She asks if I feel different now after having sex for the first time and I told her "Totally. I feel like a whole new world has opened up for me." or something along those lines.
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Damage starts at one amount of damage, decreases over a certain range and continues at a lower damage.The Red line indicates the basic damage. The Green line indicates damage range with a silencer (or the Python's Snub Nose).Certain body parts multiply damage from attacks.Note that the L96A1 has an extra damage modifier. The shoulders and biceps also take 1.5x damage.All shotguns' minimum damage is 10.-A weapon's Hip Spread is determined by a minimum and maximum cone of fire in degrees from the center of the screen.Shotguns from the hip are much less accurate than they used to be before. Aim down the sights with them to make them a bit more effective.-Recoil is an area within four points and the random chance of the weapon kicking in those directions.The view kick is made of four forces. When two numbers are in opposing directions, they fight one another.The kick focuses on the average between the two, so if a weapon kicks left 10 and right 60, the kick will always be to the right.If a weapon kicks 60 both left and right, the sights have equal chance of jumping either way.If both numbers are on one side of the arrows, then it'll always kick in that direction.Working against the recoil is Center Speed (number in the bottom right of the Recoil box) which is an arbitrary number. Higher Center Speed means faster recovery.-A weapon's Fire Time is the time between each shot.Divide 60 by the Fire Time and you get the Rounds Per Minute.The L96A1 and Stakeout use RechamberTime, basically the same as FireTime, but there to prevent you from skipping the bolt/pump animation.The burst fire weapons have a 0.2 second delay between bursts, cutting their damage down significantly.Each weapon has a specific Reload Time for partial and Empty magazines.For both of these reloads is the Add Time, the point where the Ammo Counter changes.The Add Time indicates the point where you can cancel the reload animation and still have a reloaded weapon.Some shotguns and the Python reload one round at a time. The first round takes longer than the following rounds.The Python's Speed Loader time is also indicated in place of the Add Time (which is irrelevant for the Python).-Raise Time and Drop Time are the lengths it takes to put away one weapon and take out another.Combine one gun's Drop with another's Raise to see how long it will take.NOTE: Switching from one weapon to a Pistol will cause your weapon in hand to use Quick Drop, only 0.25 of a second.Aim Down Sights takes a moment before the sighted accuracy takes effect after pressing the ADS button.Depending on the weapon you're carrying, your character will have his running speed changed.Like Call of Duty 1 and 2, it is no longer based on your primary; what is in your hand determines your speed.Meaning if you switch to a pistol, you will run faster than whatever assault rifle or LMG you've got.
I'm so terrible at the competitive side of this gameI get my ass handed to me in combat training
# 11/17 (full title update) # · Improved matchmaking to find matches significantly faster # · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions # · Improved host selection to ensure that the best host is always selected in the pre-game lobby # · Improved party system to ensure that parties don’t get broken apart # · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games # · Server-side and game-side changes to decrease the amount of failed Film uploads # · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this) # · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions # · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect # · Additional fine-tuning of audio levels and ranges for footsteps and gunfire # · Additional fine-tuning of audio levels for bomb plants/defuses # · Additional online security enhancements
"Black Ops did $650m worth of business during its first five days on sale worldwide"
The multiplayer is really good. Parts of it feels like a step back from MW2 (like no deathstreaks), but it also feels much more balanced and fun to play. So far I don't see people just using annoying and cheap tactics to win. I've played for a few hours and only saw one person spamming the grenade launcher Wager matches are also really fun. Well, gungame and one in the chamber are both awesome while sharpshooter is kinda dull. Don't know if there is another type.
Just started playing on PC in 3D, holy fucking SHIT. Probably the best implementation I've seen of it yet.
would have been awesome if i kept this gungame run going - was getting rushed one by one lol
Quote from: Cormacaroni on November 21, 2010, 09:05:00 AMJust started playing on PC in 3D, holy fucking SHIT. Probably the best implementation I've seen of it yet.are you using the nvidia shutter glasses, or just the red/blue
Ive tried my hardest but I just can't get slight of hand pro. Reloading in the middle of kills is something I never need to do.
