Author Topic: nintendosbooger was right, two exclusive rpgs for the wii  (Read 10524 times)

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Green Shinobi

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #60 on: January 29, 2010, 07:22:54 PM »
So the guys who reserve official threads actually have their own sections of NeoGAF created for them? I always thought they had to work on that shit in notepad or something. That's bullshit if true.

Raban

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #61 on: January 29, 2010, 11:57:31 PM »
Dragon Quest X in 2011/2012.  DONT FORGET
DONT FORGET
DONT FORGET

More or less this is the only reason I'm buying a Wii. And only when it drops to $150.

drew

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #62 on: January 30, 2010, 01:09:24 AM »
So the guys who reserve official threads actually have their own sections of NeoGAF created for them? I always thought they had to work on that shit in notepad or something. That's bullshit if true.

keep fighting the power, brother

Ichirou

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #63 on: January 31, 2010, 09:46:18 PM »
Xenogears was awesome till you got to the second disc.  That game needed like another six months of development time.
PS4

Bebpo

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #64 on: January 31, 2010, 09:53:05 PM »
Xenogears was awesome.
Xenosaga wasn't.

Blue Dragon and Lost Odyssey were awesome.
ASH, Blue Dragon+, Away and Blue Dragon (2?) were not.

Spot the pattern.

Mistwalker are finished. They were finished the day they cancelled Cry On.
Same goes for Monolithsoft and being bought by Nintendo. No more Baten Kaitos :(

Why wouldn't they do BK3 under Nintendo?

EmCeeGrammar

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #65 on: January 31, 2010, 10:05:37 PM »
Xenogears was awesome.
Xenosaga wasn't.

Blue Dragon and Lost Odyssey were awesome.
ASH, Blue Dragon+, Away and Blue Dragon (2?) were not.

Spot the pattern.

Mistwalker are finished. They were finished the day they cancelled Cry On.
Same goes for Monolithsoft and being bought by Nintendo. No more Baten Kaitos :(

Why wouldn't they do BK3 under Nintendo?

I'm fairly certain Baten Kaitos is a namco ip.  And nintendo probably wouldn't be interested in publishing a third one after the first two bombed.
sad

tiesto

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #66 on: January 31, 2010, 10:06:38 PM »
I still remember seeing early DS release lists with Baten Kaitos DS in there  :'(
^_^

EmCeeGrammar

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #67 on: February 01, 2010, 12:26:16 AM »
Lost Odyssey and Blue Dragon did okaaaay,  it was really just a platform with a limited market in japan.  And metroid is nintendo pretending they have some shot at the 18-35 male demographic in the USA.
sad

Ichirou

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #68 on: February 01, 2010, 01:39:54 AM »
Blue Dragon got a fairly successful anime spin-off and two successful DS follow-ups.  It was probably the most lucrative of Mistwalker's efforts thus far (I suspect because of the Toriyama artwork more than anything).
« Last Edit: February 01, 2010, 01:41:38 AM by Ichirou »
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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #69 on: February 16, 2010, 08:42:48 PM »


野球

Howard Alan Treesong

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #70 on: February 16, 2010, 08:47:27 PM »
awesome, a game where I'm some guys and I kill things and there are forests and also towns and robots

Fuck Japan
« Last Edit: February 16, 2010, 08:50:34 PM by Synthesizer Patel »
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pilonv1

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #71 on: February 16, 2010, 08:49:13 PM »
looks like every rpg from japan ever
itm

Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #72 on: February 16, 2010, 08:53:01 PM »
awesome, a game where I'm some guys and I kill things and there are forests and also towns and robots

Looks and sounds a lot like WKC to me. But the robots are bigger.
野球

Howard Alan Treesong

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #73 on: February 16, 2010, 08:55:53 PM »
because what we need more of is games like White Knight Chronicles

what is WRONG with the ISLAND NATION of JA-PAN
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EmCeeGrammar

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #74 on: February 16, 2010, 10:27:35 PM »
Why do you lie to yourself, patel. Why, oh why do you lie.
sad

Howard Alan Treesong

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #75 on: February 16, 2010, 10:30:59 PM »
I refuse to believe Japanese gamers want to play these games. :'(
And the sales figures back me up. ;)
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EmCeeGrammar

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #76 on: February 16, 2010, 10:36:55 PM »
I think you're just as much as a weeaboo as the day you sported that distinguished mentally-challenged fellow happy slime avatar.  So there. :usavich

« Last Edit: February 16, 2010, 10:48:59 PM by EmCeeGrammar »
sad

Raban

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #77 on: February 16, 2010, 10:51:43 PM »
Patel closet weeaboo? I believe it.

Either way those screens look cool.

Howard Alan Treesong

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #78 on: February 16, 2010, 10:56:40 PM »
my slime avatar was the best, mang

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EmCeeGrammar

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #79 on: February 16, 2010, 10:57:56 PM »
I'm cool with weeaboos, just don't front, mang.
sad

Raban

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #80 on: February 16, 2010, 11:01:12 PM »
Quote
what is WRONG with the ISLAND NATION of JA-PAN

massive creativity recession, west failing to bail them out.



