Author Topic: L.A. Noire  (Read 33860 times)

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demi

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Re: L.A. Noire
« Reply #480 on: June 28, 2011, 11:12:24 PM »
Clearly
fat

pilonv1

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Re: L.A. Noire
« Reply #481 on: June 28, 2011, 11:39:46 PM »
Obviously they needed a reason to knock him down to doing shitty cases and this was the best they could come up with. Hastily put together scene of cheating on his wife who we never saw
itm

demi

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Re: L.A. Noire
« Reply #482 on: June 28, 2011, 11:47:55 PM »
Yeah, but after your first case, Biggs is like "UR COOL COLE. EVEN THO U FUK HOOKERS. WE COOL."
fat

pilonv1

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Re: L.A. Noire
« Reply #483 on: June 28, 2011, 11:48:47 PM »
I dont even remember that
itm

demi

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Re: L.A. Noire
« Reply #484 on: June 28, 2011, 11:51:40 PM »
Everyone treats Cole like shit, but Biggs is like "STOP PICKING ON COLE HE JUST FUKS DIRTY HOOKERS"
fat

Eel O'Brian

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Re: L.A. Noire
« Reply #485 on: June 28, 2011, 11:57:50 PM »
 :lol
sup

pilonv1

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Re: L.A. Noire
« Reply #486 on: June 29, 2011, 02:22:30 AM »
Everyone treats Cole like shit, but Biggs is like "STOP PICKING ON COLE HE JUST FUKS DIRTY HOOKERS"

Going to check this tonight.
itm

maxy

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Re: L.A. Noire
« Reply #487 on: July 05, 2011, 03:39:29 AM »
Has anyone talked about how Rockstar San Diego actually finished the game for Bondi?

hmm

http://www.eurogamer.net/articles/2011-07-05-rockstars-disdain-for-la-noire-dev
Quote
Two former Bondi staffers, speaking to Eurogamer sister site Gamesindustry.biz under condition of anonymity, claim Rockstar's relationship with Team Bondi reached such a low point during the course of the creation of 1940s crime adventure L.A. Noire that it now has "disdain" for the Australian developer.

As a result, Rockstar will not publish Team Bondi's next game, the former staff members claimed.

The explosive comments follow last month's allegations over brutal working conditions at the Australian developer, and in particular L.A. Noire writer and director Brendan McNamara's controversial management style.

"I've heard a lot about Rockstar's disdain for Team Bondi, and it has been made quite clear that they will not publish Team Bondi's next game," a source said.

"Team Bondi are trying to find another publisher for their next title, but the relationship with Rockstar has been badly damaged - Brendan treats L.A. Noire like a success due to his vision but I think Rockstar are the ones who saved the project. They continued to sink money into L.A. Noire, and their marketing was fantastic. Without their continued support, Team Bondi would have gone under several years ago."

The International Game Developers Association is investigating Team Bondi following last month's revelations.

Developers were reportedly asked to work 110-hour weeks during crunch periods, often without overtime pay. Studio boss Brendan McNamara was accused of being abusive to staff, while 130 developers have complained of being left off the game's credits.

Continued GI's sources: "Rockstar also made a huge contribution to the development; their producers were increasingly influential over the last two years of the game's development, and overruled many of the insane decisions made by Team Bondi management.

"At a lower level, Rockstar also pitched in with programmers, animators, artists, QA, etc. Part of the conflict between Team Bondi and Rockstar was due to Rockstar's frustration with Team Bondi's direction, and eventually Team Bondi's management in turn resented Rockstar for taking lots of creative control.

"It's also worth pointing out that Rockstar used to be very keen on making Team Bondi something like 'Rockstar Sydney' - the more they worked with Team Bondi management, the more they came to understand that this was a terrible idea."

Sho Nuff :bow2
« Last Edit: July 05, 2011, 03:41:22 AM by maxy »
cat

rodi

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Re: L.A. Noire
« Reply #488 on: July 05, 2011, 05:19:43 AM »
Oh god.  :lol

chronovore

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Re: L.A. Noire
« Reply #489 on: July 05, 2011, 09:48:55 AM »
So, I'd always thought that Team Bondi was Rockstar Australia -- I guess it was just my assumption that they'd get there the same way Rockstar San Diego was fashioned from Angel Studios.

But Angel Studios managed to ship several successful games on their own before hitting some trouble developing Red Dead Revolver for Capcom. R* swooped in, supported the finishing of the game, and its sequel. It worked out pretty well there.

