Author Topic: L.A. Noire  (Read 33948 times)

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pilonv1

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Re: L.A. Noire
« Reply #360 on: May 21, 2011, 10:06:42 AM »
By the time you get to homicide the game is nothing like his complaint.

I seriously wonder what people thought they were getting with this game.
itm

ManaByte

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Re: L.A. Noire
« Reply #361 on: May 21, 2011, 10:18:38 AM »
By the time you get to homicide the game is nothing like his complaint.

I seriously wonder what people thought they were getting with this game.

They thought they were getting GTA in the 40s because it's being marketed as a Rockstar game. Just like they got GTA in the Old West with RDR. Having Rockstar release it may hurt it just on the brand alone and what people expect from it.
CBG

Stoney Mason

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Re: L.A. Noire
« Reply #362 on: May 21, 2011, 11:18:47 AM »
I think the hardest of the hardcore knew what the game was by the release date but I'm not so sure the casual  or normal audience did since the commercials make it kinda look like GTA set in 40's. Which it is only on a superficial level. And their really wasn't a lot of info on the game until near the release date. That being said the reviews were great (perhaps a bit too kind) and I think it only helps the rockstar label diversify itself. Rockstar use to be only known as GTA. Now that have three legit franchises in Red Dead, LA Noir, and GTA. That is a much better position to be in than at the beginning of this gen. 

« Last Edit: May 21, 2011, 11:20:26 AM by Stoney Mason »

Stoney Mason

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Re: L.A. Noire
« Reply #363 on: May 21, 2011, 11:43:54 AM »
Finished it up this morning. The ending was fine imo.
spoiler (click to show/hide)
I mean it was a little too much of an action shoot-out and the acting and pacing could have been a bit better but story wise and conclusion wise it was fine. That's how noir films end.
[close]

Good game. Maybe not goty good game but definitely a good game.

fistfulofmetal

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Re: L.A. Noire
« Reply #364 on: May 21, 2011, 01:59:04 PM »
I;'m on The Studio Secretary Murder

spoiler (click to show/hide)
questioning both McCaffrey and Tiernan. For Tiernan - the very first question regarding their relationship. I've went back and redid it a few times. Truth is wrong. Doubt is wrong and there's no evidence I have captured to prove a lie. The only one is the fact that the liquor store owner says she bought some booze for her boyfriend but he says that doesnt prove anything. Did I miss some evidence somewhere?
[close]
nat

ManaByte

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Re: L.A. Noire
« Reply #365 on: May 21, 2011, 02:12:12 PM »
I;'m on The Studio Secretary Murder

spoiler (click to show/hide)
questioning both McCaffrey and Tiernan. For Tiernan - the very first question regarding their relationship. I've went back and redid it a few times. Truth is wrong. Doubt is wrong and there's no evidence I have captured to prove a lie. The only one is the fact that the liquor store owner says she bought some booze for her boyfriend but he says that doesnt prove anything. Did I miss some evidence somewhere?
[close]
spoiler (click to show/hide)
The owner should have told you WHY she bought it.
[close]
CBG

fistfulofmetal

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Re: L.A. Noire
« Reply #366 on: May 21, 2011, 03:45:54 PM »
I;'m on The Studio Secretary Murder

spoiler (click to show/hide)
questioning both McCaffrey and Tiernan. For Tiernan - the very first question regarding their relationship. I've went back and redid it a few times. Truth is wrong. Doubt is wrong and there's no evidence I have captured to prove a lie. The only one is the fact that the liquor store owner says she bought some booze for her boyfriend but he says that doesnt prove anything. Did I miss some evidence somewhere?
[close]
spoiler (click to show/hide)
The owner should have told you WHY she bought it.
[close]


spoiler (click to show/hide)
I nailed all three questions for him but the evidence only says that she bought it for a "boy". when i use it against his lie he says it doesnt prove anything and they arent necessarily dating.
[close]
nat