Fixed.

EmCeeGrammar

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #81 on: February 16, 2010, 11:07:41 PM »
Quote
massive creativity recession, the best in the west laughing as they snuff them out.

double fixed.

Capcom only eastern team really doing the biz this year, employing mass of western talent. Coincidence? Seems unlikely.



What three things do dark void and bionic commando  have in common?  ;)

And western developers still don't know how to stay in business.
sad

demi

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #82 on: February 16, 2010, 11:07:58 PM »
my slime avatar was the best, mang

(Image removed from quote.)

Saved, future slime avatar. Stick to being a self-hating weeaboo
fat

Howard Alan Treesong

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #83 on: February 16, 2010, 11:09:25 PM »
I'm not a weeaboo anymore! I'm completely cured!

spoiler (click to show/hide)
Except for the sideways vagina. :drool
[close]
乱学者

Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #84 on: February 16, 2010, 11:18:22 PM »
Embrace your weeaboo-ness. It's ok.

"One of us! One of us! Gooble Gobble Gooble Gobble, One of us!"
野球

Raban

  • Senior Member
Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #85 on: February 16, 2010, 11:27:16 PM »
Embrace your weeaboo-ness. It's ok.

"One of us! One of us! Gooble Gobble Gooble Gobble, One of us!"

JOIN US, PATEL.

Rman

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #86 on: February 16, 2010, 11:51:06 PM »
Nintendosbooger just disappeared. LOL. 

Great Rumbler

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #87 on: February 16, 2010, 11:56:22 PM »
Don't resist, Patel! It'll be much easier this way!

[youtube=560,345]na2W38tLp_Q[/youtube]
dog

Ichirou

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #88 on: February 17, 2010, 12:41:57 AM »
Nintendosbooger just disappeared. LOL. 

He was lepered.
PS4

Damian79

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #89 on: February 17, 2010, 01:26:54 AM »
I refuse to believe Japanese gamers want to play these games. :'(
And the sales figures back me up. ;)

So people only want to play wii fit now?


Anyway this game is destined to bomb.  The game is going to be awesome in terms of gameplay like Baten Kaitos 1&2 and like BK 1&2 it is destined to bomb because Nintenndo fans and hardcore gamers alike wont buy the damn game.

Third

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #90 on: February 17, 2010, 06:02:43 AM »
Looks more interesting than FFXIII  :'(

Damian79

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #91 on: February 17, 2010, 07:49:50 AM »
From andriasang

http://www.andriasang.com/e/blog/2010/02/17/xenoblade_preview

Quote
All it took was a "Xeno" to get gamers everywhere talking about Monolith's new Wii RPG. Previously announced at E3 2009 as Monado: Beginning of the World, Nintendo, the title's publisher, gave the game the new name of "Xenoblade" a couple of weeks back and had people wondering if this might be a new entry in the Xenosaga series.

It's not a new entry in that fabled PlayStation series, though. Xenoblade director Tetsuya Takahashi made this clear in an interview in this week's Famitsu.

"The world setting, story and other elements have no relation," explained Takahashi on connections to past Xeno games. "It's a completely new title."

Design philosophy also appears to be different here. Past titles from Monolith have focused on events and scenario, Takahashi admitted. However, he feels that this type of development has reached a "dead end." The Xenoblade project started off by looking at the origins of the RPG genre. Takahashi wanted to make a game where it was simply enjoyable to adventure.

He suggested that players consider the "Xeno" part of the title to be just a symbol. "I wanted to to have some sort of common point with the games I've made."

Takahashi was a little shy in fully explaining the Xenoblade name to the magazine. "Xeno" has the meaning of "different nature" or "uniqueness," he explained. As for the "Blade" part, Takahashi asked that we refer to the game's ending to find out.

Possible ties with Xenosaga out of the way, Takahashi shared details on Xenoblade's unique story and world setting, and even gave some preliminary gameplay details.

Xenoblade's background story starts thousands or maybe tens of thousands of years in the past as two great gods waged a great battle. In the end, all that was left of the two gods were two giant corpses. Xenoblade is set on top of those two corpses.

Takahashi came up with the idea for this unique world setting after a meeting about Soma Bringer, a past Monolith project. "It seemed like it would be enjoyable to adventure on top of the body of a giant god," he told the magazine. He immediately returned to the office, wrote up a design document, and showed it to a number of other people, getting a positive reaction in the process.

In order to better get the point across about his plan, he had one of the Monolith staffers create a model of the two gods in their final resting position. The Famitsu article has an image of this model. The two gods, one winged, are facing each other, with their swords clashing like they're engaged in battle. One is kneeling while the other looks like he's about to fall to one knee.

This model, the magazine notes, was created far before actual production began on Xenoblade. "It was of great help when explaining the project to Nintendo," said Takahashi.

The entire game world is set on the top of the corpses of these two gods. The rest of the world is nothing but ocean. It's an entirely enclosed space. You won't find outer space if you look up. And it does not seem to be the case that the two gods are resting on a planet.

Takahashi actually gave a pretty specific size to the world. From one end of the corpse to the other (I'm not sure if he's referring to just one corpse or both combined), the world is about the size of Japan.

