Author Topic: L.A. Noire  (Read 34058 times)

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Stoney Mason

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Re: L.A. Noire
« Reply #420 on: May 24, 2011, 09:43:18 PM »
I respect Stoney's opinion, but I think we're polar opposites on the Open-World Game player spectrum. Stoney is all about living out a story in these worlds

This.

I respect the other side and I can totally understand why people like games like Crackdown and Just Cause but they me leave me cold and I never finish them. If a game is too open for me it all just starts to feel aimless and pointless although I get other people find that freedom to be enjoyable. For me all open world games get very repetitive so I need a story or context to pull me through them. Open World games and rpgs are the two genres I need a story or immersion in for me to enjoy because they generally take so long to finish. Some genres like shooters I don't care about it at all. I like open worlds because of the immersion of being in the open world. Not necessarily because I can do everything in that open world. So games like LA Noire and Mafia 2 are perfect for my taste. RDR for me was sort of the perfect balance of what I want in an open world game but I don't mind an even more stripped down experience if the game world hooks me.

As far as a "backlash" people backlash about everything nowadays. My experience was my experience. I played and enjoyed LA Noire. I think it was a little over-rated review wise and it had its flaws but I still really enjoyed it. A backlash is just another opinion just like my opinion.
« Last Edit: May 24, 2011, 09:49:43 PM by Stoney Mason »

pilonv1

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Re: L.A. Noire
« Reply #421 on: May 24, 2011, 10:12:02 PM »
Why drive? Just hold down Y. Unless you want the 194.9 mile achievement.

I don't know if there will be a huge backlash, this isn't like GTA where it's obvious that the game was over-rated despite being an obvious pile of shit. It's much more polarising.
itm

Sho Nuff

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Re: L.A. Noire
« Reply #422 on: May 24, 2011, 10:26:33 PM »
Has anyone talked about how Rockstar San Diego actually finished the game for Bondi?

Stoney Mason

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Re: L.A. Noire
« Reply #423 on: May 24, 2011, 10:34:41 PM »
Has anyone talked about how Rockstar San Diego actually finished the game for Bondi?


Hadn't heard anything. What's the story?

pilonv1

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Re: L.A. Noire
« Reply #424 on: May 24, 2011, 10:42:46 PM »
Has anyone talked about how Rockstar San Diego actually finished the game for Bondi?

Unskippable cut scenes
Heavily scripted "chases"
Terrible checkpoints
Following missions

You don't say?
itm

MyNameIsMethodis

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Re: L.A. Noire
« Reply #425 on: May 24, 2011, 11:45:51 PM »
Rockstar San Diego rules so who cares
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Herr Mafflard

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Re: L.A. Noire
« Reply #426 on: May 25, 2011, 06:15:52 AM »
I'm with Stony regarding open-world games. I loved Saint's Row 2 but purely for the co-op stuff. GTA IV is sorta of a guilty pleasure - I can see why people find it boring, but I really like the driving and shooting mechanics in it, more so than that of Saint's Row. LA Noire has the worst driving mechanics in an open-world game ever. I even prefer the driving in Alan Wake. It feels too sensitive in LA Noire. But I don't mind it too much.

However, I'm really enjoying LA Noire but I can see how easily you can get burnt-out from the structure of the cases. I'm only doing one or two cases a day after a long bout of Witcher 2, and they complement each other perfectly, like a nice dessert after the main course. If your gaming diet currently only consists of LA Noire, then I can easily see it getting frustrating.

chronovore

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Re: L.A. Noire
« Reply #427 on: May 25, 2011, 09:26:18 PM »
Has anyone talked about how Rockstar San Diego actually finished the game for Bondi?
Spill deets, d00d.

maxy

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Re: L.A. Noire
« Reply #428 on: May 26, 2011, 01:39:09 AM »
yeah,spill some beans



L.A. Noire manual credits Rockstar San Diego and RAGE Technology Group.
cat

WrikaWrek

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Re: L.A. Noire
« Reply #429 on: May 26, 2011, 09:22:31 AM »
The last moments of the game went downhill for me in comparison to the rest of the game, and i feel more and more that devs can't quite handle endings. But i'm hopeful for the future, bring the sequel on.

pilonv1

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Re: L.A. Noire
« Reply #430 on: May 27, 2011, 09:28:10 PM »
Im in mission 14 I think, wtf I have to find landmarks. What is this...