Sho Nuff

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Re: L.A. Noire
« Reply #367 on: May 21, 2011, 05:03:46 PM »
Hey I can't redeem any of this fucking Amazon pre-order DLC because the PSN Store isn't working  :yuck

MyNameIsMethodis

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Re: L.A. Noire
« Reply #368 on: May 21, 2011, 05:41:17 PM »
Has Police Quest aged well like if I really enjoy this game would I like playign those?
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Stoney Mason

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Re: L.A. Noire
« Reply #369 on: May 21, 2011, 05:57:22 PM »
The Police Quest games were great fun back in the day(I stopped playing them once they put Daryl Gates on the cover)  but they were made in the late 80's early 90's. Unless you grew up playing them they probably do not hold up.

MyNameIsMethodis

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Re: L.A. Noire
« Reply #370 on: May 21, 2011, 06:08:07 PM »
Alright i'll pass then. They sound cool thoguh :(
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Stoney Mason

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Re: L.A. Noire
« Reply #371 on: May 21, 2011, 06:10:29 PM »
They were very cool. Especially considering the compeition was stuff like Space Quest and King's Quest and Leisure Suit Larry which were all more targeted towards young kids or more juvenille humour.


Manhunter: New York was another cool one from way back in the day.

http://en.wikipedia.org/wiki/Manhunter:_New_York

Mandark

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Re: L.A. Noire
« Reply #372 on: May 21, 2011, 06:20:08 PM »
Early in the game (finished first Traffic case) and god damn is this game shameless about ripping off L.A. Confidential.

Not that that's a bad thing.

Third

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Re: L.A. Noire
« Reply #373 on: May 21, 2011, 06:27:57 PM »
Wtf, I can't skip the cutscenes? I somehow died and have to restart the mission again. So tiring.

MyNameIsMethodis

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Re: L.A. Noire
« Reply #374 on: May 21, 2011, 06:38:53 PM »
hmm ill try to check them out thanks stoney
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demi

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Re: L.A. Noire
« Reply #375 on: May 21, 2011, 07:37:41 PM »
I played up to the case where the guy bought the pig, and it's awesome. Love the facial tech...
fat

Sho Nuff

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Re: L.A. Noire
« Reply #376 on: May 21, 2011, 09:16:33 PM »
I'm at the same place right now. This game is awesome. Refreshing to be taking in a cool environment and having fun conversations and not driving around and shooting everyone

demi

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Re: L.A. Noire
« Reply #377 on: May 21, 2011, 10:23:44 PM »
I kept the hints on cause some of that shit is either pixel hunting or impossible. Like the random ass shell casings on the ground (wasnt relevant to the case but still) - and the writing on the guy's photo.
fat

Stoney Mason

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Re: L.A. Noire
« Reply #378 on: May 21, 2011, 10:42:43 PM »
Yeah don't turn off the rumble or the music cues hints. You will literally never find some of the clues if you do.
« Last Edit: May 21, 2011, 11:16:34 PM by Stoney Mason »

pilonv1

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Re: L.A. Noire
« Reply #379 on: May 21, 2011, 11:11:52 PM »
And that's not even counting the clues that aren't in the immediate vicinity of the crime scene

spoiler (click to show/hide)
butcher knife in the hit & run case, which you can find early on
[close]

I do like how the cases are more branching later on in the game, and that you can finish the case without certain clues/locations but it makes it harder to do so.
itm

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Re: L.A. Noire
« Reply #380 on: May 22, 2011, 02:25:02 AM »
I'm in homicide and found that accusing of lying is always worth it.  You can back out of any claim plus it can reveal more information to make a better decision.

the case I'm at now is cool but it makes me realize how little driving I did myself because few landmarks show up on my map

Stoney Mason

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Re: L.A. Noire
« Reply #381 on: May 22, 2011, 08:57:07 AM »
I'm in homicide and found that accusing of lying is always worth it.  You can back out of any claim plus it can reveal more information to make a better decision.

