Author Topic: Ghost Recon: Future Soldier  (Read 14040 times)

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Stoney Mason

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Ghost Recon: Future Soldier
« on: February 09, 2010, 07:07:51 AM »
Quote
Ubisoft’s announced Ghost Recon: Future Soldier.
It’s being made at the company’s French studios in Paris.
It’ll be released during the Holiday season, with a public multiplayer beta due in summer for anybody who buys Splinter Cell: Conviction for Xbox 360.
This is the big announcement the publisher has been teasing since last week.
No other details have been released so far. We’re still waiting for Xbox Live to update with the formal announcement.
Ubi trademarked the title “Ghost Recon: Future Soldier” back in December
Press release is below.
*UBISOFT^® EXPANDS TOM CLANCY PORTFOLIO WITH TOM CLANCY™’S GHOST RECON: FUTURE SOLDIER™*
* *
/Exclusive Multiplayer Beta Available This Summer/
*LONDON – February 9, 2010 –* Today Ubisoft announced that /Tom Clancy™’s Ghost Recon: Future Soldier™/ is in development at Ubisoft’s Paris studio and is scheduled to be released worldwide Holiday 2010.
Created by the award-winning team behind /Tom Clancy’s Ghost Recon Advanced Warfighter^® / and /Tom Clancy’s Ghost Recon Advanced Warfighter^® 2/, the game will feature cutting-edge technology, prototype high-tech weaponry, and state-of-the-art single-player and multiplayer modes. /Tom Clancy’s Ghost Recon: Future Soldier/ will go beyond the core Ghost Recon franchise and deliver a fresh gameplay experience, with an unparalleled level of quality that will excite long-time fans and newcomers alike.
Ubisoft is offering gamers a chance to be the first to play /Tom Clancy’s Ghost Recon: Future Soldier’s/ Multiplayer Beta this summer 2010. This exclusive beta invitation will be available for a limited time to customers who purchase /Tom Clancy’s Splinter Cell Conviction/™ for the Xbox 360^® video game and entertainment system from Microsoft, which releases on 16 April 2010.
For ongoing updates about Tom Clancy™’s Ghost Recon: Future Soldier, please visit: www.GhostRecon.com<http://www.GhostRecon.com>

http://www.vg247.com/2010/02/09/ubisoft-announces-ghost-recon-future-soldier/#more-79130

pilonv1

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Re: Ghost Recon: Future Soldier
« Reply #1 on: February 09, 2010, 07:12:11 AM »
stupid name
itm

Stoney Mason

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Re: Ghost Recon: Future Soldier
« Reply #2 on: February 09, 2010, 07:14:00 AM »
stupid name

lol.

I thought the same. Sounds like something they came up with in France.


Apparently there will be a teaser video on Xbox Live later that hopefully shows some hint of gameplay.

maxy

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Re: Ghost Recon: Future Soldier
« Reply #3 on: February 09, 2010, 07:15:06 AM »
We know :D

Yeah the name is stupid(GRFS),but so is Wii,360,PS3,etc...people will get used to it
cat

pilonv1

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Re: Ghost Recon: Future Soldier
« Reply #4 on: February 09, 2010, 07:16:34 AM »
yeah the game will be great (hopefully).

GR Predator sounded better.
itm

Beezy

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Re: Ghost Recon: Future Soldier
« Reply #5 on: February 09, 2010, 07:47:55 AM »
Sounds like something DOLPH LUNDGREN :punch :punch would play.
:lol

duckman2000

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Re: Ghost Recon: Future Soldier
« Reply #6 on: February 09, 2010, 11:12:16 AM »
This can go fuck itself. Back to basics, you morons, not further into tech warfare land.

As for the name, that's the name of the military program.

edit: http://en.wikipedia.org/wiki/Future_Soldier
« Last Edit: February 09, 2010, 01:26:10 PM by duckman2000 »

duckman2000

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Re: Ghost Recon: Future Soldier
« Reply #7 on: February 09, 2010, 11:50:43 AM »
Holy shit, people elsewhere are in all seriousness accusing Ubi of "cashing in" on Modern Warfare.  :wtf

Stoney Mason

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Re: Ghost Recon: Future Soldier
« Reply #8 on: February 09, 2010, 12:25:54 PM »
As for the name, that's the name of the military program.

edit: http://en.wikipedia.org/wiki/Future_Soldier

Well that makes a bit more sense although it still sounds like a bad name.