I complained about it earlier, it's stupid.
itm

Stoney Mason

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Re: L.A. Noire
« Reply #431 on: May 27, 2011, 09:36:37 PM »
Really?


spoiler (click to show/hide)
The landmark thing is incredibly easy not to mention all you have to do is mark them until it tells you which one is your objective. Also the game will eventually tell you the correct landmark if you wait too long.
[close]
« Last Edit: May 27, 2011, 09:38:57 PM by Stoney Mason »

rodi

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Re: L.A. Noire
« Reply #432 on: May 28, 2011, 03:38:44 AM »
spoiler (click to show/hide)
Yeah, the landmark/riddle thing was pretty easy. Just read the clues in the riddle and match it to the description of the landmarks on the map.
[close]

pilonv1

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Re: L.A. Noire
« Reply #433 on: May 28, 2011, 03:47:11 AM »
I never said it was hard. Just poor design.
itm

Himu

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Re: L.A. Noire
« Reply #434 on: May 28, 2011, 04:03:33 AM »
I seem to be a mix between Stoney and Chronovore. I enjoy sandbox games when they give you a story, but I mostly only do so at the most basic of levels. This is why I love GTA3, Vice City, Saints Row 1 and 2 so much, because you get to play a specific character (gangster) with a specific goal (be the best gangster) in a specific environment (gang ran city). It gives you something to strive for. They are games that put you in a role and it's your job to build on that. I don't really require much narrative in these games because the actions mean that much more. Seeing Niko complain about his past and then turning to murder even more doesn't move me; I don't give a shit about his pathos. I just wanna have some fun with a fun character.

It's a part of why I like role playing games so much: you get to play as someone else, someone usually far more interesting than me and that's why I tend to prefer playing as characters who have no moral compass or completely different goals than me. I don't like playing as the good guy in these games, because playing the good guy takes you out of the whole "hey, I'm running over and shooting people" mindset. It ruins the setting and breaks all immersion for me.

On the other hand though, most of my time spent playing sandbox games is doing crazy stuff like stunt jumps or odd jobs. Things that really test me as a gamer, both in skill and patience and my "I want to throw my controller" meter. I really get a kick out of exploring a new GTA city from head to toe just finding little things to do, which is partly why I found GTA4 so disappointing and yet RDR so riveting.

The best sandbox games to me, are neither one side or the other, but a mixture of both (GTA3, Vice City, Saints Row 1/2, RDR).

Basically, if your character's resolve doesn't gel with the shit you're doing, the sandbox game feels like a flawed experiment, because the most important aspect of open-world games, above all else, much like rpgs, is creating a believable world that the player wants to soak in and absorb just because it's fun and interesting to do so. But it's equally as important to provide a number of activities to do, because half the fun of these games is exploring a made up city for you to toy around with. The tricky part is providing activities that make sense to the setting, characters and environment. Otherwise, you break the rule of immersion.
IYKYK

pilonv1

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Re: L.A. Noire
« Reply #435 on: May 28, 2011, 04:25:40 AM »
It's even less of a sandbox game than Mafia 2 which isn't much of a sandbox game to begin with.
itm

chronovore

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Re: L.A. Noire
« Reply #436 on: May 28, 2011, 04:52:31 AM »
I am part of Himumu! Or Himumu is part me!

The part that's really going to bake Stringer Bell's noodle is when he realizes I'm just one of Stoney's alts.

pilonv1

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Re: L.A. Noire
« Reply #437 on: May 29, 2011, 06:36:11 AM »
wtf was that ending
itm

Himu

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Re: L.A. Noire
« Reply #438 on: May 30, 2011, 06:43:11 PM »
So this game is just straight up adventure game? Sounds refreshing.
IYKYK

Stoney Mason

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Re: L.A. Noire
« Reply #439 on: May 30, 2011, 07:02:09 PM »
So this game is just straight up adventure game? Sounds refreshing.