Yeah I noticed this also pretty late in my playthrough. Sometimes I honestly didn't even know what I was accusing them of lying about until I heard their lie explanation. Which is kind of bad design but whatever I guess.

maxy

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Re: L.A. Noire
« Reply #382 on: May 22, 2011, 11:06:53 AM »
Finished it today,nice game.Ending is perfectly fine,I thought they would mess it up but they managed to close it nicely.
Last part is the best,like some good old gangster film noir...

Open world doesn't contribute much,always used quicktravel.On the other hand it does give you a feeling of freedom.
Action sequences are not particularly good,but for some reason I like chasing bad guys.

game has no grass

In short,sequel is approved by maxy :D

They should refine interrogation...give more options,give options to physically "interact" with suspects,give option to release people if you can't accuse them...



cat

ManaByte

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Re: L.A. Noire
« Reply #383 on: May 22, 2011, 12:56:46 PM »
I didn't do much open world driving until I got to Vice, because that car is awesome.
CBG

pilonv1

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Re: L.A. Noire
« Reply #384 on: May 22, 2011, 07:31:06 PM »
The investigations need to be less rock/paper/scissors random. It's really stupid sometimes.
itm

Sho Nuff

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Re: L.A. Noire
« Reply #385 on: May 22, 2011, 07:35:08 PM »
Agreed. I can't seem to find the logic to some of these decisions. It's not cut and dry and obvious if you think about it enough, like Phoenix Wright.

maxy

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Re: L.A. Noire
« Reply #386 on: May 23, 2011, 07:49:45 AM »
Quote
It’s no mystery as to what is No1 this week, as Rockstar/Take 2’s ‘L.A. Noire’ debuts at the top of the All Formats Chart, becoming the fastest-selling new video game IP ever in the UK.

Sales are on a par with the launch of Rockstar’s previous chart topper ‘Red Dead Redemption’ which was released exactly a year ago.  Both titles were launched on Xbox 360 and PS3 with Red Dead Redemption showing a 65% Xbox 360 and 35% PS3 split, compared to L.A. Noire’s share of 58% on Xbox 360 and 42% on PS3.  L.A. Noire positions itself as the 13th fastest-selling Xbox 360 game in the UK and the 11th fastest on PS3. Disney’s ‘Lego Pirates of the Caribbean’ (-6%) holds on to No2 as last week’s No1, ‘Brink’ (-48%) slips to No3.  Sales of ‘Zumba Fitness’ (-6%) remain relatively stable, as it makes way for L.A. Noire by only dropping one place to No4.  Namco Bandai’s ‘The Witcher 2: Assassins of Kings’ on PC is the only other new entry to break into the All Formats Chart this week, entering at a very respectable No5 – outselling the original title’s launch week sales by more than 3 to 1.  Price promotion on ‘Crysis 2’ (+71%) sees it jump from No9 to No6, while EA’s other sequel ‘Portal 2’ (-22%) moves in the opposite direction, down from No4 to No7.  EA’s 3rd Top 10 title this week, ‘FIFA 11’ (+17%) stays put at No8, having only spent one week outside the Top 10 since it was launched 34 weeks ago.

‘Mortal Kombat’ (-22%) hangs on to a Top 10 position despite slipping from No6 to No9, while ‘Black Ops’ (-35%) also clings on to the Top 10, down from No5 to No10.  The launch of a new Wii value hardware bundle with Mario Kart sees the Nintendo classic motor back into the Top 40 at No23 (+266%).

