I'm convinced that if Crystal Dynamics made a Tomb Raider game with the core fundamentals of TR1: isolation, minimalism, ambience, tone, exploration focus, high challenge, high risk platforming, realistic platforming physics, item and resource management;etc. that they could have a viable alternative to Souls and Elden Ring. Essentially what these tombs are? They're dungeons. If they marketed and did it right, it would sell gangbusters. Call it Tomb Raider VI or something to make it a prestige title. Make Lara the lone person in a series of dungeons against dinosaurs and tons of prehistoric enemies like in TR1. Make it an interconnected map like Dark Souls 1 that you have to solve to progress through. I'm drooling just thinking of it. I swear to God they would make so much money if they leaned into TR's roots and made an alternative to Souls. Much better than copying Uncharted and since TR is an innovator no one can accuse TR of copying Souls because what I just described is Tomb Raider.
Am I the only one that feels this way playing this? Because it feels like a fairly obvious route for the franchise.
CD is sitting on a money maker, guys.