There are shooting, foot chase, and driving elements to the game but it's really about the interrogations and finding clues, and the story. So yeah, at its core its an adventure game.

iconoclast

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Re: L.A. Noire
« Reply #440 on: May 30, 2011, 07:09:18 PM »
I'm enjoying this game, but it's starting to wear thin for me. I've only got a few cases left, and so far I'd say that homicide was by far the highlight. I didn't like where the story was going once you got to vice, and now it seems to be going in an even worse direction. Meh.

I still like it though. I'm just a sucker for the time period and detective work.
BiSH

pilonv1

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Re: L.A. Noire
« Reply #441 on: May 30, 2011, 07:38:57 PM »
I do like how the stories at those desks all tie up though, the problem is that the "investigations" are really weak, especially on arson

spoiler (click to show/hide)
show up at a building just to look at the water heater
[close]
itm

MyNameIsMethodis

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Re: L.A. Noire
« Reply #442 on: May 30, 2011, 07:49:14 PM »
I beat it, really loved it although ending felt rushed. I don't understand poeple who say the story is crap and theres no development because some of the characters in the game (especially the partners) are some of the most interesting well acted characters in gaming.
USA

tehjaybo

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Re: L.A. Noire
« Reply #443 on: May 31, 2011, 08:51:52 AM »
Loved the game, hated the ending. 

spoiler (click to show/hide)
The whole Arson desk really got me down.  I mean, here I am, playing some character that I've grown to respect and all, and he gets busted down by dicks?  Ehhhhhhhh.....   And the end, oh god.
[close]
HURR

MyNameIsMethodis

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Re: L.A. Noire
« Reply #444 on: May 31, 2011, 10:51:29 AM »
 Rockstar has revealed a steady slate of L.A. Noire DLC, coming until late July, that includes four new cases for Cole Phelps to bring his seething congeniality to. (Yep, the previously Best Buy-exclusive Nicholson Electroplating arson case is on the list.) You could buy all the content piecemeal for $20, or you could pre-purchase all of it for $10 with the newly announced Rockstar Pass. After June 14, the price of the pass will increase to $12.

In even better news, two of the cases -- The Naked City and A Slip of the Tongue -- are available today, assuming you have the 360 version. Sadly, trying to access the PS Store on the PS3 version still causes the game to crash, but hopefully the store will be working soon.

If this seemingly smart gambit works as planned, it would give players a reason to keep their copies off of the used game shelves until just before August -- after all, they've already paid for the DLC, right? -- so we'll be interested to see if it plays out that way.
... So, the boys in the lab have been going over it and they can't make heads or t-- whaddya mean it's all laid out there in its entirety, rendering your services pointless? What about a list of all the DLC with prices? ... Oh, right after the break? You don't say.

Chicago Lightning Detective Suit (Social Club only) - May 17
L.A. Noire Rockstar Pass (limited-time discount price) - May 31 - $10
"The Naked City" DLC case - May 31 - $4
"A Slip of The Tongue" DLC case - May 31 - $4
Broderick Detective Suit and Gun - May 31 - $1
Sharpshooter Detective Suit and Gun - May 31 - $2
The Badge Pursuit Challenge - May 31 -$2
Chicago Piano Machine Gun (free community unlock) - May 31
L.A. Noire Rockstar Pass (standard price) - June 14 - $12
"Nicholson Electroplating Disaster" DLC case - June 21 - $4
"Reefer Madness" DLC case - July 12 - $4
USA

demi

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Re: L.A. Noire
« Reply #445 on: May 31, 2011, 11:36:04 AM »
$10 for all of it is ok, but I'll pass...
fat

HyperZoneWasAwesome

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Re: L.A. Noire
« Reply #446 on: May 31, 2011, 01:38:34 PM »
are  any of those the retailer exclusive pre-order missions?

IE, is this ALL the DLC the game will get in the future.

