Author Topic: L.A. Noire  (Read 33901 times)

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MyNameIsMethodis

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Re: L.A. Noire
« Reply #240 on: May 16, 2011, 04:51:52 PM »
:bow best on ps3
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maxy

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Re: L.A. Noire
« Reply #241 on: May 16, 2011, 04:55:37 PM »
Quote
I was always most fearful that they would be afraid to embrace this style of game and steer it more towards action but it honestly seems to be heavy on the story and police stuff which is want I wanted.

If you want action look somewhere else,this game is almost like playing some text adventure.
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Stoney Mason

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Re: L.A. Noire
« Reply #242 on: May 16, 2011, 04:57:14 PM »
Quote
I was always most fearful that they would be afraid to embrace this style of game and steer it more towards action but it honestly seems to be heavy on the story and police stuff which is want I wanted.

If you want action look somewhere else,this game is almost like playing some text adventure.

Very happy about it. There are plenty of games of this style that embrace (or at least try to embrace) the action side. We don't need another.
« Last Edit: May 16, 2011, 05:07:31 PM by Stoney Mason »

maxy

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Re: L.A. Noire
« Reply #243 on: May 16, 2011, 05:06:06 PM »
Solving the case is the main thing here,action usually comes at the end(some chase sequence,shootout...),clunky like GTA4 and nothing really hard so far...good checkpoints

So far it has been mostly about detective work,little action.
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pilonv1

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Re: L.A. Noire
« Reply #244 on: May 16, 2011, 08:29:36 PM »
IGN review is interesting, since it's far less glowing than I figured it would be.

Someone else got the exclusive then.
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chronovore

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Re: L.A. Noire
« Reply #245 on: May 16, 2011, 10:33:27 PM »
I watched the first 40 min. segment and it's pretty cool. The 'vast city' doesn't have too many people walking around. I"ll wait until it's under $50 on Amazon.

That's the weirdest reason for waiting for a price break that I've ever read.

The Sceneman

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Re: L.A. Noire
« Reply #246 on: May 17, 2011, 12:04:37 AM »
lol. I'm assuming the points aren't really connected
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ManaByte

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Re: L.A. Noire
« Reply #247 on: May 17, 2011, 12:32:53 AM »
IGN review is interesting, since it's far less glowing than I figured it would be.

Someone else got the exclusive then.

No, Hilary is just an idiot and is running the entire network into the ground.
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Great Rumbler

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Re: L.A. Noire
« Reply #248 on: May 17, 2011, 01:00:40 AM »
For giving a game an 8.5?  :wtf
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Stoney Mason

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Re: L.A. Noire
« Reply #249 on: May 17, 2011, 01:06:51 AM »
People will always bitch about reviews. Whether they are too high or too low. The only reviews that people like are the ones that validate their own opinions.

Phoenix Dark

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Re: L.A. Noire
« Reply #250 on: May 17, 2011, 01:28:42 AM »
jeez the game sure looks ugly in the commercials I keep seeing. I've heard it's the most important videogame for the medium since Wii Sports though, so I'll have to give it a shot
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The Sceneman

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Re: L.A. Noire
« Reply #251 on: May 17, 2011, 01:30:14 AM »
yeah let us know if you actually play it or something. Or anything else that has been released in the past 5 years
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Stoney Mason

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Re: L.A. Noire
« Reply #252 on: May 17, 2011, 01:30:53 AM »
I've heard it's the most important videogame for the medium since Wii Sports though, so I'll have to give it a shot

The people who are telling you that are dumb and if that's your impression going in you are bound to be disappointed. And this comes from someone who is pretty excited to play the game.

MyNameIsMethodis

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Re: L.A. Noire
« Reply #253 on: May 17, 2011, 09:28:59 AM »
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Herr Mafflard

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Re: L.A. Noire
« Reply #254 on: May 17, 2011, 10:05:32 AM »
http://www.lensoftruth.com/head2head-l-a-noire-screenshot-comparison/2/

xbox 360  :lol :lol

shadows are more defined (also seems like SSAO is enabled) in the ps3 version,

however textures are sharper in the 360 version - as always ps3 version has that weird out of focus smudge filter

ps3 wins this round, but not by much

demi

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Re: L.A. Noire
« Reply #255 on: May 17, 2011, 10:14:11 AM »
I clicked that link, and as the page was loading, I thought to myself - wait, I'm not poor. I could buy both if I wanted. LOL

So I closed the window.
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MyNameIsMethodis

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Re: L.A. Noire
« Reply #256 on: May 17, 2011, 10:14:51 AM »
there are buildingsi n the ps3 one that arent even in the 360 one  :lol :lol
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bork

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Re: L.A. Noire
« Reply #257 on: May 17, 2011, 10:17:23 AM »
jeez the game sure looks ugly in the commercials I keep seeing. I've heard it's the most important videogame for the medium since Wii Sports though, so I'll have to give it a shot