It's funny how McNamara is trying to compare himself and his directing style to the Housers, while their stuff has been pretty well acclaimed and received, and so far McNamara is famous for two of the most over-hyped and delayed titles, and has alienated Sony and Rockstar in doing so. It sounds like he's got a tough road ahead of him, for whatever he's working on next.

Cerveza mas fina

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Re: L.A. Noire
« Reply #490 on: July 05, 2011, 01:07:19 PM »
Im reading through the story now, its so compelling.

Cerveza mas fina

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Re: L.A. Noire
« Reply #491 on: July 05, 2011, 01:21:42 PM »
Jesus Christ Team Bondi are assholes, beyond normal corporate bull.

Quote
/Why is the hour from 6-7 not paid?

As an organisation we offer a package rate within your contract of employment, for a professional worker, per annum. These days and hours may be varied or extended at times to meet milestones and project commitments. Provision for these hours has been factored into your package rate.  This year we have been unable to increase this package rate, but in previous years we have been able to increase your package rate and generously in many case which have been above the rate of inflation. This has been in recognition of exceptional effort.

:rofl

Don't all contract state how many hours you work?

Quote
Am I going to receive, or sign a new contract of employment saying that I am entitled to the scheme? Why can I not have a new contract of employment including the weekend working policy?

The short answer to this is no, but here's the reason why:

When you commence employment at a company, a contract of employment is negotiated prior to you joining, outlining the employer and the employee's commitment. This includes a negotiation of the salary package, notice period, job description, and many other aspects including visa status etc. The contract of employment is therefore an individual document between you and the company. 

Outside of the contract of employment are a series of policies which the company defines and presents to the organisation as a whole. These are not negotiated between employer and employee and are not individual to only certain employees, but they set a standard across the whole organisation which we will all abide by. For example, the IT policy, and the weekend working policy.

:rofl

MyNameIsMethodis

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Re: L.A. Noire
« Reply #492 on: July 05, 2011, 01:34:09 PM »
Don't forget that Sony Santa Monica actually worked on the game too. So you're technically playing something David Jaffe had a hand in on 360.

USA

Cerveza mas fina

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Re: L.A. Noire
« Reply #493 on: July 05, 2011, 01:51:28 PM »
The story is fucking horrible. Corporations will do anything to get that last dollar from their employees while splurging on other shit.

Cerveza mas fina

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Re: L.A. Noire
« Reply #494 on: July 05, 2011, 01:57:56 PM »
Its bad in games sometimes, but I think all coprorations push their employees as far as they can with lies, half truths and other methods.

Sho Nuff

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Re: L.A. Noire
« Reply #495 on: July 05, 2011, 04:41:09 PM »
Apparently the IGDA is "investigating"

Rockstar better brace for a strongly worded letter!

chronovore

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Re: L.A. Noire
« Reply #496 on: July 08, 2011, 10:09:44 AM »
Yeah, I've seen that same "IGDA is currently investigating" phrase in each article. Maybe the IGDA will show up at Brendan's house and waggle their finger at him while making "tut-tut" noises?

The only real answer I can think of would be for them to bring legal might to bear against Team Bondi or McNamara himself, in the same way that the EFF will bring their own legal resources to defend a group being legally persecuted, particularly if it can establish a legal precedent.

cool breeze

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Re: L.A. Noire
« Reply #497 on: July 08, 2011, 09:41:32 PM »
I tried to go back and finish this.  A bit into the first Vice mission and the monotony of playing rushed back.  Feels like such a chore.  Don't have the patience to chase down every goddamn person I talk to and deal with the illogical questioning routine.  Although it can be fun when everything clicks and it feels like an approximation of police work from movies, there is so much tedium and busted design to deal with.  I'll just watch the rest of the story on youtube or something. 

pilonv1

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Re: L.A. Noire
« Reply #498 on: July 09, 2011, 06:32:52 AM »
Just play it with a guide.

Im going to try the new reefer dlc today
itm

rodi

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Re: L.A. Noire
« Reply #499 on: July 09, 2011, 08:34:19 AM »
The game does get frustrating, all those questions with answers that are completely unrelated to what's even said in the conversation. Honestly it was a lot funner when I just had a guide telling me all the answers and I blew through the questions. I don't know why that made it a better experience for me to just watch the game unfold rather than actually play it.

