Author Topic: The Offical King's Bounty Thread of 11.75  (Read 1507 times)

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GilloD

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The Offical King's Bounty Thread of 11.75
« on: January 13, 2010, 10:55:09 PM »
King's Bounty and it's 1.5 sequel Armored Princess are 11.75$ on Steam. For both. I paid $40 for AP and I don't feel gypped in the slightest. This is THE gaming deal. It's also a hard game full of quirks. Let's tips and tricks here, yes?

FIRST: Go into the Options menu and sent Enemy Animations to "Fast". Done? Good.

AP is the far, far better of the two games, but it largely presumes you have an Intermediate knowledge of the first. Play KB for about 4-6 hours, then open up AP and never look back.

Discuss!
wha

Raban

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Re: The Offical King's Bounty Thread of 11.75
« Reply #1 on: January 13, 2010, 10:56:08 PM »
I'm gonna jump into KB right now since I'm done with ME. Will post impressions.

Cormacaroni

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Re: The Offical King's Bounty Thread of 11.75
« Reply #2 on: January 13, 2010, 11:08:30 PM »
oooh, i was *this close* to getting it during the Steam sale for way more than that. will gets.
vjj

Raban

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Re: The Offical King's Bounty Thread of 11.75
« Reply #3 on: January 13, 2010, 11:23:26 PM »
KB won't run well on my computer. Buggy mess keeps crashing. PC gaming :'(

On to AP.

pilonv1

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Re: The Offical King's Bounty Thread of 11.75
« Reply #4 on: January 13, 2010, 11:25:24 PM »
Once I'm done with my Civ 4 Ottoman empire I'll get back into this game.

I want to finish KB but the sexy new game is so tempting.
itm

Howard Alan Treesong

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Re: The Offical King's Bounty Thread of 11.75
« Reply #5 on: January 13, 2010, 11:26:14 PM »
Any Bore poster whose Steam account does not have these two games needs to be banned. 4 LYFE
乱学者

Raban

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Re: The Offical King's Bounty Thread of 11.75
« Reply #6 on: January 13, 2010, 11:48:39 PM »
I already forsee this game annihilating me many, many times. I barely made it out of the tutorial alive. All that was left was my Paladin. How do you heal troops outside of battle? Do you need to get potions and such or...?

Great Rumbler

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Re: The Offical King's Bounty Thread of 11.75
« Reply #7 on: January 13, 2010, 11:59:08 PM »
I already forsee this game annihilating me many, many times. I barely made it out of the tutorial alive. All that was left was my Paladin. How do you heal troops outside of battle? Do you need to get potions and such or...?

You have to go recruit more.
dog

Beezy

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Re: The Offical King's Bounty Thread of 11.75
« Reply #8 on: January 14, 2010, 12:16:48 AM »
How long will this sale be going on?

cool breeze

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Re: The Offical King's Bounty Thread of 11.75
« Reply #9 on: January 14, 2010, 12:20:52 AM »
Any Bore poster whose Steam account does not have these two games needs to be banned. 4 LYFE

I downloaded the demos to see if I'd like them but even the AP demo on steam kept crashing  :-\

GilloD

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Re: The Offical King's Bounty Thread of 11.75
« Reply #10 on: January 14, 2010, 01:07:24 AM »
I already forsee this game annihilating me many, many times. I barely made it out of the tutorial alive. All that was left was my Paladin. How do you heal troops outside of battle? Do you need to get potions and such or...?

1: Paladin in KB is kind of a mess. Go with Warrior or Mage. It's been better balanced in AP.
2: Here's how the game works because the game barely explains it:

Your army has 5 "troop" slots. A troop is a group of identical characters- Soliders, Archers, Peasents, Wolves, Vampires, Robots etc. You can only ever have five kinds of troops at a time. However, you hire many of the same kind of troops at a time, i.e You may have 25 archers, 20 Soldiers, 15 Vampires, 10 wolves and 1 Cyclops. The MAXIMUM number of any one kind of troop you can have is your Leadership Score DIVIDED BY the leadership of an individual unit.

If you have 100 leadership (You can see this right below your portrait) and a soldier costs 10 leadership (Double or Right Click on their portrait), you can have ten soldiers. If an Archer costs 20 leadership, you can have 5 Archers. If you have 100 leadership, you can have 5 Archers and 10 soliders- Leadership is PER TROOP, not for the army as a whole. You gain leadership from levels, equipment and skills.