Yeah, sure it is.  It's a Rockstar game so I'll just wait to find out if it's actually worth playing, or if I should go ahead and ignore it as usual and wait for Saint's Row The Third instead.
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Herr Mafflard

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Re: L.A. Noire
« Reply #258 on: May 17, 2011, 10:18:46 AM »
PD is trolling as usual, he'll never play it

demi

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Re: L.A. Noire
« Reply #259 on: May 17, 2011, 10:20:41 AM »
I'm gonna have to avoid this thread, I want to go in this game virgin.
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chronovore

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Re: L.A. Noire
« Reply #260 on: May 17, 2011, 11:04:49 AM »
jeez the game sure looks ugly in the commercials I keep seeing. I've heard it's the most important videogame for the medium since Wii Sports though, so I'll have to give it a shot

Yeah, sure it is.  It's a Rockstar game so I'll just wait to find out if it's actually worth playing, or if I should go ahead and ignore it as usual and wait for Saint's Row The Third instead.

You will be a richer and happier man for it.

But I don't think they're really targeting the same user experience.

ManaByte

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Re: L.A. Noire
« Reply #261 on: May 17, 2011, 11:24:25 AM »
Played for 2 hours after getting it at midnight. It's Police Quest: The 40's, which isn't a bad thing at all.
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Sho Nuff

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Re: L.A. Noire
« Reply #262 on: May 17, 2011, 11:27:55 AM »
How much shootin' and drivin' is there? Because I'm generally sick of both of those things, no matter how polished

ManaByte

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Re: L.A. Noire
« Reply #263 on: May 17, 2011, 11:55:29 AM »
How much shootin' and drivin' is there? Because I'm generally sick of both of those things, no matter how polished

You only have to really drive in the beginning tutorial cases. You can instant-travel to most destinations. I know there are occasional car chases, but if you instant-travel; that'll be all the driving you're forced to do.

Shooting is rare too. It's more of an adventure game. I think that's going to hurt it though as the console kiddies are expecting GTA: 1940's and it's nothing like that.
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Sho Nuff

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Re: L.A. Noire
« Reply #264 on: May 17, 2011, 11:58:09 AM »
Shit. This sounds right up my alley. Will buy at the first price drop (have a lot of books to read, burned out on gaming now)

MyNameIsMethodis

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Re: L.A. Noire
« Reply #265 on: May 17, 2011, 12:40:34 PM »
anyone got any tips for reading people because im having trouble telling if anyone slightly attractive is lieing  :'(
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ManaByte

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Re: L.A. Noire
« Reply #266 on: May 17, 2011, 12:59:39 PM »
The only shooting I've had to do outside of the tutorial cases was in the random street crimes you find while driving around. The times when I had to draw my gun in an actual case I was able to stop the guy by holding the aim on him, which triggers a warning shot (cinema).

The only driving I was forced to do was a chase in the third case, but that part was actually optional and I could've solved the case without even going after that guy. I only did it to see if I could get some exp out of it.
« Last Edit: May 17, 2011, 01:02:39 PM by ManaByte »
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demi

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Re: L.A. Noire
« Reply #267 on: May 17, 2011, 01:01:21 PM »
Game sounds hot... more impressions that arent spoiler, Mana.
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ManaByte

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Re: L.A. Noire
« Reply #268 on: May 17, 2011, 01:25:16 PM »
One thing I like is that unlike Midnight Club: LA that tried to recreate all of LA but shrink it, the game just takes a big slice out of LA and built it to scale. There's the Hollywood area to the north, Wilshire in the middle, and then Central. The farthest to the NW you can go is La Brea and the farthest SE you can go is the LA River.
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ManaByte

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Re: L.A. Noire
« Reply #269 on: May 17, 2011, 01:47:25 PM »
Another thing: Don't play in B&W your first playthrough. It doesn't make you cooler like Amir0x thinks and color does play a minor part in the game and you can miss things playing it in B&W. It's just a gimmick.
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ManaByte

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Re: L.A. Noire
« Reply #270 on: May 17, 2011, 03:06:30 PM »
Just did a case with driving, and a big shootout, but it was a pretty awesome payoff.

Someone from Lost just showed up too.
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cool breeze

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Re: L.A. Noire
« Reply #271 on: May 17, 2011, 03:21:24 PM »
uh, so how are you supposed to download the DLC for the PS3 verison? is the ps3 store up yet?

demi

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Re: L.A. Noire
« Reply #272 on: May 17, 2011, 03:26:20 PM »
Apparently this game is "episodic" so you can replay cases, so you dont have to worry about missable achievements, can enjoy the story then go back and mop up.
fat

Stoney Mason

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Re: L.A. Noire
« Reply #273 on: May 17, 2011, 03:33:17 PM »
Got my copy in from gamefly. Gonna be busy with this and the Witcher now. Good week for games.