They were always going to do essentially another take on GRAW. It was popular and its more relevant to the current market than the prior take on the series.

I liked GRAW. Played the first one a good deal although I had some issues with it. (like the matchmaking and lobby system they had)
« Last Edit: February 09, 2010, 12:37:32 PM by Stoney Mason »

Stoney Mason

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Re: Ghost Recon: Future Soldier
« Reply #9 on: February 09, 2010, 01:54:07 PM »
Meh. Here was the trailer. No actual game footage at all.


[youtube=560,345][/youtube]


Also apparently there is a Wii version coming.

Quote
Ubisoft’s just confirmed it’s developing a Ghost Recon title specifically for Wii.

Nothing else was mentioned on it other then it’ll be created just for the system, and it’ll be different then Ghost Recon: Future Soldier for PS3 and 360, which was just announced today.

No release date was announced.

duckman2000

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Re: Ghost Recon: Future Soldier
« Reply #10 on: February 09, 2010, 01:56:12 PM »
No no no fucking god damn it jävla fucking helvete

Active camo god damn it kuk fitta satan

Beezy

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Re: Ghost Recon: Future Soldier
« Reply #11 on: February 09, 2010, 02:06:31 PM »
Meh. Here was the trailer. No actual game footage at all.
I'm tired of this shit.

Stoney Mason

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Re: Ghost Recon: Future Soldier
« Reply #12 on: February 09, 2010, 02:12:52 PM »
Meh. Here was the trailer. No actual game footage at all.
I'm tired of this shit.

That's just the way the industry runs now.

You make an announcement of an announcement. Your first trailer then announces the game. And you slowly dribble out information for months until it releases.

At least this has a beta. You'll know everything you need to know by summer I suppose.

Cormacaroni

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Re: Ghost Recon: Future Soldier
« Reply #13 on: February 10, 2010, 10:47:18 AM »
I like Ghost Recon: Advanced Warfighter 3: Future Soldier better.
vjj

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Re: Ghost Recon: Future Soldier
« Reply #14 on: February 10, 2010, 11:04:28 AM »
Day 1
can't wait to try all the prototype future weapons and gadgets etc
the more AAA blockbuster shooters the better
multi-player is gonna be amazing too
hey

The Fake Shemp

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Re: Ghost Recon: Future Soldier
« Reply #15 on: February 10, 2010, 11:05:53 AM »
GHOST RECON: ADVANCED WARFIGHTER IV: FUTURE SOLDIER: SPACE WARFARE will be the best.
PSP

The Fake Shemp

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Re: Ghost Recon: Future Soldier
« Reply #16 on: February 10, 2010, 11:10:22 AM »
It's been run into the ground because it's using high-tech warfare?
PSP

duckman2000

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Re: Ghost Recon: Future Soldier
« Reply #17 on: February 10, 2010, 11:15:22 AM »
It's been run into the ground because it's using high-tech warfare?

That's all it is, tech. You fight dudes with a bunch of tech, with the legacy Ghost Recon aspect placed far in the background. GRAW was good in multi and co-op precisely because that tech shit was auxiliary. Basically, Red Storm made a reasonably proper GR, Ubisoft made Ghost Recon Holodeck. I'm sure this will be a good game, but it's not like there is a drought of tech-heavy shooters. Barebones tactical shooters, on the other hand, are pretty much all gone.

Day 1
can't wait to try all the prototype future weapons and gadgets etc
the more AAA blockbuster shooters the better
multi-player is gonna be amazing too

I'd be more impressed by that shit if the prototypes featured in the previous games hadn't pretty much all been ditched at the planning or prototype stages.
« Last Edit: February 10, 2010, 11:20:33 AM by duckman2000 »

demi

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Re: Ghost Recon: Future Soldier
« Reply #18 on: February 10, 2010, 11:17:05 AM »
Looks amazing, can't wait to play it. Ghost Recon is playable again. Woot
fat

demi

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Re: Ghost Recon: Future Soldier
« Reply #19 on: February 10, 2010, 11:18:10 AM »
Altogether is a real GR fan I can see how he is furious over this.