Your units each have indivdual HP. Let's say a soldier has a base HP of 20 and let's say you have 10 soliders. If an enemy hits your soldier unit for 40 HP, you will LOSE 2 soldiers. They're gone forever, barring a rezz spell or some skill adjustments. If he got hit for 30 HP, you'd LOSE one soldier and the next "unit" would have 10 HP left. WHen you get hit, the yellow # is the total damage, the red # of the # of units KILLED in that attack. Priests can heal human units, you can also get skills and spells to heal units.

After battles you go to castles or huts or whatver and you can BUY new units to replace the ones that have been killed. Some units are als clearlt better than the ones that you have, so you can kick out your old units and put in new ones (LIKE ANCIENT BEARS ZOMG).

Does that make sense? It took me a few hours and a FAQ to kind of understand all the rules. It's very boardgame-y
wha

Raban

  • Senior Member
Re: The Offical King's Bounty Thread of 11.75
« Reply #11 on: January 14, 2010, 01:54:44 AM »
I already forsee this game annihilating me many, many times. I barely made it out of the tutorial alive. All that was left was my Paladin. How do you heal troops outside of battle? Do you need to get potions and such or...?

1: Paladin in KB is kind of a mess. Go with Warrior or Mage. It's been better balanced in AP.
2: Here's how the game works because the game barely explains it:

Your army has 5 "troop" slots. A troop is a group of identical characters- Soliders, Archers, Peasents, Wolves, Vampires, Robots etc. You can only ever have five kinds of troops at a time. However, you hire many of the same kind of troops at a time, i.e You may have 25 archers, 20 Soldiers, 15 Vampires, 10 wolves and 1 Cyclops. The MAXIMUM number of any one kind of troop you can have is your Leadership Score DIVIDED BY the leadership of an individual unit.

If you have 100 leadership (You can see this right below your portrait) and a soldier costs 10 leadership (Double or Right Click on their portrait), you can have ten soldiers. If an Archer costs 20 leadership, you can have 5 Archers. If you have 100 leadership, you can have 5 Archers and 10 soliders- Leadership is PER TROOP, not for the army as a whole. You gain leadership from levels, equipment and skills.

Your units each have indivdual HP. Let's say a soldier has a base HP of 20 and let's say you have 10 soliders. If an enemy hits your soldier unit for 40 HP, you will LOSE 2 soldiers. They're gone forever, barring a rezz spell or some skill adjustments. If he got hit for 30 HP, you'd LOSE one soldier and the next "unit" would have 10 HP left. WHen you get hit, the yellow # is the total damage, the red # of the # of units KILLED in that attack. Priests can heal human units, you can also get skills and spells to heal units.

After battles you go to castles or huts or whatver and you can BUY new units to replace the ones that have been killed. Some units are als clearlt better than the ones that you have, so you can kick out your old units and put in new ones (LIKE ANCIENT BEARS ZOMG).

Does that make sense? It took me a few hours and a FAQ to kind of understand all the rules. It's very boardgame-y

Thanks for clearing the air, this is extremely helpful. I rolled a Warrior, I meant that the only guy left in my 'army' I believe was called a Paladin. He was like a swordsman but in gold armor. Either way, yeah, what you said is really, really helpful.

GilloD

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Re: The Offical King's Bounty Thread of 11.75
« Reply #12 on: January 14, 2010, 02:08:05 AM »
I already forsee this game annihilating me many, many times. I barely made it out of the tutorial alive. All that was left was my Paladin. How do you heal troops outside of battle? Do you need to get potions and such or...?

1: Paladin in KB is kind of a mess. Go with Warrior or Mage. It's been better balanced in AP.
2: Here's how the game works because the game barely explains it:

Your army has 5 "troop" slots. A troop is a group of identical characters- Soliders, Archers, Peasents, Wolves, Vampires, Robots etc. You can only ever have five kinds of troops at a time. However, you hire many of the same kind of troops at a time, i.e You may have 25 archers, 20 Soldiers, 15 Vampires, 10 wolves and 1 Cyclops. The MAXIMUM number of any one kind of troop you can have is your Leadership Score DIVIDED BY the leadership of an individual unit.

If you have 100 leadership (You can see this right below your portrait) and a soldier costs 10 leadership (Double or Right Click on their portrait), you can have ten soldiers. If an Archer costs 20 leadership, you can have 5 Archers. If you have 100 leadership, you can have 5 Archers and 10 soliders- Leadership is PER TROOP, not for the army as a whole. You gain leadership from levels, equipment and skills.