MyNameIsMethodis

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Re: L.A. Noire
« Reply #274 on: May 17, 2011, 03:36:54 PM »
game is so hard during investigations  :'(
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maxy

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Re: L.A. Noire
« Reply #275 on: May 17, 2011, 03:44:06 PM »
no it's not,you just suck as usual
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MyNameIsMethodis

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Re: L.A. Noire
« Reply #276 on: May 17, 2011, 03:46:35 PM »
i'm sorry im not some asperger who looks at people so closely as to tell if they're lieing or not  ::) ::) ::)

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drew

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Re: L.A. Noire
« Reply #277 on: May 17, 2011, 04:01:07 PM »
lying*

demi

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Re: L.A. Noire
« Reply #278 on: May 17, 2011, 04:05:53 PM »
Methodis is too used to being blatantly obvious... he is thrown for a loop when someone is actually trying
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ManaByte

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Re: L.A. Noire
« Reply #279 on: May 17, 2011, 04:20:42 PM »
Apparently this game is "episodic" so you can replay cases, so you dont have to worry about missable achievements, can enjoy the story then go back and mop up.

Yea and most achievements are pretty easy. The only ones that take a while are the drive x number of miles and kill 100 enemies (since shooting is rare).
CBG

fistfulofmetal

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Re: L.A. Noire
« Reply #280 on: May 17, 2011, 06:17:37 PM »
http://www.giantbomb.com/quick-look-la-noire/17-4133/

welp that sold me. buying the game now
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Sho Nuff

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Re: L.A. Noire
« Reply #281 on: May 17, 2011, 07:00:03 PM »
$15 credit at Amazon? Get in my belleh, PS3 version

ManaByte

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Re: L.A. Noire
« Reply #282 on: May 17, 2011, 07:39:46 PM »
More chases as the game progresses, but it's still great.
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ManaByte

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Re: L.A. Noire
« Reply #283 on: May 17, 2011, 08:09:25 PM »
The Social Club website has a map that shows where all the discoverables are in the game (Landmarks, Street Crimes, Newspapers, Film Reels)
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ManaByte

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Re: L.A. Noire
« Reply #284 on: May 17, 2011, 08:14:15 PM »
BTW I'm at the 50% point now.
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MyNameIsMethodis

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Re: L.A. Noire
« Reply #285 on: May 17, 2011, 08:32:54 PM »
thank you for letting us know your progress it is right up there with important parts in manabytes life that the forum loves to know starting with:
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Cormacaroni

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Re: L.A. Noire
« Reply #286 on: May 17, 2011, 08:45:34 PM »
Shit. This sounds right up my alley. Will buy at the first price drop (have a lot of books to read, burned out on gaming now)

:bow
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Stoney Mason

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Re: L.A. Noire
« Reply #287 on: May 17, 2011, 08:59:02 PM »
Played about an  hour or two. I'm digging it so far. The action is terrible but the cop work is great fun which is what I expected and a pretty smart move for Team Bondi. The Getaway sucked in the action department too so making the game about the non-action parts was a smart strategy. And yeah. This is like a modern day interpretation of police quest which is what I've always wanted.

cool breeze

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Re: L.A. Noire
« Reply #288 on: May 17, 2011, 10:30:32 PM »
I did the tutorial (or first hour).  I'm hoping stuff past this isn't as rigid.  I'd like it to be more like Heavy Rain where any answer is the 'right' answer, even if it's not the one the game wants.  The tutorial bits instafail you for picking doubt when you should have done lie.  Seems neat if it does pan out.

the action is pretty bad, yeah.  the driving model is soooo loose and there is no weight, which is especially bad because Mafia made old timey cars feel authentic.  the shooting/punching/chasing could get more exciting, but I almost want to praise Heavy Rain more for turning all the action scenes into dynamic QTEs.  That's twice I've praised Heavy Rain in relation to this game.  It's just that the execution of Heavy Rain for this type of game seems right whereas the content of LA Noire will probably be boatloads better.  I hardly have to context to make these claims yet.

also, the game does kinda look bad outside of the faces.  RDR was a really nice looking game; this is kinda dull and flat. but to be fair, the faces are incredible. 

I don't mean to seem negative.  again, only an hour in and I'm liking it so far.

Stoney Mason

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Re: L.A. Noire
« Reply #289 on: May 17, 2011, 11:06:04 PM »
The action is pretty terrible. Doing them heavy rain style probably would have been an improvement.