And it sucks that Team Bondi has distinguished mentally-challenged work practices. wtf

chronovore

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Re: L.A. Noire
« Reply #500 on: July 09, 2011, 10:54:47 PM »
The xbox version was selling for ¥1980 used at the import shop. I would have bought it if a PS3 version wasn't already in the mail on its way to me.

pilonv1

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Re: L.A. Noire
« Reply #501 on: July 14, 2011, 04:48:13 AM »
Finished the final DLC case today (Reefer Madness), was way to short and extremely basic.

Nicholson Electroplating was good in terms of length but had a terrible achievement. Slip of the Tongue and Naked City were much better cases, and probably better than most of the cases in game too.
itm

chronovore

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Re: L.A. Noire
« Reply #502 on: July 16, 2011, 08:24:01 PM »
copy-pasted from "What are you playing?":
Quote
L.A. NOIRE arrived, so I played the first two hours of that, which appear to be the tutorial. It's got a lovely, evocative sense of place, the technology behind the facial animation is brilliant, but the investigative gameplay is not fun. Point and click adventures required that you move the character to each point on the screen and press "investigate." Noire requires you move your character around a scene and wait to hear a chime and feel a buzz, then press "investigate." Congratulations to McNamara's team for taking 7 years and untold tens of millions of dollars to replicate 30-year-old gameplay which was, at the time, achieved by a single developer over the course of months.

For an introductory "mission," it's surprising how weird and counter-intuitive the interrogations were. The lady in the jewelry store sits there after her story with the shiftiest eyes in the world, so I chose "Doubt." She's all, "HOW DARE YOU, YOU FASCIST PIG?! I WILL NEVER TALK TO YOU AGAIN!" -- and Cole reacts by wandering off, p-whipped. How about "No, lady, fuck you. I'm a cop and you are a potential suspect in a murder investigation. I'll tell you when you're done being a chatterbox, bitch."

I don't understand; I thought "doubt," would be something between Truth and Lie, but no...

Does this become any more fun?

cool breeze

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Re: L.A. Noire
« Reply #503 on: July 16, 2011, 10:51:07 PM »
You learn to think according to the game's broken logic.  At least up to the 13th mission, it's mostly doing the same tasks for each case.  That's when I gave up and sold it.

Doubt just means you don't believe them and have no evidence.  Lie means you don't believe them, but have evidence.  Always lie first because it reveals extra information and you can back out of it. 

fistfulofmetal

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Re: L.A. Noire
« Reply #504 on: July 16, 2011, 11:12:44 PM »
this game deserves every bit of backlash it gets. moreso than GTA4.

nat

chronovore

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Re: L.A. Noire
« Reply #505 on: July 18, 2011, 03:08:14 AM »
The IGDA can go suck a orchard full of dicks - they can stay the fuck away from the moral high horse after the Langdell incident.
Yeah, having Langdell on the board of IGDA was like leaving the pedophile in charge of a kindergarten class.


You learn to think according to the game's broken logic.  At least up to the 13th mission, it's mostly doing the same tasks for each case.  That's when I gave up and sold it.

Doubt just means you don't believe them and have no evidence.  Lie means you don't believe them, but have evidence.  Always lie first because it reveals extra information and you can back out of it. 
I will give it another couple hours. I'm interested to see how much it opens up now that the tutorial's done. Also, I'm a fan of the cinema of that era, and I've even been missing my hometown of Los Angeles lately, so this is kind of a fix for that.

It's strange though, the look and feel is trying so hard to be "period" - not just accurate to that time, but accurate to the CINEMA representation of that time. And then the characters are throwing F-bombs left and right. It's schizophrenic.

pilonv1

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Re: L.A. Noire
« Reply #506 on: July 18, 2011, 05:46:21 AM »
Just play it with a guide and get your partner to drive you around. You get to enjoy the story (which is good most of the time, at least the cases are until the end), and you don't get any of the frustration of trying to read the developers minds.
itm

demi

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Re: L.A. Noire
« Reply #507 on: July 18, 2011, 09:18:00 AM »
That's what I did - minus making my partner drive until I got that dern achievement to pop for driving.
fat

chronovore

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Re: L.A. Noire
« Reply #508 on: July 18, 2011, 10:14:50 AM »
I'm playing on PS3 since a friend sent me his copy; I don't give two flying poops about Trophies, so I guess I'll be riding shotgun from here on out.