Your units each have indivdual HP. Let's say a soldier has a base HP of 20 and let's say you have 10 soliders. If an enemy hits your soldier unit for 40 HP, you will LOSE 2 soldiers. They're gone forever, barring a rezz spell or some skill adjustments. If he got hit for 30 HP, you'd LOSE one soldier and the next "unit" would have 10 HP left. WHen you get hit, the yellow # is the total damage, the red # of the # of units KILLED in that attack. Priests can heal human units, you can also get skills and spells to heal units.

After battles you go to castles or huts or whatver and you can BUY new units to replace the ones that have been killed. Some units are als clearlt better than the ones that you have, so you can kick out your old units and put in new ones (LIKE ANCIENT BEARS ZOMG).

Does that make sense? It took me a few hours and a FAQ to kind of understand all the rules. It's very boardgame-y

Thanks for clearing the air, this is extremely helpful. I rolled a Warrior, I meant that the only guy left in my 'army' I believe was called a Paladin. He was like a swordsman but in gold armor. Either way, yeah, what you said is really, really helpful.

Good. I was really, really confused for the first like 4 hours, haha. Once it all clicks it feels great.

Your 102 is this: So, my level 6 has like 1138 Leadership. That means I can have like 25 guys who take 50 leadership. Or I could have 50 guys who have 25. Or I could 2 who have 500. That's where strategy starts to come in- Picking and choosing your army for the circumstance. Note that you have two RESERVE troop slots. These are troops you "carry with you", but you won't be able to use them in combat unless you move them into one of the 5 ACTIVE slots. These are good for maybe elemental/situational troops.

Also, by using items or some abilities, it is possible to have more troops than your leadership would normally allow (These plant guys called Thorn Hunters have an ability where they can "plant" more of themselves, effectively adding 5 or more troops to your total, regardless of your leadership capacity). This is BAD. It will cause other troops to sometimes disobey orders. Make sure you disband some afterwards or up your leadership somehow.

Consider: Thorn Hunters take maybe 20 leadership. You have 100 leadership, so have 5 THs with you. In battle you use that duplicate ability so now you have 7 THs for a total of 140 leadership. This will lead to the problem explored abive. You can either move some into reserve, garrison some (Store them at a castle) or "disband"/kill some.
wha

Raban

  • Senior Member
Re: The Offical King's Bounty Thread of 11.75
« Reply #13 on: January 14, 2010, 02:13:23 AM »
I already forsee this game annihilating me many, many times. I barely made it out of the tutorial alive. All that was left was my Paladin. How do you heal troops outside of battle? Do you need to get potions and such or...?

1: Paladin in KB is kind of a mess. Go with Warrior or Mage. It's been better balanced in AP.
2: Here's how the game works because the game barely explains it:

Your army has 5 "troop" slots. A troop is a group of identical characters- Soliders, Archers, Peasents, Wolves, Vampires, Robots etc. You can only ever have five kinds of troops at a time. However, you hire many of the same kind of troops at a time, i.e You may have 25 archers, 20 Soldiers, 15 Vampires, 10 wolves and 1 Cyclops. The MAXIMUM number of any one kind of troop you can have is your Leadership Score DIVIDED BY the leadership of an individual unit.

If you have 100 leadership (You can see this right below your portrait) and a soldier costs 10 leadership (Double or Right Click on their portrait), you can have ten soldiers. If an Archer costs 20 leadership, you can have 5 Archers. If you have 100 leadership, you can have 5 Archers and 10 soliders- Leadership is PER TROOP, not for the army as a whole. You gain leadership from levels, equipment and skills.

Your units each have indivdual HP. Let's say a soldier has a base HP of 20 and let's say you have 10 soliders. If an enemy hits your soldier unit for 40 HP, you will LOSE 2 soldiers. They're gone forever, barring a rezz spell or some skill adjustments. If he got hit for 30 HP, you'd LOSE one soldier and the next "unit" would have 10 HP left. WHen you get hit, the yellow # is the total damage, the red # of the # of units KILLED in that attack. Priests can heal human units, you can also get skills and spells to heal units.

After battles you go to castles or huts or whatver and you can BUY new units to replace the ones that have been killed. Some units are als clearlt better than the ones that you have, so you can kick out your old units and put in new ones (LIKE ANCIENT BEARS ZOMG).

