It's targeted towards the sheep. Therefore I would expect nothing from it. There's already enough targeted towards the 360's core hardcore user releasing this year. Natal isn't for the hardcore gamer. It's for the sheep.

Hey, at least it has more of chance to succeed. Sony's waggle wand(s) are way too similar to Nintendo's to the uneducated eye meaning the sheep will just think it's a more expensive version of the Wii. It doesn't matter how much more accurate it is.

Personally, I'm still just hoping that Natal and the Move don't catch on. It will just mean that the marketing strategy for every system (not just the Wii) will no longer have me as the target.
« Last Edit: April 18, 2010, 03:50:46 AM by Bloodwake »
HLR

maxy

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #53 on: April 20, 2010, 12:56:40 PM »
First pics,Netal dev kit

http://multiplayer.it/notizie/76540-project-natal-le-prime-foto-di-natal-in-esclusiva-mondiale-su-mit.html

Google translate

Quote
Natal is connected to a 360 and Debugging Software on Windows 7, the tester (which are numerous enough) they pronounce certain texts in a room with several microphones and obviously Natal, probably to work on speech recognition capabilities in various environmental situations.This is a sample of 600 sentences, ranging from "light up Xbox 360" to "go on Facebook" and more.

I think that we can expect big dashboard update this fall...
cat

cool breeze

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #54 on: April 20, 2010, 01:04:00 PM »
hopefully the final design won't be as huge or require you to plug it into an outlet, or at least let you plug it into two USB ports instead (I have an external hard drive that uses two usb plugs with one strictly for power)

did the HD-DVD drive have a power cable or was it powered through USB?

maxy

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Re: Synthesizer Natel explained (how it works + November 2010 release date)
« Reply #55 on: April 20, 2010, 01:11:43 PM »
I think it had power supply...
cat

maxy

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Live streaming

Quote
MTV Networks Announces Groundbreaking Programming Partnership With Microsoft for E3 Expo 2010

"The World Premiere of 'Project Natal' for Xbox 360," a spectacular live performance imagined by Cirque du Soleil, to air on MTV, Nick at Nite, mtvU, MTV Hits and Logo; Xbox 360 E3 Media Briefing to air live on SPIKE TV and online at GameTrailers.com.

NEW YORK, May 13 /PRNewswire-FirstCall/ -- MTV Networks, a division of Viacom (NYSE:VIA) (NYSE:VIA.B) , today announced a broad-ranging, first-of-its-kind programming partnership with Microsoft Corp. for Electronic Entertainment Expo 2010 (E3 Expo 2010), the video game industry's leading trade show. For the first time, only MTV Networks will take viewers inside the spectacular controller-free games and entertainment with "The World Premiere of 'Project Natal' for Xbox 360" experience, a spectacular live performance imagined by Cirque du Soleil, and live to the Xbox 360 Media Briefing for game announcements, world premieres and breaking news on the future of the Xbox 360 video game and entertainment system.

"We look forward to making entertainment history again at E3 Expo 2010 and can't think of a better partner than MTV Networks to exclusively share our news, experiences and Cirque du Soleil's amazing creativity with an entirely new audience," said Don Mattrick, senior vice president, Interactive Entertainment Business, Entertainment and Devices Division at Microsoft.


"Project Natal is one of the most exciting new product launches of the year, and MTV Networks is the perfect partner to bring this one-of-a-kind event from Xbox and Cirque du Soleil to its viewers and passionate gamers all across the country," said Rich Eigendorff, chief operating officer, MTV Networks.


Heralded by TIME Magazine as one of the top inventions of 2009, "Project Natal" is set to forever change the way we interact with entertainment. In the world premiere experience, the creative visionaries at Cirque du Soleil created a stunning production that brings the idea of controller-free gaming and entertainment to life. Witness an original and exclusively created consumer spectacle that pushes the boundaries of live entertainment with cutting-edge technology, pulsating music, amazing puppetry, futuristic video projection and unbelievable physical dexterity. "The World Premiere 'Project Natal' for Xbox 360" experience, as imagined by Cirque du Soleil airs commercial-free on MTV, Tuesday, June 15 at 3:30 p.m. EDT, and on Nick at Nite, mtvU, MTV Hits and Logo, Tuesday, June 15, at 9 p.m. EDT.


SPIKE TV, home to the SPIKE Video Game Awards, the biggest night of the year for the gaming industry, will be the exclusive broadcast home for the Xbox 360 E3 Media Briefing. Set to air live and commercial-free in high-definition on Monday, June 14, at 1:30 p.m. EDT, the Xbox 360 Media Briefing is a blockbuster event where the future of the Xbox 360 system is revealed. Last year's presentation included the debut of "Project Natal," and Paul McCartney and Ringo Starr, along with Yoko Ono Lennon and Olivia Harrison came together to reveal MTV Games and Harmonix's "The Beatles: Rock Band." Hosted by SPIKE TV's Geoff Keighley from the Wiltern Theater in Los Angeles, viewers won't want to miss breaking news on "Project Natal" and Xbox LIVE, surprise new game announcements, and world premiere demos of upcoming Xbox 360 exclusive games, "Halo: Reach," "Gears of War 3" and "Fable III." "Xbox 360: The Future Revealed" airs live on Monday, June 14, from 1:30-3 p.m. EDT.


MTV Networks' GameTrailers.com will provide live, high-definition video streams on the Internet of both the Xbox 360 Media Briefing and the world premiere of "Project Natal," powered by the global Akamai HD Network platform. In addition, GameTrailers.com will present exclusive live pre- and post-shows for the Xbox 360 Media Briefing on June 14 with additional video game world premieres and announcements.


Poor sfags...when Natel real marketing starts they will be afraid to turn TV on,leaving basement is also out of the question. :violin
Natel :bow2

"Xbox 360: The Future Revealed"...interesting title

You can thank Wii for this,btw.... :piss Wii :piss2




cat

Cravis

  • Member
When you're having that big of an event with Cirque de Soleil it makes me think you're trying to draw attention away from your product and to the performers at hand. That's just me, though.

MCD

  • Fastest selling shit
  • Senior Member
consider e3



dealt with

maxy

  • Sales Loser
  • Senior Member
Just bring alcohol and whores and E3 will rock again!! :drool


Remember when 360 was announced,who was there?

MTV

This is like new console launch,i expect 360 redesign,renaming,price and a launch date for this "new" console.

« Last Edit: May 13, 2010, 03:59:58 PM by maxy »
cat