RDR was released on May 18th
Quote
May, 2010
01 (_) [ 360 ] Red Dead Redemption 181,000
02 (_) [ PS3 ] Red Dead Redemption 96,000
03 (01) [ WII ] Just Dance 75,000 / 973,000
04 (07) [ PS3 ] FIFA 2010 World Cup South Africa 72,000 / 115,000
05 (08) [ 360 ] FIFA 2010 World Cup South Africa 70,000 / 112,000
06 (04) [ WII ] Wii Fit Plus 59,000 / 1,253,000
07 (_) [ 360 ] Alan Wake 48,000
08 (05) [ WII ] Wii Sports Resort 45,000 / 1,693,000
09 (_) [ 360 ] Call Of Duty: Modern Warfare 2 42,000
10 (_) [ 360 ] Lost Planet 2 10 (_) [360] Lost Planet 2

not bad
cat

pilonv1

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Re: L.A. Noire
« Reply #387 on: May 23, 2011, 09:30:09 AM »
"So how about a mission where we make you drive around to a bunch of different places, only we wont tell you where they are. You have to work it out for yourself from really bad clues. When you get there we'll make you do some bad platforming, including some terrible balancing sections. Then we'll finish it off with a corridor chase and shoot where the suspect moves quicker than you can and you can't see him."

"Sounds brilliant"
itm

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Re: L.A. Noire
« Reply #388 on: May 23, 2011, 04:21:53 PM »
"So how about a mission where we make you drive around to a bunch of different places, only we wont tell you where they are. You have to work it out for yourself from really bad clues. When you get there we'll make you do some bad platforming, including some terrible balancing sections. Then we'll finish it off with a corridor chase and shoot where the suspect moves quicker than you can and you can't see him."

"Sounds brilliant"

I'm doing that one right now.  I got to the fourth one before reaching a clue pertaining to a landmark I haven't visited.  I'll probably just use a guide to finish it up, or if there is a map in the manual, I'll check that.

It's a really cool idea, imo, but like so many parts of this game, the execution is messy and it's like bondi didn't think it through.

I ask my partner for help and he just says "OI THAT BLACK BIT IS OIL GOVNA"  yeah, how about you tell me something like "maybe it's about this location?"  The clues are fairly obvious if you've seen a landmark before.  Also silly because both Cole and the partner live around this area, so when you're not in missions, you can assume they might have visited these locations.  Or don't make landmarks collectible and place them on the map from the start.

MyNameIsMethodis

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Re: L.A. Noire
« Reply #389 on: May 23, 2011, 04:46:25 PM »
The question marks on the map are also landmarks, not all are hidden vehicles.
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iconoclast

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Re: L.A. Noire
« Reply #390 on: May 23, 2011, 05:07:58 PM »
woo, gamefly finally shipped my copy. gotta finish up WET asap now.
BiSH

The Sceneman

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Re: L.A. Noire
« Reply #391 on: May 23, 2011, 11:27:48 PM »
argh I want to play this
#1

Hitler Stole My Potato

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Re: L.A. Noire
« Reply #392 on: May 24, 2011, 12:20:00 AM »
Well if you want to play it, I'd definitely recommend renting it instead of buying it.  I can't imagine that I (or anyone else for that matter) will ever want to back and play this again after it's done.

As much as I despised Heavy Rain, I gotta give it props over LA Noire in that you could change some of the events in the game depending on your actions.  LA Noire feels like I'm being pushed down a straight tunnel regardless of what I do.  While the story is exponentially better presented in LA Noire than in Heavy Rain, in the end it's more of a find the hot spot interactive movie than an actual game.
Tacos

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Re: L.A. Noire
« Reply #393 on: May 24, 2011, 12:33:53 AM »
how long does it take to beat and bust all the cheevs? I may simply rent it for a week if it's ~ 15 hours for 1000
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Stoney Mason

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Re: L.A. Noire
« Reply #394 on: May 24, 2011, 12:35:38 AM »
The funny thing is I think both games could learn a bit from each other. They both have flaws and I think they were both a bit over scored on their reviews. People are sometimes so eager to respond to something different that they overlook a lot of flaws. Which is understandable in many cases. I liked LA Noire alot but you definitely have to overlook some stuff.

pilonv1

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Re: L.A. Noire
« Reply #395 on: May 24, 2011, 12:49:23 AM »
As much as I despised Heavy Rain, I gotta give it props over LA Noire in that you could change some of the events in the game depending on your actions.  LA Noire feels like I'm being pushed down a straight tunnel regardless of what I do.  While the story is exponentially better presented in LA Noire than in Heavy Rain, in the end it's more of a find the hot spot interactive movie than an actual game.