It just dawned on me: homies could drive you around in Saints Row 1. It's funny that Volition took that out.

maxy

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Re: L.A. Noire
« Reply #509 on: August 05, 2011, 11:32:22 AM »
Posted on gaf,no link

Quote
Team Bondi are now bankrupt and the remaining staff are going to be bought by KMM, including Brendan McNamara who was instrumental in sealing the deal. Apparently Depth Analysis (the sister company who own the face tech) are also in some trouble after making little to no money off of LA Noire (like TB themselves).

Rockstar own the LA Noire ip, so it will be interesting to see what happens next.
cat

chronovore

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Re: L.A. Noire
« Reply #510 on: August 05, 2011, 11:47:07 AM »
It'd be great if R* actually made a compelling game on the IP.  :P

iconoclast

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Re: L.A. Noire
« Reply #511 on: August 05, 2011, 08:03:51 PM »
make game
sell 1.5 million copies
file for bankruptcy

:derp
BiSH

chronovore

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Re: L.A. Noire
« Reply #512 on: August 05, 2011, 11:59:48 PM »
make game for seven years
only sell 1.5 million copies
file for bankruptcy

:derp

Fixed.

Eel O'Brian

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Re: L.A. Noire
« Reply #513 on: September 05, 2011, 01:31:01 AM »
holy christ the car chase sequences in this game are just a fucking misery to play, i sincerely want to break my controller across the face of whoever thought this was fun
sup

Eel O'Brian

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Re: L.A. Noire
« Reply #514 on: September 05, 2011, 01:40:12 AM »
and this moral equivalency thing they have going in the wwii flashbacks is just el oh fucking el
sup

chronovore

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Re: L.A. Noire
« Reply #515 on: September 05, 2011, 01:52:42 AM »
holy christ the car chase sequences in this game are just a fucking misery to play, i sincerely want to break my controller across the face of whoever thought this was fun
From the sound of things at Team Bondi, whomever was implementing your driving gameplay is now out of work, and probably had a broken spirit before then. But the driving is indeed badly implemented. In its defense, driving those cars for real would be just about as sluggish and difficult as it is in the game.

Ive gotten up to the end of the first case of vice and man, this game is pretty boring. I really don't think I can see this one through. Like I wish I could skip dialog. Especially when I have the evidence or the ability to mash the square button until Ive gotten to where I need to be.

I'd like to finish the story missions but I need a month or so break. Maybe I'll buy the PC version when that hits $5 and finish it there.

Also, is it the DS3 or is driving just really bad in the PS3 version? Takes forever to come to a stop and those balancing sections? Fuck that. I lightly tap in the other direction to level out and I fall off.

There's also an instance which really bugs me. In one of the cases, you get told that the victim was bashed with a blunt object like a baseball bat and when you go to the husbands home he has a bloody-looking bat that is completely dismissed. Conveniently you get a call right after that it was a metal rod of some kind. Where's the logic with that?
I got to that same mission with the baseball bat, and laughed when I remembered your post.

Yeah, sure that's lame, but I actually guffawed when in the next case Cole is going through someone's house and he comes across a handgun during the investigation. "Circumstantial," Cole says, dismissing the relevance of a potential murder weapon (in a disappearance case, IIRC).

I recalled demi's advice, and stopped trying to guess at the martian logic that makes up the delineation between Truth/Doubt/Lie in the interrogations, and grabbed a guide. With it, I played up through the Black Dahlia opening, went to the public gardens, and did the balancing game, which killed me a couple times. Realized I still wasn't having any fun. Checked wikipedia to see if I was missing anything interesting in the overall story arc. Turns out I'm not.

I'll rent Band of Brothers, and read James Ellroy's Black Dahlia... pretty sure it'll hit my girlish sweet spot where LA Noire has spent 12 hours of my time fumbling with my bra clasp.

Game has been sent home without a kiss, is now gathering dust in my cabinet; will be turned in for Japanese yens the next time I hit the import store in Namba.

Eel O'Brian

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Re: L.A. Noire
« Reply #516 on: September 05, 2011, 02:20:01 AM »
yeah, fuck interrogation, everyone's a shifty-eyed weasel
sup

pilonv1

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Re: L.A. Noire
« Reply #517 on: September 05, 2011, 02:25:27 AM »
Playing with a guide is the only way to go to guarantee your sanity.

LA Noire is best looked at as a test of patience - how much will gamers sit through just to progress a story
itm

Raban

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Re: L.A. Noire
« Reply #518 on: September 05, 2011, 03:59:51 AM »
I'm not sure I like this game, but I'm glad Team Bondi got my $60.