Does that make sense? It took me a few hours and a FAQ to kind of understand all the rules. It's very boardgame-y

Thanks for clearing the air, this is extremely helpful. I rolled a Warrior, I meant that the only guy left in my 'army' I believe was called a Paladin. He was like a swordsman but in gold armor. Either way, yeah, what you said is really, really helpful.

Good. I was really, really confused for the first like 4 hours, haha. Once it all clicks it feels great.

Your 102 is this: So, my level 6 has like 1138 Leadership. That means I can have like 25 guys who take 50 leadership. Or I could have 50 guys who have 25. Or I could 2 who have 500. That's where strategy starts to come in- Picking and choosing your army for the circumstance. Note that you have two RESERVE troop slots. These are troops you "carry with you", but you won't be able to use them in combat unless you move them into one of the 5 ACTIVE slots. These are good for maybe elemental/situational troops.

Also, by using items or some abilities, it is possible to have more troops than your leadership would normally allow (These plant guys called Thorn Hunters have an ability where they can "plant" more of themselves, effectively adding 5 or more troops to your total, regardless of your leadership capacity). This is BAD. It will cause other troops to sometimes disobey orders. Make sure you disband some afterwards or up your leadership somehow.

Consider: Thorn Hunters take maybe 20 leadership. You have 100 leadership, so have 5 THs with you. In battle you use that duplicate ability so now you have 7 THs for a total of 140 leadership. This will lead to the problem explored abive. You can either move some into reserve, garrison some (Store them at a castle) or "disband"/kill some.

To be completely honest, I had no idea KB's gameplay was like this. I had only heard comparisons to DOTA. After actually playing it, it's more comparable to an SRPG.

GilloD

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Re: The Offical King's Bounty Thread of 11.75
« Reply #14 on: January 14, 2010, 02:31:19 AM »
I already forsee this game annihilating me many, many times. I barely made it out of the tutorial alive. All that was left was my Paladin. How do you heal troops outside of battle? Do you need to get potions and such or...?

1: Paladin in KB is kind of a mess. Go with Warrior or Mage. It's been better balanced in AP.
2: Here's how the game works because the game barely explains it:

Your army has 5 "troop" slots. A troop is a group of identical characters- Soliders, Archers, Peasents, Wolves, Vampires, Robots etc. You can only ever have five kinds of troops at a time. However, you hire many of the same kind of troops at a time, i.e You may have 25 archers, 20 Soldiers, 15 Vampires, 10 wolves and 1 Cyclops. The MAXIMUM number of any one kind of troop you can have is your Leadership Score DIVIDED BY the leadership of an individual unit.

If you have 100 leadership (You can see this right below your portrait) and a soldier costs 10 leadership (Double or Right Click on their portrait), you can have ten soldiers. If an Archer costs 20 leadership, you can have 5 Archers. If you have 100 leadership, you can have 5 Archers and 10 soliders- Leadership is PER TROOP, not for the army as a whole. You gain leadership from levels, equipment and skills.

Your units each have indivdual HP. Let's say a soldier has a base HP of 20 and let's say you have 10 soliders. If an enemy hits your soldier unit for 40 HP, you will LOSE 2 soldiers. They're gone forever, barring a rezz spell or some skill adjustments. If he got hit for 30 HP, you'd LOSE one soldier and the next "unit" would have 10 HP left. WHen you get hit, the yellow # is the total damage, the red # of the # of units KILLED in that attack. Priests can heal human units, you can also get skills and spells to heal units.

After battles you go to castles or huts or whatver and you can BUY new units to replace the ones that have been killed. Some units are als clearlt better than the ones that you have, so you can kick out your old units and put in new ones (LIKE ANCIENT BEARS ZOMG).

Does that make sense? It took me a few hours and a FAQ to kind of understand all the rules. It's very boardgame-y

Thanks for clearing the air, this is extremely helpful. I rolled a Warrior, I meant that the only guy left in my 'army' I believe was called a Paladin. He was like a swordsman but in gold armor. Either way, yeah, what you said is really, really helpful.

Good. I was really, really confused for the first like 4 hours, haha. Once it all clicks it feels great.

Your 102 is this: So, my level 6 has like 1138 Leadership. That means I can have like 25 guys who take 50 leadership. Or I could have 50 guys who have 25. Or I could 2 who have 500. That's where strategy starts to come in- Picking and choosing your army for the circumstance. Note that you have two RESERVE troop slots. These are troops you "carry with you", but you won't be able to use them in combat unless you move them into one of the 5 ACTIVE slots. These are good for maybe elemental/situational troops.