I'd agree to a point, but there are cases where you can miss events/evidence that will impact the outcome. Nothing major though.

Outside of that it really does make Heavy Rain look like a high school production. And I liked Heavy Rain (well not the dumb reveal at the end).
itm

Hitler Stole My Potato

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Re: L.A. Noire
« Reply #396 on: May 24, 2011, 01:02:30 AM »
how long does it take to beat and bust all the cheevs? I may simply rent it for a week if it's ~ 15 hours for 1000

If you wanted, you could easily plow through everything in this in a day.  Not hard at all.   

As much as I despised Heavy Rain, I gotta give it props over LA Noire in that you could change some of the events in the game depending on your actions.  LA Noire feels like I'm being pushed down a straight tunnel regardless of what I do.  While the story is exponentially better presented in LA Noire than in Heavy Rain, in the end it's more of a find the hot spot interactive movie than an actual game.

I'd agree to a point, but there are cases where you can miss events/evidence that will impact the outcome. Nothing major though.

Outside of that it really does make Heavy Rain look like a high school production. And I liked Heavy Rain (well not the dumb reveal at the end).

But the events and/or evidence you could miss in LA Noire are incredibly minor, nothing compared to say the situation in Heavy Rain where you visit that creepy guy's house and you could either avoid drinking the water he gives you and leave with nothing happening or actually drink it and wake up in new world of shit.  I never ran into anything like that in LA Noire.

LA Noire and Heavy Rain could both learn from each other's strength and weaknesses but I still think both are quite a ways off from combining a satisfying game along with an interactive narrative.
Tacos

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Re: L.A. Noire
« Reply #397 on: May 24, 2011, 01:12:51 AM »
I'm an achievement hunter/whore so I'll be going for 100% completion. Reading the cheevo guide it takes 30+ hours to get everything.

My friends girlfriend said she'll be picking this up at some point soon so I'll just grab it off her when she's done (plus I can splash out for the Rockstar pass and play the extra DLC cases).
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pilonv1

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Re: L.A. Noire
« Reply #398 on: May 24, 2011, 01:23:49 AM »
Yeah I can imagine it would take 30+ hours. Finding all those cars+reels+newspapers will be brutal to get 100%. I'm stopping at the 40 car achievement, luckily there is no newspaper one.

how long does it take to beat and bust all the cheevs? I may simply rent it for a week if it's ~ 15 hours for 1000

If you wanted, you could easily plow through everything in this in a day.  Not hard at all.  

As much as I despised Heavy Rain, I gotta give it props over LA Noire in that you could change some of the events in the game depending on your actions.  LA Noire feels like I'm being pushed down a straight tunnel regardless of what I do.  While the story is exponentially better presented in LA Noire than in Heavy Rain, in the end it's more of a find the hot spot interactive movie than an actual game.

I'd agree to a point, but there are cases where you can miss events/evidence that will impact the outcome. Nothing major though.

Outside of that it really does make Heavy Rain look like a high school production. And I liked Heavy Rain (well not the dumb reveal at the end).

But the events and/or evidence you could miss in LA Noire are incredibly minor, nothing compared to say the situation in Heavy Rain where you visit that creepy guy's house and you could either avoid drinking the water he gives you and leave with nothing happening or actually drink it and wake up in new world of shit.  I never ran into anything like that in LA Noire.

