...butthole pics are SFW right?
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Outside of tech demonstrations and modifications of several existing Xbox 360 games, we haven't seen what Project Natal is capable of. Microsoft is keeping those games under wraps. But speaking with Capcom's VP of strategic planning and business development Christian Svensson at CES last week, I learned about Capcom's potentially ambitious plans for one Project Natal game."I can't talk about what we're doing on Natal right now yet because we haven't announced it, although we have announced that we're working on stuff," said Svensson, emphasizing his vagueness.He was willing to tease a little more about one unannounced game, however.
"I think you'll see again a brand focus on what we're doing there [on Natal], perhaps a brand we haven't seen in a while," he said with a coy smile, as Capcom public relations eyeballed us. "That's exciting."Svensson did elaborate when pressed on whether it would be similar to Capcom's approach to Resident Evil 5 on PlayStation 3, which is getting updated to support Sony's upcoming motion controller. "We're gonna make a 'gamers game' for Natal using something amongst our brand history""What we're doing is creating it from the ground up for Natal, in this case. But it's..." he said, pausing. "How do I describe this...it's created from the ground up for Natal. We're not looking at Natal as 'okay, here's a little Natal gimmick that we've worked into some existing game.'"When I jokingly proposed a spin-off of mini-games set in the Resident Evil universe, he corrected me."That's not the plan," said Svensson."The approach is we're gonna make a 'gamers game' for Natal using something amongst our brand history," he continued. "I know [Mega Man creator and Capcom head of R&D Keiji] Inafune is really excited about it, he's been very vocal both in Japan and with the media about his vision of what Natal brings. I'm going to have to ask you to wait and see."Microsoft announced Project Natal would be released during the holidays at CES, but Svensson made it clear to me that Capcom was not rushing this one out the door to meet that deadline."We're not going to be at launch, just to temper the expectations," he said. "We're gonna cook something and it's gonna to take a while to cook."
Powerstone: HARDCORE NATAL EDITION
damn yo i hope its as innovative as Dead Rising Wii was
Capcom first teased you about Natal possibilities back in September '09 during Tokyo Game Show, when Inafune-san appeared on a panel of "Natal creators" along with Kojima and that weirdly orange guy who made the Yakuza game for Sega. Insafune-san didn't say much then, just as Christian doesn't say much in this snippet from a longer G4 interview he did during CES:"I think you'll see again a brand focus on what we're doing there [on Natal], perhaps a brand we haven't seen in a while," he said with a coy smile, as Capcom public relations eyeballed us. "That's exciting."It's true, we were eyeballing the hell out of him, 'cause Christian likes to drop the megaton on unsuspecting journalists just to see later what the internet makes out of his sekrits.If you really want to be frustrated and confused over his very, very vague wordage, check out the rest of his coyness on G4.Honestly, you will never, ever, EVER guess which franchise it is, but you will freak out when we finally announce.
Probably some street fighter nonsense. Only franchise where full body recognition could be used as a gimmick.