Basically the franchise has been ran into ground by UbiSoft.

No he's not. He's just making a stink, like -every- -single- game- -released- -in- -the- -past- -year-.

I've played more GR than him, and this looks amazing and what the series needed.
fat

duckman2000

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Re: Ghost Recon: Future Soldier
« Reply #20 on: February 10, 2010, 11:30:12 AM »

duckman2000

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Re: Ghost Recon: Future Soldier
« Reply #21 on: February 10, 2010, 11:36:38 AM »
Well, it looks like the GRAW boxes.

But in the future.


The Fake Shemp

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Re: Ghost Recon: Future Soldier
« Reply #22 on: February 10, 2010, 11:37:40 AM »
All the military shooter cover art looks similar. Modern Warfare did not create it!
PSP

duckman2000

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Re: Ghost Recon: Future Soldier
« Reply #23 on: February 10, 2010, 11:39:33 AM »
Yeah, it sort of comes with the territory. Also see: Bad Company 2.

The Fake Shemp

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Re: Ghost Recon: Future Soldier
« Reply #24 on: February 10, 2010, 11:40:24 AM »
PROFILE SHOT OF MILITARY BADASS THAT LOOKS BADASS is nothing new.
PSP

drew

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Re: Ghost Recon: Future Soldier
« Reply #25 on: February 10, 2010, 01:18:52 PM »
stupid fake computer sounds - check

stupid gravely batman voice - check

brawndolicious

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Re: Ghost Recon: Future Soldier
« Reply #26 on: February 10, 2010, 04:34:46 PM »
It's been run into the ground because it's using high-tech warfare?
That's all it is, tech. You fight dudes with a bunch of tech, with the legacy Ghost Recon aspect placed far in the background. GRAW was good in multi and co-op precisely because that tech shit was auxiliary. Basically, Red Storm made a reasonably proper GR, Ubisoft made Ghost Recon Holodeck. I'm sure this will be a good game, but it's not like there is a drought of tech-heavy shooters. Barebones tactical shooters, on the other hand, are pretty much all gone.
The only GR games I've played are the two on the 360 but the only "tech" I remember using regularly was the UAV, and that felt sort of necessary with all the open fields you had to run across.

drew

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Re: Ghost Recon: Future Soldier
« Reply #27 on: February 10, 2010, 04:41:30 PM »
wrong thread

duckman2000

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Re: Ghost Recon: Future Soldier
« Reply #28 on: February 10, 2010, 04:42:23 PM »
The UAV was part of the whole crosscom thing. You control the UAV and other vehicles, see stuff from the perspective of your team mates, locate enemies and even keep tabs on their health level, and whatnot. GRAW was all about that, to the point where it felt more like a clunky RTS than a shooter, least of all one of the GR sort. Combined with the air support thing, there wasn't much of a "ghost" feel to any of it.

I can deal with the techno stuff, but I was hoping that it'd be reigned in a bit and made into auxiliary features as opposed to main attractions and gameplay tools.

brawndolicious

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Re: Ghost Recon: Future Soldier
« Reply #29 on: February 10, 2010, 04:46:54 PM »
The UAV was part of the whole crosscom thing. You control the UAV and other vehicles, see stuff from the perspective of your team mates, locate enemies and even keep tabs on their health level, and whatnot. GRAW was all about that, to the point where it felt more like a clunky RTS than a shooter, least of all one of the GR sort. Combined with the air support thing, there wasn't much of a "ghost" feel to any of it.

I can deal with the techno stuff, but I was hoping that it'd be reigned in a bit and made into auxiliary features as opposed to main attractions and gameplay tools.
yeah the micromanaging and the lack of stealth were definitely problems, especially in GRAW2.  It sounds like they're going to reboot the franchise again though so hopefully they'll address those problems.

duckman2000

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Re: Ghost Recon: Future Soldier
« Reply #30 on: February 10, 2010, 04:51:31 PM »
To their credit, GRAW2 had some insanely awesome Blackhawk gunner moments, and the battle moments were intense. And I can't wait to see what the explosions must look like in the new one.

maxy

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Re: Ghost Recon: Future Soldier
« Reply #31 on: March 09, 2010, 09:38:36 AM »
Quote
   
"The soldier of the future is an F16 on legs," announces OPM's preview, which notes that because most of the fancy tech from the last Ghost Recon is now reality (UAVs, helmet HUDs) Ubisoft's having to push the series forward in Future Solider - and it has.

