i want to see it in action with a DX11 game/game situation... NOT fucking FAR CRY 2.
Yeah that was... unexpected 
I just had lunch with my buddy from NVidia and asked him what was up with that. He said the idea was to show that although textures were complex, geometry is still simple. The new card will allow tesselation on the card though, so artists can make relatively simple assets but tell the card to render them with much greater complexity. i.e. plot two coordinates, A and B, and tell the card to draw a curved line between them, rather than actually drawing the curved line yourself.
Only in 3D, of course.
If you look at the page from Hard OCP, you'll see that it's actually using Far Cry 2 as an example of how simple the geometry still is, even in a supposedly advanced title. They're not bragging about how amazing their card makes FC2 look.