MyNameIsMethodis

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Re: L.A. Noire
« Reply #447 on: May 31, 2011, 02:22:33 PM »
all of them are the retailer exclusive cases / outfits. no word on original future DLC
USA

pilonv1

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Re: L.A. Noire
« Reply #448 on: May 31, 2011, 07:47:20 PM »
The outfits and cases are useless, why would you bother?
itm

Sho Nuff

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Re: L.A. Noire
« Reply #449 on: June 01, 2011, 12:54:32 PM »
God the last Homicide case keeps throwing horrible game mechanics at you

Sho Nuff

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Re: L.A. Noire
« Reply #450 on: June 01, 2011, 01:01:12 PM »
oh my god a maze  :lol

Sho Nuff

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Re: L.A. Noire
« Reply #451 on: June 01, 2011, 01:09:39 PM »
Oh my god a balance platform  :lol

This is utter trash

pilonv1

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Re: L.A. Noire
« Reply #452 on: June 02, 2011, 01:59:06 AM »
Oh my god a balance platform  :lol

This is utter trash

sup

"So how about a mission where we make you drive around to a bunch of different places, only we wont tell you where they are. You have to work it out for yourself from really bad clues. When you get there we'll make you do some bad platforming, including some terrible balancing sections. Then we'll finish it off with a corridor chase and shoot where the suspect moves quicker than you can and you can't see him."

"Sounds brilliant"

The dumbest part is it's not even a hard maze

Also

http://www.escapistmagazine.com/videos/view/zero-punctuation/3347-L-A-Noire

Very big spoilers there though
« Last Edit: June 02, 2011, 02:04:11 AM by pilonv1 »
itm

Sho Nuff

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Re: L.A. Noire
« Reply #453 on: June 03, 2011, 03:51:51 AM »
Jesus christ nice spoilers Yahtzee.

Just finished it. Garbage ending, game ran out of steam halfway through.

iconoclast

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Re: L.A. Noire
« Reply #454 on: June 05, 2011, 05:32:10 AM »
Finished the story just now. The ending was awful, as everyone else has said. Gonna do the rest of the side missions now and start working toward 100% completion. Thankfully it doesn't seem like too much of a grind. But anyway, I still kinda enjoyed the game, despite all of its problems. It was decent enough. I'd give it a 7/10.
BiSH

pilonv1

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Re: L.A. Noire
« Reply #455 on: June 05, 2011, 07:57:15 AM »
I cleaned up the landmarks and street crimes today. Ended up with 54 cars, thought about doing the cheev for it but thought against it and picked up the Rockstar Pass. Will have a go at the extra cases tomorrow.
itm

archie4208

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Re: L.A. Noire
« Reply #456 on: June 23, 2011, 11:09:39 AM »

Herr Mafflard

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Re: L.A. Noire
« Reply #457 on: June 23, 2011, 11:35:12 AM »
finally, a version of the game that doesn't look and run like poop

makes me wish I didn't buy the Rockstar dlc pass on the 360 now...

iconoclast

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Re: L.A. Noire
« Reply #458 on: June 23, 2011, 11:58:20 AM »
So will the PC version be like 30gb?
BiSH

Herr Mafflard

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Re: L.A. Noire
« Reply #459 on: June 23, 2011, 12:14:26 PM »
So will the PC version be like 30gb?

that would be awesome

rodi

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Re: L.A. Noire
« Reply #460 on: June 27, 2011, 01:05:19 AM »
So, I recently stumbled on this article and now I'm kind of sorry my sixty-something bucks went to this game.

http://au.xbox360.ign.com/articles/117/1179020p1.html

If this is old news and I missed it somewhere, my bad.

pilonv1

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Re: L.A. Noire
« Reply #461 on: June 27, 2011, 01:25:39 AM »
typical lazy australians
itm

Great Rumbler

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Re: L.A. Noire
« Reply #462 on: June 27, 2011, 01:26:10 AM »
dog

chronovore

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Re: L.A. Noire
« Reply #463 on: June 27, 2011, 06:44:12 AM »
So, I recently stumbled on this article and now I'm kind of sorry my sixty-something bucks went to this game.

http://au.xbox360.ign.com/articles/117/1179020p1.html

If this is old news and I missed it somewhere, my bad.