That's true, there's nothing like that sadly. One of the few things Heavy Rain got right.
itm

Sho Nuff

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Re: L.A. Noire
« Reply #399 on: May 24, 2011, 01:31:59 AM »
Dude seriously is there ANYTHING TO DO in this world once you're done (aside from stopping street crime)? It amazes me that they made a world this huge and this gorgeous, and there's jack all in terms of side missions  :-\

pilonv1

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Re: L.A. Noire
« Reply #400 on: May 24, 2011, 02:10:14 AM »
I take it you never played Mafia then. There are some things to do...

spoiler (click to show/hide)
Landmarks, Film reels, hidden cars, newspapers
[close]

:-\
itm

chronovore

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Re: L.A. Noire
« Reply #401 on: May 24, 2011, 06:57:14 AM »
Dude seriously is there ANYTHING TO DO in this world once you're done (aside from stopping street crime)? It amazes me that they made a world this huge and this gorgeous, and there's jack all in terms of side missions  :-\
You did play GTA4, right?

Third

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Re: L.A. Noire
« Reply #402 on: May 24, 2011, 08:19:49 AM »
Rockstar should just make GTA games from now on. This game, just like RDR, is boring me to death.

Stoney Mason

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Re: L.A. Noire
« Reply #403 on: May 24, 2011, 09:09:44 AM »
Rockstar should just make GTA games from now on. This game, just like RDR, is boring me to death.

Then don't play them and only play GTA. Problem solved.




Dude seriously is there ANYTHING TO DO in this world once you're done (aside from stopping street crime)? It amazes me that they made a world this huge and this gorgeous, and there's jack all in terms of side missions  :-\

I never agree with this complaint although there are plenty of other complaints to have. Mafia 2 also had almost nothing on the side to do and I've liked bothit and LA Noire. Some of these open world games are about stuffing lots of side activities into the game and some of them aren't. There seem to be plenty on both sides now. Although I will say if that if you are going to put some side activities in the game at least make those that you do enjoyable and worthwhile and rewarding from a gameplay mechanic perspective.
« Last Edit: May 24, 2011, 09:15:31 AM by Stoney Mason »

MyNameIsMethodis

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Re: L.A. Noire
« Reply #404 on: May 24, 2011, 10:15:16 AM »
http://www.eurogamer.net/articles/digitalfoundry-la-noire-face-off


:lol :lol

360 is such a shit system it's holding back games from shining
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MyNameIsMethodis

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Re: L.A. Noire
« Reply #405 on: May 24, 2011, 10:19:45 AM »
As if anyone ever thought DigitalFoundry wasn't xbots, "buu buuu draw distance aint too bad"



:lol :lol :lol :lol :lol :lol :lol :lol :lol :lol





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MyNameIsMethodis

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Re: L.A. Noire
« Reply #406 on: May 24, 2011, 10:21:56 AM »

 :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol

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MyNameIsMethodis

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Re: L.A. Noire
« Reply #407 on: May 24, 2011, 10:23:01 AM »



360 is even misisng geometry  :lol :lol :lol :lol :lol :lol
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cool breeze

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Re: L.A. Noire
« Reply #408 on: May 24, 2011, 11:09:28 AM »
I never agree with this complaint although there are plenty of other complaints to have. Mafia 2 also had almost nothing on the side to do and I've liked bothit and LA Noire. Some of these open world games are about stuffing lots of side activities into the game and some of them aren't. There seem to be plenty on both sides now. Although I will say if that if you are going to put some side activities in the game at least make those that you do enjoyable and worthwhile and rewarding from a gameplay mechanic perspective.

I like what they did with GTA4.  Liberty City was reused for Gay Tony and Lost and Damned, and both of those alone are full games with 10+ hour long single player, new mechanics and new side missions.

Though, technically The Getaway did it too.  When you beat the normal game, you unlocked an entire second game that felt different because you were a cop instead of a gangster.  It's a shame to waste all the assets on such a linear experience.

maxy

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Re: L.A. Noire
« Reply #409 on: May 24, 2011, 11:50:55 AM »
The problem with LA Noire is that driving is total shit and gunplay is beyond awful,it feels like something that was placed in panic at the last minute.