He’s been on the bandwagon for some time now, and once again analyst Michael Pachter has declared his belief that Activision will introduce a premium paid-for element for Call of Duty online.The analyst now claims that Activision decided not to unveil the service prior to the release of the record-breaking Black Ops for fear that such an announcement might damage sales of the game. But with the launch out of the way, Pachter believes confirmation is imminent.“I think everyone will be offered the same multiplayer options for free that they have now,” he told Industry Gamers. “In addition, I see premium items offered as virtual goods for a modest fee – let's say $1.“I think that the company will ‘tier’ its offering by offering a $5 per month subscription to Black Ops that includes ALL virtual items for free, plus access to all map packs released as long as the player remains active. There are probably going to be three $15 map packs, so that feature alone has a perceived $45 value, and I'm sure that there will be dozens of virtual items, so the $5 subscriber will perceive some value from subscribing.“In addition, the $5 subscriber may be offered exclusive tournaments, game play modes, ladders, achievements, and any other features that Activision can think up to induce them to pony up more money.”However, Pachter’s detailed prediction doesn’t stop there.“Next, I think Activision will offer a $10 subscription to ALL Call of Duty games,” he added.“Anyone paying $10 per month gets virtual items, ladders, tournaments, achievements, game play modes and map packs for CoD MW, CoD MW2, Black Ops and World at War, and as long as their subscription remains alive, they will get the next game and the one after that. There are a total of 7 map packs (I think) available now, and will be another 3 next year, so for $10 per month, a player will get all 10 map packs. Not a bad value.“Next, I think Activision will offer a $15 monthly subscription that is an ‘all access pass’, allowing subscribers to play WoW, StarCraft II (look for monetization there), the new Bungie game (when it comes out), all COD games, and whatever they do with Guitar Hero (maybe free downloads of songs), on an unlimited basis.“The trick is managing this without destroying sales of the game. They will tread very carefully, and will make sure that they let consumers know that they are NOT taking anything away, but are merely offering a LOT MORE VALUE for a little bit of money.”
I like last stand because people can revive me.I hate last stand because people can revive me, but fucking don't.Shitty perk that can only be fixed by giving people XP for reviving players.QuoteTreyarch has gotten rid of noobtubers I find this to be hella false.
Treyarch has gotten rid of noobtubers
There have been a lot of instances where I'm downed, kill dude and teammates just stroll on by. I understand if it were out in the open and not thinking you can do it, but to be in a building alone with teammates just strolling past and letting the dude I killed spawn and run all the way back to finish me off is some shit.
MP is superior to MW 2. By a pretty good margin. That's not to say that I don't prefer the maps of MW 2 more. I do. MW 2 also had more reliable connections. The host migration and generally ability to lose a game connection is worse in blops which is annoying. But as an actual game on the MP side, Black ops is much better. Less frustrating. Less bullshit. Less no scoping madness. Less tubing. Less powerful airsupport, less commando lunge, etc, etc. I literally could name a dozen or two reasons why its the better game on that side.It's not even really close honestly. It's better in nearly every way on the gameplay side. IW is better at SP design but not MP design. And since MP is where most of my time is spent I'm down with that.
Quote from: Stoney Mason on December 19, 2010, 03:21:46 PMMP is superior to MW 2. By a pretty good margin. That's not to say that I don't prefer the maps of MW 2 more. I do. MW 2 also had more reliable connections. The host migration and generally ability to lose a game connection is worse in blops which is annoying. But as an actual game on the MP side, Black ops is much better. Less frustrating. Less bullshit. Less no scoping madness. Less tubing. Less powerful airsupport, less commando lunge, etc, etc. I literally could name a dozen or two reasons why its the better game on that side.It's not even really close honestly. It's better in nearly every way on the gameplay side. IW is better at SP design but not MP design. And since MP is where most of my time is spent I'm down with that. Completely agreed. Black Ops multiplayer is the most balanced and genuinely fun of the Call of Duty games this gen, if not ever. It's amazing how many of the problems I had with the series since CoD4 that they fixed, and they went beyond that with the wager matches and theater. Though to be fair, half the wager matches are kinda weak. Sticks and stones would have been better if they had a regular crossbow from single player instead of an explosive tipped one. Single player I didn't actually like; it was a collection of what I didn't like about past Call of Duty games. The funny thing is that the Goldeneye game on the Wii was my favorite parts of Call of Duty for the duration; if only it came out on the other systems. I still play the cliffhanger mission from MW2 because I find it really fun but I have no interest in replaying any part of Black Ops. What annoys me most is how they wasted some of the locations they went to, like Kowloon, which should have been really cool. Instead it was a brief scene that was influenced by Dogs of War, then the same shootouts from the rest of the game.
This games campaign is pretty sweet. I started and got through Vietnam in the same sitting. I just couldn't put the controller down. spoiler (click to show/hide) shooting down a rocket [close]