The next game takes place 10-15 years after Advanced Warfighter and has the Ghosts out to stop an ultranationalist group that's managed to depose the Russian president.

As the game name suggest, the Ghost team are now packing futuristic gear like stealth cloaks (as seen in the Ghost Recon: Future Soldier trailer), armoured ground drones and exo-skeleton legs (to carry more gear).

The latter in particular is a game changer, as it means the Ghosts are now more agile and can jump, roll and generally throw themselves around the battlefield. It also opens the window for close quarters combat, which you'll be seeing a lot of in Future Soldier.

4-Player drop in, drop out co-op is promised and controversially, no squad commands what-so-ever. Character classes also play a pivotal role in the new game, with players receiving specific, unique bonuses for their chosen role (optical camo for Recon, heart sensors for Snipers, shoulder mounted missiles for Commandos).

Hmmm......
cat

duckman2000

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Re: Ghost Recon: Future Soldier
« Reply #32 on: March 09, 2010, 09:53:21 AM »
Yeah, fuck this. Halo Recon indeed.
« Last Edit: March 09, 2010, 10:03:06 AM by duckman2000 »

WrikaWrek

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Re: Ghost Recon: Future Soldier
« Reply #33 on: March 09, 2010, 10:56:50 AM »
Sounds like some badass stuff.

Go cry in the corner ducky.

The Fake Shemp

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Re: Ghost Recon: Future Soldier
« Reply #34 on: March 09, 2010, 11:05:55 AM »
I'm with Wrika. Who cares if it's not like previous incarnations if it's fun.
PSP

duckman2000

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Re: Ghost Recon: Future Soldier
« Reply #35 on: March 09, 2010, 11:09:58 AM »
Well be happy then, since hoverskating maximum strength + cloak shooters without any tactical planning options is pretty much all we get these days.

Stoney Mason

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Re: Ghost Recon: Future Soldier
« Reply #36 on: March 09, 2010, 11:14:09 AM »
This is one of the very rare times I'm slightly in agreement in with duckman.

It's a bit sad that the pressure of other games has most likely had them remove one of the unique elements that distinguished their games from others on the market. But it is what it is I guess.

I'll still play and enjoy it if its a good game. I enjoyed GRAW. But I did kind of like the ability to order my group around. That's one of the last things that set Rainbow 6 and GRAW apart.

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Re: Ghost Recon: Future Soldier
« Reply #37 on: March 09, 2010, 11:19:11 AM »
I'll give it a shot, but generally I'm with ducky.  But I'll give it a chance.  I loved GRAW even though the huge changes didn't really make it a GR game.  Goddamn did I love GRAW though.

Bebpo

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Re: Ghost Recon: Future Soldier
« Reply #38 on: March 09, 2010, 12:38:32 PM »
So it's not a squad shooter anymore, but an FPS/TPS?

Ehhhh.  I was never big on the series (finished the first one, still haven't played more than the first stage of the 2nd), but the slower paced "order people around" strategy was what made it different from your average war game and made it worth taking a look at.

I wonder if R6 will ditch squads next.

cool breeze

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Re: Ghost Recon: Future Soldier
« Reply #39 on: March 09, 2010, 12:55:09 PM »
Like with Splinter Cell Conviction, I'm fine with it being different as long as what it is now is good on its own.  I kinda wish it was a squad based game, but I'm not writing this off.  forgot these are both Ubisoft games lol

at least there is socom 4 for tactical action! right? right?

brawndolicious

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Re: Ghost Recon: Future Soldier
« Reply #40 on: March 09, 2010, 01:30:47 PM »
I don't really care too much because your squad's AI sucked, making them pretty useless as anything other than a decoy (it was nothing like R6).  Ordering the vehicles around was cool though.

