Author Topic: L.A. Noire  (Read 34036 times)

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MyNameIsMethodis

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Re: L.A. Noire
« Reply #180 on: May 11, 2011, 05:26:46 PM »
yeah thats whats concerning me is the quality of the face stuff since that is effectively video.


fuck why can't all the consoles have the same shit
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chronovore

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Re: L.A. Noire
« Reply #181 on: May 11, 2011, 09:40:14 PM »
It would be high-larious if the facial deformation tech they're using to emote wigged the hell out and created Jabob's Ladder-type scenes. BLALALAGRRGARGGHPLPLPL! GAH DEMONIC DETECTIVES!

Akala

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Re: L.A. Noire
« Reply #182 on: May 11, 2011, 09:49:36 PM »
for some reason this game kind of came out of nowhere for me. I've seen the thread, but was too uninterested to click lol...saw a commercial tonight, and now I'm hype.

Kind of awesome being taken by surprise like that.

cool breeze

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Re: L.A. Noire
« Reply #183 on: May 11, 2011, 10:12:21 PM »
[youtube=560,345]jJG4D9m-SwQ[/youtube]

Video of side-cases outside the main cases.  Sounds like those have more action.

Himu

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Re: L.A. Noire
« Reply #184 on: May 11, 2011, 10:18:33 PM »
i want this but I'm gonna get duke nukem, dynasty warriors gundam 3 and some others instead. i'll get this around july when things are less busy. Either way, this summer is shaping up to be a better summer for games than movies. :bow
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demi

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Re: L.A. Noire
« Reply #185 on: May 12, 2011, 07:55:41 AM »
The KMart deal is confirmed - $20 coupon and free $20 game

:bow LA Noire is mine
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MyNameIsMethodis

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Re: L.A. Noire
« Reply #186 on: May 12, 2011, 04:58:18 PM »
why can't I live near a KMart or a mom and pop store  :-\
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Robo

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Re: L.A. Noire
« Reply #187 on: May 12, 2011, 05:07:30 PM »
The KMart deal is confirmed - $20 coupon and free $20 game

:bow LA Noire is mine

 :bow
obo

Stoney Mason

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Re: L.A. Noire
« Reply #188 on: May 12, 2011, 10:39:41 PM »
First 15 minutes of LA Noir. Sure to be taken down fairly quickly so get it soon if you want it.


[youtube=560,345][/youtube]

MyNameIsMethodis

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Re: L.A. Noire
« Reply #189 on: May 12, 2011, 10:44:47 PM »
ugh should i get this on ps3 or 360 fuck you rockstar
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fistfulofmetal

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Re: L.A. Noire
« Reply #190 on: May 13, 2011, 12:10:33 AM »
my gut reaction is to play the ps3 version since disc swapping is out of the question.
but i dont trust that the ps3 won't look like absolute dogshit like RDR.

so you're screwed anyway you look at it.
nat

FatalT

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Re: L.A. Noire
« Reply #191 on: May 13, 2011, 12:48:41 AM »
my gut reaction is to play the ps3 version since disc swapping is out of the question.
but i dont trust that the ps3 won't look like absolute dogshit like RDR.

so you're screwed anyway you look at it.

So far all the game videos and everything are the PS3 version and it looks fine. I think I'm going with the PS3 version.

MyNameIsMethodis

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Re: L.A. Noire
« Reply #192 on: May 13, 2011, 04:03:45 PM »
my gut reaction is to play the ps3 version since disc swapping is out of the question.
but i dont trust that the ps3 won't look like absolute dogshit like RDR.

so you're screwed anyway you look at it.

RDR didnt look like dogshit it just dindt look as nice
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MyNameIsMethodis

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Re: L.A. Noire
« Reply #193 on: May 13, 2011, 07:37:46 PM »
BM: Yeah, it is. I mean, it's a little bit different in terms of scope. Not massively. We did more desks and more cases. We still have those in the bag -- all of them we did work for, you know, like art and design. It just came to the point and was pretty obvious, like, "Are we going to do a two-layer Blu-ray and then what are we going to do, like seven Xbox 360 discs?"



wow xbox ruins another game
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FatalT

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Re: L.A. Noire
« Reply #194 on: May 13, 2011, 08:36:36 PM »
BM: Yeah, it is. I mean, it's a little bit different in terms of scope. Not massively. We did more desks and more cases. We still have those in the bag -- all of them we did work for, you know, like art and design. It just came to the point and was pretty obvious, like, "Are we going to do a two-layer Blu-ray and then what are we going to do, like seven Xbox 360 discs?"



wow xbox ruins another game

troll

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Re: L.A. Noire
« Reply #195 on: May 13, 2011, 09:14:22 PM »
Quote
1UP: So if you looked back at the original design document back when you were making the company in 2003-04, is it pretty much the same game as we see today?