Quote
The developers accounts all indicate that the studio functioned under a decidedly informal hierarchy. If writer/director Brendan McNamara wanted something changed, he'd just go and talk to the staff member implementing it, rather than going through lead staff. "Often the leads weren't involved," remembers a programmer. "If you'd talk to your lead and say, 'Hey, Brendan's making this unreasonable demand,' they'd be understanding, but they're ultimately powerless. They can't go and tell Brendan that it's not feasible, just as much as I couldn't tell him. He just won't listen to reason."

"I can go to anyone I want," McNamara told IGN when we raised the topic of studio structure. "It's my game. I can go to anyone I want in the team and say, 'I want it changed'." Rockstar's Sam Houser, he told us, can also make the same requests of his teams. "I've been doing it for a long time," he continued, "and it seems to have worked so far for me."
I worked on a project like that once. It was the worst project of my entire 17 year career in games.

When a director is unwilling to respect the position of the leads, there is no way anything involving efficiency, respect for individual creative effort, ownership, or responsibility are being respected. My heart goes out to Team Bondi, but surely someone could have sprung a couple weeks' salary to fund a ninja hit on McNamara?

Quote
McNamara wasn't actively involved with HR matters at Team Bondi, and by his own admission made no attempt to intervene once he realised that people were leaving quite frequently. "I thought it was a process where some people would stay the course, and some wouldn't," he said. "You talk to people who say, 'Oh, I'd love to come in and be a tester,' but the process of making video games – or testing video games – is: generally, they're broken. They aren't much fun to test. And to some extent, we try to build those systems. If you're working on some tools to build the world, and those tools aren't working very well, by its nature, all your artists are going to be upset about that. If you're working on tools to let you build levels and they aren't working very well, then by its nature, all your designers are going to be upset about that. But that's part of the process you go through when you're making new technologies, and new games."
So... McNamara can't tell the difference between being a tester of a product headed for retail, and being a creative professional attempting to use software to make said retail product?
 ::)

pilonv1

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Re: L.A. Noire
« Reply #464 on: June 27, 2011, 07:05:51 AM »
Remember a few pages back when ShoNuff mentioned San Diego finishing the game? What was all that about? :teehee
itm

fistfulofmetal

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Re: L.A. Noire
« Reply #465 on: June 27, 2011, 08:31:10 AM »
i could see myself getting this on steam for 10 bucks even though i didn't really like it. purely to laugh at how many gigs i'll have to download
nat

demi

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Re: L.A. Noire
« Reply #466 on: June 27, 2011, 09:04:29 AM »
This game is awesome.

spoiler (click to show/hide)
I've been using a 100% guide cause I'm lazy
[close]

I just like watching the scenes play out.
fat

chronovore

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Re: L.A. Noire
« Reply #467 on: June 27, 2011, 09:09:04 AM »
Remember a few pages back when ShoNuff mentioned San Diego finishing the game? What was all that about? :teehee

Probably just that this Flying Dutchman of a game needed to be shipped, and San Diego has proven that they can actually finish a game.

rodi

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Re: L.A. Noire
« Reply #468 on: June 27, 2011, 11:16:37 AM »
Reading about that kind of work environment actually reminded me of being in an army company of newbies straight from boot camp, and the first sergeant was a total micro-control nazi. Everyday was terrifying. He'd spot you in the parking lot getting out of your car from hundreds of meters away and zero in on you with his shark teeth bared. And it showed in our work performance, having to do everything out of fear. We were exhausted, senior NCOs all the way down to the average joes.

chronovore

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Re: L.A. Noire
« Reply #469 on: June 27, 2011, 09:21:48 PM »
My dad said similar stuff about his Staff Sergeant when he was in OCS. Apparently everyone hated the S. Sgt. more than they hated the idea of going to Nam. In a way, I think that's their job -- make them hate him more than anything else, so that even war seems like a relief? I don't know about soldiering, but I'm pretty sure it's not the optimal way to make a game.