Stoney Mason

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Re: Ghost Recon: Future Soldier
« Reply #41 on: March 25, 2010, 09:34:43 PM »
More CG trailers.  ::)

[youtube=560,345][/youtube]


G The Resurrected

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Re: Ghost Recon: Future Soldier
« Reply #42 on: March 25, 2010, 09:51:26 PM »
If they can give me the experience of controlling those different guys and squads in single player I'll be in heaven. I love the team oriented game play of the past few 360 ghost recon's but thought they lacked the planing and execution of the first games from pc. That video was awesome!

duckman2000

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Re: Ghost Recon: Future Soldier
« Reply #43 on: March 25, 2010, 10:15:35 PM »
If they can give me the experience of controlling those different guys and squads in single player I'll be in heaven. I love the team oriented game play of the past few 360 ghost recon's but thought they lacked the planing and execution of the first games from pc. That video was awesome!

Uh, they removed all of that. Which, given how god awful the A.I. has been in the Ghost Recon games, sounds fucking terrible.

Anyway, they sure do know a few things about marketing. That was a sexy trailer, although it's about as useful as that ODST trailer.


brawndolicious

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Re: Ghost Recon: Future Soldier
« Reply #44 on: March 25, 2010, 10:23:09 PM »
I don't know how to feel about this.  I think I'm going to like what they changed with the new Splinter Cell but this is sort of reinventing the wheel.  I don't mind if they essentially abandon the original premise of the series as long as the game is good but showing a trailer like that (where maybe 3-5 seconds are stuff you actually do in the game rather than watch during a cutscene) is making me skeptical.

Will wait and see.

demi

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Re: Ghost Recon: Future Soldier
« Reply #45 on: March 25, 2010, 10:28:28 PM »
Looks amazing, cant wait to play this worthy addition to the prestigeous Ghost Recon family
fat

Stoney Mason

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Re: Ghost Recon: Future Soldier
« Reply #46 on: March 25, 2010, 10:30:36 PM »
I don't know how to feel about this.  I think I'm going to like what they changed with the new Splinter Cell but this is sort of reinventing the wheel.  I don't mind if they essentially abandon the original premise of the series as long as the game is good but showing a trailer like that (where maybe 3-5 seconds are stuff you actually do in the game rather than watch during a cutscene) is making me skeptical.

Will wait and see.

I almost didn't even post the trailer because I hate CG trailers and think they are completely useless and one of the worst gimmicks going. As far as the actual game, as always the best situation for any game is to wait for actual gameplay or at least gameplay videos. I'm not somebody who has a slavish devotion to the original concept of Ghost Recon so the changes don't bother me.  

duckman2000

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Re: Ghost Recon: Future Soldier
« Reply #47 on: March 25, 2010, 10:45:02 PM »
 :punch

Anyway, the bit where the cloaked dude was sneaking outside the building, he looked exactly like a sniper Helghast. Also, what's the point of a cloak if you're going to have a blue flashlight in your face? It's the SC goggles all over again.

demi

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Re: Ghost Recon: Future Soldier
« Reply #48 on: March 25, 2010, 10:47:35 PM »
I'm gonna rub my clit to it as I issue orders over my microphone to my squad
fat

WrikaWrek

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Re: Ghost Recon: Future Soldier
« Reply #49 on: March 25, 2010, 11:06:09 PM »
Like i said, badass.

More CG trailers.  ::



Is this a joke?

That's real.

Stoney Mason

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Re: Ghost Recon: Future Soldier
« Reply #50 on: March 25, 2010, 11:14:00 PM »
Like i said, badass.

More CG trailers.  ::



Is this a joke?

That's real.

I meant its a live action video mixed with special effects. Its like the ODST commercial. It has nothing to do with anything in a videogame is what I meant to say.

WrikaWrek

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Re: Ghost Recon: Future Soldier
« Reply #51 on: March 25, 2010, 11:21:08 PM »
Like i said, badass.

More CG trailers.  ::



Is this a joke?

That's real.

I meant its a live action video mixed with special effects. Its like the ODST commercial. It has nothing to do with anything in a videogame is what I meant to say.