BM: Yeah, it is. I mean, it's a little bit different in terms of scope. Not massively. We did more desks and more cases. We still have those in the bag -- all of them we did work for, you know, like art and design. It just came to the point and was pretty obvious, like, "Are we going to do a two-layer Blu-ray and then what are we going to do, like seven Xbox 360 discs?" But the biggest change I think was all the things we were expecting to do, like car chases and shooting and all that kind of stuff. We got tons of feedback on that and making that play well from Rockstar. And all those elements were essentially in the game. The biggest thing I think was, "Can we make the conversations into content, and part of the game?" And that wasn't in the original design. It took us a while to figure out what we really wanted to do there. Well not especially what we wanted to do, but how we wanted to present it to the player.

http://www.1up.com/previews/la-noire-interview-why-seven-years?pager.offset=2
dog

cool breeze

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Re: L.A. Noire
« Reply #196 on: May 13, 2011, 10:41:41 PM »
2 random bits of new info from people that got it early:

360 version is at least in a real multi-dvd case with slots for each DVD instead of stacked or in a paper envelope.

There is a black and white mode that attempts to mimic old noir films.

chronovore

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Re: L.A. Noire
« Reply #197 on: May 14, 2011, 04:18:04 AM »
I don't know what it is about black and white but, when playing The Saboteur's B&W areas, my "depth perception" was entirely shot. I was unable to traverse the screen's z-axis with any speed. I would miscalculate distances, turning too soon, or braking too late. It was a surprising mess.

pilonv1

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Re: L.A. Noire
« Reply #198 on: May 14, 2011, 05:39:00 AM »
I was the same, probably one of the reasons I hated it. Couldn't see shit.
itm

chronovore

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Re: L.A. Noire
« Reply #199 on: May 14, 2011, 09:04:42 AM »
Yeah, it was weird. I've always thought the black-and-white mechanic would be brilliant, but apparently I rely on a lot of visual cues from color. It was just impossible to differentiate.

I think it might work well in a 2D game, but it was balls for traveling "into the screen."

iconoclast

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Re: L.A. Noire
« Reply #200 on: May 14, 2011, 10:10:23 AM »
If Gamefly doesn't send me this, I'm gonna be mad as hell. It sounds so awesome that it's one of the few big-budget AAAAAAA games that I really want to play.
BiSH

chronovore

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Re: L.A. Noire
« Reply #201 on: May 14, 2011, 10:19:29 AM »
You could buy it. I mean, why not support Hollywood gaming (in this case, literally) once in a while?

Eel O'Brian

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Re: L.A. Noire
« Reply #202 on: May 14, 2011, 11:18:40 AM »

There is a black and white mode that attempts to mimic old noir films.

sounds cool, but the problem is when films/tv/games are made with color in mind flipping it over to black and white just makes everything look like a murky xerox copy
sup

Stoney Mason

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Re: L.A. Noire
« Reply #203 on: May 14, 2011, 11:28:12 AM »
I think Limbo works great in black white but that's because the whole game has a minimalist art style. I love black and white movies and photography but I'm not sure a game like LA Noir has been designed around black and white although it would be interesting to try out the mode.

demi

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Re: L.A. Noire
« Reply #204 on: May 14, 2011, 11:36:20 AM »
I removed LA Noire from my queue, gonna pick it up on Friday when I get paid.
fat

iconoclast

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Re: L.A. Noire
« Reply #205 on: May 14, 2011, 01:35:25 PM »
You could buy it. I mean, why not support Hollywood gaming (in this case, literally) once in a while?

I try to only buy games (at full price) that could keep me busy for a long time. I'll probably never play this game again after going through the story and maybe getting 100% completion (if the side content is interesting).
BiSH

Stoney Mason

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Re: L.A. Noire
« Reply #206 on: May 15, 2011, 03:11:22 AM »

MyNameIsMethodis

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Re: L.A. Noire
« Reply #207 on: May 15, 2011, 01:00:01 PM »


:lol 360
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maxy

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Re: L.A. Noire
« Reply #208 on: May 15, 2011, 01:06:33 PM »
cat

MyNameIsMethodis

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Re: L.A. Noire
« Reply #209 on: May 15, 2011, 01:07:46 PM »
thats a fake image, because it's not a capture of the PS3 one, it's a capture of the original trialer released (Oritentation) remade as "PS3", also the 360 picture is fake too, because the xbox notifier is a way lesser resolution than the actual screenshot and it has pixel diffusion around the edges


whilst my picture is actually true  :lol :lol :lol
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MyNameIsMethodis

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Re: L.A. Noire
« Reply #210 on: May 15, 2011, 01:08:47 PM »
http://www.neogaf.com/forum/showpost.php?p=27828509&postcount=1912

maxxy owned  :lol :lol :lol

xbots once again get the least desirable version  :lol :lol :lol
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Himu