It doesn't hurt the game,though.




cat

Stoney Mason

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Re: L.A. Noire
« Reply #410 on: May 24, 2011, 11:55:56 AM »
The problem with LA Noire is that driving is total shit and gunplay is beyond awful,it feels like something that was placed in panic at the last minute.


I think it was probably always there. They just aren't very good at it. Same with the Getaway. They definitely should add QTE's to replace a good deal of that stuff. It would look better. You could have better camera angles. And it would actually make more sense instead of adding mechanics in certain places where you have to learn them on the fly.
« Last Edit: May 24, 2011, 06:01:35 PM by Stoney Mason »

MyNameIsMethodis

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Re: L.A. Noire
« Reply #411 on: May 24, 2011, 12:09:22 PM »
Driving is amazing im sorry xbots are so bad at games they can't get down the concept of simple driving. :lol :lol :lol

Driving in this is prob the best open world driving ever.
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demi

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Re: L.A. Noire
« Reply #412 on: May 24, 2011, 05:20:06 PM »
Yeah uh, the driving is fine in this game. Reminds me of Mafia 2.
fat

Hitler Stole My Potato

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Re: L.A. Noire
« Reply #413 on: May 24, 2011, 05:57:14 PM »
Driving?!?

:lol

Who gives a shit about the driving in this "game"?  It feels fine but where are you going to drive to?  What are you going to do?  Sure there's car chases but they're few and far between and even then they're not that interesting.  There's a reason the game offers you the option to completely skip driving - because it's boring as fuck all.

Demi's right.  It's a lot like Mafia 2.
Tacos

Hitler Stole My Potato

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Re: L.A. Noire
« Reply #414 on: May 24, 2011, 05:58:48 PM »
Give it a couple more weeks.  I've got a feeling there's going to be a huge backlash with LA Noire, if there isn't already.
Tacos

MyNameIsMethodis

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Re: L.A. Noire
« Reply #415 on: May 24, 2011, 06:11:27 PM »
I still think it's perfect however i'm doing 1 case a day or every few days, kinda like a television programme.
USA

WrikaWrek

  • Let your soul glow
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Re: L.A. Noire
« Reply #416 on: May 24, 2011, 08:49:47 PM »
I don't know, i mean...maybe the flaws just aren't bothering me, but i'm feeling very immersed in this world. I just keep playing it.

chronovore

  • relapsed dev
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Re: L.A. Noire
« Reply #417 on: May 24, 2011, 09:33:14 PM »
I respect Stoney's opinion, but I think we're polar opposites on the Open-World Game player spectrum. Stoney is all about living out a story in these worlds, and I'm all about the side missions. At one point someone complained about Crackdown's "story" and I couldn't stop laughing.

The sandbox analogy works so well for me here, because the base game here is like dropping a bunch of toys into a sandbox and then seeing what can be made from them. If some kid complained that the narrative quality felt strained when the green plastic soldiers were confronting the ball of twine and the Tonka truck in the back of the sand castle, I would LOL there as well.

chronovore

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Re: L.A. Noire
« Reply #418 on: May 24, 2011, 09:34:47 PM »
Ah, also came here to post this: ANALYSTS ARE SILLY
http://www.gamesindustry.biz/articles/2011-05-24-take-two-in-new-buyout-rumour

A game which cost a metrick fsck-tonne of money and five years does not make Take2 more attractive than GTA itself makes it. Bondi is not going to produce another game in a timeframe which makes sense to anyone who could purchase them.

Man, I am full of cynical lulz today.

fistfulofmetal

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Re: L.A. Noire
« Reply #419 on: May 24, 2011, 09:40:23 PM »
Give it a couple more weeks.  I've got a feeling there's going to be a huge backlash with LA Noire, if there isn't already.

guaranteed.



I'm completely uninterested in continuing. With The Witcher 2, Dirt 3, and Infamous 2 coming up pretty soon - why would I waste my time?
I think this'll be the first game I've ever traded in before beating it.
nat