Oh ok. Still badass.

maxy

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Re: Ghost Recon: Future Soldier
« Reply #52 on: March 26, 2010, 09:53:17 AM »
Quote
    *  The game will feature split-screen cooperative play, but it's yet to be determined if it will be two or four players.
    * Soldiers in Future Soldier benefit from "load-bearing leg braces that enable them to move swiftly" even as they're covered in a ton of heavy technology.
    * Gamers can sprint to cover, slide-tackle enemies, and hurdle low obstacles thanks to their new exoskeleton.
    * A first for the series, the soldiers will have close-combat takedowns at their disposal.  The takedowns are based on various forms of martial arts.
    * The team is divided into four members, each with a different class.  The classes are: Commando, Engineer, Sniper, and Recon.
    * Commando is very similar to a standard soldier, using a rifle with multiple components and shoulder mounted rocket launcher.  Engineer has loadouts including a UAV drone which can be steered by the soldier.  Sniper features the main advantage of identifying targets.  Recon features the optical camo (invisible cloak), and will be what most gamers want to play as.  However, when not cloaked, you'll be quite distinguishable on the battlefield.
    * The game begins with "the Russian president being kidnapped by extremists, and instead of breaking out the popcorn for a cutscene, you'll be in the shoes of one of his bodyguards.  Regardless of how well you may perform during this sequence, you won't be successful, and the capture of the Russian leader is the flashpoint that kicks off what becomes a truly international campaign."
    * The game will feature quite a few different settings for the game, being much removed from the bland Mexico settings fans were used to.
    * Teammate A.I. has been much improved.  Your A.I. partners will move like they have "ten to twelve years of military training".  Instead of running in front of you, they're more prone to follow like squadmates should.
    * The partners are said to cover your flank and angles you can't always get to when you move forward.
    * With the tap of a button, you can follow your teammate automatically.  Doing this technique will allow you to focus on enemy fire, and keep an eye on your teammates back as you continue forward.  All four players can actually link up at once as well.
    * The link-up feature is available in multiplayer too.  Stand close enough to a cloaked squadmate in multiplayer, and you'll be cloaked.  Future Soldier is aiming to encourage teamwork over everything else.
    * The co-op is four players, and completely drop-in/drop-out co-op for the campaign mode.  Multiplayer is said to be 8vs8, and contains classic modes such as capture-the-flag and domination.
    * The Persistent Elite Creation system from Rainbow Six Vegas 2 will make its way into the title.  Meaning, your items in the campaign will be synchronized with those items you use in multiplayer along with your character.

http://stickskills.com/news/828/ghost-recon-future-soldier-details-revealed/
cat

demi

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Re: Ghost Recon: Future Soldier
« Reply #53 on: March 26, 2010, 10:09:57 AM »
4p co-op :bow
fat

duckman2000

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Re: Ghost Recon: Future Soldier
« Reply #54 on: March 26, 2010, 10:38:58 PM »
Screens















Don't understand why they would have to use exoskeletons to leap and slide around, it's not like they are carrying much gear.

WrikaWrek

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Re: Ghost Recon: Future Soldier
« Reply #55 on: March 26, 2010, 11:10:35 PM »
Those images are compressed to all hell.

It's all gonna be in the context, i really liked Graw, but now i'm starting to demand more from games. Put me in a scenario like black hawk down, stuff like that.

I'm start to lose the desire of killing npcs just because it's fun.

maxy

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Re: Ghost Recon: Future Soldier
« Reply #56 on: April 12, 2010, 02:44:10 PM »
cat

Stoney Mason

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Re: Ghost Recon: Future Soldier
« Reply #57 on: April 12, 2010, 03:02:31 PM »
I'm very mixed on this at the moment. Obviously the beta will help enlighten the situation a lot more.

Although 60 fps is something I like to hear. I wish more shooters on consoles targeted this benchmark.

Bebpo

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Re: Ghost Recon: Future Soldier
« Reply #58 on: April 12, 2010, 03:09:29 PM »
http://xbox360.ign.com/articles/108/1083040p1.html

60 fps

Ubi :bow2


So basically they dropped the visuals down to much worse than GRAW1/2 to get 60fps?
weird.

The textures in those screens are so so bad.  Low-res galore.

maxy

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Re: Ghost Recon: Future Soldier
« Reply #59 on: April 14, 2010, 05:33:03 AM »

Game will be Natal enabled,French people say...controller-Natal combo

Natal enabled game mode-use it to interact with the interface,give orders,etc...controller is used for aiming,etc
cat