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Re: L.A. Noire
« Reply #211 on: May 15, 2011, 01:12:07 PM »
Are you being serious, kosma? Because the pics stoney posted look fine to me.
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Stoney Mason

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Re: L.A. Noire
« Reply #212 on: May 15, 2011, 10:58:43 PM »
Quote
3) How Hard Do You Want Your Hardboiled?
"L.A. Noire allows you to tailor your game experience at any point during the game. A large part of what we worked on was accessibility, and to that end we have a few subtle underlying systems that assist the Player such as music indicating when all of the clues have been discovered, Player head tracking to clues or sounds that will suggest proximity to a clue. Many of these options can be turned off if you feel like giving yourself a bit more of a challenge. I personally like to play the game with the Clue Music hint On, but the Clue proximity hints Off."

I think I'll turn off the proximity thing.


http://ps3.ign.com/articles/116/1167736p1.html

Also first 40 mintues of the game.

http://www.gameanyone.com/video/313168
« Last Edit: May 15, 2011, 11:09:24 PM by Stoney Mason »

MyNameIsMethodis

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Re: L.A. Noire
« Reply #213 on: May 15, 2011, 11:24:38 PM »
we'll findo ut tommorow which version is best
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pilonv1

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Re: L.A. Noire
« Reply #214 on: May 16, 2011, 12:23:54 AM »
Needs a PC version :(
itm

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Re: L.A. Noire
« Reply #215 on: May 16, 2011, 12:34:10 AM »
Needs a PC version :(

So does RDR, but Rockstar doesn't care about the PC anymore, apparently.
dog

chronovore

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Re: L.A. Noire
« Reply #216 on: May 16, 2011, 01:17:33 AM »
They probably just like money.

FatalT

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Re: L.A. Noire
« Reply #217 on: May 16, 2011, 01:28:16 AM »
So what's the verdict then? PS3 or Xbox 360 version? I'm still leaning towards the PS3 version because of the single disc. TELL MEEEEEE!

MyNameIsMethodis

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Re: L.A. Noire
« Reply #218 on: May 16, 2011, 01:32:55 AM »
well it was lead developed on PS3 for months before a 360 version was even planned (like FF13) so one owuld presume it would look better on PS3
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Re: L.A. Noire
« Reply #219 on: May 16, 2011, 01:33:49 AM »
Chance are pretty good that you will neither notice any difference nor care.
dog

pilonv1

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Re: L.A. Noire
« Reply #220 on: May 16, 2011, 01:34:46 AM »
360 has better controller and cheeves. Plus the PSX throwback of disc changing

What more could you want?
itm

FatalT

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Re: L.A. Noire
« Reply #221 on: May 16, 2011, 01:35:19 AM »
Sounds good. Really it boils down to how much swapping a disc bothers you.

Himu

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Re: L.A. Noire
« Reply #222 on: May 16, 2011, 02:33:53 AM »
glad i'm not the only one who is really fond of disc swapping. i got a chubby when LO was 4 discs.
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HyperZoneWasAwesome

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Re: L.A. Noire
« Reply #223 on: May 16, 2011, 03:53:48 AM »
doesn't the PS3 version have just a little bit extra content?  Like one or two more cases or some such.

maxy

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Re: L.A. Noire
« Reply #224 on: May 16, 2011, 04:17:20 AM »
So what's the verdict then? PS3 or Xbox 360 version? I'm still leaning towards the PS3 version because of the single disc. TELL MEEEEEE!
I'm playing the game,it looks great.One of the better looking open world games,high production values.Game is apparently 720p 2xMSAA on 360,if that matters anything to you.

Performance is fine,not without dips that my hawk eye notices but in line or better than other open world games.Gameplay is unaffected,the game is easy and very casual to play.It just forces you to think.

I'm sure that DF will dissect the game in a day or two.

cat

maxy

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Re: L.A. Noire
« Reply #225 on: May 16, 2011, 04:38:31 AM »
Yes,it feels very different from other open world games.It all depends how interesting the cases will be though.
Had one that got me really intrigued,everybody had a motive and it wasn't clear what happened...outcome was pretty funny

Only played like 2-3 hours though
cat

maxy

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Re: L.A. Noire
« Reply #226 on: May 16, 2011, 04:48:16 AM »
Game doesn't like rampage,you are a cop.

Story is about you solving the cases and going up the ranks.There are flashbacks about your past,usually after you solve the case.
cat

Herr Mafflard

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Re: L.A. Noire
« Reply #227 on: May 16, 2011, 08:05:31 AM »
goddamn L.A. Noire's main theme owns

[youtube=560,345]E2Bh68ZAZm4[/youtube]

Eel O'Brian

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Re: L.A. Noire
« Reply #228 on: May 16, 2011, 09:53:06 AM »
i wish i had some money, i'm gonna miss all the cool preorder stuff :(
sup

Robo

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Re: L.A. Noire
« Reply #229 on: May 16, 2011, 10:39:07 AM »
Game doesn't like rampage,you are a cop.