A friend is sending me a copy of this on PS3 (yay, free! yay, no disc swap!), but even so I wonder if this article will affect my enjoyment of the game.

demi

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Re: L.A. Noire
« Reply #470 on: June 28, 2011, 12:52:13 AM »
so uh

why does cole

spoiler (click to show/hide)
fuck that german whore? completely out of left field
[close]
fat

rodi

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Re: L.A. Noire
« Reply #471 on: June 28, 2011, 12:54:32 AM »
I've heard of that happening, where it was kind of a bonding thing to have everyone hate on one guy. And it DID work with this first sergeant at the start when it was all just training (we all had the hope that he would get better once we actually deployed, maybe leave us alone at least), but he got worse after we actually got to the war zone it ended up stressing everybody out so much that the higher-ups got rid of him. Sounds like Team Bondi really needed a whistle blower. Too bad no one had the guts.

pilonv1

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Re: L.A. Noire
« Reply #472 on: June 28, 2011, 01:19:30 AM »
so uh

why does cole

spoiler (click to show/hide)
fuck that german whore? completely out of left field
[close]

IIRC there's something in the Naked City case that gives some indication. But nothing that would qualify as having it make sense.
itm

chronovore

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Re: L.A. Noire
« Reply #473 on: June 28, 2011, 06:19:47 AM »
I've heard of that happening, where it was kind of a bonding thing to have everyone hate on one guy. And it DID work with this first sergeant at the start when it was all just training (we all had the hope that he would get better once we actually deployed, maybe leave us alone at least), but he got worse after we actually got to the war zone it ended up stressing everybody out so much that the higher-ups got rid of him. Sounds like Team Bondi really needed a whistle blower. Too bad no one had the guts.
The game industry tends to be very closely-connected, so it's never wise to raise a fuss to the outside media because (a) it puts your name on first-page Google hit associated with controversy and (b) almost no-one will know if it was deserved or not, so they'll likely just avoid subsequent hiring of that person. So most of the dirt stays on the low-down. I suspect similar to the situation in Hollywood -- most likely everyone knew about Mel Gibson being batshit insane before his arrest last year, it was just the first mass media had caught wind of it.

Within the community itself, there are all manner of informal mechanisms for avoiding this, most of which consist of emails; "Hey, you worked at Konami's US office -- is it worth going to the interview I landed there?" "Oh, man. No way. The place is a nightmare."

The article mentions that the other hires were frequently newbies, and it was through them that McNamara directly dictated what should be in the game, so they had lots of workers with no network through which they would have been warned. It's also mentioned that each discipline's Leads didn't step in and tell McNamara that he needed to address changes through them. They probably felt they would be fired. I'd rather be fired than not allowed to do my job.

rodi

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Re: L.A. Noire
« Reply #474 on: June 28, 2011, 10:37:30 AM »
I did not know that about the gaming industry, but that just goes to show you how much of the REAL WORLD I've experienced (lol none). Well, at least they had a way out. Kind of sucks most of them ended jobless and with a bad taste in their mouth. Beats being stuck in a nightmare for a term of service.

Ugh, I still feel grimy from that article. He might be a swell person outside of work, but McNamara sounds like a dick.

Stoney Mason

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Re: L.A. Noire
« Reply #475 on: June 28, 2011, 10:59:53 PM »
so uh

why does cole

spoiler (click to show/hide)
fuck that german whore? completely out of left field
[close]

Because he's a man.

demi

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Re: L.A. Noire
« Reply #476 on: June 28, 2011, 11:01:07 PM »
That would make sense if he wasnt a prude... but it doesnt fit his character at all, so...
fat

Stoney Mason

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Re: L.A. Noire
« Reply #477 on: June 28, 2011, 11:03:05 PM »
There are lots of "prudes" underneath who do un-prude like things. Hell I could fit in that category.

 I could also mention a few noire movies which roughly have characters who do the same thing. It's kind of the point for the genre. Everybody has secrets. Everybody has a dark side or a side that isn't their public face.

demi

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Re: L.A. Noire
« Reply #478 on: June 28, 2011, 11:10:42 PM »
It's pretty stupid, man, sorry.
fat

Stoney Mason

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Re: L.A. Noire
« Reply #479 on: June 28, 2011, 11:12:06 PM »
lol. I was just commenting. I don't really care.  :P