Also, by using items or some abilities, it is possible to have more troops than your leadership would normally allow (These plant guys called Thorn Hunters have an ability where they can "plant" more of themselves, effectively adding 5 or more troops to your total, regardless of your leadership capacity). This is BAD. It will cause other troops to sometimes disobey orders. Make sure you disband some afterwards or up your leadership somehow.

Consider: Thorn Hunters take maybe 20 leadership. You have 100 leadership, so have 5 THs with you. In battle you use that duplicate ability so now you have 7 THs for a total of 140 leadership. This will lead to the problem explored abive. You can either move some into reserve, garrison some (Store them at a castle) or "disband"/kill some.

To be completely honest, I had no idea KB's gameplay was like this. I had only heard comparisons to DOTA. After actually playing it, it's more comparable to an SRPG.

It's a rebuilt Heroes of Might and Magic. Hex-based combat coupled with a collectathon overworld and RPG advancement.
wha

Raban

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Re: The Offical King's Bounty Thread of 11.75
« Reply #15 on: January 14, 2010, 03:42:57 AM »
Speaking of M&M, I was playing Dark Messiah earlier. Does every game have writing that atrocious or is the level of suck in that game only attributable to Ubisoft?

Fragamemnon

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Re: The Offical King's Bounty Thread of 11.75
« Reply #16 on: January 14, 2010, 04:27:00 AM »
Dark Messiah of Magic and Magic is so badly written it's awesome. I got way more enjoyment out of that game than I should have.
hex

Raban

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Re: The Offical King's Bounty Thread of 11.75
« Reply #17 on: January 14, 2010, 04:31:10 AM »
Dark Messiah of Magic and Magic is so badly written it's awesome. I got way more enjoyment out of that game than I should have.

Oh I completely agree. It reminds me of Jedi Academy in terms of awesome crappyness.

The random pauses and grunts that some of the NPCs make are hilarious.

Cormacaroni

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Re: The Offical King's Bounty Thread of 11.75
« Reply #18 on: January 14, 2010, 05:36:36 AM »
right, i have purchased. Will aim to play sometime this year. Are these Steam mid-week sales on ...every week? If so, thank god the PC back catalog is so fucking woefully disinteresting to me otherwise i'd be sucked dry.
vjj

archie4208

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Re: The Offical King's Bounty Thread of 11.75
« Reply #19 on: January 14, 2010, 10:30:18 AM »
right, i have purchased. Will aim to play sometime this year. Are these Steam mid-week sales on ...every week? If so, thank god the PC back catalog is so fucking woefully disinteresting to me otherwise i'd be sucked dry.

Steam has a mid week sale and a weekend sale every week. 

Arbys Roast Beef Sandwich

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Re: The Offical King's Bounty Thread of 11.75
« Reply #20 on: January 14, 2010, 12:32:53 PM »
Quick question: how friendly is this to the newbs who've only played strategy games on consoles?
うぐう

Great Rumbler

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Re: The Offical King's Bounty Thread of 11.75
« Reply #21 on: January 14, 2010, 12:37:14 PM »
Quick question: how friendly is this to the newbs who've only played strategy games on consoles?

:rofl :rofl :rofl :rofl

spoiler (click to show/hide)
Seriously though, this is a lot more hardcore and difficult. It's kind of open-world, so you'll regularly come across enemies that will absolutely crush you and that's something that never really changes as you progress. It requires you to slowly build up your group before you can even think about challenging more difficult opponents.
[close]
dog

Arbys Roast Beef Sandwich

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Re: The Offical King's Bounty Thread of 11.75
« Reply #22 on: January 14, 2010, 01:39:28 PM »
yeah I kinda figured that it would be more involved and ball-busting than something like Disgaea.
うぐう

GilloD

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Re: The Offical King's Bounty Thread of 11.75
« Reply #23 on: January 14, 2010, 09:13:29 PM »
Quick question: how friendly is this to the newbs who've only played strategy games on consoles?

:rofl :rofl :rofl :rofl

spoiler (click to show/hide)
Seriously though, this is a lot more hardcore and difficult. It's kind of open-world, so you'll regularly come across enemies that will absolutely crush you and that's something that never really changes as you progress. It requires you to slowly build up your group before you can even think about challenging more difficult opponents.
[close]

I got a lot of warning and it IS a hard game, but as long as you right click and see their average difficulty level, you can kind of cherry pick your way around until you're ready to fight the harder enemies. It's not like you can't tell who's a killer and who's not.
wha