ok so i've put a few hours in this
- presentation is top notch,it reminds me of old psx classics,good music and decent sprite works
- so far i don't want to punch any of the character in the face which feels like a rare event these days
- in fact so far the story has been... good... is this really happening? i like the character none of them take themself much seriously,i actualy had some chuckle in some cutscenes
- there have been a lot of cutscenes,so if you are the kind of guy who just want to punch stuff in the face you might dislike this,luckily they are all skippable
- sometimes during cutscenes when a character says something "in character" they gain that phrase and get to equip it,equipping phrases give you special skills (like shorten time between turns or the ability to get a def boost when you get hit)
- in battle you gain CP which you then spend to improve your normal attack or special skills,you can increase your power or accuracy (or in case of spells,SP and Power) if you increase one the other decrease so you need to keep some sort of balance,improving stuff give you new skills/attack
- in battle you have two kind of attack,one is powerfull but deliver only a single blow,the other hurts less but deliver a string of attacks instead,each character can make 2 actions per turn but if they score a critical they get an extra action (tough i'm not sure about this) it feels like there is more to the battle system but either it's still locked or i'm just dumb and i'm not understanding it
- if you press R you can escape from battles after 2-3 seconds
- random battle haven't been a problem but sometimes bosses get idiotic and decide to wipe your party in a single turn of attack,one of them pulled out an attack which paralyzed my entire party and then proceeded to smack my ass before my character could recover,guess i need to accessorize
- you can save anywhere which is a mixed blessing,on one hand you can turn off the game when you want and on the other it's hard to say when a boss is going to pop out