The Sceneman

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Re: L.A. Noire
« Reply #290 on: May 17, 2011, 11:29:48 PM »
this game sounds totally awesome, but I've got other stuff to play atm so I'll pick it up in a couple of months

and LMAO at the exclusive PS3 content being unavailable
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MyNameIsMethodis

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Re: L.A. Noire
« Reply #291 on: May 18, 2011, 12:41:23 AM »
it still looks and runs better on ps3, though if apparently the 360 has even worse draw distance it must look fuck ugly because at times buildings pop in and out of thin air at the flick of the camera stick on the PS3 version.


does anyone have any tips for tells? I got 1/4 on a series of questions :qq. I think it's because they give you truth, doubt, and lie. Doubt isn't really a medium as its more of "accuse".
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FatalT

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Re: L.A. Noire
« Reply #292 on: May 18, 2011, 01:03:37 AM »
Holy hell this game is amazing. I'm up to like the 3rd or 4th case but like Methodis, I'm horrible at telling whether people are lying or not. I have my girlfriend helping me out and she usually guesses them better than I do.

Stoney Mason

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Re: L.A. Noire
« Reply #293 on: May 18, 2011, 01:11:02 AM »
So I played maybe three or 4 hours this evening. It's good. But I also understand some of the flaws the IGN review talks about.

This is really and truly an adventure game. The more you play the more obvious (and repeated) the structure becomes where you realize this. I mean this is a hybrid of the old Police Quest games and Phoenix Wright interspersed with some GTA style action sequences.  This game has a lot more in common with the Police Quest and Phoenix Wright than GTA or any open world game. In fact the open world nature of the game is phony in a sense.

One of my issues in the game is that it inherits some of the same flaws as adventure games do in the sense that the process can become tedious sometimes as you know what to do but you have to jump through a linear set of hurdles to get them done (Although LA Noir gives you a chance to bypass this by properly pressing certain witnesses which will cut down your investigation time a lot). The other issue I have is that you sometimes have to think like the game writers want you to think to solve situations. Like there have been a few times where I knew a person was lying and I presented some evidence but the game wanted another piece of evidence. The only difference being that I made a wrong assumption about where the writers wanted me to steer the conversation although I felt the evidence I presented was correct also.

So I think its good and enjoyable especially if you like adventure games or cop procedural type stuff but I am kinda surprised at how crazy high the reviews are. I think they are over-rewarding it a bit for being "different" rather than judging it completely on its own merits. That being said I'm only like 3 or so hours in so maybe the rest of it breaks the formula a bit more.

But it is a fun game. Being a cop and interviewing people and collecting evidence is good stuff in this game. It does make you feel like a cop. I also love the music score that plays like a well done movie.
« Last Edit: May 18, 2011, 01:21:01 AM by Stoney Mason »

Stoney Mason

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Re: L.A. Noire
« Reply #294 on: May 18, 2011, 01:19:42 AM »
As far as telling when people are lying I haven't really had too much of an issue with that. They tend to give sort of obvious tells. The only trouble I have is deciding between doubt or lie sometimes because I struggle with what they consider to be the right evidence for a lie.

AdmiralViscen

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Re: L.A. Noire
« Reply #295 on: May 18, 2011, 03:49:27 AM »
So should I get the ps3 version?

MyNameIsMethodis

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Re: L.A. Noire
« Reply #296 on: May 18, 2011, 11:35:07 AM »
i'm sorry im not some asperger who looks at people so closely as to tell if they're lieing or not  ::) ::) ::)



funny thing is one of the symptoms of aspergers and other autism spectrum disorders is having difficulty reading people's subtle visual cues such as facial expressions and body language

sooooo actually it's increasingly likely that you in fact are the aspergers

thatsthejoke
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AdmiralViscen

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Re: L.A. Noire
« Reply #297 on: May 18, 2011, 11:44:02 AM »
Stop breaking character you fucking moron

Re: L.A. Noire
« Reply #298 on: May 18, 2011, 01:43:15 PM »
Those who are on the fence or are waiting for a price drop, Redbox is carrying LA Noire.
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maxy

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Re: L.A. Noire
« Reply #299 on: May 18, 2011, 04:39:39 PM »
http://support.rockstargames.com/entries/20127883-ps3s-shutting-themselves-off-while-playing-l-a-noire


Quote
We have received some reports of PS3s overheating while playing L.A. Noire or beeping three times before shutting down/turning themselves off, mostly on older 60GB and 80GB fat models.

Primary reports seem to be that updating to firmware 3.61 will cause PlayStations to overheat. There have been various reports of this on a few different games now, all reporting their PS3s turning off or "Red Lighting" after having installed 3.61. This can range from games randomly freezing to PS3s turning off anywhere between 30 mins use to 2 hours. We have confirmed locally that multiple games (Rockstar and non-Rockstar) overheat or freeze only when 3.61 is installed.

At this time we are recommending contacting Sony directly to report the overheating issue. However, this is not the end of our support; we are continuing to test L.A. Noire on all firmware versions and hardware models to isolate the issues and see what can be done. As always, we will update this article as soon as we have updates

lol?
cat