Story is about you solving the cases and going up the ranks.There are flashbacks about your past,usually after you solve the case.

Seeing as how you don't rampage, is there anything sandbox-y about the game at all?  Or are the open world elements just there as a means to solve cases in a relatively non-linear fashion?
obo

Brehvolution

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Re: L.A. Noire
« Reply #230 on: May 16, 2011, 10:48:53 AM »
i wish i had some money, i'm gonna miss all the cool preorder stuff :(

Same.  :'(
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cool breeze

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Re: L.A. Noire
« Reply #232 on: May 16, 2011, 12:07:05 PM »
usually how long does it takes for the comparisons to show up?

edit: gaf is posting snippits from reviews

Quote from: giantbomb
Having spent a lot of time with both versions of L.A. Noire, the PlayStation 3 game is the clear-cut winner. Both versions of the game look fantastic, but there were a few instances of painful frame rate drops and objects drawing in too slowly on the Xbox that didn't exist on the PS3. Also, the shadows look a bit more jagged. This is splitting hairs since, both games look good enough that you should just get the one on the platform you prefer, though the PS3 also has the added benefit of being on a single disc to the Xbox's three, and includes an exclusive downloadable case (which I didn't get to try, and you probably won't be able to play either until the PlayStation Store is back online).
Quote from: IGN
The Xbox 360 version has a few performance issues. While both versions have occasional framerate issues, L.A. Noire on X360 has more notable problems. It's not enough to take away from the game, but if choosing between the two, PS3 has fewer technical issues.

methodis :bow2
« Last Edit: May 16, 2011, 12:17:18 PM by Linkzg »

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Re: L.A. Noire
« Reply #233 on: May 16, 2011, 12:20:29 PM »
IGN review is interesting, since it's far less glowing than I figured it would be.
dog

Stoney Mason

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Re: L.A. Noire
« Reply #234 on: May 16, 2011, 12:53:55 PM »
IGN review is interesting, since it's far less glowing than I figured it would be.

The IGN review actually seems darn balanced on the face of it.

I think I'm really going to like this game because it reminds me of a modern ancestor to the Police Quest games which I've always wanted. All the talking head stuff for me will be enjoyable. I was always most fearful that they would be afraid to embrace this style of game and steer it more towards action but it honestly seems to be heavy on the story and police stuff which is want I wanted.


[youtube=560,345][/youtube]

 :bow2
« Last Edit: May 16, 2011, 01:30:15 PM by Stoney Mason »

demi

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Re: L.A. Noire
« Reply #235 on: May 16, 2011, 01:41:51 PM »
Jim Sterling gave it a 9, dude is usually on the money with his reviews... can't wait to buy it
fat

Sho Nuff

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Re: L.A. Noire
« Reply #236 on: May 16, 2011, 01:49:41 PM »
K-rad, will pick up the PS3 version post-price drop

FatalT

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Re: L.A. Noire
« Reply #237 on: May 16, 2011, 02:58:03 PM »
Reviews have confirmed my desire to pick up the PS3 version. 9 more hours until the midnight launch at Best Buy! Woo!

Brehvolution

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Re: L.A. Noire
« Reply #238 on: May 16, 2011, 04:01:56 PM »
Quote
3) How Hard Do You Want Your Hardboiled?
"L.A. Noire allows you to tailor your game experience at any point during the game. A large part of what we worked on was accessibility, and to that end we have a few subtle underlying systems that assist the Player such as music indicating when all of the clues have been discovered, Player head tracking to clues or sounds that will suggest proximity to a clue. Many of these options can be turned off if you feel like giving yourself a bit more of a challenge. I personally like to play the game with the Clue Music hint On, but the Clue proximity hints Off."

I think I'll turn off the proximity thing.


http://ps3.ign.com/articles/116/1167736p1.html

Also first 40 mintues of the game.

http://www.gameanyone.com/video/313168

I watched the first 40 min. segment and it's pretty cool. The 'vast city' doesn't have too many people walking around. I"ll wait until it's under $50 on Amazon.
©ZH

maxy

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Re: L.A. Noire
« Reply #239 on: May 16, 2011, 04:51:04 PM »
Game doesn't like rampage,you are a cop.

Story is about you solving the cases and going up the ranks.There are flashbacks about your past,usually after you solve the case.

Seeing as how you don't rampage, is there anything sandbox-y about the game at all?  Or are the open world elements just there as a means to solve cases in a relatively non-linear fashion?

While you drive around,optional missions(police radio) pop up...you can ignore or follow
During investigation you can chose what location to visit first or go back to previously visited location.Good thing because sometimes evidence found one one location incriminates people on other locations.
cat