But it may be larger than it looks. Areas of the world will open up as you progress through the story, and you'll eventually enter the body of one of the gods.

Outside of the sheer uniqueness of a setting on top of two gods, Takahashi pointed out something else of note about the Xenoblade world. Because it's set on these human-like god figures, Xenoblade's world has a lot of height. "From the start of the project," said Takahashi, "we thought it would be interesting if we could make use of a vertical construction."

Areas of the world correspond to parts of the gods' bodies (no jokes now!). You'll find a wide variety to the world, from different weather to varied monster ecology. As an example of some of the regional features, Takahashi said that you can head to the top of one of the gods to see an aurora.

Not surprisingly, your quest is tied in closely with the unique setting. Residents of the two corpses are enemies. The player is on one god, which is home to a population of organic life. The other side of the world has mechanical life. Explaining how the story starts, Takahashi said, "It's simple -- the fight against mechanical life that threatens the peace of mankind."

The adventure starts on the right foot of the player's god, in an empty cave. This was actually something that was decided upon when the god model was first made. You'll initially make your way to the head area of your god.

Navigating what appears to be a large world will be simplified thanks to some of the steps Monolith is taking. The game will keep track of where you should be going, both for the main story and for sub quests that are unrelated to the story. You'll also be able to make use of warps to transport to areas that you've previously visited. Monolith even has some systems in place to keep you from losing your way when you're physically moving about the areas.

Your movement through the world will be seamless. "We've put effort into this," said Takahashi, "because we felt that in order to show a living world, we needed an overwhelming sense of scale, like that of an MMORPG."

Exploration of the world looks like it could be one of the game's charms. Takahashi said that he hopes players will simply walk around in search of special unexplored areas which have beautiful settings. You'll get experience for just finding these. Some areas include monsters that can't be defeated at first. Once you've powered your character up, you'll want to return to take on those beasts.

While most of this first interview was about Xenoblade's world setting, Takahashi also shared a few details on the Xenoblade battle system. Enemies in Xenoblade roam the fields alongside you. Encounter an enemy, and the game will transition seamlessly into battle. Takahashi explained that he didn't want make the game transition from field to battle in typical RPG style.

Since battles take place on the same fields across which you and the enemies roam, you'll find that nearby enemies will join in on the battle. As a strategy, you'll want to engage in battle in areas where there aren't any other enemies.

Your main character will adventure alongside two AI-controlled party members. Your character performs his attacks automatically while you watch the action and select special skills, known as "arts." Arts include attack skills, recovery skills and so forth, and are learned as you progress through the game.

The game will offer an adventure of around 50 to 60 hours, said Takahashi. This time will not consist of endless leveling up. It also, he made sure to note, won't consist of endless event scenes.

This first major feature on Xenoblade consisted almost entirely of the interview with Takahashi, with Famitsu getting its hands on just a few pieces of artwork and screens from the game. Xenoblade is set for a Spring release, so the wait for a more solid look shouldn't be too long.
« Last Edit: February 17, 2010, 05:29:50 PM by Damian79 »

magus

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #92 on: February 17, 2010, 08:09:45 AM »
i wish i could care  :-\
<----

tiesto

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #93 on: February 17, 2010, 09:09:32 AM »
Sounds pretty interesting, apart from the FFXII-sounding battle system.
^_^

Third

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #94 on: February 17, 2010, 11:59:45 AM »
Higher res scans from an obscure arab site...

http://www.true-gaming.net/home/?p=8227

Game looks amazing.

Great Rumbler

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #95 on: February 17, 2010, 12:10:39 PM »
Despite myself, I'm getting interested in this game.
dog

Purple Filth

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #96 on: February 17, 2010, 12:23:08 PM »
looks monster hunter like.....

sold

Damian79

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #97 on: February 17, 2010, 05:27:21 PM »
From andriasang

Quote
HUGE FUCKING WALL OF TEXT

At least put in your due diligence and cut out the unimportant parts or bold some nice quotes. Hell, you didn't even put a link to the original article.

:wag

I put a link to the article now.  But i cant bold the important bits because of windows 7 screwing me up.

Ichirou

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #98 on: February 17, 2010, 08:43:35 PM »
That actually sounds cool.  Might have to buy a Wii for this. :O
PS4

Raban

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #99 on: February 18, 2010, 12:12:04 AM »
K I changed my mind, next console: Wii

Bebpo

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #100 on: February 26, 2010, 03:12:08 AM »
Yoko Shimomura confirmed as composer for Xenoblade.
Reaaaaaaaaaaally curious as to why Takahashi didn't use his buddy Mitsuda like he has for the last 12 years for every game he's directed, but Shimomura is good too.  Especially when she does more dramatic stuff like the Xenoblade website bgm and the FFXIII versus tracks so far.

BlueTsunami

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Re: nintendosbooger was right, two exclusive rpgs for the wii
« Reply #101 on: February 26, 2010, 03:56:48 AM »
Wow at Takahashi trying to explain away the "Xeno" in Xenoblade. Admit it, you wanted to pull in the Xenogears/saga distinguished effete fellows ;_;
:9